But he is right:
true; there hasn't been a bioware game where you couldn't either catch the AI into a loop (of either pathfinding itself through a log and thus not moving forwards or checking for a new path, or into a loop of doing nothing) or snipe them from a distance without any consequences.
sterile, non-interactive environments
I love the Bioware environments, overall. Especially KotOR. However, sterile does apply to all Mako missions in ME. But the environments all had NOTHING going on in them. No rivers, or dams (which get blown up or something to create a new environment), or even drawbridges you could raise or lower. The closest Bioware ever came to an interactive environment was it's elevators in ME (which REALLY should NOT have taken so long on the pc) and entering your ship (again in ME ... and why the fuck was that not seamless?). The world you walk through in bioware games might be pretty, but it never does anything.
non-interactive NPCs who are completely oblivious to your existence
This one doesn't really bother me, but it's not untrue.
same old character archetypes for your party members?
Oh. God. This. The one you turn into a pacifst way of life even if s/he comes from a violent society. The thinker, the witch(psionic/whatever), the cracking-up military person.... ever since Boo they haven't been able to do this right. The closest we got was HK-47, who wasn't even that funny, just the best of a bad bunch.
Anyway, DA:O has too much paid for hype. If it truly were good, they wouldn't have to pay for it like they undeniably are. Everone remember the hype for NWN? Anyone remeber the OC of NWN? Yeah.
-edit for spelling-This comment was edited on Oct 27, 2009, 21:22.