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Real Name Paul   
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Nickname Creston
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Signed On Dec 23, 2002, 22:32
Total Comments 28519 (Jedi)
User ID 15604
 
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News Comments > Morning Legal Briefs
6. Re: Morning Legal Briefs Mar 21, 2017, 15:09 Creston
 
Seems legit.

Don't worry though, they can just tax the poor / middle class more to make up for it.

 
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News Comments > Mass Effect: Andromeda Launches
33. Re: Mass Effect: Andromeda Launches Mar 21, 2017, 15:08 Creston
 
[SC]TherMight wrote on Mar 21, 2017, 14:44:
It hurts to not buy this game at launch. But I have many other games and... Sounds like it needs patches and more reviews.

If I could buy just the multiplayer I probably would do that. Though I am disappointed they didn't seem to have innovated much in the multiplayer. Seems like ME:Andromeda has become more like DragonAge multiplayer now?

Well, Dragon Age MP was just Mass Effect 3 MP, so nothing has really changed much there.
 
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News Comments > Morning Safety Dance
16. TSA explains Mar 21, 2017, 14:59 Creston
 
"Because we're a bunch of fucking morons?"


Essentially what the TSA is saying here is that "Our pre-boarding screening is literally zero percent effective in finding explosives. So when we make you take your laptop out of your bag, and your CPAP machine out of the bag, and put them in separate containers, and send them through separately, yeah, that's all just bogus bullshit. We couldn't find that bomb if you put a big sign on your laptop that said 'This is actually a bomb'."

Imbeciles.


 
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News Comments > Mass Effect: Andromeda Launches
31. Re: Mass Effect: Andromeda Launches Mar 21, 2017, 14:43 Creston
 
Kxmode wrote on Mar 21, 2017, 13:58:
I think they just ran out of time, but they have every intention of "really, really tweaking all those movements."

I'm pretty sure that Fabrice dude was talking about "really tweaking" all those movements for the gold release. Not for an upcoming patch.

So this was the end result of them "really tweaking" it. Wow, how freaking terrible were the animations before?

This comment was edited on Mar 21, 2017, 15:07.
 
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News Comments > Mass Effect: Andromeda Launches
29. Re: Mass Effect: Andromeda Launches Mar 21, 2017, 13:59 Creston
 
Bopper wrote on Mar 21, 2017, 13:55:
I was VERY letdown by the combat in the beginning. I am playing on hardcore so if I attempted to do anything other than hunker behind cover I would die very quickly. This led me to a strategy where I hide behind the same cover and pick off enemies with headshots.

I remember the ambush you are talking about. I ended up waiting inside one of the buildings, letting the enemies come to me one after another and headshotting them from behind a desk. It felt really artificial and I felt like I was cheesing the whole system. It would have been nice to be forced to mix it up, i.e. if they threw grenades or rushed my position, forcing me to regroup but it didn't happen.

The fiend was the saddest part, he happily parked his ass on the ground while I simply took pot shots at his head from the roof. I would move forward, headshot him, move back. He would shoot back with the acid projectile but he would always hit the roof, rendering the attack/threat completely inconsequential. While I did this I ordered my NPC buddy to attack him which resulted in her standing 6 feet away from it and do...nothing. She would just stare at it and the fiend was perfectly content trying to shoot me (or rather, attempt to shoot me) while there was a perfectly good target in front of him.

I hope this was a fluke or just bad luck with the AI/encounter. I might have to try upping it to the highest difficulty; your encounter sounded a lot more epic.

Still, it was fun

I replayed the battle after, and the Fiend actually CAME UP ON THE ROOF with me. That was a bit of a "OH SHIT!" moment.

And I could have tried to just headshot him and duck back, but I had no anti-armor weapons, so it would have taken years. I finally was able to kite him around the area and just empty like 30 clips of assault rifle ammo into him. I think I finished every single one of the ammo boxes by the time he finally went down.
 
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News Comments > Mass Effect: Andromeda Launches
23. Re: Mass Effect: Andromeda Launches Mar 21, 2017, 13:08 Creston
 
Drayth wrote on Mar 21, 2017, 12:59:
What, did you guys all call in sick today??! Damn you!!

I wont be able to dive in fully till the weekend, but taking next Monday off for... planet surveying purposes...

I feel a strain of the Andromeda flu coming on. I hope it won't have too bad of an effect on my mass. :WINK WINK:
 
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News Comments > Mass Effect: Andromeda Launches
22. Re: Mass Effect: Andromeda Launches Mar 21, 2017, 13:06 Creston
 
Sho wrote on Mar 21, 2017, 10:21:
Basically, since this is intended as the start of a new series in the franchise, I expect the negative reaction to force them into dropping a large patch later to fix the animations. I'll hold off for 3-4 months and see what shakes down.

