"In Penumbra, you had to make sure to interact with the door at the right place to open it properly, which made it hard to close / open doors in stressful situations. Not so in Amnesia. Here you can click anywhere on the door and it will easy to control it."
"A further improvement is that doors will now stay closed / opened. In Penumbra they sometimes bounced back at you, but in Amnesia that is all fixed saving the player from many virtual/real headaches."
"Drawers will now react faster to player movements and it is possible to have more control (in Penumbra drawers could continue sliding after you stopped moving). And just like doors, the drawers will get stay open / closed, without any annoying bouncing."
MoreLuckThanSkill wrote on Sep 19, 2010, 13:05:
I played Penumbra: Overture, one of their earlier games, and I was really, really pissed off at the control scheme for moving objects in 3d.
Amnesia looked graphically much improved, but very similar to the Penumbra series, so I didn't buy it or even try the demo yet. I was hoping to get used to the 3d control scheme enough in Penumbra to not totally cloud my opinion of Amnesia.
eRe4s3r wrote on Sep 5, 2010, 11:08:
Granted the Demo is very short, less than 10 minutes even with exploring so maybe it was just all condensed for the demo, in reality the scares might be a lot more subtle
Surf wrote on Aug 17, 2010, 13:49:
More console heavily scripted crap. Why play it? Why not just have someone play the game, make a movie of it and sell it at a theatre.
Ray Marden wrote on Jun 29, 2010, 17:15:
If they could just evolve it a bit, they'd have a fairly good game. It really screams out for a larger world to play in with more opportunities to explore a hinted at richness.
StingingVelvet wrote on Jun 29, 2010, 13:53:
It's more than pretty good I thought, it is a very well crafted and unique experience...
So many Quake memories!
PHJF wrote on Jan 25, 2010, 15:17:
Wrote the score to BioShock? The only music I remember from BioShock was the old timey radio stuff.
Quboid wrote on Jan 21, 2010, 13:47:
A good TV series doesn't mean a good game. Look at movie tie-ins.
I'd like to see the Top Gear test track in games so I could watch Top Gear and then try to beat Stig's time in the most similar vehicle in Forza/GT/NFS:Shift/other. That's the sole tie-in I can think of that would be worth implementing.
I don't race about on roads, and specifically booked a track day to learn my car.
I've never pushed it at speed before, so ALL my instinct reactions come entirely from LFS. Particularly how at first I deemed the LX-6 undriveable under any kind of aggression, but then learned to catch it before it went bad.
Probably not a big deal for anyone seasoned, but this is my first track day, and my first time really pushing the car, or any RWD car at high speed.