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Nickname Beamer
Email Concealed by request - Send Mail
ICQ None given.
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Homepage None given.
Signed On Jan 9, 2003, 00:22
Total Comments 15396 (Ninja)
User ID 15739
 
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News Comments > Uwe Boll Ending Film Career
10. Re: Uwe Boll Ending Film Career Oct 26, 2016, 12:14 Beamer
 
Cutter wrote on Oct 26, 2016, 11:14:
Video games are stupid? Not you? If at first you don't succeed, try, try again. However, if you keep failing than it really isn't your thing, so do the smart thing and give up.

He isn't saying the source was stupid, he's saying the movies were stupid. And they were. His video game movies were stupid. Even more stupid than other video game movies. But they weirdly made him enough money to do other movies, all of which look stupid but most critics seem to find less stupid than the video game movies.
 
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News Comments > Bethesda Holding Back Review Copies
38. Re: On Sale Oct 26, 2016, 11:06 Beamer
 
I find user reviews on video games, and much media, utterly pointless.

"THIS ISN'T THE EXACT THING I WANT AND THEREFORE IT'S A 0 OUT OF 10!"

"THIS DEVELOPER ONCE SKIPPED THE PC FOR A RELEASE, THEREFORE THIS IS A 0 OUT OF 10!"

"THE LAST GAME IN THIS SERIES WASN'T AS GOOD AS THE FIRST, SO THIS ONE IS A 0 OUT OF 10!"

The amount of superiority, entitlement, and unreasonable expectations just get amplified, along with the massive grudges.

I also don't do Let's Play, because I have no interest in watching someone else fumble through a game for 20 minutes. I can spend that time actually playing a game. Not to mention, some games are boring as hell to watch but great to play, and vice versa.

I know how professional reviewers write and find it very easy to read between the lines and tell if I'd like a game they're reviewing. Plus, I will take reviews from people I trust, like some here.

Bottom line, though, and I ask this frequently: when's the last time you bought a game and were completely shocked by the level of quality? I know some here got blindsided by NMS, but it's safe to say they knew they were taking a risk, right? And, frankly, anyone blindsided preordered. But has anyone bought a game they expected to love and found it to be terrible? I don't think that happens often at all these days. It's really, really hard to have that happen, especially if you're willing to wait even a week before buying.
 
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News Comments > Morning Mobilization
8. Re: Following layoffs, Wooga confirms the death of Black Anvil Games. Oct 26, 2016, 10:23 Beamer
 
NetHead wrote on Oct 26, 2016, 10:10:
Beamer wrote on Oct 26, 2016, 07:27:
NetHead wrote on Oct 25, 2016, 19:59:
Beamer wrote on Oct 25, 2016, 19:08:
Steazy wrote on Oct 25, 2016, 17:18:
Feeling really bad for voice actors since they're the only people who get screwed in this industry.

I'll never understand comments like this. Someone talking about one problem doesn't mean that other problems don't exist.

Maybe he posted that because he thinks problems should at least be prioritised, such as addressing those most effected first.

It should be prioritized by whom? You think voice actors should be out there picketing for studios that get shut down?

That's it? You're still pulling that crap. Maybe you should go read up on logical fallacies instead of putting words in people's mouths.

No logical fallacy. Perhaps you should read what Steazy has been saying in other threads before you make the accusation. He's posted novels the length of Moby Dick about how voice actors are being unreasonable because devs have problems, too.

Those are separate things, and one group discussing and trying to fix their own problems does not negate the problems of another. Saying the voice actors are doing something wrong for that reason is, in fact, a logical fallacy.

So, be careful throwing that term around, lest you step into one.
 
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News Comments > Bethesda Holding Back Review Copies
35. Re: On Sale Oct 26, 2016, 10:18 Beamer
 
I was going to point out what loomy said - Bethesda doesn't really make bad games. They've published a few, but they don't really make them. The ES/FO games have given us exactly what we all expect, exactly how we expect, since Oblivion. Doom was infinitely better than expectations. I'll go out on a limb and say no way is Dishonored 2 a bad game. Maybe worse than Dishonored, maybe a disappointment, but not a bad game.

