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Real Name Paul   
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Nickname Creston
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Signed On Dec 23, 2002, 22:32
Total Comments 28660 (Jedi)
User ID 15604
 
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News Comments > etc.
26. Re: etc. Mar 19, 2017, 22:44 Creston
 
Mordecai Walfish wrote on Mar 19, 2017, 19:55:
Slick wrote on Mar 19, 2017, 16:56:
Bethesda gets a pass for re-using the same engine for 15+ years, with the same garbage animations

I remember very well the animations from Morrowind, and the ones in Skyrim and FO4 are not even close to as bad as they used to be in that engine.
Go back and play Morrowind for a while to get an idea of how much they have improved actually. Not to say they're great by today's standards for AAA, but they have definitely gotten better.

Plus pretty much everyone was bitching about how god-awful the faces and animations in Fallout 4 were. Bethesda definitely did not "get a pass." (Also, Andromeda is substantially better than Fallout 4 in the animation department.)
 
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News Comments > etc.
24. Re: etc. Mar 19, 2017, 22:41 Creston
 
OpticNerve wrote on Mar 19, 2017, 18:11:
Imagine an Elder Scrolls or Fallout game that had a completely new (and buggy of course - this is Bethesda after all) engine but only allowed limited modding?

It would CRUSH their PC sales, which despite their best efforts to pretend otherwise, are actually pretty huge. Knowing you can fix the bullshit (or someone will fix it for you) is really what makes most people go "Eh, I'll put up with Bethesda's shit for now." If they go away from that, I think a huge number of people would just not bother.

Which is, of course, why they're so married to Gamebryo. They know how the mods work on it. Their modders know how to build mods for it. If they switch to a completely new engine, they could well lose their entire community which is the huge driving force behind their PC sales.

 
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News Comments > etc.
23. Re: etc. Mar 19, 2017, 22:38 Creston
 
NKD wrote on Mar 19, 2017, 20:06:
The only major complaint anyone seems to have about ME:A thus far is that the animations suck. People who have actually played the preview say it's not bad enough to be distracting and there are only a couple examples of actually distracting animations in the first few hours. But when you go onto /r/games or some other forums, the narrative is that the WHOOOOOLE game is utterly garbage 0/10 material.

So people go from "Subpar animations, a few that are really bad." to "0/10 literal garbage, fire all the developers and put them in an internment camp" in about 60 seconds. That's the power of internet circlejerks.

The facial animations are, by and large, pretty terrible. There's the occasional conversation where they're actually good (like seriously good), but most of them you're just "sigh." And then there's quite a few where the camera ISN'T zoomed in on Ryder's face at 140000000%, and those are fine too.

Other character animations are perfectly fine, apart from a buggy one with walking down the stairs, which so far in 10 hours of playing time happened to me exactly once.

The rest of the game is, in my opinion, just good fun. Yeah, there's an occasional LINE of dialogue which is terrible. All of John Walker's examples, including that most favorite one that he posted a screenshot of, is literally ONE line a character says in an entire essay of just normal Mass Effect dialogue. I'm not excusing it, nobody would ever fucking say "my face is tired", but it's literally like four or five bad lines in 3000+ that I've heard so far.

But it's Bioware, and they're an easy target for people to hate, so whatever.

Andromeda is a fun game. It has an incredible way of making you feel as if you're in this world. It may seem like a small thing, but actually being IN a solar system, and being able to look out of your ship and seeing everything that's on the galaxy map out of your window is fucking incredible from an immersion perspective. There's a massive black hole in the center of the Heleus cluster, and there's a spot where you can get very close to it. Seeing that thing out of your window is fucking awesome. It may not be everybody's cup of tea, but I love it.

If you can ignore the horrible facial animations and the few bugs (and the consistent HARD CRASHES ), it's a fun game. The Nomad is cool to powerslide around, the battles can be pretty tough, it's fun to explore. It brings back the exploration of ME and builds on it.