That's SO much work, though. I mean, every single conversation takes an animator like 4-5 hours to get it right. So if they have to do that for (guessing here) 5000+ conversations, there's no way EA is going to sign off on that.

(Before anyone says, yes, they SHOULD have done this to begin with. I agree that the animations are, by and large, pretty freaking awful.)
 
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News Comments > Mass Effect: Andromeda Launches
21. Re: Mass Effect: Andromeda Launches Mar 21, 2017, 13:04 Creston
 
Had a fun combat last night that really showcases the new vertical aspect and the jetpack.

I got ambushed by a bunch of Kett and a Fiend. Since the Fiend kills me in one blow on high diff, and I had nothing that hurt armor (I didn't expect something with armor to show up so soon), I jetpacked to the top of the office buildings I was near. I didn't want to stay on the ground and get ganked by the Fiend while I'm trying to take out the Kett.

The Kett and I would take potshots at each other, while the fiend was spitting globs of acid from the ground. Then, the Kett started jumping up to the roof. So I Vanguard Charged them off the roof every time they showed up, several times dumping them right near the Fiend who'd roflstomp them. It was pretty hilarious.

Then three of the Kett enforcers/heavies jumped onto the roof, forcing me off and wage a running battle with the now far better positioned Kett and trying not to get eaten by that frigging Fiend. That was not so hilarious.

But it was still awesome.
 
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News Comments > Mass Effect: Andromeda Early Access
70. Re: Mass Effect: Andromeda Early Access Mar 20, 2017, 21:13 Creston
 
Drayth wrote on Mar 20, 2017, 20:05:
Yeah, I stated that. But then I got home and watched the vid concerning the magic gethscope, so w/e

Oops, you did say that. My bad.
 
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News Comments > Mass Effect: Andromeda Reviews
80. Re: Mass Effect: Andromeda Reviews Mar 20, 2017, 20:38 Creston
 
KilrathiAce wrote on Mar 20, 2017, 20:19:
lol people call this trash GOTY, lol damn standards in gaming dropped below acceptable levels it seems and there is no going back.

Who called it GOTY?
 
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News Comments > Mass Effect: Andromeda Reviews
76. Re: Mass Effect: Andromeda Reviews Mar 20, 2017, 20:14 Creston
 
Nvidia has their andromeda driver out.  
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News Comments > Mass Effect: Andromeda Early Access
68. Re: Mass Effect: Andromeda Early Access Mar 20, 2017, 19:59 Creston
 
Drayth wrote on Mar 20, 2017, 19:23:
Creston wrote on Mar 19, 2017, 17:46:
Ah, okay. The entire concept of an FTL sensor is inane, but I'll accept a Magical McSpaceGuffin.

They did establish that data can be sent via quantum entangled pairs in ME2, which would be instantaneous no matter the distance. That's actually theoretically "doable", if not a bit of a mind fuck (well this is assuming they got a sensor into Andromeda to beam the information back.. maybe I should watch that video. It's late, I'm at work.. I need to get out of here).

Quantum entanglement works fine, but you would actually need to have one of the entangled pair IN ANDROMEDA for that to work.

Redmask, I didn't mean for my remark to sound as if I was getting down on you for it. I'm sorry you don't like the game. Hopefully Bioware will learn from their mistakes and make a better next one.
 
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News Comments > Mass Effect: Andromeda Reviews
74. Re: Mass Effect: Andromeda Reviews Mar 20, 2017, 19:56 Creston
 
Verno wrote on Mar 20, 2017, 16:51:
Mass Effect: Racist Space Jesus

I'd buy it!

But can we play as FemJesus?


 
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News Comments > Morning Mobilization
2. Re: Morning Mobilization Mar 20, 2017, 14:58 Creston
 
a 17 inch, 4K display. Sigh. When you have an app that doesn't scale properly, it'll be 0.02 inches high by 0.01 inches wide. Have fun finding that "settings" button.


 
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News Comments > Mass Effect: Andromeda Reviews
47. Re: Mass Effect: Andromeda Reviews Mar 20, 2017, 14:54 Creston
 
Fion wrote on Mar 20, 2017, 14:14:
  • Cora has it worse, she's like locked into perpetual bug-eyed mode, the first time you meet her she's facing the direction of you and a minor character but not looking at either as she warmly greets you, and the look on her face is something between coked-out and in awe. She actually says 'sorry, my face is tired' as if the devs couldn't fix the issue before launch and had her voice actor read a few more lines a few days before early access.

  • That's not Cora who says that, that's... whatsherface. Addison or something. The throw-away in charge of colonialization. I think she's that npc you're referring to in your 3rd bullet point.


    Btw, concur on the scanning thing. ALL the scanning is literally only there for the crafting system. If you ignore it completely, you'll miss out on some gear, and that's it. So it can 100% safely be ignored (several reviews I've read have confirmed this.) Which is probably good, because I have to say it is getting a bit boring. I like scanning something new and getting info about it in my codex. The problem is that there's no indication of what's possible for you to scan and what isn't. So you wind up having to walk around with that scanner up and see if something pops up, which is UUUGGHHH.

