User information for Aree

Real Name
Aree
Nickname
HoSpanky
Email
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Description
argle befu jodl garf!
Homepage
None given.

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Signed On
December 23, 2002
Total Posts
2701 (Senior)
User ID
15603
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2701 Comments. 136 pages. Viewing page 132.
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19.
 
Onslaught
Feb 20, 2004, 17:19
19.
Onslaught Feb 20, 2004, 17:19
Feb 20, 2004, 17:19
 
yeah, Onslaught is like 1942's conquest mode, but FAR faster-paced. And one sneaky bastard can't just walk across the map for 20 minutes to the least-guarded spawn point and capture it by HIDING IN A BUILDING. you have to actively be out and kicking ass, which I like.

I don't like taht you can't tell when you hit a vehicle with explosive weapons. when you hit a PLAYER, blood or metal sprays out from them. hitting a vehicle, your shot is basically absorbed....you don't even know if you're hitting it. Times like that make me actually appreciate the clown honking noise in Q3A.

For some reason, they felt a need to change the Link Gun from "Looks alright" to "looks like ass". The original model from UT is STILL the coolest of the set. Dual Enforcers didn't return, but now you can have dual machineguns, which is almost as fun.

The rebate for current UT2k3 owners, coupled with the inevitable second-week price drop that Best Buy will have on it, oughta make the game between $15 and $20. I'll pay that for two new (and good) modes, some new weapons, and a couple engine changes.

Hell, who DIDN'T buy Road To Rome (also for $20)? I like UT2k3's feel, and considering how much free shit they handed out for 2k3, I know there'll be plenty of official onslaught maps for 2k4.

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11.
 
Re: Ewwwwwwwie Boll
Feb 20, 2004, 12:40
11.
Re: Ewwwwwwwie Boll Feb 20, 2004, 12:40
Feb 20, 2004, 12:40
 
Next week maybe they'll announce he'll ALSO be doing Daikatana. But to make it like the game, it'd have to have a $100 million budget or more, take 4 years to make, and have hype that suggests that the director will be doing you up the poop chute.

The upside is that if he stayed true to form, after making the movie, he'd lose all funding and have to go start a little company that makes macromedia flash movies.

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2.
 
Re: No subject
Feb 14, 2004, 16:52
2.
Re: No subject Feb 14, 2004, 16:52
Feb 14, 2004, 16:52
 
ehh, I think it's along the lines of "look, we're supporting our products with free maps". altho I'd much rather see "weird scenario" maps that aren't riddled with mistakes or impossible objectives.

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3.
 
Re: No subject
Feb 12, 2004, 11:30
3.
Re: No subject Feb 12, 2004, 11:30
Feb 12, 2004, 11:30
 
a patch that adds co-op? bah. they'll never get around to that, especially considering that the "network code they built from the ground up" causes noticable lag ON A LAN, where the Xbox version doesn't make any mistakes. can't tell you HOW many times I shot a moving warthog at a lan with a rocket launcher, watched it fly up in the air for half a second, then be pulled back to the ground instantly, and just in time to run me over.

that, ladies and gentlemen, is called piss-poor netcode. How can they attempt to put in lots of AI units running around if they can't handle 4 human-controlled players running around? I swear, companies go to Gearbox to get their game ported to the PC in such a way that people will buy the console version instead. I think it's intentional.

(edited to make my point clear...I just woke up, gimme a break)

This comment was edited on Feb 12, 11:32.
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26.
 
Re: Imaging CD
Feb 9, 2004, 09:24
26.
Re: Imaging CD Feb 9, 2004, 09:24
Feb 9, 2004, 09:24
 
Huh...either you guys haven't reached 5th grade and heard of "organization", or you've got such a short attention span that you switch games every 5 minutes.

Yes, I find having to put the right cd in is a pain. Not a pain like "you gotta call the maker to get a new key every time you reinstall due to a massive OS failure" (hooray, windows XP), but yes, bobby, it takes a whole 12 seconds to find the disc, put it in, and let it spin up. I'm sorry for those 12 seconds of your life, you will never ever get them back.
You idiots think game companies are doing CD protection because "a couple people" are stealing their games? no. they're doing it because PC games are the least profitable of ANY format. Too many people think it's A-ok to just pop over to that warez site and yank down a game. Console users are far more likely to buy a game than to steal it. I don't know the percentage, so I won't make up numbers. YES, you can claim "console userz r dumbe", and from the repeated sales of identical football games every year, I'm inclined to agree. But publishers pay attention to who buys and who doesn't, and they don't give a shit how smart their buyers are.

