User information for Alan

Real Name
Alan
Nickname
Nefilim
Email
Concealed by request
Description
Homepage
None given.

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Signed On
December 20, 2002
Total Posts
85 (Suspect)
User ID
15573
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85 Comments. 5 pages. Viewing page 1.
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7.
 
Re: Considering the release of EQ2...
Jul 20, 2005, 16:09
7.
Re: Considering the release of EQ2... Jul 20, 2005, 16:09
Jul 20, 2005, 16:09
 
Guild Wars "breaks the mold" because it is not even an MMORPG. An RPG?.....somewhat, but MMO?....not even close.

Guild Wars is a mix of PSO, a collectable card game, and a touch of Diablo rolled into one. It is more an 3rd person action RPG than anything.


Do you have any idea what MMORPG stands for? Guild Wars IS a Role-Playing Game. It IS ALSO Massively Multiplayer, and Online. Just because it doesn't follow the same cookie cutter mold every other crap MMO does, doesn't make it any less of one, by the very definition of the term.

This comment was edited on Jul 20, 16:15.
43.
 
Re: It's out. Stop puling.
Jul 15, 2005, 21:06
43.
Re: It's out. Stop puling. Jul 15, 2005, 21:06
Jul 15, 2005, 21:06
30.
 
Re: No subject
Jul 15, 2005, 17:11
30.
Re: No subject Jul 15, 2005, 17:11
Jul 15, 2005, 17:11
 
Lineage 2.

Apples and oranges. Name a FPS using Unreal that supports more than 32 players.

18.
 
Re: No subject
Jul 15, 2005, 13:17
18.
Re: No subject Jul 15, 2005, 13:17
Jul 15, 2005, 13:17
 
I wish Dice would just use the Unreal engine for their next BF game. At least that would fix the horrendous hit-detection problems. No wonder none of the serious players like Fata1ity bother with this game.

Show me one Unreal engine game that can handle more than 32 players. Most can't even handle that very well.

16.
 
Re: No subject
Jul 13, 2005, 08:23
16.
Re: No subject Jul 13, 2005, 08:23
Jul 13, 2005, 08:23
 
The only redeeming quality in any MMO game is that it keeps the people playing it inside and removed from the rest of society.

21.
 
...
Jul 9, 2005, 05:37
21.
... Jul 9, 2005, 05:37
Jul 9, 2005, 05:37
 
This is pathetic. I hope someone is loosing their job over this. If it wasn't so fun to play (when it works) I would return this piece of shit.

This comment was edited on Jul 9, 06:49.
2.
 
Re: No subject
Jun 22, 2005, 17:00
2.
Re: No subject Jun 22, 2005, 17:00
Jun 22, 2005, 17:00
 
I'm not even sure I want to map for Battlefield 2 anymore... they might mistake my maps for "hacks that undermine the core features of the game" and de-list any servers running them.


18.
 
Re: The combat upgrade
Apr 19, 2005, 07:57
18.
Re: The combat upgrade Apr 19, 2005, 07:57
Apr 19, 2005, 07:57
 
The fact that SWG is as popular as it is is a testament to how well the game has been implemented, despite the fact that its gameplay, while broad, is jarringly shallow.

The ONLY reason people play it is because it is set in the Star Wars universe. There is nothing redeeming about this pile of crap whatsoever. SWG sucks.

11.
 
Re: @#4
Jan 16, 2005, 12:33
11.
Re: @#4 Jan 16, 2005, 12:33
Jan 16, 2005, 12:33
 
Like I said, maybe you just suck?

I've met a bunch of great people playing in the BWE's, and have had some awesome groups. If you group with a bunch of f'n morons, obviously it's not going to be a whole lot of fun...

Things are changing a lot from month to month, and it's getting better and better.

It's massively multiplayer, and it's an RPG... so I don't see why it wouldn't be considered a MMORPG... It definitely doesnt follow the cookie cutter mold other MMORPG's have, and thank god for that. You don't have to play x amount of time or reach level x to have fun. There is no level grind, and it takes SKILL to win at PvP, not just time.

5.
 
Re: No subject
Jan 15, 2005, 16:53
5.
Re: No subject Jan 15, 2005, 16:53
Jan 15, 2005, 16:53
 
or maybe you just suck?

54.
 
Re: No subject
Jan 5, 2005, 07:36
54.
Re: No subject Jan 5, 2005, 07:36
Jan 5, 2005, 07:36
 
Sales numbers. UT2004 sold hundreds of thousands of copies yet there are only about 7,000 players online at any one time. Anecdotally, I personally play offline quite a bit as do many other people I know.

That's a pretty ridiculous assumption if you ask me. More likely is that the majority of people who bought UT2k4 don't play it AT ALL anymore. I bought it the first week it was out, and it was uninstalled a week later. Most of my friends (who are all Tribes fans as well) did the same.

7.
 
Re: Ummm...
Dec 4, 2004, 06:12
7.
Re: Ummm... Dec 4, 2004, 06:12
Dec 4, 2004, 06:12
 
This game is called Guild Wars, but the guild functionality really just amounts to a tab on the interface that is completely useless. Supposedly there is actually a guild building. But no one seems to know where it is.

