User information for Dan McLean

Real Name
Dan McLean
Nickname
Dan M
Email
Concealed by request
Description
Homepage
Signed On
January 8, 2003
Supporter
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Total Posts
80 (Suspect)
User ID
15738
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80 Comments. 4 pages. Viewing page 3.
Newer [  1  2  3  4  ] Older
3.
 
Re: greeeat
Jun 24, 2005, 01:50
3.
Re: greeeat Jun 24, 2005, 01:50
Jun 24, 2005, 01:50
 
I've just gotta say this: I'm a big gamer and have been since the days of Zork, but for f***'s sake, there are better ways to spend your money! Anyone that's willing to spend their cash on this needs to find a healthy balance between life and games.

3.
 
No subject
Dec 18, 2004, 12:31
3.
No subject Dec 18, 2004, 12:31
Dec 18, 2004, 12:31
 
Please don't suck...please don't suck...please don't suck...

3.
 
Re: Not so excited about this anymore.
Oct 28, 2004, 18:38
3.
Re: Not so excited about this anymore. Oct 28, 2004, 18:38
Oct 28, 2004, 18:38
 
Should a driver crash into a tree, it will shudder and even drop leaves!

Well I'll be!



Ditto on the RBR comment.

17.
 
No subject
Aug 25, 2004, 11:52
17.
No subject Aug 25, 2004, 11:52
Aug 25, 2004, 11:52
 
Oddly enough, Blue, I was having the exact same problems you were, only a day or so earlier. After troubleshooting a bunch of things, I finally decided to hook up the APC (I haven't been living here very long) and run everything through it. Since then my problems have gone away, so I'm guessing it was sharing a powerbar with the window A/C or something that was causing the problems (though everything worked fine for several weeks...). Glad you got yours sorted.

Cheers,
Dan M

16.
 
No subject
Aug 23, 2004, 17:43
16.
No subject Aug 23, 2004, 17:43
Aug 23, 2004, 17:43
 
Xpand Rally is definitely less of a simulation than RBR. Just watching any videos from RBR will show you how incredible it really is:

http://www.no-grip.net/filecatdisplay.php?subcatid=19

(Chirdonhead is particularly nice)

http://www.bhmotorsports.com/preview/RBR is a nice short preview of the physics.

8.
 
No subject
Jul 13, 2004, 18:19
8.
No subject Jul 13, 2004, 18:19
Jul 13, 2004, 18:19
 
My guess is it's only $20 because they're selling it as a download.

2.
 
No subject
Jun 4, 2004, 10:47
2.
No subject Jun 4, 2004, 10:47
Jun 4, 2004, 10:47
 
Directorial debut? Ugh...

8.
 
No subject
May 12, 2004, 09:03
8.
No subject May 12, 2004, 09:03
May 12, 2004, 09:03
 
I hope they don't use the same guy for your character's voice. ..

1.
 
No subject
Apr 29, 2004, 10:37
1.
No subject Apr 29, 2004, 10:37
Apr 29, 2004, 10:37
 
Because he's still a rally driver and all...

13.
 
No subject
Apr 23, 2004, 11:16
13.
No subject Apr 23, 2004, 11:16
Apr 23, 2004, 11:16
 
I never played the first one mainly because a) arcade physics make me cry and b) there wasn't a proper free-roaming mode. What caught my eye with this version is what seems to be the inclusion of a proper roaming mode, where you can take your creation out for a drive down city streets and have impromptu races with other tuners. Now if only they had a proper simulation mode...

10.
 
No subject
Apr 11, 2004, 12:25
10.
No subject Apr 11, 2004, 12:25
Apr 11, 2004, 12:25
 
Yeah, that's my assumption.

4.
 
No subject
Apr 10, 2004, 18:14
4.
No subject Apr 10, 2004, 18:14
Apr 10, 2004, 18:14
 
Erm, it's not that bad of a title.

2.
 
No subject
Apr 8, 2004, 18:31
2.
No subject Apr 8, 2004, 18:31
Apr 8, 2004, 18:31
 
I really don't mind it if developers feel the need to crank out WWII games, as long as they get progressively better.

8.
 
