User information for Jeff

Real Name
Jeff
Nickname
Mr. Falcon
Email
Concealed by request
Description
Homepage
Signed On
December 13, 2002
Supporter
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Total Posts
34 (Suspect)
User ID
15510
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34 Comments. 2 pages. Viewing page 2.
Newer [  1  2  ] Older
17.
 
Re: ...
Apr 1, 2007, 09:53
17.
Re: ... Apr 1, 2007, 09:53
Apr 1, 2007, 09:53
 
Huge game? Huge game?!

C&C3 is the third attempt they've had to get it right. It's built on a technology base that EA has used and refined in numerous other products. That they've issued one patch already and have *TWO* more in the works (what, they can't fix everything in the next patch?) shows that they have no valid QA process. Either that or they just didn't care. It has nothing to do with the size or complexity of the game. C&C3 is no more complex than C&C2, it doesn't really innovate anywhere, and it's built on known code. These types of bugs & problems are inexcusable.

33.
 
Re: No subject
Jan 29, 2007, 09:36
33.
Re: No subject Jan 29, 2007, 09:36
Jan 29, 2007, 09:36
 
>> Well cause Vista has it's AERO interface that if I read correctly takes advantage of DX10.

Myth, pure myth. Aero works fine on a DX9 card with Shader Model 2.x support. I was running the Vista beta on a machine with Intel 915 onboard graphics (hardware pixel shader support, vertex shaders done on the CPU) and Aero worked flawlessly.

22.
 
Re: Unless you want Starforce...
Dec 13, 2005, 09:38
22.
Re: Unless you want Starforce... Dec 13, 2005, 09:38
Dec 13, 2005, 09:38
 
"The North American version of the game uses SafeDisc."

Nope. It, like all games Enlight publishes in NA uses StarForce.

15.
 
Re: 60Hz
Dec 14, 2004, 09:36
15.
Re: 60Hz Dec 14, 2004, 09:36
Dec 14, 2004, 09:36
 
Necro

The drivers w/CCC since about 4.09/4.10 have defaulted the driver to 60hz refresh after installation. I can only think that the ATI isn't testing the driver on CRTs for that to slip through. The way I've found to fix it is to unstall the CCC, use the standard control panel to set the display to the refresh rate you want, and then reinstall *just* the CCC.

Installing the CCC at the same time you install the drivers seems to be bad.

14.
 
Re: Nothing new..
Dec 14, 2004, 09:29
14.
Re: Nothing new.. Dec 14, 2004, 09:29
Dec 14, 2004, 09:29
 
> This is basically the same version as the 4.12beta
> Driver released by ATI a month ago with some minor
> modifications.

Wow, so the release version is like the beta version, but with fixes?!?

Way to try to sound important by just stating the painfully obvious there, champ.

116.
 
Re: HL1: Source
Nov 12, 2004, 16:43
Re: HL1: Source Nov 12, 2004, 16:43
Nov 12, 2004, 16:43
 
"Hi, I'm a lawyer that isn't throwing around meaningless insults and assumptions. Nice to own you.

Yes, it is standard. If you have a several thousand dollar computer capable of running HL2 you probably have an internet connection."

Let me get this straight, you're a lawyer who thinks things that are "probable" can be equated to things considered "standard"? You must have a really profitable practice there, bub.


33.
 
Re: HL1: Source
Nov 12, 2004, 11:17
33.
Re: HL1: Source Nov 12, 2004, 11:17
Nov 12, 2004, 11:17
 
"Most games require a CD Drive to be played. HL2 requires an internet connection. There's really no difference in today's age."

As if. A CD drive costs about $20 and is standard equipment in *any* machine you buy. An internet connection is a $30 (and upwards) monthly service charge that usually has to be purchased seperately and could involve an equipment charge, a setup fee, and an in-home visit by a technician. They are in no way similar.

"An internet connection is considered standard equipment."

Considered standard by whom, exactly? Just you and your mid-teen, cookie-cutter angst filled, harboring feelings of entitlement friends or logical people?

72.
 
Re: No subject
Sep 27, 2004, 17:26
72.
Re: No subject Sep 27, 2004, 17:26
Sep 27, 2004, 17:26
 
"this game has been in development for almost 10 years"
That would imply it was started in sometime in 1995.