I didn't even bother to read the rest of your post, as you clearly have no idea wtf you are talking about. Hopefully no one else here takes your comments seriously, you obviously haven't even played Guild Wars for more than a few minutes.

13.
 
Re: Finally got it.
Oct 26, 2004, 08:41
13.
Re: Finally got it. Oct 26, 2004, 08:41
Oct 26, 2004, 08:41
 
4 store visits and loser ass wipe managers saying it is there and they have extras to sell and they don't.

Well. A guy at Gamestop finally came through at about 8:00 pm CST and I got it. My roomie and I have been playing non stop for over an hour.

This is the game of the year. It is a lot more involved and character building based than otehr GTA. I recommend to everyone.

What store did you finally pick it up from? I waited in line outisde the Gamestop in Maplewood for like 2 hours, lol. Finally got one tho...

This game f'n rocks, can't get enough of it.

33.
 
Re: No subject
Sep 29, 2004, 20:01
33.
Re: No subject Sep 29, 2004, 20:01
Sep 29, 2004, 20:01
 
Remember how great the map system worked with the original Tribes? Unless the mapper edited the terrain (he could add all the buildings/weapons/etc he wanted), the user didn't have to download a thing. It made playing custom maps great, and I wish more games would have taken advantage of it...

That was also Tribes biggest disadvantage as far as custom maps went. Sure you could reuse the same bases and terrain to make hundreds of different maps, but that ensuured that nearly NO ONE played the TRULY CUSTOM maps, with custom bases, terrain, and models. Why download new maps externaly when you can autodownload server side maps that are under 100kb? It made for lots of variety, but very little truly creative NEW maps. Aside from a few exceptions, that was the case in both Tribes 1 and Tribes 2.

This will not be the case in T:V, and I for one am very happy about that. I was fortunate enough to be one of the very few people who had custom client-side maps in regular server rotation in T2, but there were TONS of truly awesome client side maps that never saw any play time, because of the server/client side distinction.

I predict many exciting fully custom maps within a few months of T:V's release. (hopefully I can manage to finish a few of my own by then)

21.
 
Re: quality not quantity...
Sep 29, 2004, 17:04
21.
Re: quality not quantity... Sep 29, 2004, 17:04
Sep 29, 2004, 17:04
 
exactly.

T2 shipped with like 20 maps, and maybe 3-4 of them were decent. The 4 maps in the demo are all pretty fun, and the other few I played in the early closed beta were also pretty fun.

I'm not worried.

17.
 
Re: Huh?
Sep 29, 2004, 16:57
17.
Re: Huh? Sep 29, 2004, 16:57
Sep 29, 2004, 16:57
 
When does the full game hit the shelves. I'm stoked.

Next week, the 5th I belive.

15.
 
Re: Huh?
Sep 29, 2004, 16:51
15.
Re: Huh? Sep 29, 2004, 16:51
Sep 29, 2004, 16:51
 
I was pretty sure I would buy it even thought I didnt like it that much. But now Im gonna rethink my decision again.
11 maps...
lol and they even calculate with the mod community.
"guys, dont be dissapointed by our game, the community will fix it" hilarious.

The tribes mod community

Thats a good one too. User made maps were never really balanced (or played much on servers anyway), mods neither. The only thing that really was awesome were the scripts.


I agree, the Tribes MOD community was a joke. Nothing more than rehashed server side scripted mods re-using the same damn models over and over. Things will change with the new engine, and we will see some real mods. SS2485 or whatever it's called is already looking pretty damn nice.

11 maps isn't that many, but it wont be an issue in a month or two. It's almost garunteed that there will be plenty of user made maps in server rotations soon after release. I have a few I'm working on already.

1.
 
No subject
Sep 9, 2004, 23:30
1.
No subject Sep 9, 2004, 23:30
Sep 9, 2004, 23:30
 
Don't bother trying to use Mojo... it won't work without the full version of the game.

The editor works fine, but you will not be able to play any maps made with it without the full retail game.

4.
 
Re: yawn
Sep 8, 2004, 16:36
4.
Re: yawn Sep 8, 2004, 16:36
Sep 8, 2004, 16:36
 
And oh yea, I have UT 2004, I dont need Tribes 2 anymore..thanks

Don't worry, no one will miss you.

T:V is going to fucking rock.

32.
 
Re: So glad I waited
Sep 3, 2004, 23:14
32.
Re: So glad I waited Sep 3, 2004, 23:14
Sep 3, 2004, 23:14
 
I played T1 a little and T2 a lot, and I really wish the hardcore T1 whingers would disappear in a black hole. They have a T1 obsession because it was their first Tribes experience, not because it was "perfection". They sound just like the monomaniacs who hated Quake 2 because it didn't play like QuakeWorld.

I've been looking forward to Tribes Vengeance more than I have to any other FPS in years, and I hope it plays nothing like T1 just to spite the T1 fascists.


Actually, the vast majority of Tribes 1 (and T2) vets LOVE T:V. DangerDog is maybe the THIRD person I've seen not like it, and I've been in closed beta since the begining. This game is stellar, and it's only going to get better.

85 Comments. 5 pages. Viewing page 1.
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