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Nickname Beamer
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Signed On Jan 9, 2003, 00:22
Total Comments 15054 (Ninja)
User ID 15739
 
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News Comments > Elder Scrolls VI in Development
46. Re: Elder Scrolls VI in Development Jun 14, 2016, 16:24 Beamer
 
Skyrim vs Oblivion 1.]

Skyrim vs Oblivion 2.]http://instintogamer.hospedagemdesites.ws/wp-content/uploads/2014/01/skyrim-oblivion-comparison.jpg

Oblivion was not a great looking game. I loved it nonetheless. Much, much fonder memories of it than Skyrim, or nearly any other console game of that generation.
 
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News Comments > Elder Scrolls VI in Development
35. Re: Elder Scrolls VI in Development Jun 14, 2016, 15:52 Beamer
 
Tachikoma wrote on Jun 14, 2016, 15:30:
Creston wrote on Jun 14, 2016, 13:38:
it's a ridiculously unfair comparison. Skyrim came out in 2011 and had to run on the shitty Xbox 360 and the even shittier PS3. Witcher 3 came out in 2015 and had to run on the PS4/Xbone. It's a night and day difference.

What`s this, a reasonable post in a TES/FO thread? Somebody pinch me.

Yep, this Beth-hate narrative is one of the trendiest trends in modern gaming and also one of the most unfair and unreasonable ones.

As it is I could probably fill a book dissecting it, but in short, well, it`s just goddamn ridiculous. People will go to incredible lengths to "prove" how crap their games are, however all they`re doing is, at best, miss the point and at worst show total ignorance of basic game design.

The only real (as in important) flaw in some of their open worlds is the difficulty balancing. However, if you think about it you`ll realize how incredibly tricky it is to pull off without closing up the game world.

The rest of accusations is either blown out of proportion or entirely made up (I once heard somebody state that Oblivion was an "ugly" game. Fancy that.) No, seriously - gimme any example you like and I`m sure I`ll be able to deal with it quite easily.

That`s because people seem to forget there is no other game like it and there`s no other game like it because it`s so tricky to pull off. No other first-person CRPG that will let you roam a true open world and be whatever you wanna be: a werewolf, spellcasting rogue, crazed barbarian or evil knight. No other game will let you adopt children and build goddamn settlements then raid other settlements with allied army. Or collect a hundred spoons and arrange them on a beach to write a message to your gf*

And finally, no other game engine is so incredibly flexible to allow for such unprecedented customization. Yeah, stick that in your "they release broken games for modders to fix it" BS pipe.

That`s it: other devs make games, Bethsoft builds worlds. I like a Witcher, a Risen or a Gothic, but these are in a different league. If this kinda league - more linear and story-driven - is your thing, then fine. Different strokes and all that. But if you wanna single combat about it, then best bring your AAArgument, else it might not be a pretty sight

*true story

Oblivion is kind of ugly. The art direction isn't great, and the engine kind of sucks.

Of course, it's doing an enormous amount that other, prettier games don't have to do, so less can be dedicated to graphics, and it's old. 2006 is 10 years ago. Skyrim utterly destroyed it, graphically.

But even when it came out, Oblivion wasn't the best looking game. Far from it. But it was one of the biggest. Burnout Revenge, which came out the same time, was much prettier, but had so much less going on.
 
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News Comments > Out of the Blue
28. Re: New PC Build Jun 14, 2016, 15:00 Beamer
 
nin wrote on Jun 14, 2016, 10:58:
nin wrote on Jun 13, 2016, 22:53:
Creston wrote on Jun 13, 2016, 22:48:
nin wrote on Jun 13, 2016, 22:18:
R* I AM DISAPPOINT!



No RDR2?

No nothing! No red dead, no agent, no gta5 SP, nothing!


So todays rumor is the reason RD got bumped was it featured a shooting of innocents at a saloon...not unlike the shooting Saturday night.

I kind of doubt the rumor, but it WOULD explain why they closed the show with video from a game they introduced an hour earlier, instead of just showing that gameplay video when the game was introduced.

Also, the guy making the claims is getting beaten to death right now over at https://www.reddit.com/r/reddeadredemption/


No one else has pulled anything, so I doubt they would. I'd expect them to just hastily edit that scene out.

I could be wrong, I hope I'm wrong, and there's no game I'd want more than another RDR, but...
 