So I don't think this is about avoiding bad reviews. This isn't a company really used to those and feeling the need to avoid.

I'd wager it's more about two things:
1) Being able to tweak to the moment of release, since "going gold" months in advance is far less necessary. If you're shipping discs that just download the full version, or final version, you can print them long before the game is done
2) Multiplayer, though Bethesda games don't focus on it

Just buys them more time. And, keep in mind, for larger releases or multiplayer releases sites often reserve a week post-release to give a score, anyway, giving daily "updates" before a full review hits.
 
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News Comments > Morning Mobilization
6. Re: Following layoffs, Wooga confirms the death of Black Anvil Games. Oct 26, 2016, 07:27 Beamer
 
NetHead wrote on Oct 25, 2016, 19:59:
Beamer wrote on Oct 25, 2016, 19:08:
Steazy wrote on Oct 25, 2016, 17:18:
Feeling really bad for voice actors since they're the only people who get screwed in this industry.

I'll never understand comments like this. Someone talking about one problem doesn't mean that other problems don't exist.

Maybe he posted that because he thinks problems should at least be prioritised, such as addressing those most effected first.

It should be prioritized by whom? You think voice actors should be out there picketing for studios that get shut down?
 
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News Comments > Morning Mobilization
2. Re: Following layoffs, Wooga confirms the death of Black Anvil Games. Oct 25, 2016, 19:08 Beamer
 
Steazy wrote on Oct 25, 2016, 17:18:
Feeling really bad for voice actors since they're the only people who get screwed in this industry.

I'll never understand comments like this. Someone talking about one problem doesn't mean that other problems don't exist.
 
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News Comments > SAG-AFTRA Picketing EA Today
50. Re: SAG-AFTRA Picketing EA Today Oct 25, 2016, 15:24 Beamer
 
Also, voice actors aren't employees. Their pay comes from a different area of the P&L.

While it's true it's a 0 sum game, money going to voice actors would have to come from other areas, not employee pay. SG&A will always be discussed by the board.
 
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News Comments > Sunday Mobilization
5. Re: Sunday Mobilization Oct 25, 2016, 09:18 Beamer
 
Jivaro wrote on Oct 25, 2016, 09:09:
It's too bad that my gut says the Pixel will go over about as well as the Kindle phone because everything I have read and watched about the Pixel looks pretty damn good.

Hope my gut is wrong...I would like a new Android option.

The Kindle phone failed for 3 reasons:

1) It couldn't run most apps, which is a huge reason why people stick with Android

2) Its gimmick added cost but really gave no usefulness. The money spent on the front facing camera array would have been better spent on a form factor that didn't look like a budget phone

3) It was aimed solely around buying things on Amazon. Amazon overestimated how hard people find buying things on Amazon today

Jeff Bezos supposedly led design and had a say in every decision, brute forcing every decision, yet laid the team off. Nice.

The Pixel is just the new Nexus. No dumb gimmicks. No severely cut corners (waterproofing, arguably.) It'll be fine. It'll take share from HTC, LG and Sony (as if Sony has any to give) and instantly be the #2 phone, almost definitely doing better than the Nexus did. But it has no chance of overtaking Samsung yet.
 
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News Comments > Evening Mobilization
6. Re: Evening Mobilization Oct 25, 2016, 09:03 Beamer
 
MacLeod wrote on Oct 25, 2016, 08:47:
Holy crap that iphone article was funny.

“You pop it into a headset which has eye sensors on it, which enables the next iPhone to have a higher apparent frame rate and polygon count than a PC with a Nvidia 1080 card in it.”

and the entire phone will be transparent for a hololens-like experience.

Yup, not only making the battery (the hardest piece of tech to improve and the one consumers most demand improvements from) thinner, but now around the entire device...

Even the article acknowledges how ridiculously stupid that leak is.
 
