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Nickname Beamer
Email Concealed by request - Send Mail
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Signed On Jan 9, 2003, 00:22
Total Comments 15239 (Ninja)
User ID 15739
 
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News Comments > CD Projekt Worth $1B
27. Re: CD Projekt Worth $1B Aug 30, 2016, 09:30 Beamer
 
The Half Elf wrote on Aug 30, 2016, 06:27:
Markus Perrson creates a little game that's 1 part survival, 1 part lego, and 1 part retro ugly. Ends up selling the company for FOUR BILLION DOLLARS!


No, he created an IP. MineCraft sold for so much because MineCraft is a brand. There are MineCraft Lego kits, for godssake. MineCraft shirts and MineCraft hats and MineCraft Halloween costumes and MineCraft card games and Minecraft Stop-Motion Movie Creator Playset.

There will be a MineCraft movie, and probably three or four of them.

And MineCraft is a monstrous user base that's ridiculously devoted and consists heavily of kids 8-16, who are hard to reach but spend lots of money on the things I listed above.

That is what Microsoft bought. If it bought the company, Notch would have come with it, even if he wasn't very hands-on anymore. But that wasn't what Microsoft was interested in.

CD Projekt, by contrast, has one big IP, and they don't own it, they've merely licensed it. They don't own the movie rights and don't own the board game rights and don't own the Halloween costume rights and have fewer players who spend less time and are easily reached via dozens of other methods. The Witcher is worth next to nothing as an asset to them, whereas MineCraft was worth, well, billions.

Not very comparable. Which isn't to take away from CD Projekt, but they're a game development studio, and a large one. MineCraft is a brand. Inadvertently created, but a brand nonetheless. Arguably, getting here as a game studio without an owned IP is even more impressive.
 
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News Comments > etc.
2. Re: etc. Aug 30, 2016, 06:59 Beamer
 
eRe4s3r wrote on Aug 29, 2016, 23:11:
That moment when a news aggregator schools "journalists" in how to journalist

Love it

And yeah, what is up with that news story btw. every year the same news....... Just journalists recycling old stories for clicks?

Technically, this isn't the same story. Those other games were about treating lazy eye, this one was about diagnosing it.

 
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News Comments > Steam Top 10
70. Re: Steam Top 10 Aug 29, 2016, 16:27 Beamer
 
jdreyer wrote on Aug 29, 2016, 16:18:
This looks like a 4-6 hour game, definitely not a 70. And, for that, I'm going to pull a CJ here and say $9.99. But they could have had me for $19.99 at launch day.
Ditto. $60 was way too much of a risk. That being said, they're making mad cash, so who can say they're wrong. Would they have sold 3x as much at $20?

I'd wonder what the reaction would be at a lower price point. Different expectations, and I'd imagine different fury, though people would still have some over the perceived feature gap.

This team will struggle with future releases. At $20, maybe not. And it's hard to tell how much they've sold - as others mentioned, I couldn't find it in the first 3 pages of the Steam top 10 this morning (I also may have simply missed it.)
 
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News Comments > Steam Top 10
67. Re: Steam Top 10 Aug 29, 2016, 09:02 Beamer
 
Quboid wrote on Aug 29, 2016, 08:57:
Beamer wrote on Aug 29, 2016, 08:05:
Quboid wrote on Aug 29, 2016, 07:28:
Dacron wrote on Aug 29, 2016, 03:23:
Yep, 25k+, he just acts as if because no "thumbs up" are featured that they don't exist.


Some people just want to push their narrative.

It's very obvious he meant the featured reviews on the store page, not the review page. You're not proving how wrong he is, you're proving how much you missed his point - that negative reviews are getting flagged as helpful much more often.

I don't think that was very obvious. I never scroll down far enough to see reviews (or read Steam reviews, period), so I didn't even know there were reviews on the front page.

The top rated review has 70 hours in. Man, 70 hours in 1 week for something you hate. 70 hours is a long, long, long time, and putting it in a week (or 2, whichever)... insanity. A lot of people don't even spend 70 hours in their jobs in that period of time. A lot of people don't put that into 99% of the games they play in their lifetimes.