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News Comments > Elder Scrolls VI in Development
29. Re: Elder Scrolls VI in Development Jun 14, 2016, 13:49 Beamer
 
Creston wrote on Jun 14, 2016, 13:33:
Well duh. Was there seriously anyone who thought Bethesda WASN'T working on another Elder Scrolls? Skyrim sold like 35 million copies.

But yeah, it was five years between Oblivion and Skyrim, I expect probably 8 between Skyrim and ES6. Fallout 4 has got them tied up for the moment. I think ES6 will get full steam ahead probably early 2017, to be released Xmas 2019.

Sigh

I know I posted this once, but I can't find it so I'll just redo it (probably entirely differently):

Oblivion: 2006
Fallout 3: 2008
Skyrim: 2011
Fallout 4: 2015

The big jump from Skyrim to Fallout 4 was ostensibly new consoles. I haven't played it, but it seems the engine didn't change too much. But yeah, 2 years from Oblivion to Fallout 3 seems nuts. 1 year, if you include Shivering Isles, which was fairly big, and PS3 Oblivion, which was 2007.

My guess is that 2019 could be right. 2018 feels better, but the time between keeps growing, and we've already had a 4 year gap once. Man, that's kind of depressing. Long waits, though I never finished Skyrim (I have a few reasons why it didn't hold me as much as Oblivion, reasons my own fault), and it's scary to think that it takes huge teams 4 years, and growing, to build these games. If one doesn't succeed...
 
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News Comments > etc., etc.
13. Re: etc., etc. Jun 14, 2016, 12:41 Beamer
 
Quboid wrote on Jun 14, 2016, 11:28:
Notch isn't saying nobody wants anything else, he's saying not enough people want anything else. Jonathan Blow refers to the games at E3 as if they were Hatred style "look at me, I'm so edgy" sort of crap which isn't fair as these appear to have at least a bit of substance to them.

Not enough people want it, but people need to start discussing it for people to want it.

I think Blow is wrong. I understand people saying that E3 should have acknowledged what happened over the weekend, the way virtually any other form of media would have, but I am not looking for a change in games. Or, rather, gameplay. I think there can be an enormous way tone and presentation can change, but at the end of the day, blowing shit up is still the best way to be competitive, and games are about competition.
 
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News Comments > DOOM Demo During E3
20. Re: DOOM Demo During E3 Jun 14, 2016, 09:47 Beamer
 
Quboid wrote on Jun 14, 2016, 09:40:
Lack of reload is the sort of thing that makes me call this old-school.

Beamer wrote on Jun 14, 2016, 07:31:
Glory kills aren't QTEs because the enemy is already dead. Just think of them as improvised health stations. In HL, you need to hit Use to use them, too.

They're not dead, they're stunned - if you leave them, they start fighting again. I experimented with one, I stunned it 8 times and every time it started fighting again after a few seconds. I don't like this, it feels like fighting an enemy is a waste of time unless you finish them immediately. It's basically regenerative health. A character gets badly hurt so if they don't participate in combat for a few seconds, they get a boost and keep going as if nothing happened.

If each enemy could only be stunned once or twice, I would be happier with the system. At least then you're doing *something* when you can't finish them off.

There's a rune to make them stagger longer, because it's too easy to polish them off accidentally. They're dead like desktop sales are - they technically exist, but they're basically not there.

I finished the game with 100% completion on Hurt Me Plenty and Nightmare. Plenty of experience with killing staggered enemies, and how frustrating it can be to obliterate one when you desperately need the health.
 
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News Comments > etc., etc.
11. Re: etc., etc. Jun 14, 2016, 09:38 Beamer
 
  • The Half Elf wrote on Jun 13, 2016, 21:15:
    EricFate wrote on Jun 13, 2016, 20:46:
    I thought about clicking that, but then I realized I stopped giving a shit about anything Notch has to say about anything quite a while ago.

    Actually it would be worth your time to click on it. Notch pretty much nailed someone talking shit, which was worth admission alone

    Can't say I agree with where Notch is coming from, though. Notch isn't defending video game violence, he's defending those making it, by saying it's what consumers want. That isn't saying "video game violence isn't bad," it's saying "capitalism is giving people what they want."

    But, here's a person telling companies it isn't what he wants, and Notch is trying to correct him. That kind of doesn't work. People deciding they do not want that starts by people starting to say "hey, y'know what, companies? What you're selling isn't what I want."

    Basically, Notch is doing nothing.

    Also, this is coming from someone that absolutely adores the over the top violence in Doom. I think there's a huge difference between it and, say, the wannabe Columbine simulator that was Hatred. A solid 40%-60% of my gaming is in superviolent FPS games.
     