Oh, as for Twitter, fuck Twitter. Twitter is the most inane garbage ever invented by mankind. Maybe someone can build a virus that permanently kicks all Twitter's imbeciles (note, that's not everyone who uses it. Just the shitheels) offline, with no chance of ever going back online. That seems like a worthy goal someone should look into.
 
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News Comments > Mass Effect: Andromeda Early Access
64. Re: Mass Effect: Andromeda Early Access Mar 19, 2017, 17:46 Creston
 
NewMaxx wrote on Mar 19, 2017, 16:31:
Creston wrote on Mar 18, 2017, 13:25:
There's also a pretty massive plothole in the early storyline. They're saying that the reason the golden planets aren't what they thought they were anymore because they are going by data that's 600 years old, and the Kett clearly moved in 3 to 400 years ago.

But that idea of 600 year old data is ridiculous, because they've also explicitly said that they determined the golden planets by examining the light from the stars and its interactions with surrounding planets, and from that made determinations on the viability of said planets. So then, of course, they were not working with 600 year old data, but with 2.5 MILLION year old data.

This is actually explained. I have the full spoken explanation in my latest video which I'm posting this evening, I'll come back and link to that part. If you don't care for that and just want a "tl;dr" for now: Geth technology allows for a FTL sensor.

Ah, okay. The entire concept of an FTL sensor is inane, but I'll accept a Magical McSpaceGuffin.
 
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News Comments > Mass Effect: Andromeda 4K Trailer
47. Re: Mass Effect: Andromeda 4K Trailer Mar 19, 2017, 17:45 Creston
 
Just reached the end of the trial (Noooooooo!!!!), I've been quite enjoying it so far, except for really frequent hard crashes. Fucking Nvidia driver. And no sight of a new one for Andromeda. I knew I shouldn't have upgraded even though the silly game told me to. My previous one were rock stable. :\

Anyone have any news on a new Nvidia driver for Andromeda?

In any case, the open world sections are fun. Just driving around with the Nomad on Eos, it's HUGE. I already found several caves off the beaten path just by exploring slightly hidden roads, etc.

Also, Drack is fucking awesome and I can't wait to get him on my team. He's basically Wrex. Now I just need a Garrus replacement and I can get rid of Dora the Explorer and British BoredWaffle.

 
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News Comments > Op Ed
9. Re: Op Ed Mar 19, 2017, 15:55 Creston
 
I doubt it's really the demand for more and more open world gaming as that the video games industry are all a bunch of "Me Too!" mongrels who see one game do well, and all decide they're going to be the next WoW/WW2shooter/GTAV/DayZ/LoL etc.
 
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News Comments > Star Citizen Swapping DX12 for Vulkan
23. Re: Morning Mobilization Mar 19, 2017, 15:50 Creston
 
Scottish Martial Arts wrote on Mar 19, 2017, 14:49:
Creston wrote on Mar 19, 2017, 11:58:
Seriously, someone who knows: How much work is it to switch from one API to another?


SNIPPED explanations of Dark Magicks.


o_O

thanks...?

(no seriously. Thanks! )
 
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News Comments > Saturday Tech Bits
10. Re: Saturday Tech Bits Mar 19, 2017, 12:29 Creston
 
Agent-Zero wrote on Mar 19, 2017, 11:00:
its like a high gloss wax film over stuff.. fucking weird they even let that get thru in the first place

Yeah, which makes me wonder if it's just on particular graphics cards. I just saw a scene in which the effect was so awful it baffles me nobody said "hey guys? This looks terrible." It was like there were just tears in the scene and you were just looking at the monitor behind it or something. It was just a brief moment, but you'd have thought that someone would have noticed it.

Does anyone with a non-970 see this effect?
 
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News Comments > Out of the Blue
3. Re: Out of the Blue Mar 19, 2017, 12:26 Creston
 
Flew Southwest three times over the past few days, still the best airline imo. But it's good to see they're not resting on their laurels.
 
