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User information for Marek Alliksoo

Real Name Marek Alliksoo   
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Nickname Raptor
Email Concealed by request - Send Mail
ICQ None given.
Homepage http://
Signed On Jan 6, 2003, 16:59
Total Comments 249 (Novice)
User ID 15716
User comment history
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News Comments > Mirror's Edge Catalyst at Night Trailer
14. Re: Mirror's Edge Catalyst at Night Trailer Mar 31, 2016, 14:15 Raptor
Tachikoma wrote on Mar 31, 2016, 11:00:
The first recorded use of the term in print was 1987, in PC Week 8 Sept. 107/2. "Everybody has only one killer application. The secretary has a word processor. The manager has a spreadsheet."

If you`re really from the oldtimer gang you should know it`s an ancient trope.

Would prefer the proper long version in that case for the correct reference
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News Comments > Mirror's Edge Catalyst at Night Trailer
12. Re: Mirror's Edge Catalyst at Night Trailer Mar 31, 2016, 08:07 Raptor
Tachikoma wrote on Mar 30, 2016, 10:45:
Potential to be a killer app,

Are we really calling games apps as well already?
I need to get back under my rock since it's so much nicer there.
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News Comments > Game Reviews
3. Re: Game Reviews Nov 14, 2015, 17:33 Raptor
Don't get me wrong please, but I don't think every random opinion which can be/was written up after 30 minutes of playtime should count as a review these days.

And I haven't played Fallout 4 yet, but I think your subtitle for it pretty much sums up my expectation, shame I'm still going to most likely spend a million hours on it eventually just because it's Fallout. (Although I pretty much hate Bethesda's approach of utter genericness)
Hoping to eventually get the PC good enough to run Witcher 3 which has actual thought put into it. (And I'm basing that off just the developers name alone)

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News Comments > Game Reviews
1. Re: Game Reviews Nov 14, 2015, 12:30 Raptor
Wow, I haven't seen this bad of a review for a while, seems like it was written by a complete idiot.
Lets briefly discuss a few points, complain about a few personal issues and then give a rating.

By these standards almost every post made on Bluesnews's Fallout 4 thread could be linked here as a review.

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News Comments > System Shock Remake Plans; System Shock 3 Possible
46. Re: System Shock Remake Plans; System Shock 3 Possible Nov 13, 2015, 12:54 Raptor
Razumen wrote on Nov 13, 2015, 11:22:
Wesp5 wrote on Nov 12, 2015, 14:50:
Necrophob wrote on Nov 12, 2015, 11:08:
I don't think I could take a modern SS2. The monkeys...

The same here! I think most people wear pink glasses when remembering SS2. I remember breaking weapons which forced me to play half the game using a wrench, endless respawning enemies out of rooms with no way for them to enter, stupid vendor machines making ammo and a confusing level layout resulting in continuous backtracking that did not look one bit like a spaceship! Not speaking of no live NPCs which was a great letdown after Half-Life and a twist, which they copied over from SS1 and then again copied into Bioshock and Bioshock Infinitive later on.

Level design in SS2 was a LOT better than SS1, SS1 was a torrid mess of labyrinthine corridors that made no sense, and were obviously designed to just cram as much into the space available. Getting around SS2 was fine as long as you paid attention to details, as it had actual landmarks and distinguishing features from room to room.

The rest of the issues weren't really issues imho, but features

Thank you!
I thought the level design was great and you could actually instantly recognize which level you were on from just looking at the design which is rather rare in games these days.
I loved the free roaming approach to things and that the enemies actually had different AI's, tactics and personalities.
These days you have "areas" which AI's are stuck in and very limited paths to follow. (Probably down to the engine as much as design lazyness, but no studio should accept this shit)

I think that I replayed a big portion of it last year at the hardest difficulty for "fun" and still loved it as much as I did on my first playthrough.

The midwives, assassins, monkeys, ghosts etc. Each of them managed to scare the crap out of me the first time I encountered them. (Damn you stealthy cyborgs)
And those damn hybrids always sneaking up on me when I'm trying to combine my chemicals quietly - "Run", *boom dead*, "I'm sorry"

What a truly fantastic game and it really has something I miss these days - personality.