So the next time you cry about Halo for the PC being a crappy port, or why a game insists on checking the cd every 5 minutes, wipe every illegit piece of software from your machine and you MIGHT actually have a foot to stand on. Otherwise, you ARE the cause, so shut the fuck up and deal with it, even with your legit software.

And to whoever lets their friends play on their computer without you around...who's the idiot there? Certainly not your friend, who apparently knows better to use their OWN machine to cheat online.

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1.
 
No subject
Feb 5, 2004, 13:08
1.
No subject Feb 5, 2004, 13:08
Feb 5, 2004, 13:08
 
great googly-moogly! If this game comes out even reasonably soon (and manages to be fun), noone's gonna have the hardware to run it. polys, polys everywhere.

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1.
 
No subject
Feb 5, 2004, 13:01
1.
No subject Feb 5, 2004, 13:01
Feb 5, 2004, 13:01
 
and here I thought Lagsters was going to be a game that required you to have dial-up to play.

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3.
 
Re: Mac Hoax
Feb 4, 2004, 18:31
3.
Re: Mac Hoax Feb 4, 2004, 18:31
Feb 4, 2004, 18:31
 
really, I think WebDemon's got the right idea here...

Maybe the FBI should watch MAC users. I think they're terrorists. I mean, they sure are mentally unstable as hell, and apparently think nothing of killing someone who doesn't see the world the way they do.

Hell, if Andy reported the threats and these people had their Macs taken from them....wow, they'd probably kill themselves, or try to "free their imprisoned friends".

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8.
 
Re: Too little to the right
Feb 2, 2004, 18:46
8.
Re: Too little to the right Feb 2, 2004, 18:46
Feb 2, 2004, 18:46
 
I think the 3 processor bit is either bullshit, or not the processors they're claiming them to be. simplified versions of the G5 processors, maybe, but the cost would still be absurd...even IF microsoft takes a loss on the hardware.
Until something solid comes out from Microsoft about what it's gonna have in it, reports will say all kinds of crazy shit. remember the PS2's "amazing power" that would have SO MUCH POWER that it'd even have an "emotion engine" that could allow bystanders to have emotions and daily lives and bullshit like that? it didn't happen, cause it was marketing BS. hooray.
I'm sure XB2 will be spiffy, as will the PS3. but I don't believe a bit of what's being said is going to be in them.

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11.
 
Re: No subject
Feb 1, 2004, 14:54
11.
Re: No subject Feb 1, 2004, 14:54
Feb 1, 2004, 14:54
 
I kept the Xbox version. It's got co-op, which is the only way the rinse,repeat room structure is made even sort of enjoyable.

Pulled it out last night at the end of a lan, someone here brought his son and he'd been playing it. we plugged the non-networked Xbox into the switch, and got some Halo on. The controls aren't BAD, and everyone's stuck with the same setup, so noone's at a disadvantage.

I play PC games mostly, but I have all the consoles too. I don't have many games for them....mostly the exclusives. I don't understand the whole "consoles suck" or "pc's suck" thing. Most of the time, they're not even in the same category, except here, with FPS'. Why everyone gets so upset over a game being on one system or another is beyond me. Hardware, consoles and PCs alike, is cheap now. If you can afford to build a killer PC, you can afford to have one or two console systems as well. Why bitch about it being exclusive? It makes no difference to me, I can play any of em.

Those of you with a hatred for Microsoft (which is mostly thinly-veiled jealousy of a company that knows how to sell itself) need to get over it and pick up an Xbox. PS2 isn't bad either, now that the newer games aren't full of jagged edges. The Gamecube only has a handful of really good games, but they're REALLY GOOD. There's so much good stuff out right now that noone could possibly play all of it. So quit your bitching, and play something.

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44.
 
Re: No subject
Jan 8, 2004, 18:44
44.
Re: No subject Jan 8, 2004, 18:44
Jan 8, 2004, 18:44
 
PoP is pretty good, but I'm switching between it and Beyond Good & Evil (another Ubi game). Pretty much everyone dropped it to $20 after christmas, which is a shame...good games dropping in price that fast tends to mean you won't be seeing a sequel.

To be on-topic, I too picked up a pack of "new" tic-tacs. but I got the Lime flavor, which tastes about the same inside and out anyway. I only like it and the orange ones, altho someone made a quite valid point about buying skittles instead. ever eaten a big bag of skittles, tho? your cheeks get all cut up from the shells.

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7.
 
Re: yeay?
Dec 2, 2003, 12:29
7.
Re: yeay? Dec 2, 2003, 12:29
Dec 2, 2003, 12:29
 
I know you guys will probably hate me for saying this, but...