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News Comments > Sunday Legal Briefs
1. Re: Sunday Legal Briefs Mar 19, 2017, 12:24 Creston
 
"Lawmakers, in need of money yet again, threaten airline industry, await bribes."
 
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News Comments > etc.
1. Re: etc. Mar 19, 2017, 12:00 Creston
 
They HAD a facial animator? Really? Did he just take 4 days a week off?
 
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News Comments > Star Citizen Swapping DX12 for Vulkan
3. Re: Star Citizen Swapping DX12 for Vulkan Mar 19, 2017, 11:58 Creston
 
Squadron 42(41?68?whatever) coming in 2024!

Seriously, someone who knows: How much work is it to switch from one API to another?

 
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News Comments > Saturday Tech Bits
7. Re: Saturday Tech Bits Mar 19, 2017, 10:05 Creston
 
Slick wrote on Mar 19, 2017, 05:31:
Agent-Zero wrote on Mar 19, 2017, 00:57:
Creston wrote on Mar 18, 2017, 23:29:
One annoying thing, there's this thin line of like... shimmer around things. DA:I had it too, so I'm guessing it's Frostbite. It's only really visible up close, but in conversations under certain angles, all faces have it, and it's just noticeable enough to be irritating.

i think thats from the older gen shaders.. shame its still there

I remember this shimmer well, I guess Bioware has just been using a radically different fork of Frostbite since DA:I? Because SW:Battlefront and BF1 don't have the shimmer problem.

Ugh, that sucks. (that Bio's games still have it.) Wish they'd be bothered to fix it.

It's not as bad here as it is in DA:I where literally everything had that weird, white pixel shimmer, but it's still noticeable around the faces in conversations. And since the animations are terrible, you don't really spend any time looking at those, so then your eyes are drawn to that shimmer pretty quickly. :\
 
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News Comments > Saturday Tech Bits
2. Re: Saturday Tech Bits Mar 18, 2017, 23:29 Creston
 
NKD wrote on Mar 18, 2017, 18:46:
Looks like ME:A actually performs pretty well on a 970 on High or a 1060 on Ultra, at 1080p.

On 4k it looks like an average of around 37fps on Ultra with a 1080.

It runs fine on my 970 with pretty much everything set to High. I do have AA and HBAO turned off. I5-2500 (so under their minimum processor requirement), 8 GB, and I get very smooth framerates. No stutter anywhere either, even in the big levels.

One annoying thing, there's this thin line of like... shimmer around things. DA:I had it too, so I'm guessing it's Frostbite. It's only really visible up close, but in conversations under certain angles, all faces have it, and it's just noticeable enough to be irritating.
 
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News Comments > Mass Effect: Andromeda 4K Trailer
28. Re: Mass Effect: Andromeda 4K Trailer Mar 18, 2017, 15:11 Creston
 
There's nothing wrong with the lipsyncs. They aren't the best in the world, I mean, we're not talking LA Noire or even Half Life 2 lipsyncs here, but the lips move as the words are spoken. They're good enough that it's never noticeable.

The video shown where it was so off was clearly just an issue of the video being out of sync with the sound, but of course all the "Let's jump on the hate bandwagon" people here immediately started bleating that Bioware had just deliberately not given a shit and made the whole game like that. Because OF COURSE they would do that. Rolleyes
 
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News Comments > MS Forcing Win10 on Latest CPUs?
48. Re: MS Forcing Win10 on Latest CPUs? Mar 18, 2017, 13:50 Creston
 
I'm sure there's something in their EULA that states they have the right to do this, but I hope someone takes them to court for this.

If you say that Windows 7 will be supported until 2020 and Win 8 until 2023 or whatever, you can't (or at least shouldn't be able to) then go "but only if you're not on a new CPU!"

It seems like blatant abuse of dominant market power to me. This is far more egregious than their IE bullshit of the late 90s.
 
