User information for Jarek Forhanon

Real Name
Jarek Forhanon
Nickname
None given.
Email
Concealed by request - Send Mail
Description
Homepage
Signed On
December 27, 2002
Supporter
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Total Posts
373 (Amateur)
User ID
15637
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373 Comments. 19 pages. Viewing page 1.
Newer [  1  2  3  4  5  6  7  8  9  10  11  12  13  14  15  16    19  ] Older
38.
 
Re: Sad
Jul 17, 2006, 20:19
38.
Re: Sad Jul 17, 2006, 20:19
Jul 17, 2006, 20:19
 
My Firefox and IE are defaulted to different logins. I use both interchangeably.

32.
 
Re: Sad
Jul 17, 2006, 19:02
32.
Re: Sad Jul 17, 2006, 19:02
Jul 17, 2006, 19:02
 
In conclusion: Just because you don't like something doesn't make it "pathetic" or "inferior".

Technically, it does, since notions of quality are inherently subjective.

So what's more pathetic, making a life sim game... or wasting your time trolling the internet to make fun of someone elses game?

What's more pathetic, wasting your time trolling on the internet to make fun of someone else's game or wasting your time acknowledging these trolls by responding to their posts?

Freedom of speech is a double-edged sword: it allows people to disagree with you. Personally, I find people-sims to be completely insipid and not innovate in the least. How can a simulation be innovative? As the Sims has proved with its dozens of expansion packs, these types of games are hardly pushing the industry forward or making them "viable," whatever that means. All they do is take attention away from games that actually deserve it.

People say "Oh, let people play what they want. It's none of your business anyway." Well, it is my business because if a lot of people buy a game that I dislike, it will convince publishers to fund more games that I dislike and take away funding from games I do like. It sickens me that games like the Sims sell like hotcakes while genuinely good games like Sacrifice, MDK2, Beyond Good & Evil, etc, sell like crap. Promising franchises are killed because people are too busy wasting their money on expansion packs for sims. The Sims and all games like it are a blight upon the gaming industry.

This comment was edited on Jul 17, 19:14.
19.
 
Re: Sad
Jul 17, 2006, 15:26
19.
Re: Sad Jul 17, 2006, 15:26
Jul 17, 2006, 15:26
 
I appreciate your opinion, but hows it different from clicking a button to build a settlement in civ? In one game you are managing a civilisation, the other you are managing a single individual.

This is why I don't like city builders or God games either. They all feel so utterly mundane to me. It's one thing to simulate flying or driving, it's another to simulate resource management, appeasing the masses, etc.

I don't see it as being much different as a book or a movie. All are forms of escape from your current life into someplace else.

The difference is that movies and books have storylines. Sim games do not. If there was a movie or book about people doing laundry and cleaning their toilet, it wouldn't be terribly interesting.

But then you could argue the same of books. Or movies. That's like saying "Why read a book about a guy and his life, when you could read an Ian Fleming book?"

Even the most down-to-earth drama has important narrative aspects that keep it interesting for the audience. Instead of action, there is character development, relationships, etc. Sim games attempt to simulate this, but fail utterly because the AI is unconvincing and the characters are hollow. On top of this, the game forces you to do tedious crap like clean your house, go to work, etc.

In conclusion, Sim-type games suck and Will Wright should still be shot.
This comment was edited on Jul 17, 15:34.
1.
 
Sad
Jul 17, 2006, 10:44
1.
Sad Jul 17, 2006, 10:44
Jul 17, 2006, 10:44
 
It's so sad that we actually have games that simulate daily life. Will Wright should be shot.

8.
 
Re: Good decision
Jul 13, 2006, 17:25
8.
Re: Good decision Jul 13, 2006, 17:25
Jul 13, 2006, 17:25
 
They could, but it's easier to get attention (good or bad) with an established franchise.

5.
 
Re: Good decision
Jul 13, 2006, 17:04
5.
Re: Good decision Jul 13, 2006, 17:04
Jul 13, 2006, 17:04
 
But why woudl Ubi soft even bother? I mean, does this series have any fans left after the last two?

Probably not, but as seen with Tomb Raider Legend, a good game can revitalize a dead series.

1.
 
Good decision
Jul 13, 2006, 16:49
1.
Good decision Jul 13, 2006, 16:49
Jul 13, 2006, 16:49
 
Maybe now the Driver series can actually live up to its potential.

6.
 
Re: on lady gamers
Jul 9, 2006, 01:15
6.
Re: on lady gamers Jul 9, 2006, 01:15
Jul 9, 2006, 01:15
 
Hmm, that voice changing program is worthless. I listened to the samples and they don't sound realistic at all.

29.
 
Re: Gothic 2
Jul 6, 2006, 16:47
29.
Re: Gothic 2 Jul 6, 2006, 16:47
Jul 6, 2006, 16:47
 
I waited for Rise & Fall: Civilizations at War because I love Stainless steels way of making RTS games, but Midway decided for the first time ever to put SF in that game so they lost my business along with many other friends who were also awaiting the game.

Actually, Midway was slapping Starforce onto their PC games long before Rise & Fall. I believe the first game was a Midway Classics compilation or something.

49.
 