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    News Comments > DOOM Demo During E3
    18. Re: DOOM Demo During E3 Jun 14, 2016, 09:12 Beamer
     
    CJ_Parker wrote on Jun 14, 2016, 07:41:
    Look, I did not say it's garbage. I admitted it might be fun in short lunch break bursts for some casual run'n'gun action.
    But some people have been acting like this is the Second Coming worth full price and it just ain't even close to that IMO. This is the kind of game that should be a free code in a box of Cheerios.

    You've been pretty clear the past few days that you find little worth full price. You have a weird markdown cadence. Which is fine, as others mentioned, at least you aren't pirating, but you also a tendency to call everything in the world garbage, feel it's critically important that everyone on this board know how garbage you find everything, and feel that you finding it garbage is the definitive answer on the subject.

    It's... Cutteresque.
     
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    News Comments > DOOM Demo During E3
    16. Re: DOOM Demo During E3 Jun 14, 2016, 07:31 Beamer
     
    yuastnav wrote on Jun 14, 2016, 06:21:
    CJ_Parker wrote on Jun 14, 2016, 05:49:
    Quboid wrote on Jun 13, 2016, 21:04:
    Very enjoyable old-school shooter

    I don't get the appeal after playing the demo. It was just as disappointing as the lame multiplayer beta.

    This is a casual shooting gallery. It's Candy Crush with guns. Nothing more, nothing less.
    I don't see what is "old school" about it except the rather shitty graphics.

    It doesn't even have reload. Most of my old school shooters had a reload mechanic and they often times had gameplay revolving around the preservation of ammo. Ammo was often times sparse, especially at the higher difficulty levels. You had to either aim and shoot really well or explore a lot to find hidden stashes with additional clips of ammo. That was old school. Not even having reload is casual crap.

    The weapons also lack ooomph. Where's the visceral BOOM when you fire the shotgun? Not there. It's tame and lame.

    Now add to this stuff like the glory kill QTEs (that's exactly what they are... a QTE) or checkpoint saves instead of a proper F5 save anywhere and you have a casual console port shooting gallery that may be fun in very short bursts on a lunch break but it ain't nuttin' special I'll tell ya that!

    $2.99 sale for the GOTY. Maybe. But probably not. Pass. Next.

    Thanks for the heads up. I haven't had access to my gaming rig for some time now and due to this idiotic one week limitation for the demo I won't be able to play it so I'll know for the future to stay away from this game.

    Most of the people here disagree with him, so do you wan to take CJs opinion or the rest of the peanut gallery? I mean, he called it Candy Crush with guns, does that sound reliable to you? Haha.

    There's no reload. Doom had no reload. Doom 2 had no reload. Quake had no reload. Quake 2 had no reload. Quake 3 had no reload. You get over it quickly.

    Ammo isn't sparse, due to the mechanics to get it, but early on you can't hold much, so you'll be flipping weapons often. The lack of scarcity to ammo does mean you won't bother holding on to the rare ammo for that weapon you like so long that you never use it.

    The shotgun lacks visceral boom because it's the basic shotgun. This is Doom. There's a double barrel waiting for you outside the demo. I mean, the demo is the first level, right?

    Glory kills aren't QTEs because the enemy is already dead. Just think of them as improvised health stations. In HL, you need to hit Use to use them, too.
     
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    News Comments > Out of the Blue
    14. Re: Out of the Blue Jun 13, 2016, 19:27 Beamer
     
    Creston wrote on Jun 13, 2016, 18:31:
    Please announce Red Dead Redemption 2, please announce Red Dead Redemption 2.

    Would buy whatever I need to play. Xbone, PS4, Vita, Virtual Boy, whatever.
     
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    News Comments > Out of the Blue
    55. Re: Out of the Blue Jun 13, 2016, 14:48 Beamer
     
    I always find it weird when people call the moderation of a private website, moderation done to keep it civil and loosely on topic, "censorship."  
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    News Comments > DOOM Demo During E3
    6. Re: DOOM Demo During E3 Jun 13, 2016, 12:52 Beamer
     
    CJ_Parker wrote on Jun 13, 2016, 12:33:
    Nullity wrote on Jun 13, 2016, 12:21:
    CJ_Parker wrote on Jun 13, 2016, 12:18:
    Works flawless here except for the fact that you can not skip the retarded logos of which there are an annoying fuckton. One more reason to buy this shit for $4.99 at best. It runs great at a steady 60fps on my GTX 980 all maxed out at 1440p though which is a positive surprise (well, kinda... let's face it, the game ain't exactly a spectacle even at ultra settings).