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News Comments > Out of the Blue
15. Re: Out of the Blue Oct 24, 2016, 16:41 Beamer
 
RedEye9 wrote on Oct 24, 2016, 13:04:
descender wrote on Oct 24, 2016, 10:38:
I've been looking at replacing my S5 with an S7 and I was looking at the edge too (for the bigger battery), but I still don't get the purpose of the curved screen over the flat screen... Yeah, it adds a menu that is also easily added by a pile of apps if you needed more shortcuts for some reason... but doesn't that corner of the screen just end up scratched and worn down from being in pockets/bags/etc? Don't your palms constantly "press" the edge? Between my huge hands and my need for an Otterbox case to keep my phone screen alive it just doesn't seem to make much sense.

I have never held an edge, looks like a gimmick to me.

Samsung Marketer to Samsung Engineer
SM: Our phones need something to make them standout.
SE: How about a feature that no one will use but will increase the devices fragileness.
SM: You mean like putting part of the screen on the edge increasing the likelihood that it will crack if dropped.
SE: Exactly.


edit; blue addressed these points.

Edge features are gimmicks, but the edge itself is not. It allows you to comfortably hold a device without any bevel on the edges, allowing for a significantly smaller device.

Compare the size of the S7 Edge to the size of the iPhone, then compare the screen size. The S7 Edge crams a much larger screen into a smaller body.
 
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News Comments > Morning Legal Briefs
12. Re: Morning Legal Briefs Oct 24, 2016, 16:35 Beamer
 
VaranDragon wrote on Oct 24, 2016, 15:45:
Cutter wrote on Oct 24, 2016, 14:36:
They're great tools for B&E artists to scope out and see if anyone is home, see where everything is.

This is actually some pretty scary shit right there.

Has this been done even once?

Just once.
 
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News Comments > SAG-AFTRA Picketing EA Today
13. Re: SAG-AFTRA Picketing EA Today Oct 24, 2016, 14:28 Beamer
 
eRe4s3r wrote on Oct 24, 2016, 14:22:
Beamer wrote on Oct 24, 2016, 12:05:
Some here just like to call everything and everyone they do not understand lazy and greedy. They've been doing it to marketing teams for years. It's a whole lot easier to call someone lazy and greedy and accuse them of trying to screw you over than to take the time to understand where they're coming from and why.


So you are OK when programmers, marketing and artists demand royalties too? Don't get me wrong, if that is going to happen then fine with me. But not so fine for indy devs and extremely not fine for big publishers who'd just flat out not employ you with such a demand attached.

To an extent, they typically do get royalties. There are bonus targets, which is what the SAG-AFTRA is requesting.

To another extent, your artist is typically far more replaceable than your voice actor. Everyone knows Nolan North or John Dimaggio or Troy Baker. Who can name a single character modeler?

Lastly, voice artists work contract to contract. Everyone you named is on a salary with some form of job security.


Regardless of all of this, though, asking for bonus targets at 2, 6, and 8 million in sales is just one part of their request.
 
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News Comments > Out of the Blue
5. Re: Out of the Blue Oct 24, 2016, 12:07 Beamer
 
WoodroweBones19 wrote on Oct 24, 2016, 11:42:
The edge is a giant pain in the ass in my experience. Your palm is almost always touching the screen which can make typing annoying. My wife has the S7 edge and it drives her nuts. It is most prevalent when operating with one hand and reaching for characters on the far side of the keyboard. Otherwise the hardware is nice. In very tempted by the pixel as I've been almost solely a nexus user

If your hand is too small to reach and you need to do something one handed, you can triple tap the home button to shrink the screen size to something more in line with the original iPhone screen.

I rarely do this, often find it easier to just retype something 2 or 3 times until I get it right while stretching. The phone size is about the biggest I can use one handed with minimal frustration.
 
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News Comments > SAG-AFTRA Picketing EA Today
7. Re: SAG-AFTRA Picketing EA Today Oct 24, 2016, 12:05 Beamer
 
NKD wrote on Oct 24, 2016, 11:43:
If you think that they don't have legitimate complaints, you're straight up brain damaged. They are working under a contract that dates back to the mid 90s and needs some serious changes due to how things have changed since then, but the game companies don't want to budge an inch on anything.

