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User information for Aree

Real Name Aree   
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Nickname HoSpanky
Email Concealed by request
ICQ None given.
Description argle befu jodl garf!
Homepage http://
Signed On Dec 23, 2002, 21:02
Total Comments 1768 (Pro)
User ID 15603
 
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News Comments > HTC Calls for VR Cooperation
10. Re: HTC Calls for VR Cooperation Nov 25, 2016, 08:31 HoSpanky
 
Bumpy wrote on Nov 25, 2016, 05:49:
Like 3D tv, VR will never become mass popular and it eventually die except for the hardened niche fans. VR is just too cumbersome and expensive.

I think Vive already knows this which is why they are trying to get all the VR manufactures to pull together for a better chance.

Jesus, people love to beat the "like 3Dtv" horse. And these are always, ALWAYS people who haven't tried VR. Currently, it's a bit of an effort to set up. There aren't a lot of "full" games for it yet. Those are coming. Easier setups are coming.

Instead of comparing VR to something that failed, look at it as a niche-ISH product, like motorcycles. They're ALSO expensive, fiddly, and are inferior to cars in almost every way. But they sell. A LOT. Because they're absurdly fun.

VR gaming cannot replace traditional video gaming, because the interface is so different. And I don't mean just the VR controllers, I mean the way the screen is controlled; the difference between looking out a window at a mountain and being ON it. But not one single video game you've played will stick in your mind like The Lab's Robot Repair, or any of the scenarios in TheBlu. You can look up videos of these online and SAY you've seen it, and it was nothing special. Again, window and mountain.
 
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News Comments > HTC Calls for VR Cooperation
4. Re: HTC Calls for VR Cooperation Nov 24, 2016, 19:49 HoSpanky
 
Personally, I'm shocked that Oculus hasn't built official Vive support in yet. Their store is 100% VR stuff, and they could sell SO many more copies of their games if they'd just....sell them to people with different hardware. Currently, the VR landscape feels a lot like the original GPU landscape, where some games worked with Voodoo cards, others worked with PowerVR, and then Geforce came along and said "ours just works with what already exists, OpenGL and Directx".

I guess Palmer Luckey's too young to remember that. *mumbles something about history and repetition*
 
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News Comments > Sunday Consolidation
2. Re: Sunday Consolidation Nov 20, 2016, 16:38 HoSpanky
 
This game is INCREDIBLY boring on a normal screen. In VR, the sense of scale and isolation are amazing, and JUST enough to distract you from the rather slow, repetitive missions. You move pretty slowly (to alleviate motion sickness), but that translates to being painfully dull when not in VR. Aaaand lookee there, the Xbone is the only platform they originally announced for that doesn't have VR. I'm betting it was planned, then put on hold until scorpio launches, and so Adr1ft has no reason to exist on the xbone for the next year. It may show up when Scorpio comes out, or it may just...be forgotten.
Sadly, early VR titles are too focused on letting you fiddle with everything and calling THAT gameplay, with very minimal environments. Only one game went for broke on being an actual adventure, and it's made by one guy. No one's even announced anything similar to Vanishing Realms, and I have no idea why not, it's fucking fantastic.
 
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News Comments > World of Warcraft 12th Anniversary Celebration
2. Re: World of Warcraft 12th Anniversary Celebration Nov 20, 2016, 16:22 HoSpanky
 
Wallshadows wrote on Nov 20, 2016, 16:03:
Here's a shitty dog and tokens.

To be fair, I hated the PILE of garbage they sent all my toons last year. I'd rather just get the dog and the 12% gain token. it does feel a bit low-key, but it's never been a huge event. The first time they sent out any goodies for an anniversary, which was the 4th year, they just sent everyone a bear pet.

This year's pet feels weak mostly because it's just a SLIGHT color change from the other mortal Corgi, "Corgnelius". And it doesn't hold a candle to the original, the Molten Corgi, but you can't get him anymore.
 