I'll just leave this here for those rose tinted nostalgia glasses to kick in:
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News Comments > System Shock Remake Plans; System Shock 3 Possible
5. Re: System Shock Remake Plans; System Shock 3 Possible Nov 12, 2015, 09:53 Raptor
As long as Square Enix is not doing it I'm thrilled.
SS1 & SS2 are still the scariest and most atmospheric games I've ever played
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News Comments > Game Reviews
9. Re: Game Reviews Nov 8, 2015, 10:23 Raptor
Well, if you can't or don't want to use a recipe from the cookbook you don't have to use it.
But at least you have it available when you need it, that's how religioon works
It's like a dictionary for doing stuff, a good way to avoid accountability for your actions, misfortune or luck and provides an easy explanation for everything one can't explain due to lack of knowledge.

That's my view anyways and I do imagine as Lennon where we'd be without it.
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News Comments > Steam Top 10
16. Re: Steam Top 10 Oct 26, 2015, 04:45 Raptor
Just need to drop this here - Rebel Galaxy is awesome.
Love the Privateer vibe and the soundtrack is excellent.
It allows you to set a custom music folder, but I haven't used it yet since the music the game comes with has been very fitting for the space cowboy feeling.

Get it and stop talking about Counter strike shiet yah.
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News Comments > Deus Ex: Mankind Divided Trailer
6. Re: Deus Ex: Mankind Divided Trailer Oct 23, 2015, 11:30 Raptor
It however still is a clear sign of the generalisation of the game.
Sort of like the new Hitman movie. Sure there's an underlying vibe which points at the origin, but the topping is still a mix of everything for everyone.
Maybe it's for the kids these days, but it seems a bit too generic on the large scale, as in "lets sell everything to everyone and make sure not a single person could fail, get stuck or have a tough time completing it"

Eventually it might also get so many of these cool augs that creating a challenge for yourself and not using them means losing out on a big portion on the game as that's where all the emphasis is.

Also - JC managed to be cool without one liners, gruffy voice, facial hair, all the swords inside his arms and an augmented haircut. He also felt less than an action hero, although he would have also probably made for a far less interesting toy collection.
It's losing the cyberpunk spy vibe.

I'm also commenting far too early, but I'm also basing a lot of this on the direction of the last game which was already a bit off for me.
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News Comments > Deus Ex: Mankind Divided Trailer
1. Re: Deus Ex: Mankind Divided Trailer Oct 23, 2015, 09:30 Raptor
Hope they fix the animations, lip synch and sharpening/aliasing issues.

Also a bit worried about concentrating so much on action and looking cool with cool weapons and badass everyone (especially Jensen).

Half-Joke - Okay so we have a sequel now for Final Fantasy, when do we get to see a sequel for Deus Ex - not a fan of this art style to be honest.
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News Comments > Deus Ex: Revision Released
9. Re: Deus Ex: Revision Released Oct 15, 2015, 03:11 Raptor
Seems like time to replay Deus Ex again
This mod looks great!

DxHR = replay value 1
Deus Ex = replay value "every time someone mentions it" (can't even count how many times I've replayed it and I still find new things)

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News Comments > Arma 3 Video Diary
4. Re: Arma 3 Video Diary Jul 31, 2015, 04:53 Raptor
I think the slightly clunky movement has been one of the key elements in making the OFP/ARMA games more tactical, slower and special.

As soon as you give people the ability to jump you end up with bunny hopping, as soon as you make movement fast and easy you end up with Rambo - it just ends up this way.

It's been a while since I played ARMA, but didn't they have vaulting since OFP already?

And niche market? Yeah, I hope it stays there, we have enough games were everyone are bullet sponges. We only have a few games where it's different.
Actually currently it's just the ARMA series since R6 was killed off. (I still play Raven Shield as the last good one of the series)
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News Comments > Fallout 4 Unfettered on PCs
19. Re: Fallout 4 Unfettered on PCs Jun 22, 2015, 17:46 Raptor
Well judging by the way it looks it shouldn't have any issues whatsoever running on anything really.
They seem to be cutting quite a few corners with the engine already anyways and this time I can't even say it's just because of the consoles. Plus, as already mentioned the interface is going to be "fun".

Still going to be hooken on the game itself though probably

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News Comments > Arma III Tanoa Expansion
2. Re: Arma III Tanoa Expansion Jun 17, 2015, 14:06 Raptor
Finally some Far ARMA Cry!

Looks like a beauty (translation: Need a new PC)
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News Comments > Rainbow Six Siege Trailer
9. Re: Rainbow Six Siege Trailer Jun 5, 2015, 04:09 Raptor
I still do some Raven Shield every now and then - Nice to find some other people still online as well.
Coop with friends has always been a blast.

I do miss this series greatly.