Some of the things they say they want:

1) More transparency in what the job entails. Control freak devs/publishers refuse to let the VAs know anything about the project so they can't make good decisions about whether its worth their time, or whether they'll be asked to say or do anything they are uncomfortable with.

Everyone else working on a game project knows what they are working on, why do VAs need to be kept in the dark?

2) VAs are increasingly being asked to also do motion capture work, but without a safety or stunt coordinator on set. VAs and game developers haven't been properly trained or supervised and have been injured in thepast. They want a stunt coordinator required for mo-cap.

3) VAs are being expect to do strenuous vocal work for sessions that are too long. You may laugh at the notion that voice work could be at all taxing, but when your voice is your livelihood, vocal damage is no less serious than a construction worker or athlete getting a serious knee or back injury. They want a cap on how long the more strenuous (screaming, battle noises, etc) sessions can be so they can cut down on people injuring their voices and losing out on work because of it.

4) Bonus payments at 2, 4, 6, and 8 million units sold. This is pretty reasonable IMHO if you have any idea of how VA compensation works. SAG-AFTRA voice actors get residuals for other work, like commercials and advertisements, why should game developers be exempt from secondary compensation? The contract needs to be updated. I think most of the reflexive opposition to this comes from ignorant people who think that voice actors are living the dream with money coming out of their ears. People who don't reach 2 million sales, which is almost everyone, and people who don't employ union VAs, which is also almost everyone, won't ever even have to make one of these payments. This part of their demand is strictly aimed at big companies making millions upon millions off of Triple A titles and then paying the VAs chump change.

I'll never understand gamers. We've had years of everyone just bashing on companies like EA and Activision and how they abuse their employees and use any excuse not to pay people what they deserve, or over work them.

But the second people start to try and do something about it, gamers turn on them like rabid dogs and call them ungrateful whiners who are just lucky to not be working in a coal mine.

I'll say what I said the other day. It's not the VAs who are ungrateful whiners, it's the gamers. The response to this strike from gamers has shown me that we don't deserve anything more than Microsoft Bob synthesized voices.

Some here just like to call everything and everyone they do not understand lazy and greedy. They've been doing it to marketing teams for years. It's a whole lot easier to call someone lazy and greedy and accuse them of trying to screw you over than to take the time to understand where they're coming from and why.

 
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News Comments > SAG-AFTRA Statement
41. Re: SAG-AFTRA Statement Oct 21, 2016, 14:55 Beamer
 
I understand how people get irked at the length of copyright, but I've yet to see a good argument for why Mickey Mouse should go public domain.

Mickey is cherished in large part because Disney does such a good job curating how and where he's used. If he went public domain, he could be used anywhere.

Plus, how does letting Mickey go public domain increase creativity. To me, I only see laziness. People putting Mickey on or in anything because it's an easy way for attention. Instead, people need to come up with something new. Disney can rest on its laurels (not that Mickey pops up frequently in media), but other companies/people need to actually create something.
 
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News Comments > Evening Consolidation
17. Re: Evening Consolidation Oct 21, 2016, 13:54 Beamer
 
jdreyer wrote on Oct 21, 2016, 13:41:
nin wrote on Oct 21, 2016, 08:33:
MattyC wrote on Oct 21, 2016, 06:44:
jdreyer wrote on Oct 21, 2016, 02:31:
Task wrote on Oct 20, 2016, 20:14:
You may as well let out your disappointment now. If it's not on PC, I'll simply buy the console it's on.

LOL. Sucker. Console exclusives working as designed.

Are they really a sucker for buying something to play a game they want?


Nope. Go where the games you want to play are. None of this "I'm a hardcore gamer, but only on this one format and I get pissed when things don't go my way."



It has nothing to do with that.

1. The console companies paying off developers to not make a PC version in order to force people to adopt their console ecosystem. And if you buy into that then you're supporting and encouraging more of that in the future. Rockstar isn't some boutique developer that might not have the resources or expertise to port stuff to PC. They release stuff to PC all the time, so there's really no technical reason why they don't. And now that all the consoles are x86 architecture, it's easier than ever to make a PC version. That's fine, it's money on the table unless you fall for it and actually purchase a console to play it.