    In Steam... right-click Doom -> Properties -> Set Launch Options -> add "+com_skipIntroVideo 1".


    Yeah, thanks, I googled that right after I started the game for the first couple times and disabled the intro shit but it's still a principle thing. It shows that the game developer has zero respect for their customers so I'll be paying them near zero for their garbage. They can go fuck themselves hard.

    Take Blizzard for example. I'm not a Blizz fanboi by any stretch of the imagination but they are a shining example of elegance and user friendliness in many regards.
    For example, if you launch StarCraft 2 for the first time, you'll see the Blizzard logos etc.
    The next time you launch the game it skips straight to the main menu screen automatically because it sets a simple flag to remember that you have seen their shit. It's minor stuff like this that can make a difference between night & day in the perception of the customer.

    In Doom's case id/Beth are losing $$$ from me because of their sloppiness and utter disrespect. $4.99 sale. Not a penny more...

    Personally, this feels like a weird thing to say a game is worth only $4.99 for.

    Do you have a markdown schedule? A nice table that says if Game does X you cut off Y dollars? For instance, if shift is bound to crouch instead of run you will take 25 cents off the price, and if crouch is only available as a toggle you take $1.47 off?
     
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    News Comments > Dishonored 2 Trailer
    9. Re: Dishonored 2 Trailer Jun 13, 2016, 12:25 Beamer
     
    If anyone has an even remote interest in Dishonored they should watch this.

    Apologies if it was posted here, I saw it somewhere last week but think it was Reddit. I honestly thought this was Dishonored 2 at first. The guy is insane - ducking under sword swings, throwing heads at guards, pushing guards into traps, knocking guards off of cliffs, then jumping onto the falling body and using it to teleport elsewhere...

    I loved this game, but was nowhere near this devlish. I also played on the Xbox, and this is clearly m+k. I hope.
     
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    News Comments > Out of the Blue
    29. Re: Out of the Blue Jun 12, 2016, 22:11 Beamer
     
    TangledThorns wrote on Jun 12, 2016, 19:25:
    RedEye9 wrote on Jun 12, 2016, 19:15:
    TangledThorns wrote on Jun 12, 2016, 19:09:
    RedEye9 wrote on Jun 12, 2016, 16:57:
    It will take many more senseless deaths and a smart politician before we get gun laws similar to Australia.

    Or like France's? We all saw how that worked out for them last year in Paris! Friggin' lemmings believing whats best for the rest of us.
    Riiight. Because our current system is working great.
    Done any critical thinking lately, I thought not.

    Liberals true agenda behind banning guns is to destroy the NRA knowing that organization supports conservative politicians. Ban guns and then no more NRA so we see through your game.


    Do you kind of get how this is circular logic?
     
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    News Comments > Deus Ex: Mankind Divided Breach Mode Revealed
    26. Re: Deus Ex: Mankind Divided Breach Mode Revealed Jun 10, 2016, 07:27 Beamer
     
    Jerykk wrote on Jun 10, 2016, 03:48:
    I've reached the point in my life where I'm okay with games not being exactly what I want. They weren't perfect in the past either but nostalgia tends to forget such details. I judge games as a whole, so even if there are certain aspects that I dislike, I'm still able to enjoy the game. The simple truth is that games are no longer designed specifically for hardcore gamers that have been playing games for 20+ years. If that's the only kind of game you can enjoy, then you're going to have a pretty limited selection of games to choose from.

    Yup, and I've come to peace with that. A lot of today's games are really, really, really well done and really, really, really fun. People, particularly here but in many other places, get furious at them and make a game out of picking them apart.

    In some cases, there's good reason. In some cases, there's good reason for that particular player. But often, it comes across as people unwilling to live in the present and who should probably contemplate a new hobby.

    At this point in my life, I don't have much time for games. Honestly, in 2016 all I've played is Doom (which was fantastic, despite complaints about being Disneyfied being somewhat common) and Shadow Warrior (which I found to be an overall good idea killed by terrible mechanics.) 2015 had little more gaming than that. You'd thin this would make me pickier, as if I'm doing little gaming I should demand perfection, but I've come instead to really appreciate why devs are doing different things instead of making copies of the games I loved 20 years ago.
     
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    News Comments > etc.
    5. Re: etc. Jun 9, 2016, 15:12 Beamer
     
    Ozmodan wrote on Jun 9, 2016, 14:24:
    As usual, most of the critics of the warcraft movie will end up eating their words.