This looks like a 4-6 hour game, definitely not a 70. And, for that, I'm going to pull a CJ here and say $9.99. But they could have had me for $19.99 at launch day.

DangerDog said the Steam page, I would assume that is the main store page even if there wasn't another reason - which is that his statement is clearly correct if you take that interpretation and so clearly incorrect if you assume he meant the review page that a moment of critical thinking would make the meaning clear to anyone familiar with Steam's review system.

It's not pushing a narrative so much as falling into one, taking the most tenuous interpretations so as to disagree as much as possible.

Fully agree it's falling into a narrative. Given the hate this game gets, I wouldn't be surprised that someone is claiming it has no positive reviews. The reverse is true, too.

That I fell into a narrative doesn't make it obvious it isn't, hah.
 
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News Comments > Steam Top 10
65. Re: Steam Top 10 Aug 29, 2016, 08:43 Beamer
 
ninemil wrote on Aug 29, 2016, 08:11:
Beamer wrote on Aug 29, 2016, 08:05:
The top rated review has 70 hours in. Man, 70 hours in 1 week for something you hate.
A lot of the really heavy bugs don't kick in until the 30-40 hour mark, depending on how heavily you've allowed the game to guide you. Worth noting before you fire too much off at those invested heavily that reviewed negatively, and/or refunded.

Unlike many, I'm not questioning how bad something can be to put 70 hours in but hate it, more shocked someone a) put in that much time in such a short time and b) put that much time into something they hated.

That's just a lot of wasted time in a very short period.
 
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News Comments > Steam Top 10
63. Re: Steam Top 10 Aug 29, 2016, 08:05 Beamer
 
Quboid wrote on Aug 29, 2016, 07:28:
Dacron wrote on Aug 29, 2016, 03:23:
VaranDragon wrote on Aug 29, 2016, 02:52:
DangerDog wrote on Aug 29, 2016, 00:55:
Dacron wrote on Aug 28, 2016, 18:02:
DangerDog wrote on Aug 28, 2016, 17:12:
SpectralMeat wrote on Aug 28, 2016, 11:20:
With all the complaints and negative reviews, NMS is doing a fine job staying in the number 1 spot

not a single thumbs up on the steam page for the game either.

NMS has 25k+ "thumbs up" reviews on its steam page.

on the steam page all of the reviews were thumbs down (visible), along with all the false advertisement material - love that e3 video right there up front and center.

Hello Games has stolen the crown from Gearbox as far as I'm concerned.

Ok just fired up Steam to check and here are some facts: 42% of all steam reviews show a positive "thumbs up" reaction. Since there are 59 106 reviews up (as of this writing) if we use some maths we can quickly work out that there are 24 825 positive reviews and 34 281 negative reviews for this game on Steam.


Yep, 25k+, he just acts as if because no "thumbs up" are featured that they don't exist.


Some people just want to push their narrative.

It's very obvious he meant the featured reviews on the store page, not the review page. You're not proving how wrong he is, you're proving how much you missed his point - that negative reviews are getting flagged as helpful much more often.

I don't think that was very obvious. I never scroll down far enough to see reviews (or read Steam reviews, period), so I didn't even know there were reviews on the front page.

The top rated review has 70 hours in. Man, 70 hours in 1 week for something you hate. 70 hours is a long, long, long time, and putting it in a week (or 2, whichever)... insanity. A lot of people don't even spend 70 hours in their jobs in that period of time. A lot of people don't put that into 99% of the games they play in their lifetimes.

This looks like a 4-6 hour game, definitely not a 70. And, for that, I'm going to pull a CJ here and say $9.99. But they could have had me for $19.99 at launch day.
 