2. It's implicit in a non PC version of this game that "we're not making a PC version because PC players are dirty fucking pirates." They believe that by releasing on console a year earlier than PC they can prevent most piracy. It's stupid. As a PC gamer, do you support that image?

No one is paying to prevent this from coming to PC. Microsoft and Sony care about having exclusives to themselves, not against the PC. Neither would pay to avoid a PC release, and Microsoft of late has begun encouraging PC releases.

You're right that Rockstar has resources. For a variety of reasons, they're deeming them not worth using on a PC release. They did it with GTA3. They did it with Vice City. They did it with San Andreas. They did it with GTAIV. They did it with GTAV.

My guess is that these require very, very significant PC testing, due to how complex the worlds are. And that, in order to guarantee the console release when they want, they polish and finish it and then worry about the PC, that their process doesn't work well side by side.

 
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News Comments > Evening Consolidation
13. Re: Evening Consolidation Oct 21, 2016, 11:26 Beamer
 
VaranDragon wrote on Oct 21, 2016, 10:29:
Beamer wrote on Oct 21, 2016, 07:15:
VaranDragon wrote on Oct 21, 2016, 02:37:
Task wrote on Oct 20, 2016, 20:14:
You may as well let out your disappointment now. If it's not on PC, I'll simply buy the console it's on.

The astounding willpower you posess impresses the hell out of me.

Why should we have willpower? We want to play a game. We'll find a game. While you're sitting in a corner thinking you're making a political statement that absolutely no one is paying attention to, we're enjoying the game we want to play.

And, when the game comes to PC, the people with "willpower" will rush to buy it, thinking they're actually making a statement, when Rockstar will do the same thing next time and delay the PC version again because it's what makes the most sense for its development cycle.

What political statement? What the hell are you talking about? He just said he was going to buy a console so he could play a game. One game. He didn't just say he was going to buy the game, he actually said he was going buy the console so that he could play that particular game.

Yes, and you somehow think that buying something you will enjoy is a weakness of willpower, as if you're somehow better for simply not playing it.

 
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News Comments > Evening Consolidation
9. Re: Evening Consolidation Oct 21, 2016, 07:15 Beamer
 
VaranDragon wrote on Oct 21, 2016, 02:37:
Task wrote on Oct 20, 2016, 20:14:
You may as well let out your disappointment now. If it's not on PC, I'll simply buy the console it's on.

The astounding willpower you posess impresses the hell out of me.

Why should we have willpower? We want to play a game. We'll find a game. While you're sitting in a corner thinking you're making a political statement that absolutely no one is paying attention to, we're enjoying the game we want to play.

And, when the game comes to PC, the people with "willpower" will rush to buy it, thinking they're actually making a statement, when Rockstar will do the same thing next time and delay the PC version again because it's what makes the most sense for its development cycle.
 
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News Comments > DOOM Free Update 4
11. Re: Morning Mobilization Oct 20, 2016, 17:09 Beamer
 
Pr()ZaC wrote on Oct 20, 2016, 16:55:
I'm a FPS guy.

This is Blue's. We take for granted that you're an FPS guy. Not everyone here is, but almost everyone is.
 
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News Comments > Out of the Blue
10. Re: Out of the Blue Oct 20, 2016, 11:55 Beamer
 
nin wrote on Oct 20, 2016, 11:04:
Retired wrote on Oct 20, 2016, 10:58:
WHA! Did I miss something this week?

Nintendo Switch!? In the video they are playing SKYRIM!


Fucking portable Skyrim is a borderline system seller. Now if we could just get another F-Zero...


Not for me.

But a portable RDR...
Actually, portable is more or less meaningless to me. But, considering I'd need a console for RDR, I'd be tempted.

Lighting and shadows looked great in the Switch video, though it's nothing to make judgments off of yet. It's Tegra powered, which is interesting.
 
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