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News Comments > Evening Tech Bits
5. Re: Evening Tech Bits Mar 18, 2017, 13:40 Creston
 
ForgedReality wrote on Mar 18, 2017, 00:06:
RedEye9 wrote on Mar 17, 2017, 20:09:
Sequential R/W will be up to 3.2 GBps, with Random R/W up to 750K/160K IOPS.
Yikes

That's... Fucking fast.

Doesn't the 960PRO NVMe M.2 SSD already do that?
 
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News Comments > Evening Mobilization
2. Uber's motto on self-driving cars Mar 18, 2017, 13:39 Creston
 
Safety Third!
 
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News Comments > Mass Effect: Andromeda Early Access
61. Re: Mass Effect: Andromeda Early Access Mar 18, 2017, 13:25 Creston
 
Redmask wrote on Mar 18, 2017, 08:48:
Having played it I don't feel very strongly one way or the other, its just really average and frankly a bit boring. Ultimately though this doesn't feel worth the price of admission at launch, maybe later on when its $30 or less.

Which is fine, of course, but at least you played it. The large majority of the people here are bitching because John Walker said a few lines of dialogue were terrible. But again, more power to them.

And while I understand and even agree with some of what you're saying, Redmask, it also seems like you're just kind of burned out on the whole mass effect and Bioware games in general? I mean, their games are ALWAYS about you being the messiah character. That's been in literally every game they've ever made. By now you should kind of know what to expect.

There are definitely some things in this game which are worse than the previous Mass Effects, but there are also some things which are better, so overall it seems roughly the same. I'm very much enjoying the scale of things and the overall visual aspect of it. I also like the direction the storyline is going in, there are a lot of little intrigues and mysteries going on, which I find pretty cool.



In any case, I did come across my first goofy animation when walking, and yeah, it does look pretty terrible. It is also clearly a bug, but hey, if people want to see this as more than what it is, whatever.

There's also a pretty massive plothole in the early storyline. They're saying that the reason the golden planets aren't what they thought they were anymore because they are going by data that's 600 years old, and the Kett clearly moved in 3 to 400 years ago.

But that idea of 600 year old data is ridiculous, because they've also explicitly said that they determined the golden planets by examining the light from the stars and its interactions with surrounding planets, and from that made determinations on the viability of said planets. So then, of course, they were not working with 600 year old data, but with 2.5 MILLION year old data.

But whatever, Mac couldn't see a big fucking plothole if it swallowed him whole.
 
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News Comments > Mass Effect: Andromeda Early Access
56. Re: Mass Effect: Andromeda Early Access Mar 18, 2017, 00:45 Creston
 
Just played the trial for a few hours. Finished the first mission, walked around the ship after for a while.

Based on these first few hours.

Writing:

The writing is fine. It's not great, it's basically the same as it was in the previous Mass Effect games. Yes, there is the occasional goofy line or dull character, but shit, apparently because they're Bioware they have to write 1200 times the equivalent of Morte or something? This whole whiny wankfest by some turd-waffle from Rock Paper Shotgun about how bad the writing is is so hilariously overblown it's just pathetic. Most of the examples he gave were for absolutely minor characters. The kind you talk to once because you CAN, not because you give two shits about them. Who cares if they're boring?

As for all the whining about the floating rocks: they literally mention it twice. Once on the shuttle on their way towards the planet, and then Liam mentions it once more. THEY TALK ABOUT NOTHING BUT THE FLOATING ROCKS! Exaggeration Theatre, show at 11.

(Note to Bioware: Apparently for your next game, your writing budget needs to be 250 million dollars. Every single character in the game must be at the level of MacBeth.)

Voice actors:

Liam's voice actor does sound off a bit. Especially the first few sentences you hear him say, it almost sounds as if they recorded it wrong, or something. You clearly hear that he's in a studio, whereas all the other voice-overs that play in that particular area sound more... integrated into the current location, if that makes any sense. Those voices sound as if they're actually being spoken in that sick bay, and then Liam's sounds as if he's standing in, well, a studio with a mic in front of his mouth. Furthermore, yeah, the guy just isn't a great voice actor. He doesn't put a lot of inflection into his voice and his delivery is very deadpan. Sad, but true. It happens.

