User information for Leon Medado

Real Name
Leon Medado
Nickname
pancreas
Description
Bluty!
Homepage
None given.

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Signed On
November 28, 2002
Total Posts
264 (Amateur)
User ID
15399
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264 Comments. 14 pages. Viewing page 2.
Newer [  1  2  3  4  5  6  7  8  9  10  11  12  13  14  ] Older
37.
 
Re: Valzante
Nov 18, 2003, 23:21
37.
Re: Valzante Nov 18, 2003, 23:21
Nov 18, 2003, 23:21
 
All endings are right because you won the game and earned the right to choose how to end it.

Perhaps all 3 endings will presented at some point in IW, and it will be up to you to decide which one you think was what really happened.

When Spector stated that "all endings happened", he probably meant to say that IW will accomodate any ending you chose in the original, as opposed to a statement of pure fact. As we all know, "fact" is a very malleable thing in the world of Deus Ex.
"Nothing livens up a robotic hymn of doom more than an amazing pair of jugs." - Brak
34.
 
Re: Dark City
Nov 12, 2003, 23:46
34.
Re: Dark City Nov 12, 2003, 23:46
Nov 12, 2003, 23:46
 
The plots are kinda similar though, even if they do exist in different timeframes.

Yeah, there are a ton of plot similarities.

However, while the "realities" that were presented to characters in both movies were 50 years or so apart, I don't recall any point in Dark City where the real timeframe was mentioned.

Dark City's story also unfolds in a much more viewer-friendly manner. Unlike the Matrix's pretentious assume-what-you-want narrative, Dark City maintains coherence from the mystifying beginning to it's breathtakingly simple ending without losing any of the intellectual undercurrent.

And the woman in it singing Sway at the microphone in the club. Oh my word... so hot.

She's Jennifer Connelly from Hulk.
"Nothing livens up a robotic hymn of doom more than an amazing pair of jugs." - Brak
8.
 
Re: Was Giants Over-Hyped?
Nov 12, 2003, 23:14
8.
Re: Was Giants Over-Hyped? Nov 12, 2003, 23:14
Nov 12, 2003, 23:14
 
Giants is one of the deminishing number of PC games that can still be described as "unique". 'Nuff Said.

A&D looks promising in that regard IMO.
"Nothing livens up a robotic hymn of doom more than an amazing pair of jugs." - Brak
14.
 
Re: Hrm...
Nov 4, 2003, 23:45
14.
Re: Hrm... Nov 4, 2003, 23:45
Nov 4, 2003, 23:45
 
feels like they are going to cast the Deus Ex story into a simple black and white, terrorists versus good guys mold.

Gameplay wise, I don't think so. From what I've read on the website there are few distinct polarities between the different factions you can join. Except for a couple perhaps, the goals of most of the orgs don't necessarily go against any of the others (Sort of reminds me of Morrowind.) Ultimately of course it's up to the player to decide how Alex will handle the various beliefs vying for his/her attention.
"Nothing livens up a robotic hymn of doom more than an amazing pair of jugs." - Brak
10.
 
Re: Mmmm, art editor...
Oct 29, 2003, 22:38
10.
Re: Mmmm, art editor... Oct 29, 2003, 22:38
Oct 29, 2003, 22:38
 
which is why the expansion's sp was even better then normal wc3 caus it was mostly rpg/army based no base building stuff.

Agreed. For a single player campaign this makes more sense since it allows you to focus on the progression of your characters from level to level. The base building aspects in the original WC3 always seem to have been contrived into the storyline simply for their own sake (etc. Doesn't make sense to start out from scratch considering the skills of your character were carried over but not his/her army.)

I'm really only looking forward to the continuation of the Orc campaign. I hope they fix the level cap of the characters so that the challenge doesn't diminish.
"Nothing livens up a robotic hymn of doom more than an amazing pair of jugs." - Brak
33.
 
Re: *sigh*
Oct 26, 2003, 22:55
33.
Re: *sigh* Oct 26, 2003, 22:55
Oct 26, 2003, 22:55
 
Recent previews suggest Call of Duty will have engagements utilizing hundreds of characters, and I'm faily certain MOHAA had more than that number you mentioned, in the Omaha beach level.

Also, weren't those the levels that recommended a system above the minimum specifications (1 Ghz CPU)?
"Nothing livens up a robotic hymn of doom more than an amazing pair of jugs." - Brak
13.
 