Once you try to cater for everyone at once with one dish you have to make sure nobody could potentially be allergic or not like the taste of some component which doesn't really leave you with much produce to use in the soup now does it. F*ck you children!
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News Comments > The Witcher 3: Wild Hunt Trailer
26. Re: The Witcher 3: Wild Hunt Trailer May 8, 2015, 04:15 Raptor
HorrorScope wrote on May 7, 2015, 15:27:
Raptor wrote on May 7, 2015, 13:23:
I suppose this is a perfectly appropriate time to have a boner right?

Well there is a reason you can have sex in game and it's called Wild Cunt.

Hope it won't be as gory as the trailer Rolleyes
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News Comments > The Witcher 3: Wild Hunt Trailer
4. Re: The Witcher 3: Wild Hunt Trailer May 7, 2015, 13:23 Raptor
I suppose this is a perfectly appropriate time to have a boner right?  
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News Comments > WRC 5 Announced
7. Re: WRC 5 Announced Jan 27, 2015, 06:57 Raptor
Still waiting for a new Richard Burns Rally
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News Comments > Evening Tech Bits
18. Re: Evening Tech Bits Dec 30, 2014, 04:18 Raptor
eRe4s3r wrote on Dec 30, 2014, 03:30:
Ps.: not sure that is called "welding" I dunno the correct English word for it.

"Soldering" would be the correct word to use here. (I too, like soldering)
And I agree with a lot that's been written so far.

It's actually an interesting topic, since I think a lot of the younger people get quite good about fixing larger mechanical components or doing plastering around the house, but as soon as something electronic goes wrong they dump it and buy a new one.

At the same time I think it's partially related to the need to tinker and the problem is that the "older" generation didn't have all the fun stuff so easily available and had to create a lot of thinks themselves.
All the "younger" gen would need is a smartphone and Google play or apple store to find something to do, so they are more likely to skip the part where you go around the house/great outdoors and actually have the create your own entertainment.

I'm generalizing a lot here of course for the sake of argument since I'm sure there are plenty of exceptions and it's one of those topics which each previous generation can talk about the new one.)

Personally, I had to start with fixing and creating my "fun", because I couldn't just get a new one so I think it gave a good starting platform. Almost everything is self taught due to whatever needs I had at the time and I suppose the "due it yourself" mentality is a great way to also challenge yourself.
I really like building stuff or having some kind of a project at hand, even if it's just about fixing the leaky toilet, changing brake pads on the car or soldering some broken contacts. Eventually it carries over to making a custom built focus rail (photo stuff) out of a stepper motor you found from a broken DVD-Rom other random parts.

So I think it's probably best if the "older" generation just tries to show or inspire the "younger" generation to tinker around a bit more and not get lost between all of those pre-built gadgets that are so easy to purchase these days.
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News Comments > etc.
10. Re: etc. Nov 17, 2014, 03:53 Raptor
Creston wrote on Nov 16, 2014, 15:44:
Human Revolution was a great, great game, and I'm glad we got it. It is a worthy, solid entry in the DE universe (though I still can't figure out how, story wise, people would prefer to go from the much more powerful implants that Adam had to the rather shitty implants sported by JD and call that progress )

This was actually one of my biggest issues with the game.

Dx1 was grounded in reality, everything seemed plausible and had backstory to it.
Dx2 went the futuristic path, but even the stupid unified ammo felt as if it could fit since it was all supposed to be in the future anyways so you can explain a lot of things this way.

Dx:HR had a bunch of new-age kids picking cool things and putting it in the game to please all ages.
It was a prequel and they referred to a lot of the Dx1 characters throughout yet the augs are often more futuristic, the cityscapes were more futuristic and a lot of other things were just mixing and matching without real thought.
The story had "cool" things thrown in just because they could, yet it wasn't fleshed out any further. (The protests for example)
It just didn't feel coherent as a Dx game since it jumped in and out of whatever universe it wanted to be in at any particular moment. This pissed me off more than cinematic takedowns and making sandwiches while my energy bars filled for another cinematic takedown since that was the only melee option.

So for this reason, even though it seems the Harvey / Warren, whoever else was trying to do things at Ion Storm was a mess and even Deus Ex was basically a mess which came together fantastically in the end (probably because it was a mess) it seems to be a requirement for grand games.
In fact, I think every grand game ever made has been pretty much a mess or a huge struggle in the end and overcoming it is what eventually produces the diamond.
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249 Comments. 13 pages. Viewing page 1.
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