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News Comments > Overwatch Free Weekend
10. Re: I played it! Nov 20, 2016, 13:41 HoSpanky
 
Ant wrote on Nov 19, 2016, 21:00:
I decided to try it out since it was free and would be playable on this old gaming box with its almost month old, updated 64-bit Windows 7 Home Premium Edition (HPE) Service Pack (SP1) installation. Battle.net and the game seems buggy, but then it might be the ancient hardwares. Lots of choppiness when too many things are going on. However, it was still kind of fun even though this old school gamer sucked badly. I like being D.Va with her mech suit with heavy armor! Game was visually nice.

Im gonna lean toward hardware here, Ant. My friends have a very diverse set of hardware, and Overwatch runs like a champ on all of them. How old of hardware are we talking about??
 
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News Comments > Overwatch Free Weekend
7. Re: Overwatch Free Weekend Nov 19, 2016, 10:23 HoSpanky
 
I only play Overwatch when my friends want to play, I don't enjoy it solo. It's not that we're a terribly cohesive team, we probably sit around the 40% mark on wins. It can devour an evening pretty easily, and is polished to an incredible level.

The initial difficulty of the game is understanding that you're supposed to switch characters to counter your opponents' team, and you need to learn who those counters are and how to effectively use them. Your first few rounds WILL feel like flailing about with very low success.

And Luke hates everything, ESPECIALLY popular things, he's a Data Hipster. He never, ever has anything positive to say; his personal life clearly is very disappointing.
 
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News Comments > EVE: Valkyrie for Vive Released
9. Re: EVE: Valkyrie for Vive Released Nov 18, 2016, 14:29 HoSpanky
 
Bodolza wrote on Nov 18, 2016, 13:20:
HoSpanky wrote on Nov 18, 2016, 00:06:
It's neat, but it's not the picture-perfect thing you may believe it's gonna be.

You've got some high standards there. It's the entire Earth. Are you really expecting high-resolution 3D imagery to be available and instantly loaded?

I've spent several hours flying around, and I'm pretty impressed with what they've done. From a few hundred feet up, things look pretty great. Interestingly, non-cities fare better close up. It certainly gives you a relative sense of scale like nothing else.

Oh, I agree that the wilderness areas look pretty great.

I don't expect them to hand-model every single building, but iconic ones could stand some love. The streaming is expected, yes, but is jarring and sometimes takes longer to load an area than you even spend there. The Jesus in Rio literally looks like a model that would have looked bad in a PS1 title, and I stood there for a good minute, hoping a hand-built version would pop in.

I would LOVE to work for Google as a modeler for Google earth. And they clearly have people who do this, as some buildings have impossibly proper texturing (Lucas Oil Stadium in Indianapolis, has Colts banners on the sides), but still somewhat wonky modeling.

I do wonder if "shitty models" is why the framerate is solid, though. Will check those buildings out on the desktop tonight and see if they look better.
 
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News Comments > EVE: Valkyrie for Vive Released
7. Re: EVE: Valkyrie for Vive Released Nov 18, 2016, 00:06 HoSpanky
 
Kxmode wrote on Nov 17, 2016, 23:22:
TBH Google's FREE Earth VR is more a killer app for VIVE/VR than a $60 ho-hum space shooter. I was seriously thinking about upgrading my video card and buying the VIVE to check out Earth VR! I'm not quite there yet... but very close.

It's neat, but it's not the picture-perfect thing you may believe it's gonna be. It uses all the same model data from the PC/cellphone version, and up close, buildings do NOT look good. Big cities look pretty neat, but even landmarks aren't done very well. The Eiffel Tower, the Rio Jesus, Empire State...all look pretty wonky.

Being able to fly around is super neat, but the streaming loading means stuff doesn't look decent for at least 10 seconds after it's onscreen, and NYC took over 30 seconds to stop fiddling around with upping the details.
 
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News Comments > Morning Tech Bits
7. Re: Vive wireless weak link Nov 15, 2016, 17:55 HoSpanky
 
The Vive already has a front facing camera that's activated by double-tapping a button on either controller, or on the headset itself. But I did mean getting lost in the game in a GOOD way, where you forget you're in a living room (or garage), and have no clue what direction you're facing in the real world.