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News Comments > Steam Top 10
61. Re: Steam Top 10 Aug 29, 2016, 08:00 Beamer
 
jdreyer wrote on Aug 29, 2016, 02:42:
Beamer wrote on Aug 28, 2016, 21:19:
When Matt Damon says his new movie is the best movie he's ever made, do you get furious if it isn't as good as whatever movie of his you like best? When Sony says their new movie is a heart-stopping thrillride, do you get angry if it isn't? When a Stephen King quote on some new author's inside jacket says it's as good as his books, do you demand a refund if it isn't?

Not sure these examples match what happened with NMS? Aren't people complaining about missing features, not how good the game is? (Although they are complaining about that too)

NMS seems to be the extreme example, but the video I keep see people floating is Sean Murray saying "yes" when asked if you can play with friends, but that video is from 2014, and the game has not been advertised as multiplayer.

I'm sure there are other examples, but when you look at the topics on this site, it seems at least half the people knew what the game would be. There was debate as to whether that was going to be "the worst, most boring game ever," or not, but a lot of people seemed to be able to determine the signal from the noise.

As you said, people could have just waited before paying the $60. Nearly every review said exactly what the game was, and the reviews weren't delayed.

Honestly, I think some people just like feeling special, and rushing to buy this even though they knew what it was let's them run around claiming they're angry and got ripped off and let's them continue to discuss how evil the computer games industry is.
 
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News Comments > Steam Top 10
43. Re: Steam Top 10 Aug 28, 2016, 21:19 Beamer
 
Indeed, the game looks exactly like what I expected.

Most videos people show to point out how they "lied" date back to 2014. "Sean Murray said you could play with your friends... in 2014!" Yet Steam and Sony both said it was a single player game at the time you paid.

Also, yes, bullshots are annoying, but bullshots describe released games. Footage from a game 2.5 years from release are always doctored. Because the game isn't finished.

When Matt Damon says his new movie is the best movie he's ever made, do you get furious if it isn't as good as whatever movie of his you like best? When Sony says their new movie is a heart-stopping thrillride, do you get angry if it isn't? When a Stephen King quote on some new author's inside jacket says it's as good as his books, do you demand a refund if it isn't?

NMS had a lot of weirdness going on, but, even weirder, it seems most gamers knew exactly what it was. Most people here knew what would be delivered. And many people here seem to be enjoying it.

At some point, do you take some responsibility in your inability to figure out what devs are trying to do and what they're actually doing?
 
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News Comments > Halo 5: Forge PC Specs
24. Re: Halo 5: Forge PC Specs Aug 28, 2016, 07:47 Beamer
 
Dumb product or not, it is kind of fun to see how many people came in talking about how ridiculous it is that you can't play the maps... when you can play the maps.  
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News Comments > Evening Interviews
13. Re: Evening Interviews Aug 26, 2016, 07:07 Beamer
 
Parallax Abstraction wrote on Aug 25, 2016, 21:03:
Beamer wrote on Aug 25, 2016, 07:19:
Parallax Abstraction wrote on Aug 24, 2016, 23:20:
I don't support Gamergate in the form it took but crap like this is why it's absolutely undeniable that corruption and cronyism are rampant in the games press. I didn't always agree with Austin Walker but I really thought he was above this kind of garbage.

I usually agree with your posts, but I tend to find people that complain about "corruption and cronyism" in the gaming press either don't understand how enthusiast media works or have unrealistic expectations.

Gaming press is enthusiast media. It's no different than Teen Beat or Fangoria. Every single bit of information it gets comes from PR and developer relationships, and there's no avoiding that because those are the only people with information to give.

The other day I saw people claiming corruption and cronyism because a game on Steam Greenlight, made by a small Russian team, wasn't getting coverage. It had no one doing PR, it had no word of mouth, and its devs don't go to conferences. That's how journalists find games to cover, though. These are small operations that don't pay well.

Again, they're basically Fangoria.

You're free to take that line if you want but as someone who has lived and breathed this medium and consumed countless amounts of coverage of it over the years, I very much disagree. Sure, there was corruption, cronyism and outright payola going on back in the day. So what? Because it happened in the past means it's OK now?