No subject
Mar 13, 2004, 12:56
8.
No subject Mar 13, 2004, 12:56
Mar 13, 2004, 12:56
 
Raptor, RBR is definitely the one to follow if you're looking for a full-on rally sim. Here's an excerpt from a short playtest, taken from Blackhole Motorsports:

Handling

Diferent to anything else in the Rally genre. I picked it up and deliberately tried to drive like CMR. I crashed on the first bend as a result and the game does make you learn to drive and not just slide around. On the first bend I floored it ala CMR then hit the footbrake which would in CMR just slide it round the bend icon_rolleyes.gif Not in RBR I hit the breaks turned the steering and the car just carried straight on into a tree icon_eek.gif So next bend I had to slow it down, flick the car right then left using the footbrake and manged to get it round the bend. Other option is handbrake but not on normal bends because you just end up sideways so use the hanbrake wisely on the hairpins and Bob's your uncle. I found I had to adjust my style to drive the car, I had to slow down for the bends and drive through them not keep doing the usual arcade rubbish.

Car suspension was clearly working and could be seen working on the undulationg and cambered roads. Small humps sent you in the air. Too fast and a nice nosedive onto the front suspension resulted unlike CMR were nowt happens even at 1200mph icon_wink.gif

Crashing was wonderfully easy icon_rolleyes.gif and I managed to roll it a few times but got a little help from the spectators which was not fully implemented but seemed OK'ish. Managed to lose the bonnet, smash the windows, cave the doors in etc

All in all well impressed and found for the first time I felt I was driving a car rather than playing simply a game and this was definately the best Rally game I had played even for the short go I had

As you know guys I am a shareholder in SCi so it is up to you on beliveing me but it was that good to me

25.
 
No subject
Feb 20, 2004, 09:00
25.
No subject Feb 20, 2004, 09:00
Feb 20, 2004, 09:00
 
First laugh of the morning, Nonick :).

3.
 
Re: They can't be trusted.. need a demo.
Feb 3, 2004, 09:38
3.
Re: They can't be trusted.. need a demo. Feb 3, 2004, 09:38
Feb 3, 2004, 09:38
 
Meatfarts, FFB is being implemented to the fullest extent alongside gamepad control. And of course they're developing with gamepads in mind. Their core sales will no-doubt be for wheel-less console players, unfortunately.

15.
 
Re: Damage and Replay?
Dec 5, 2003, 11:09
15.
Re: Damage and Replay? Dec 5, 2003, 11:09
Dec 5, 2003, 11:09
 
Actually, the times aren't preset, they vary around a certain point :P.

I wasn't saying I don't want multiplayer or competitivness in, I just don't like the idea of two cars starting at the same time on the same stage, because it doesn't happen. The proper way to do it would be like in a real rally, with a queue system.

Being able to see the other car just takes away from one of the main thrills of rallying: not knowing how you're doing in comparison to the other driver(s). Should you push more and risk an accident or have you really been nailing enough sections to maintain or lessen your pace? I think RBR will really emphasize decisions like this thanks to the fact that the AI makes mistakes and can crash and wreck their cars during the stages, the results of which you'll see as you drive. Also, the weather and time of day will vary each time you play, so improving on stages will not come as easy as CMR 2, or even that joke, CMR3.

If I misunderstood what you meant by head-to-head, please elaborate.

10.
 
Re: Damage and Replay?
Dec 4, 2003, 18:24
10.
Re: Damage and Replay? Dec 4, 2003, 18:24
Dec 4, 2003, 18:24
 
The sport of Rallying is all _about_ racing against the clock. Being disappointed at a lack of a racing type that shouldn't be present in a rally sim (well, ok, arcade game in this case) is odd to say the least.

Anyhow, this will be out in the same month as Richard Burns Rally, a title that will finally bring some realism into the genre. So thanks, but no thanks, Codemasters.

3.
 
Re: Aw d00d
Dec 2, 2003, 11:41
3.
Re: Aw d00d Dec 2, 2003, 11:41
Dec 2, 2003, 11:41
 
We sure did. Given the finger again, yay!

36.
 
Re: Auction of the Day
Nov 13, 2003, 15:57
36.
Re: Auction of the Day Nov 13, 2003, 15:57
Nov 13, 2003, 15:57
 
Yeah, hurricanes slam you with sustained high-winds, ideal for forcing over just about any size and type of tree and sending in a surf that'll tear apart solid concrete in little time.


80 Comments. 4 pages. Viewing page 3.
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