"DNF was announced before the kids, who are in High-School now, were born."
That would imply it was announced approximately 15 years ago, or 1990. 3DRealms didn't even exist in name until 1994. The original Duke Nukem came out in 1991. I don't see how a sequel could've been announced for a game that was still a year from release at the time you say it happened.

The earliest I can find a reference to Duke Nukem Forever is 1997 when it was announced as a new side-scroller. When that was axed 3DR repurposed the name for the current Duke non-entity. That's seven years after you say it was originally announced.

1990 was the freakin' dark-ages for PC gaming. Diamond wouldn't release the Monster3D for close to six years, games came on 3.5" floppies, ran under DOS, and were still using VGA graphics. I think the very first Commander Keen was released that year (or late '89..hard to remember). The fact of the matter is, though, that you are exagerating things pretty badly.

4.
 
Might be due to DirectX 9.0c
Jul 15, 2004, 20:17
4.
Might be due to DirectX 9.0c Jul 15, 2004, 20:17
Jul 15, 2004, 20:17
 
PS3.0 isn't useable until DirectX 9.0c gets released. They might be holding 1.2 back until that time, since it enables PS3.0 shaders on 6800 cards.

Microsoft's yearly Meltdown conference is in aobut 1.5 weeks. They usually release the summer DX update around then. It'll be interesting to see if FC 1.2 comes out at that time.

7.
 
Re: EQ Beta
Jul 11, 2004, 23:31
7.
Re: EQ Beta Jul 11, 2004, 23:31
Jul 11, 2004, 23:31
 
Fucking Wish assholes. I sign up and after all that they send an email saying we'll notify you when beta 2 starts later this fall. Who hires marketing boneheads that do shit like this?

I dunno, maybe "marketing boneheads" that have you read the following before you click "continue" to actually register?

"Welcome, and thank you for your interest in testing Wish. Wish Beta 2 will start in fall 2004. Once you signed up, we will notify you by email when the Wish beta client is available for download and the test starts. Please continue on to the Wish Beta 2 Tester Agreement by clicking on the continue button below:

16.
 
Chrome Motorcycle
Jan 14, 2004, 21:43
16.
Chrome Motorcycle Jan 14, 2004, 21:43
Jan 14, 2004, 21:43
 
Does anyone have any cached/stored images of when Jason Hall was trying to sell his Captain America-esque chrome motorcycle? None of the appropriate links on Google lead anywhere useful any more.

Man, I miss the days of Old Man Murray ripping on Jason Hall every chance they got.


26.
 
Re: waste of money
Jul 29, 2003, 22:03
26.
Re: waste of money Jul 29, 2003, 22:03
Jul 29, 2003, 22:03
 
Go into the Settings menu and up the realism settings, geez. It's been that way for 5-6 versions now.

It defaults to no-damange, no failures, etc... so people, even people like you, Bob Bobsen, can at least get the plane off the ground.

9.
 
Ironic, the author of that Wired Article
Jun 27, 2003, 11:41
9.
Ironic, the author of that Wired Article Jun 27, 2003, 11:41
Jun 27, 2003, 11:41
 
Suneel Rutan was one of the EA suits who helped to squander hundreds of millions of dollars and run EA.com into the ground, taking hundreds of talented developers and a venerable online game development company (Kesmai) along with it.

His credibility in understanding MMOs is essentially nil. Wired should have found a more knowledgeable person to write that article.

17.
 
Re: No subject title.
Dec 12, 2002, 23:59
17.
Re: No subject title. Dec 12, 2002, 23:59
Dec 12, 2002, 23:59
 
It ain't perfect yet, but getting better and better with every patch.

Yeah, after 24 months of post ship patches they're still working away at it! Come pay to play a game that still isn't quite finished.

And please don't give that line about, "online games aren't ever finished.". That's stretching the truth to some degree. There's certainly a point where patches are no longer chewing gum and bailing wire to hold a crappy code base together and start becoming true additions to the game (e.g. the Asheron's Call monthly patches and the EQ expansions).

I have to hand it to the Cornered Rat guys, though. I'd love to get in on a racket where you get people to pay $10-$12 a month for TWO YEARS after a product is shipped. All on the promises of, "We're *almost* there, just a few more patches and we'll have it!"

This comment was edited on Dec 13, 00:00.
34 Comments. 2 pages. Viewing page 2.
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