Something being an "enthusiast medium" doesn't give a free pass for those covering it to write positive coverage about their friends (and their hyper-niche products that would get ignored if they weren't friends), without basic disclosure. It doesn't give them the high ground to constantly insult their audience, calling them some of the worst things you can call a person, not because they acted horribly, but simply because they disagreed or asked questions. It doesn't give them the high ground to demand that creators censor themselves or be sanctioned for making a game they didn't politically disagree with. Don't like This Is the Police? Don't like the marketing for the new Deus Ex? That's absolutely your right and absolutely within your purvue to call out. What is not within your purvue is calling Eidos Montreal or WeAppy Studio racists and bigots because games should cover important social issues but only in the exact, hyper-narrow way you think they should and otherwise, the creators are evil. And it certainly doesn't give them the high ground to write fluff pieces about frauds like Zoe Quinn, painting her as this incredibly brave woman who stood up to "The Internet" and never mentioning the fact that she's been making thousands of dollars from her fans for years and done absolutely nothing with it. You don't get to call yourselves journalists when you do stuff like that and you sure as shit don't get to go insulting your audience for pointing it out and not expect pushback.

The incredible arrogance and narcissism in what can be called "games journalism" now astounds me. There are horrible people on the Internet but it's trivially easy to separate the passionate audience from the trolls. They didn't, they lumped us all together, declared an entire identity dead in one voice after arranging it in private forums (odd, I thought these people were supposed to be competing) because it was easy and generated outrage clicks. And they expected to be rewarded with more business for this and wonder why YouTube and Twitch (which I create in and which has so many, many problems of its own) are ruining them. That's not just unethical, it's just plain despicable.

There are dozens of incredible indie games coming out every day that none of these sites talk about. You know how I know? Because I get review codes and press kits for them on a daily basis. I'm a nobody on YouTube (I don't even have 1,000 subs) but these developers practically beg me to cover their games (many of which are really great) because the big sites ignore them, instead devoting time and energy to calling Eidos Montreal racists or fluffing up pretentious drivel like Sunset or profiling someone who made one non-game and hasn't made anything since in years. These aren't games that have no marketing and no one behind them. It's PR agencies giving me these codes, rarely is it the devs themselves. I try to cover all this stuff because I want devs to think they can trust me with review codes but they shouldn't have to come to YouTube nobodies to get exposure. They should be getting it from the big sites but talking about actual, real, good games isn't as lucrative as constantly insulting your audience, writing about your friends and declaring an industry evil without a shred of proof.

If anything "enthusiast press" should be better than the mainstream because they should know how to serve their niche audience the best. The games press is 100% backwards on that right now. And they wonder why they're dying. Good riddance.

As I said, I do not support GamerGate in its current form. I could go on and on and on about the problems it's always had or how what it's turned into is pretty disgusting in many ways. However, especially at the beginning, it was also grossly misrepresented and a lot of that is why it continues and has morphed into what it is now.

If they insulted their audience, their audience wouldn't come back.

Ergo, it isn't their audience they're insulting. It's a small percentage of people that likely didn't even go to those sites to begin with.
 
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News Comments > Deus Ex Mankind Divided Reviews
70. Re: Deus Ex Mankind Divided Reviews Aug 26, 2016, 07:05 Beamer
 
There's literally no such thing as a meritocracy. And it tends to be a term used by someone terrified that they're not good enough.

Hiring is never, ever done in a vacuum. People don't just look at a piece of paper and say "this person!" Meritocracy implies people are numbers, but that's the most rudimentary way to view it.

Have you ever hired someone? If you have two resumes, how do you decide which has more "merit?" Inevitably, you will hire the person you like most, or the person that you feel brings something new to the team. That isn't necessarily the best on paper. In fact, it's usually not the best on paper.

 
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News Comments > Out of the Blue
6. Re: Out of the Blue Aug 25, 2016, 16:06 Beamer
 
Shineyguy wrote on Aug 25, 2016, 14:57:
Tipsy McStagger wrote on Aug 25, 2016, 11:52:
That face transplant story is amazing.