    The movie is entertaining which is what most people want when they go to a movie. Personally my only criticism was that it was too short.

    As usual?

    Word of mouth about the film is bad outside of video game forums, where people also speak fondly of Resident Evil and Silent Hill.
     
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    News Comments > On DOOM Multiplayer
    19. Re: On DOOM Multiplayer Jun 9, 2016, 13:36 Beamer
     
    maddog wrote on Jun 9, 2016, 13:33:
    Can you play MP against bots?

    From above:
    Later he expects bots to be added to the game.
     
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    News Comments > On DOOM Multiplayer
    15. Re: On DOOM Multiplayer Jun 9, 2016, 12:16 Beamer
     
    Darks wrote on Jun 9, 2016, 12:13:
    Razumen wrote on Jun 9, 2016, 11:09:
    Beamer wrote on Jun 9, 2016, 10:59:
    Razumen wrote on Jun 9, 2016, 10:42:
    Jagacademy wrote on Jun 9, 2016, 10:36:
    The Half Elf wrote on Jun 9, 2016, 09:53:
    It looks interesting, but not a fan of the Pinata effect of baddies exploding and raining health and armor.

    Just use your imagination. Armor is pretty easy, you can collect it off of your fallen enemies. As for health, in a lot of fantasy lore, demon blood often gives power to those who consume it, so just imagine it is healing you after killing them.

    If you don't use your imagination to explain things away, the overwhelming majority of Fantasy and Science Fiction makes no sense whatsoever.

    No to mention armor doesn't drop off enemies unless you use a specific rune, and the health and ammo drops are pretty rare unless you use glory kills, which can be mostly ignored.

    Not to mention the plot is that you were found imprisoned in Hell because you're basically a demon killer sent from the Heavens. That killing demons is what keeps you alive and fuels you for more killing demons makes sense.

    I think most people disliked the concept when watching videos, but when actually playing, you come around quickly. It keeps the flow so wonderful.

    The heavens? Nowhere does it imply that. The hyperbolic verse is just to show how much hell feared him. The general consensus is that the player character is either the Doom marine after he got stuck in hell after Doom 3 RoE (Or possibly Doom 2 if you fudge the ending a bit) or that he was the last member of those Templar knights avenging his fallen civilization (Or possibly both, the Doom marine might've joined up with them beforehand, as they'd have had the same goals).

    The point is, Hell fears the Doom Marine. Hoorah!! Crush those Demons Marine!

    And there's evidence that it's tied into something more.

    Regardless, your character is a perfect demon killing machine, and that, for some reason, killing demons fuels you, kind of fits to make that true. The demons slaughtered so many by simply existing, and you basically do the same to them.
     
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    News Comments > On DOOM Multiplayer
    12. Re: On DOOM Multiplayer Jun 9, 2016, 10:59 Beamer
     
    Razumen wrote on Jun 9, 2016, 10:42:
    Jagacademy wrote on Jun 9, 2016, 10:36:
    The Half Elf wrote on Jun 9, 2016, 09:53:
    It looks interesting, but not a fan of the Pinata effect of baddies exploding and raining health and armor.

    Just use your imagination. Armor is pretty easy, you can collect it off of your fallen enemies. As for health, in a lot of fantasy lore, demon blood often gives power to those who consume it, so just imagine it is healing you after killing them.

    If you don't use your imagination to explain things away, the overwhelming majority of Fantasy and Science Fiction makes no sense whatsoever.

    No to mention armor doesn't drop off enemies unless you use a specific rune, and the health and ammo drops are pretty rare unless you use glory kills, which can be mostly ignored.

    Not to mention the plot is that you were found imprisoned in Hell because you're basically a demon killer sent from the Heavens. That killing demons is what keeps you alive and fuels you for more killing demons makes sense.

    I think most people disliked the concept when watching videos, but when actually playing, you come around quickly. It keeps the flow so wonderful.
     
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    News Comments > On DOOM Multiplayer
    4. Re: On DOOM Multiplayer Jun 9, 2016, 10:01 Beamer
     
    wtf_man wrote on Jun 9, 2016, 09:48:
    nin wrote on Jun 9, 2016, 09:37:
    Later he expects bots to be added to the game.

    Awesome! Doom has been surprise of the year, so far...amazed how well it turned out.

    How is the single player? I mean I know it's fairly good... but is it too short for the denero?

    I got 12-14 hours out of single player my first play through, and I've probably put 4-6 into a second play through at a harder difficulty.

    And I've loved every minute.
     
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