PGR2 is a killer multiplayer racing game. it's just never coming out for the PC.

and I agree, 1nsane was awesome, aside from the rampant crashing (and I don't mean car-crashing).

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62.
 
you can't stop idiots
Nov 17, 2003, 19:41
62.
you can't stop idiots Nov 17, 2003, 19:41
Nov 17, 2003, 19:41
 
if there was an option for server admins to set un-cappable base spawns as "invincible for xx seconds", it'd solve the problem. simple as that. it'd take maybe 5 minutes of programming time. YES, coordinated teams can get out of a base press all by themselves, but when it's an open server, you don't GET coordinated teams...you get jumbles of idiots, jerks, newbs, and some decent players. you can't expect more than 3 or 4 people to actually start working together unless they're a clan. it's a newbie option, for sure, but it'd make playing a "jump in cause I like this map" game a whole lot more fun.

I'm almost willing to bet that the idea's already gone around, and that it'll be in BF:Vietnam. there's several "duh!" options that WILL be in BF:V (like the more guys you have around a flag, the faster it captures) that they won't add to 1942. It's all about selling you the NEXT product for EA, not supporting the current one properly.

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2.
 
Re: Woohoo!
Nov 15, 2003, 20:31
2.
Re: Woohoo! Nov 15, 2003, 20:31
Nov 15, 2003, 20:31
 
now all we have to do is wait for it to be released in the US> there's not even a release date at EBGames.

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2.
 
AVOID!
Nov 13, 2003, 12:16
2.
AVOID! Nov 13, 2003, 12:16
Nov 13, 2003, 12:16
 
looks OK (still not Rallisport-quality), but the controls "stick". if you were turning left, and you hold down the gas, and left go of the stick, so you're not turning anymore, the car will continue to turn left until you tap ever-so-lightly the other direction. tap too much, and you're stuck turning right.

maybe they should worry about the game controlling REMOTELY well before releasing a demo. this is crap.

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6.
 
Re: Was Giants Over-Hyped?
Nov 12, 2003, 21:55
6.
Re: Was Giants Over-Hyped? Nov 12, 2003, 21:55
Nov 12, 2003, 21:55
 
MAYBE it was over-hyped. the single player flat-out rocks, once you know how to play. doesn't hurt that the cutscenes are almost all monty-python-grade stuff.

the multiplayer was and still is WAY off-balance. still, with at LEAST 8 players (mostly meccs), the 3-way base-building stuff is unlike anything else out there.

it's a shame A&D doesn't have multi, but the single player game might actually be good enough to carry it.

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77.
 
corrupt and crap anyway
Nov 5, 2003, 02:09
77.
corrupt and crap anyway Nov 5, 2003, 02:09
Nov 5, 2003, 02:09
 
I too got my first download as corrupted...got a working copy, ran it, found that the cars respond *late* to any input. how the hell do they expect anyone to seriously play this when the car doesn't actually react for about half a second or so?

it's like racing R/C cars when they're *almost* out of range. this is crap. Hot Pursuit 2 does the same thing, and that's why I wouldn't buy it.

also, the "set up an account to play this online" bullshit is just that...bullshit. EA refuses to make Xbox Live! enabled games, because they want you to have to go thru bullshit like this to play their games. they wouldn't DARE let you just log on and play.

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3.
 
Re: Hopefully...
Oct 27, 2003, 21:55
3.
Re: Hopefully... Oct 27, 2003, 21:55
Oct 27, 2003, 21:55
 
maybe they'll actually make the cars respond to your input like they used to. HP2 was godawful for that reason ALONE, not to mention the "you must be Vash the Stampede" rage the cops harbor for you.

anyway, maybe it won't suck. but the NFS franchise has gone downhill since the original Hot Pursuit (still the best of the series), so I wouldn't bet on it.

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27.
 
Re: Unusable
Oct 23, 2003, 13:31
27.
Re: Unusable Oct 23, 2003, 13:31
Oct 23, 2003, 13:31
 
so, the question here is:
Does Halo now run like it does on ATI 9500 and up (DX9) cards (around 30-35 FPS on mine), or do these new drivers push Halo much faster on Nvidia cards (like 40-50 and over)?

if so, I'm wondering if ATI will be putting out their next drivers with Halo optimizations as well. I'm also wondering if Halo looks the same with these new Nvidia drivers, or if there's some noticable effects loss.

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3.
 
Re: Scullys breasts
Oct 17, 2003, 21:58
3.
Re: Scullys breasts Oct 17, 2003, 21:58
Oct 17, 2003, 21:58
 
These are not the breasts you are looking for. go about your business.

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2701 Comments. 136 pages. Viewing page 132.
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