Yeah it is, really need the read the article all the way through and see what his face ACTUALLY looks like today, I'd say it was 100% better that in the photo at the head of the article.


EDIT: Also, sorry Blue I accidentally hit report and not reply!!

Yes, that it was repeatedly using an image from 2015 even though there was a very recent image from 2016 bothered me. I couldn't find a way to zoom on the more recent image, and wanted to see his eyes, as they're the part of his new face his body was most struggling to incorporate. In the newer thumbnail, it looked much better, although all the non-headshots show him with sunglasses on, making me think it's still pretty obvious.

Not a knock. Modern science isn't perfect here, but it's pretty spectacular.
 
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News Comments > Evening Interviews
10. Re: Evening Interviews Aug 25, 2016, 16:04 Beamer
 
Bodolza wrote on Aug 25, 2016, 14:51:
Are you calling Hollywood some minor, cult industry?
No, I'm referring to your Fangoria example, which is pretty much the definition of a cult magazine.

the bigger sites today also have professional journalists and editors

So, are they professional publications with journalistic standards, or are they "enthusiast media" filled with "corruption and cronyism"?

But you see the analogy, right? Why Fangoria, which covers a part of the movie industry, is comparable to your CGW, which covered a part of the video game industry?

They each had a limited amount of access and existed primarily to drum up excitement.


And they're enthusiast media without cronyism and corruption. People think that because they don't understand how small the industry is and how coverage works. They think journalist should be omniscient gods with infinite time and access to do research and an ability to know what is good and what isn't good despite not seeing finished products.
 
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News Comments > Evening Interviews
7. Re: Evening Interviews Aug 25, 2016, 13:36 Beamer
 
Bodolza wrote on Aug 25, 2016, 13:00:
Beamer wrote on Aug 25, 2016, 07:19:
they're basically Fangoria.

Ahem. Bullshit.

Gaming is on of the largest entertainment industries in the world. It's not some minor, cult industry. More than twenty years ago we had real gaming journalism with magazines like CGW that had professional journalists and editors. The current state of gaming media is due to people like you, who accept, embrace, or support the status quo.

The only way to get back to real journalism is to stop supporting these lazy, hack writers.

Are you calling Hollywood some minor, cult industry?

You claim we had "real gaming journalism like CGW that had professional journalists and editors." Hint: the bigger sites today also have professional journalists and editors. The smaller ones don't, because the barrier to entry is low.

But there's little difference between a Polygon and an IGN and a CGW. Do you think CGW somehow didn't have bullshit previews?

Rose colored glasses, at best. Nothing has changed. It was enthusiast media regurgitating information from PR departments and now it still is regurgitated information from PR departments.
 
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News Comments > Out of the Blue
12. Re: Out of the Blue Aug 25, 2016, 07:21 Beamer
 
ItBurn wrote on Aug 24, 2016, 13:36:
Hey Blue. There's this new dinosaur ad in the comments and it's constantly crashing. It's a flash crash. It freezes my whole browser. It keeps crashing even if I stop the flash process.

These autoplay videos don't crash me, but they do kill my responsiveness, regardless of browser. Even if it's just one tab (and I usually have numerous Blues tabs), suddenly keystrokes begin getting lost.
 
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News Comments > Evening Interviews
5. Re: Evening Interviews Aug 25, 2016, 07:19 Beamer
 
Parallax Abstraction wrote on Aug 24, 2016, 23:20:
I don't support Gamergate in the form it took but crap like this is why it's absolutely undeniable that corruption and cronyism are rampant in the games press. I didn't always agree with Austin Walker but I really thought he was above this kind of garbage.

I usually agree with your posts, but I tend to find people that complain about "corruption and cronyism" in the gaming press either don't understand how enthusiast media works or have unrealistic expectations.

Gaming press is enthusiast media. It's no different than Teen Beat or Fangoria. Every single bit of information it gets comes from PR and developer relationships, and there's no avoiding that because those are the only people with information to give.