Re: delays
Oct 23, 2003, 01:29
13.
Re: delays Oct 23, 2003, 01:29
Oct 23, 2003, 01:29
 
Well there's also Call of Duty, but that's not exactly a holiday season affair.
"Nothing livens up a robotic hymn of doom more than an amazing pair of jugs." - Brak
14.
 
Re: No subject
Oct 23, 2003, 01:26
14.
Re: No subject Oct 23, 2003, 01:26
Oct 23, 2003, 01:26
 
You mean P90?
"Nothing livens up a robotic hymn of doom more than an amazing pair of jugs." - Brak
15.
 
Re: *sigh*
Oct 23, 2003, 00:52
15.
Re: *sigh* Oct 23, 2003, 00:52
Oct 23, 2003, 00:52
 
OFP was also small scale in it's engagements, relative to MOHAA or what Call of Duty appear to be aiming for. Considering the limitations in the number of characters AI can control at once, I have to agree that scripting is the only way for these games.

Tight, tactical environments where every opponent's actions are in plain view would benefit much from some convincing AI rather than scripted events IMO. If a chainsaw-wielding zombie slices a steel fence to get to your position, wouldn't it be so much more frightening if he did it not by dictation but through the sheer purity of his violent disposition?

As for CVG's over-the-top articulation, well that's what theasauruses are for.
"Nothing livens up a robotic hymn of doom more than an amazing pair of jugs." - Brak
46.
 
Re: Halo
Oct 17, 2003, 03:14
46.
Re: Halo Oct 17, 2003, 03:14
Oct 17, 2003, 03:14
 
On performance, while I can get it running with reasonable performance and quality, there appears to be a consistent degree of input lag. The controls just don't feel as instantaneous as those in a Quake or Unreal engine. Anyone have a similar experience?
"Nothing livens up a robotic hymn of doom more than an amazing pair of jugs." - Brak
21.
 
Re: Myst was my first PC game
Oct 17, 2003, 02:50
21.
Re: Myst was my first PC game Oct 17, 2003, 02:50
Oct 17, 2003, 02:50
 
In the time I spent writing that post I doubt anyone could solve a single puzzle in Myst.
"Nothing livens up a robotic hymn of doom more than an amazing pair of jugs." - Brak
18.
 
Re: Myst was my first PC game
Oct 16, 2003, 00:48
18.
Re: Myst was my first PC game Oct 16, 2003, 00:48
Oct 16, 2003, 00:48
 
That's because most people are too stupid to solve the puzzles.

Or simply don't have the time to. A lot of us simply aren't looking for a game that requires half a day of tedious observation and paitience just to get past x number of blocked areas. We want games that are instantly rewarding and fun throughout. Like Minesweeper, Solitare and countless other "small" titles just to pass the time on, or the latest FPS and RTS titles which can provide us with 1-2 hours of continuous excitement and a respectable challenge.

I suppose it all boils down to your definition of fun, which is fundamentally what games are all about right? While some may revel in the opportunity to weigh their gray matter in a game, others may find it best reserved for other tasks.
"Nothing livens up a robotic hymn of doom more than an amazing pair of jugs." - Brak
41.
 
Re: Coincidence?
Oct 15, 2003, 13:36
41.
Re: Coincidence? Oct 15, 2003, 13:36
Oct 15, 2003, 13:36
 
...Usually you see some reviews popping up before the game hits shelves, but I can't seem to find any for Max Payne 2.

So uhh, is it any good???

I kid. This game will rock like a dog humping a leg. Granted I didn't really "get" the campiness of the original, but I enjoyed the cinematic combat nonetheless. From the previews it would seem that they really put some effort into improving it this time around.
"Nothing livens up a robotic hymn of doom more than an amazing pair of jugs." - Brak
21.
 
Re: I hope its more like X-Com
Oct 15, 2003, 00:51
21.
Re: I hope its more like X-Com Oct 15, 2003, 00:51
Oct 15, 2003, 00:51
 
Instead of the bland turn-based game that the FF was.

That was about the only thing that turned me off. You had to get all the lines of sight and splash damage right in pause mode, otherwise friendly-fire massacres would ensue. While I don't disagree with stated reasons for such a system, adding some AI to your team would remove some of the tediousness and make the game feel more brisk and dynamic in pace.

Anyway you look at it, the production values in FF were top-notch though. The game's design was seamless and the varied locales and situations kept the game fresh after every level.
"Nothing livens up a robotic hymn of doom more than an amazing pair of jugs." - Brak
16.
 
Re: No subject
Oct 14, 2003, 00:29
16.
Re: No subject Oct 14, 2003, 00:29
Oct 14, 2003, 00:29
 
He's done his time in Purgatory, and his woman's hot even if she is 75% plastic.