I've disabled the front facing camera, as it oddly causes performance issues even when not being used. It's just as easy to pop the headset up a bit to see where you're at, or get to the computer if something went wonky.
 
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News Comments > etc.
2. The martian Nov 15, 2016, 13:58 HoSpanky
 
Hoo boy, the Martian experience is getting bombed on Steam. Apparently it's about 15-20 minutes long, with zero replayability and no freedom to just fuck around. I'm not terribly surprised, except that they're asking $20 for a confusing interactive ad for the movie.
 
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News Comments > SteamVR to Get Linux and Mac OS X Support
5. Re: SteamVR to Get Linux and Mac OS X Support Nov 15, 2016, 13:29 HoSpanky
 
Kxmode wrote on Nov 15, 2016, 13:02:
Frijoles wrote on Nov 15, 2016, 11:49:
Venture Capital money.

Interesting. How long is the honeymoon going to last before investors demand a return on their investment?

That's a fair question. Currently VR is either "too expensive" (Vive/Rift, and also bullshit), or not exactly top notch (PSVR). There IS no killer app, as devs are still tinkering with what basic mechanics work, and are fun. Motion controllers change EVERYTHING, and current locomotion options leave a lot to be desired.

It's a hard sell, for sure. The Vive NEVER fails to amaze, but the setup required is daunting, and there are still some weird showstoppers, like how The Lab refuses to let another program run after you close it. VR is enthusiast-ready, but this generation of gear is NOT ready for Joe Moron. And that's before looking at software, which has only a handful of "full size" titles so far.

But this is a tech that has incredible potential, and can swallow a user at a level you can't imagine until you try it. It's difficult to NOT be excited about it once you've experienced it, and once a reasonable function of locomotion is sorted out, it's going to open up an incredible range of games. and THAT is when investors will start looking for returns on investment.
 
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News Comments > Morning Tech Bits
1. Vive wireless weak link Nov 15, 2016, 13:15 HoSpanky
 
Well, my Vive setup lives in the garage. It's not the best solution, but it provides a LOT of space that's always kept clear anyway (once the cars are pulled out). I already currently have the wires routed across the ceiling to come down a little behind the central spot, so they hang behind the user most of the time. Mounting the wireless transmitter up there would be a prime setup.

That said, I'm not preordering one. I'll wait to see how people react to it. The cord is currently rarely an issue, and it's set to have a little more resistance when you're getting close to one of the edges. It's surprisingly useful in games like Vanishing Realms, which is still, impossibly, the only game of its kind. You forget where you are so easily in it.

So now all that needs to happen is a universal standard for omnimills, and VR can exist in a smaller space and feel massive.
 
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News Comments > Morning Consolidation
2. Re: Evening Metaverse Nov 14, 2016, 10:42 HoSpanky
 
Gears 4 will be on sale but they aren't stating if the $25 off will apply to the digital (PC and Xbone) version.  
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News Comments > Wireless Vive Accessory Shown in China
3. Re: Wireless Vive Accessory Shown in China Nov 11, 2016, 13:38 HoSpanky
 
I'm sure US sales will happen eventually, likely needs FCC clearance first.

Likely this will be built into the second Vive headsets, which hopefully will offer a big higher pixel density and maybe a wider FOV. Combined with the already-shown new lighthouses and controllers, it'd be a compelling package even for existing Vive owners. It'd also make piecemeal upgrades less likely, which is a GOOD thing: the original early adopters would be able to sell their original sets in their entirety, which would only increase the user base.
 
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News Comments > Sunday Patches
1. Re: Sunday Patches Nov 6, 2016, 12:45 HoSpanky
 
This game can be bought for $4 during any steam sale, and it's ridiculous fun. Multiplayer is nicely different from the usual FPS. Glad to see it keeps getting support.  
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News Comments > Forza Horizon 3 Demo
16. Re: Forza Horizon 3 Demo Nov 4, 2016, 16:47 HoSpanky
 
Creston wrote on Nov 4, 2016, 16:39:
MajorD wrote on Nov 4, 2016, 11:53:
Creston wrote on Nov 4, 2016, 10:58:
It's a lot of fun. It's not as charming as Horizon 2, but there are a lot of fun races to do, a lot of cool cars to get, and it's fun to drive around in it.