The other day I saw people claiming corruption and cronyism because a game on Steam Greenlight, made by a small Russian team, wasn't getting coverage. It had no one doing PR, it had no word of mouth, and its devs don't go to conferences. That's how journalists find games to cover, though. These are small operations that don't pay well.

Again, they're basically Fangoria.
 
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http://www.hydrahead.com
http://www.painkillerrecords.com
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News Comments > Deus Ex: Mankind Divided Patched
49. Re: Deus Ex: Mankind Divided Patched Aug 24, 2016, 16:54 Beamer
 
HorrorScope wrote on Aug 24, 2016, 16:34:
Beamer wrote on Aug 24, 2016, 12:08:
MajorD wrote on Aug 24, 2016, 12:00:
Desalus wrote on Aug 24, 2016, 10:21:
VaranDragon wrote on Aug 24, 2016, 10:14:
Im kind of glad I had trouble preordering, as it seems that the game needs more time in the Oven.

Yet another example of a AAA game which people shouldn't have preordered. You would think Deus Ex would be a safe game to preorder, but I guess nothing is these days. It's kind of funny how many people don't learn any lesson from the many terrible releases of AAA games in the past few years (especially on the PC).

Yeah, unfortunately less and less games are safe to pre-order and/or purchase at launch, and it seems to have become the norm. It's all driven by the mighty dollar, unrealistic ship dates, and shoving games out the door before they're ready. It seems to be getting worse, and will probably continue to get worse until people stop buying into the hype and start voting with their wallets.

Heck, I've seen some Indie alpha game releases more complete/optimized than the garbage some of these AAA publishers are shoveling.....*cough* No Man's *cough* Sky. These companies should be ashamed and embarrassed at some of the crap the let go out the door. But hey, if people buying what they're shoveling, then they'll keep shoveling.

It has become the same cycle over and over again:

1) Publishers market and hype the crap out of these games, and promise the sky.

2) People become so pumped for this new glittery shiny game, the excitement clouds their memory of how they were burned by the last AAA bug ridden incomplete game.

3) AAA game is released incomplete and un-optimized.

4) Everyone bitches and moans, saying they're never going to pre-order and/or purchase day one.

5) Rinse, repeat.

As other people have stated, you're better off waiting 6 months or a year when all the bugs are ironed out, the games has become more optimized, and selling at a better price ta boot! There is plenty of games in everyone's libraries to keep them occupied for that long.......



I mean, hasn't this been true since forever? It isn't as if games weren't overhyped and often released in unfinished states in the 90s. The biggest change is it now impacts console games, too, whereas in the old days console games tended to work as advertised (if be much less ambitious.)

Yes forever. I don't get how most here don't have so many games now that they can play, that they still get hyped up several times per year on the next shiny. That's an expensive game that can burn you too often. I get MP games that you want to compete in start out equals, but SP games? Relax and let the game prove itself. If BN users are the wiser from being here, then it is truly a failure.

Hell I get the old days, you waited months for something good, that was real. Today? Wow if you can't find anything now you're chasing games like some chase an alluding drug high. You are ready to move on in life. And then if you are one hating on VR ta boot, you are really stuck in a rut, you want something new and fresh but it has to be the same ole over and over that will do it. Oh ho boy.

I feel like the overall attitude of gamers is to talk about how terrible everything is, then rush to the next big shiny thing, overhype it in their mind, then complain when it doesn't live up to the hype, then talk about how everything sucks again.

And, when it's a bunch of teenagers on reddit, I get it. When it's a bunch of 30 and 40 year olds here, I get it less. And I am by no means saying most people here do that, but a small group of very loud ones. Most here are talking about liking the game and having productive discussion. A small few are talking about being burned and how all AAA games suddenly are terrible.

At some point, I feel like you can take responsibility for your own fun in the hobby.
 