Actually from her (somewhat) recent appearances on NOW she's more like 75% fat.
"Nothing livens up a robotic hymn of doom more than an amazing pair of jugs." - Brak
13.
 
Re: No subject
Oct 13, 2003, 23:43
13.
Re: No subject Oct 13, 2003, 23:43
Oct 13, 2003, 23:43
 
He's been bounced around all over the industry.

The same has been said of Killcreek's breasts.

Sorry, I couldn't help it.
"Nothing livens up a robotic hymn of doom more than an amazing pair of jugs." - Brak
32.
 
Hehehe....
Oct 13, 2003, 00:04
32.
Hehehe.... Oct 13, 2003, 00:04
Oct 13, 2003, 00:04
 
Scroll down the Features list and you'll see:

"Non-lethal, non-violent resolution to conflict, allowing you to make an ethical statement through your actions."

When was the last time we saw that in RPG or FPS gaming?!?

It truly hope they can pull off gameplay that actually evolves through your actions. The closest thing to this that I've experienced was Morrowind, and even that seemed too inorganic, too rigid in it's implementation.
"Nothing livens up a robotic hymn of doom more than an amazing pair of jugs." - Brak
149.
 
On SP....
Oct 7, 2003, 00:46
On SP.... Oct 7, 2003, 00:46
Oct 7, 2003, 00:46
 
On the negative side, the lack of variety in level design and enemy placement is simply inexcusable. The repetitive level design reminded me of those tunnel missions in VietCong. What kind of madman game designer would want the player to undergo such drudgery? I haven't seen such overt reuse of content since... I dunno Wolf3D. Sometimes you can bypass entire rooms of Covenant by simply hiding from them, as if the devs knew that you no could longer be bothered to fight. Surprisingly this notion came to me earlier in the game before the library mission (The Libary became quite fun once I figured out how The Flood was triggered.)

On the positives, I and others have commented once on how the combat in Halo "just clicks". The somehow it provides an action experience that goes beyond the sum of it's parts. Well after playing through more than half of it I now feel qualified to clarify such a statement.

It's certainly not primarily due to the more tangible aspects of graphics, physics, and sounds.

Some weapons such as the autorifle and the explosives do deliver a bevy of effects and enemy reactions, and feel powerful to boot with associated recoil. But others such as the shotgun and the plasma rifle fail to project much in the way of destructive momentum on the enemy. Besides, we've all seen these before.

The ringworld of Halo is inspiring and impressive, but ultimately looks dated with a relatively sparse number of props and vegetation. Internally it redefines the word "generic", with novelty bump mapping effects.

The sounds have since been eclipsed in terms of quality and content. Technically however I believe Halo has the best positional 3D I've ever heard. Even with my horribly mismatched 4 speaker system I can accurately localize sounds coming from the sides. EAX support is subtle and more ambient in it's approach. Clearly the devs didn't want it to distort the sounds too much. The doppler effects really shine with needles or plasma projectiles.

I believe a good deal of the great action involves the enemy AI. while not truly intelligent it does convey a good impression that it is. While the types of Covenant opponents are few compared to most action games, their evasive movements and excellent use of cover make almost every battle truly unpredictable and keep you on your toes at all times. To survive in Halo you really to be able to think and react quickly to the given situation.

So far I think it's deserving of it's current Gameranking rating.
"Nothing livens up a robotic hymn of doom more than an amazing pair of jugs." - Brak
5.
 
Re: Too Bad
Oct 6, 2003, 00:43
5.
Re: Too Bad Oct 6, 2003, 00:43
Oct 6, 2003, 00:43
 
I hope they remove the lvl 10 cap though. Getting to the current lvl 8 maximum is a breeze.

I liked the whole concept of the said campaign. While it mostly plays like Diablo, there is an added tactical level as you play with the strenghts and weaknesses of each character.
"Nothing livens up a robotic hymn of doom more than an amazing pair of jugs." - Brak
3.
 
Re: System SHOCK!
Oct 2, 2003, 00:00
3.
Re: System SHOCK! Oct 2, 2003, 00:00
Oct 2, 2003, 00:00
 
Well if we go that route we might as well include both Thief games, which actually used sound as gameplay element.

However, from reading the article it would appear that THX is also about the standards of production in addition to the content.

Most tactical FPSs would own those older games in that aspect.
"Nothing livens up a robotic hymn of doom more than an amazing pair of jugs." - Brak
264 Comments. 14 pages. Viewing page 2.
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