Re: Sham
Jul 3, 2006, 22:05
49.
Re: Sham Jul 3, 2006, 22:05
Jul 3, 2006, 22:05
 
When I said that $50 million in sales would be a profit, I was actually thinking in terms of publisher. It's pretty obvious that developers get shafted, no argument there. But I think most publishers would consider $50 million in sales to be a profit.

35.
 
Re: Sham
Jul 3, 2006, 20:09
35.
Re: Sham Jul 3, 2006, 20:09
Jul 3, 2006, 20:09
 
If a million copies of a $50 game are sold, that's $50 million in profits. Games cost more than $50 million to make?

10.
 
Re: Beer can chicken
Jul 3, 2006, 02:00
10.
Re: Beer can chicken Jul 3, 2006, 02:00
Jul 3, 2006, 02:00
 
Ok....so I was watching at the SciFi channels Twilight Zone marathon while studying for a final tomorrow. Commercials time, the SciFi channel is getting professional wrestling.

Professional wrestling on the SciFi channel.

Good lord, why is the world full of such stupid people.


Don't bash teh wrestling. BTW, SciFi isn't getting professional wrestling. It's already had it for about four weeks.

20.
 
Re: Starforce, alert?
Jul 2, 2006, 03:24
20.
Re: Starforce, alert? Jul 2, 2006, 03:24
Jul 2, 2006, 03:24
 
Ok was just about to pick up Hard Truck Apocalypse and saw a post about Starforce 4, but the guy then tried to use the Starforce Removal tool and it saw no drviers to remove.

Hard Truck has already been cracked. Just buy the game and use the crack if you don't want SF4 installed.

95.
 
Re: Easily amused
Jun 29, 2006, 05:07
95.
Re: Easily amused Jun 29, 2006, 05:07
Jun 29, 2006, 05:07
 
And the GX2 cards (or indeed the plain single 7900 GTX) will be quite capable of running Crysis/UE3 games.

Actually, Crysis will use DX10 so no current card will be able to run it optimally.

Though, I have no idea how you can play anything with a four year old card. You must have really low graphical standards.

This comment was edited on Jun 29, 05:47.
3.
 
Re: Freelancer?
Jun 28, 2006, 21:05
3.
Re: Freelancer? Jun 28, 2006, 21:05
Jun 28, 2006, 21:05
 
I liked Freelancer.

11.
 
Re: Arena Mode
Jun 27, 2006, 03:55
11.
Re: Arena Mode Jun 27, 2006, 03:55
Jun 27, 2006, 03:55
 
Aye - Deus Ex 1 is a shining example of a great first person 'shooter' (which it really was).

Not necessarily. I went through the game using primarily stealth and melee weapons. To call DX just a shooter isn't quite accurate, as the RPG aspects are too integral to be ignored.

As for great combat making great FPSes, I'm inclined to agree. Sure, the other aspects are nice, but good level design, RPG aspects, graphics, etc, don't mean squat if the combat sucks.

125.
 
Re: The bottom line is make it optional.
Jun 24, 2006, 02:47
Re: The bottom line is make it optional. Jun 24, 2006, 02:47
Jun 24, 2006, 02:47
 
Companies that screw over customers do not last.

One could argue that EA and LucasArts are lasting just fine and dandy. Both companies screw customers over on a regular basis, with horrible game support and the premature release of games.

As for the whole stats issue, I really couldn't care less. Oh no, they are tracking my game statistics. Damn Big Brother! Screw the PATRIOT ACT!!!! DEAR LORD, WHATEVER HAPPENED TO HUMAN RIGHTS?!?!? Privacy is overrated. In fact, one could easily say that privacy is the reason why so many crimes are committed. If there was no privacy, far less people would get away with crimes and there would be a steep decline in the overall crime rate. But I digress. Unless Valve starts tracking my credit card and social security numbers, it's not an issue.
This comment was edited on Jun 24, 02:54.
27.
 
Re: Also known as..
Jun 23, 2006, 07:38
27.
Re: Also known as.. Jun 23, 2006, 07:38
Jun 23, 2006, 07:38
 
Am I the only one who's sick of street racing?

Technically, all the NFS games consist of street racing, since most of the races take place on streets, as opposed to official tracks.

But yeah, it would be nice to see a NFS game designed exclusively for the PC again. Sure, Porsche Unleashed was also released on the PSOne and the Game Boy, but the PC version was definitely the definitive one.

23.
 
Re: No subject
Jun 23, 2006, 03:28
23.
Re: No subject Jun 23, 2006, 03:28
Jun 23, 2006, 03:28
 
I had this happen to me multiple times on the very last race in Underground. I knew the track perfectly, had all my nitrous worked out etc, every shortcut, and the guy would breeze past me at the last second.

Underground was nothing compared to Midnight Club 2. Although the game was tremendous fun, it was also tremendously frustrating, as the other racers would always be on your ass. Add in the heavy, random traffic (Paris, good lord) and you have a recipe for cheap AI wins.

22.
 
Re: No subject
Jun 23, 2006, 03:25
22.
Re: No subject Jun 23, 2006, 03:25
Jun 23, 2006, 03:25
 
Porsche Unleashed was great, but had a really terrible sense of speed. You also had to play through the Evolution mode and drive a bunch of really, really crappy old cars before getting anything decent. Really loved the track design though.

373 Comments. 19 pages. Viewing page 1.
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