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News Comments > Deus Ex: Mankind Divided Patched
28. Re: Deus Ex: Mankind Divided Patched Aug 24, 2016, 12:25 Beamer
 
Creston wrote on Aug 24, 2016, 12:18:
Tipsy McStagger wrote on Aug 24, 2016, 12:13:
There is absolutely no reason to pre-order games these days!!!!!

I dunno, I'd say a 25% discount on a game you know you're going to get it pretty worth it. For me, I was always going to get this game, so eh, might as well get the 15 bucks in my pocket.

For games that you're not certain about, I agree.

That's the only reason, to me. If you discount, I may preorder, but it has to be a game I know I'll play and know I'll play immediately. Multiplayer factors in, as you want to be there with the community.

Something like Far Cry 4, which we all knew was Far Cry 3.5, I would preorder for a discount, because I loved Far Cry 3 and wanted more of the same.
 
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News Comments > Deus Ex: Mankind Divided Patched
22. Re: Deus Ex: Mankind Divided Patched Aug 24, 2016, 12:08 Beamer
 
MajorD wrote on Aug 24, 2016, 12:00:
Desalus wrote on Aug 24, 2016, 10:21:
VaranDragon wrote on Aug 24, 2016, 10:14:
Im kind of glad I had trouble preordering, as it seems that the game needs more time in the Oven.

Yet another example of a AAA game which people shouldn't have preordered. You would think Deus Ex would be a safe game to preorder, but I guess nothing is these days. It's kind of funny how many people don't learn any lesson from the many terrible releases of AAA games in the past few years (especially on the PC).

Yeah, unfortunately less and less games are safe to pre-order and/or purchase at launch, and it seems to have become the norm. It's all driven by the mighty dollar, unrealistic ship dates, and shoving games out the door before they're ready. It seems to be getting worse, and will probably continue to get worse until people stop buying into the hype and start voting with their wallets.

Heck, I've seen some Indie alpha game releases more complete/optimized than the garbage some of these AAA publishers are shoveling.....*cough* No Man's *cough* Sky. These companies should be ashamed and embarrassed at some of the crap the let go out the door. But hey, if people buying what they're shoveling, then they'll keep shoveling.

It has become the same cycle over and over again:

1) Publishers market and hype the crap out of these games, and promise the sky.

2) People become so pumped for this new glittery shiny game, the excitement clouds their memory of how they were burned by the last AAA bug ridden incomplete game.

3) AAA game is released incomplete and un-optimized.

4) Everyone bitches and moans, saying they're never going to pre-order and/or purchase day one.

5) Rinse, repeat.

As other people have stated, you're better off waiting 6 months or a year when all the bugs are ironed out, the games has become more optimized, and selling at a better price ta boot! There is plenty of games in everyone's libraries to keep them occupied for that long.......



I mean, hasn't this been true since forever? It isn't as if games weren't overhyped and often released in unfinished states in the 90s. The biggest change is it now impacts console games, too, whereas in the old days console games tended to work as advertised (if be much less ambitious.)
 
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http://www.hydrahead.com
http://www.painkillerrecords.com
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News Comments > Deus Ex: Mankind Divided Patched
19. Re: Deus Ex: Mankind Divided Patched Aug 24, 2016, 11:32 Beamer
 
ItBurn wrote on Aug 24, 2016, 11:30:
Non-related, but I need to know. How is ghosting defined in this game? If you perform a non-lethal takedown without being seen, are you still ghosting? Also, you get rewards for non-lethal takedows without being seen, but are you MISSING rewards if you complete a mission if you don't even touch anyone? I mean without takedowns and without being seen?

Hey, look, Bob tripped and fell and knocked himself out. Hey, over there, Louis also tripped and fell and knocked himself out. Weird, the entire squad, all 20 guards in this warehouse, seem to have tripped and knocked themselves out. And misplaced their wallets. And all the ammo in the warehouse is gone. So weird. We must be haunted!
 
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Music for the discerning:
http://www.deathwishinc.com
http://www.hydrahead.com
http://www.painkillerrecords.com
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