    You do need it for a few puzzles, but that's literally a few seconds each.

    Still, looking forward to it unlocking tonight.

     
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    News Comments > Mass Effect: Andromeda Reviews
    41. Re: Mass Effect: Andromeda Reviews Mar 20, 2017, 14:06 Creston
     
    Agent-Zero wrote on Mar 20, 2017, 13:39:
    another consensus is how ineffective and railroaded the dialog system is - and this is actually a big deal for me, in particular regarding Mass Effect

    they said they did away with the paragon/renegade system and replaced it with more options - but what they didnt say is that all the new options are just shades of the same thing, and there is no longer any "asshole dialog" type option, which is definitely a highlight of the old games because it led to seriously hilarious conversations and I really enjoyed that kind of Jack Bauer type crap.. honestly thats probably the best part of the ME rpg stuff IMO

    also the dialog options no longer give you any real choices to affect things differently.. they are all just a bunch of paths leading to the same outcome

    and this is widely reported

    thats a big one, id think

    Yeah that's correct, and it's quite sad. I see why they did it, but at the same time, the Renegade interrupts were AWESOME.

    There are still interrupts in the game, btw, but they're nowhere near at the *pull gun, threaten to shoot guy right in the face* level of cool that the early MEs had.

    Ryder is basically a good guy/girl, and that's what you get to play as.
     
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    News Comments > Mass Effect: Andromeda Reviews
    40. Re: Mass Effect: Andromeda Reviews Mar 20, 2017, 14:04 Creston
     
    ItBurn wrote on Mar 20, 2017, 13:17:
    So, it's inquisition in space and the problems with animations are true. I loved the first two Dragon Age, but was bored to death with inquisition. It's really sad, but I'm going to have to wait for a big sale before I get this.

    Maybe I'll get Dishonored 2 instead, or maybe Prey, but it looks... bad, to me.

    Dishonored 2 is excellent. If you liked the first one, you'll like the second one. It's better than the first one in literally every single way.
     
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    News Comments > Mass Effect: Andromeda Reviews
    33. Re: Mass Effect: Andromeda Reviews Mar 20, 2017, 13:07 Creston
     
    The Half Elf wrote on Mar 20, 2017, 09:16:
    So.... about the people defending this game?

    What about them? The game has big annoyances, but it's still a huge, massive and (for me) fun Mass Effect game.

    YMMV.
     
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    News Comments > Mass Effect: Andromeda Reviews
    32. Re: Mass Effect: Andromeda Reviews Mar 20, 2017, 13:05 Creston
     
    Man, Ars' review is MASSIVE.

    I agree with all of these "Bad" statements, btw.

    - You can no longer customize your squadmates' loadouts or pause combat to trigger their special abilities
    - The facial and character animations often appear poorly done, like you’re talking to weird rubber androids
    - Transition animations are everywhere and they all need skip buttons
    - Too many "Hold button to select" interface choices, which are fine for controller but terrible on mouse and keyboard
    - Priority missions disable at-will saving and force you to checkpoint-based autosaves, which is a stupid design decision carried forward from 1990s console gaming that needs to die a million deaths
    - No quick-save functionality at all—boo hiss, BioWare

    The last two, especially, are really fucking stupid. "PC Games by PC Gamers" my ass.


    However, I also very much agree with this statement:

    "What I can say, though, is that this is a good game. This is a BioWare space RPG. This is a Mass Effect game, in character and execution as well as in name. If you’re a Mass Effect fan—the kind who created a custom Shepard and imported a single save game all the way through the original trilogy and has fierce feelings about the proper romance choices for Shepard—then you’ll want to buy Andromeda, because even though it won’t give you any more Shepard, it will give you more Mass Effect (and there are some hints and voice logs from familiar original trilogy faces to be found—if you look for them)."

    This comment was edited on Mar 20, 2017, 14:07.
     
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    News Comments > etc.
    26. Re: etc. Mar 19, 2017, 22:44 Creston
     
    Mordecai Walfish wrote on Mar 19, 2017, 19:55:
    Slick wrote on Mar 19, 2017, 16:56:
    Bethesda gets a pass for re-using the same engine for 15+ years, with the same garbage animations

    I remember very well the animations from Morrowind, and the ones in Skyrim and FO4 are not even close to as bad as they used to be in that engine.
    Go back and play Morrowind for a while to get an idea of how much they have improved actually. Not to say they're great by today's standards for AAA, but they have definitely gotten better.

    Plus pretty much everyone was bitching about how god-awful the faces and animations in Fallout 4 were. Bethesda definitely did not "get a pass." (Also, Andromeda is substantially better than Fallout 4 in the animation department.)
     
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