Most of the other characters are fine, however. FemRyder's voice is very good. Cora seems good so far. The Pathfinder/your dad is a stoic asshole, but that's his character, so that seems on point. Captain of the ship was good. SAM was good. The doctor seems a bit emotionless, but I don't know yet if that's because the actress doesn't care, or because that's just how the character is.

Animations:

The facial animations, yeah, those are not good at all, but again, people are acting as if it's the worst animations since Pong. It seems the biggest problem is that characters' eyes are always WIDE OPEN to a comical degree, and it makes everyone look pretty goofy. My FemRyder especially constantly looks as if she's in total darkness and is trying to make stuff out. It does look stupid. Does it detract from the game? Not to me, but YMMV. It can be comical/jarring in cutscenes, I won't deny.

Other than that, animations in my game are fine. Not seen a single issue with them. Not saying that means others aren't having problems with them (I've seen the videos), but I think it's pretty clear those are just bugs then, which they will hopefully sort out. All characters walk normally in my game, none of the wacky "walk like you're taking a shit" stuff.

Graphics:

Graphically I think it looks pretty nice. I'm running it at around the mid range level, I'd guess. Most settings are on High, but no HBAO and no AA, and it runs smooth on that on my 970. I was a bit surprised how well it ran, since my processor is actually below their minimum spec. I'd love to see how this game looks at full detail, because it's pretty. I really enjoy the size of the levels, and how much detail they put into side quest areas of discovery. I was really bummed when (spoiler) in that building wrecked by the planet's lightning, you don't actually get to see what's behind the door guarded by that robot.

It seems like a very fun place to explore.

Combat:

Combat is cool, definitely much improved over the previous Mass Effects. Everything moves smoother, shooting is more fun, you can easily outflank your enemies / take the higher ground and have a huge tactical advantage.

Only downside so far, all powers have an individual cooldown. I don't like that. I LOVED the balance they had achieved in ME3, I have no idea why they went away from that. Setting up Combos is now significantly harder because you can no longer control your squad mates' power use directly. I fail to understand the reasoning behind this.

The UI:

Consolized, but mostly functional. It's roughly at the same level as the ME3 UI. Only thing, they've now gone the Far Cry route, and require you to HOLD the E button to interact with something, as opposed to just hitting it. Whichever developer first came up with this: FUCK YOU. Whichever person at Bioware decided Andromeda would be better if I had to hold the E button to do anything: FUCK YOU.

What a stupid fucking design decision.

The Story (so far):

Decent. I felt they shipped everyone out to Andromeda WAY too quickly. It's literally like 30 seconds of video, and boom you're in Andromeda. No sense of purpose or of the journey whatsoever. It's like Mac thought "shit, I fucked up with the previous story, quick, let's move on!"

And while I can see the complaints that you become the Pathfinder too fast (though Bioware has always had complaints from people who kept saying it took way too long to get to the cool stuff, so they can't really win whatever they do.) I do like the way they made it happen. I actually thought that (spoiler) Alec's sacrifice and subsequent death so his daughter can live in his stead was well done. Definitely a huge improvement over the usual (continued spoilers, I guess, if you haven't read a single thing about this game) methods of killing main characters, like: an alien kills him, a rock falls on him, he gets Vulkan Ass Rash, etc.

Furthermore, I think that that shit with SAM indicates there's more to Ryder becoming the Pathfinder than just a "Well, you're his child, so here you go." At the same time, people complained before about Bioware games that it took too long to get to the "I'm the coolest guy around" part, so it could be a massive overreaction on their end too.

All in all, I'd say that if you liked ME3, I don't see why you wouldn't like this one, unless you've already made your mind up to be mortally offended by the smallest things and refuse to play what's a very fun game so far because of those. And if so, hey, more power to you.

This comment was edited on Mar 18, 2017, 00:57.
 
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