The whole "customize everything" was a little lacking, I felt, and the hire and fire your friends is just a lame bullshit gimmick which essentially boils down to you getting a few % bonus on XP and cash earned.

Thank you for feedback Creston; I'm down loading right now. I assume you're playing the PC version? How well does the X-platform work?


Actually, I just played the Xbone version. The PC version was rumored to have a bunch of glitches, and it's more relaxed to sit on the couch and play it on a big screen, and it runs fine on the Xbone. Haven't tried the PC version yet.

Cross platform play has been seamless for me. Hop into an online game, everything works as you'd expect. Can't tell if the other people are on a PC or not, unless they have their headset on as well. Seems that most people play without a headset. The ones WITH a headset have been Xbone players, so far.
 
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News Comments > Forza Horizon 3 Demo
13. Re: Forza Horizon 3 Demo Nov 4, 2016, 15:27 HoSpanky
 
yuastnav wrote on Nov 4, 2016, 14:27:
ViRGE wrote on Nov 4, 2016, 12:32:
So as someone who has never played a Forza game before, which series is the fun, arcadey one? Forza or Horizon?

I haven't played Horizon but I've played Forza Motorsport 6. I guess it depends on what you want.
If the driving in Horizon is anything like The Crew or Test Drive Unlimited 2 then I don't think I could recommend it. But maybe you want a really arcade racer.
Motorsports on the other hand is a lot more sim-like. So if you want to have more real handling you'll go for Motosports.

I just wish there was a game that would marry both. Open world racing and great, realistic handling. All I want is to take a more or less regular car, tune it and drive it around the city and race other drivers through traffic.

Well, then turn off the assists in FH3 and you'll likely find what you're wanting. Even with them on, FH3 isn't remotely as arcadey as The Crew or TDU2 (both of those were made by the same people btw). The engine underneath is still Forza's Sim system, but tweaked to be more forgiving.

I'm gonna warn you guys up front here, force the game to 30 or 36 fps unless you want stuttering when you get into certain areas. The game engine seems designed to load data between frames, and it's not super excited about trying to load detail data in between 70-80 fps as you cannonball into Surfers Paradise in a supercar.

As for the person playing with a keyboard...good luck, there. Not sure what the avoidance of a controller is about, but for racing games, you're literally pulling the exact reverse of the whole KB/M vs controllers argument. You're trying to replace analog control with "all or nothing" digital, which takes every bit of control nuance away from you.
 
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News Comments > Steam Site Licensing Expands
3. Re: Steam Site Licensing Expands Nov 3, 2016, 22:03 HoSpanky
 
All but one of the titles "included" are free anyway. Chamber 19, the only pay title, is a shittier-in-every-way Xortex, which is a free part of The Lab.  
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News Comments > Morning Consolidation
8. Re: Morning Consolidation Nov 1, 2016, 13:55 HoSpanky
 
The processing power really doesn't worry me on this thing; first party WiiU titles consistently has 1080p/60fps titles that look absolutely gorgeous. Nothing in Mario 3D world or Mario Kart says "we had to compromise here". I'm assuming the Switch will have as much muscle as the wiiU, if not more.

I got my WiiU for free through my job, and I only have a few titles for it, but they're spectacular. Rayman Legends is available on everything, but only the wiiU version has the 5th player option, and it's ridiculous fun. They play a very different game from everyone else, manipulating the game environment to help (or hilariously ruin) the other 4 players' progress.

As long as they still put out top notch games, I'll buy Nintendo's consoles.
 
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News Comments > Shadow of the Tomb Raider Title Leak?
3. Re: Shadow of the Tomb Raider Title Leak? Nov 1, 2016, 13:39 HoSpanky
 
might not be playing as Lara, with a title like that. I haven't gotten around to picking up Rise, just don't have the time for it. Still balls-deep in Legion and FH3.  
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1768 Comments. 89 pages. Viewing page 23.
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