User information for denzil bennett

Real Name
denzil bennett
Nickname
UttiniDaKilrJawa
Email
Concealed by request
Description
Just some guy.
Homepage
Signed On
November 27, 2002
Founding Supporter
Silver, since February 24, 2020
Total Posts
611 (Apprentice)
User ID
15391
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611 Comments. 31 pages. Viewing page 1.
Newer [  1  2  3  4  5  6  7  8  9  10  11  12  13  14  15  16    31  ] Older
21.
 
Re: Out of the Blue
Apr 26, 2020, 01:00
21.
Re: Out of the Blue Apr 26, 2020, 01:00
Apr 26, 2020, 01:00
 
Pretty interesting article that discusses how Covid-19 may not be nearly “flu-like” as many people think.

How Does Coronavirus Kill
8.
 
Re: Valnir Rok Key Giveaway
Mar 21, 2020, 18:56
8.
Re: Valnir Rok Key Giveaway Mar 21, 2020, 18:56
Mar 21, 2020, 18:56
 
I’m interested. Like the Norse mythology angle.
58.
 
Re: Out of the Blue
Feb 24, 2020, 17:56
58.
Re: Out of the Blue Feb 24, 2020, 17:56
Feb 24, 2020, 17:56
 
Just jumped on Patreon and went the 5/month option. Glad we could help keep the ship a floating.
10.
 
Re: No Man's Sky Update Adds Audio Creation Tool
Dec 17, 2019, 00:54
10.
Re: No Man's Sky Update Adds Audio Creation Tool Dec 17, 2019, 00:54
Dec 17, 2019, 00:54
 
Just happy they got exocraft laser aiming fixed.
15.
 
Re: Cliff Bleszinski Comeback?
Dec 12, 2019, 16:09
15.
Re: Cliff Bleszinski Comeback? Dec 12, 2019, 16:09
Dec 12, 2019, 16:09
 
chickenboo wrote on Dec 12, 2019, 15:18:
CliffyB is the gift that keeps on giving. I thought he retired? So he's leaving retirement... again, right, because hasn't he retired from the industry more than once?

I think the time before this last "retirement" was more of a ragequit than a retirement if I remember correctly. But yeah, he's done it a few times.
43.
 
Re: No Man's Sky Synthesis Update Live
Dec 9, 2019, 13:27
43.
Re: No Man's Sky Synthesis Update Live Dec 9, 2019, 13:27
Dec 9, 2019, 13:27
 
Mr. Tact wrote on Dec 5, 2019, 14:36:
UttiniDaKilrJawa wrote on Dec 5, 2019, 01:02:
Ahh so the mining laser is firing. Sounds like the problem with aiming I mentioned before. Even tried it in first person view for gits and shiggles and man its even worse there.
If it really is just a problem with the aiming mechanism it is ridiculously bad...

Bad news. Its not just an aiming bug. Just tried out the Nautilon minng beam and on top of the horrible aiming it can’t mine large mineral objects (possibly plant too). Apparently, if you get close enough to a large mining object you will see the ‘mining ring’ along with a label saying it requires the Adv Mining Laser. Only problem, there doesn’t appear to be an Adv Mining Laser for the Nautilon. . Havent seen it in the anomaly exocraft store or anywhere else.

This comment was edited on Dec 9, 2019, 13:59.
40.
 
Re: No Man's Sky Synthesis Update Live
Dec 5, 2019, 01:02
40.
Re: No Man's Sky Synthesis Update Live Dec 5, 2019, 01:02
Dec 5, 2019, 01:02
 
Mr. Tact wrote on Dec 3, 2019, 21:07:
Mr. Tact wrote on Dec 3, 2019, 19:24:
Hmm, toggling between weapon and mining... excellent guess. I had forgotten about that, good chance that was the problem. I'll report back after I check it out.
Well, it might have been a toggle problem, but overall it simply doesn't work well. I verified while being outside this large thing could be mined. Get in and try, and I can't mine it. I am moving the beam all over the thing. Eventually I see some "damage" numbers and keep the beam where I am seeing it. But it mines something behind the thing I am aiming and clearly hitting. So... yeah not good.

Ahh so the mining laser is firing. Sounds like the problem with aiming I mentioned before. Even tried it in first person view for gits and shiggles and man its even worse there.
36.
 
Re: No Man's Sky Synthesis Update Live
Dec 3, 2019, 19:15
36.
Re: No Man's Sky Synthesis Update Live Dec 3, 2019, 19:15
Dec 3, 2019, 19:15
 
Mr. Tact wrote on Dec 2, 2019, 23:07:
UttiniDaKilrJawa wrote on Dec 2, 2019, 12:01:
On an unrelated note. Was it my imagination or for a day or two after the initial Synthesis Update were the Mining Lasers/Cannons targeting fixed on the Exo-Craft?
I don't know the answer to your question, but I have a similar one myself. I have been doing the Nautilon quest line and recently installed the Tethys Beam (mining beam) but it doesn't seem to work... I couldn't mine anything with it.

Also, did they "bust" npcs using landing pads at your base? I have three of them at my base and I see npc ships circling my base as they always did in the past, but none of the are landing as they did in the past... Was also annoyed to see they didn't make a way to end the ever repeating base computer quest line. In addition to that, I have some kind of left over Exocraft Technician quest line which I can't dismiss. I like the game, but it has several of these annoying little left over problems which they really should have gotten to by now...

Havent gotten my Nautilon working yet, gotta get a fuel cell made. If its like the other exocraft try toggling the weapon select. I know on my Roamer it defaults to cannon (which i dont have installed) so when I try to fire the mining laser nothing happens. Toggle weapon select and miner fires.

The problem i was referring to was the inability to aim the laser because the aiming dot is in the middle of the screen which places it directly on the back of them mining laser / cannon you’re trying to fire. Making it dang near impossible to see where you’re aiming.
5.
 
Re: Vampire: The Masquerade - Coteries of New York Next Week
Dec 2, 2019, 13:56
5.
Re: Vampire: The Masquerade - Coteries of New York Next Week Dec 2, 2019, 13:56
Dec 2, 2019, 13:56
 
Gonna have to wait and see on this one.
31.
 
Re: No Man's Sky Synthesis Update Live
Dec 2, 2019, 12:01
31.
Re: No Man's Sky Synthesis Update Live Dec 2, 2019, 12:01
Dec 2, 2019, 12:01
 
afka Rossini wrote on Nov 29, 2019, 20:20:
UttiniDaKilrJawa wrote on Nov 29, 2019, 15:10:
Mr. Tact wrote on Nov 29, 2019, 12:42:
afka Rossini wrote on Nov 29, 2019, 12:24:
The features that really caught my eye in this update are...

- Ability to customize any ship by adding up to 48 cargo slots and (it seems like) 15 tech slots. It's expensive as all hell but great for making exotics useful.

- Ability to bump you ship's class up to Sigma quality. This is arguably more expensive than adding slots because you pay in nanites (tens of thousands of them!!!).

- You can now have multiple Multi-tools.

- There's a s*** f*** ton of base building improvements plus a terrain modifier mode that lets you clear an area so it's perfectly flat.
Thanks for the info, afka Rossini. Those are some damn cool updates. Especially the ability to upgrade the number of slot on ships. Exotics used to just be for show, they were not practical to use. Although that was alleviated somewhat by the higher capacities to inventory slots. Basically the only thing I've heard which I didn't care for was the update which added the power system for the bases. In talking with someone who still plays a fair bit it sounds like no gain for some added pain. Not terrible, but certainly not a QOL addition...

Maybe I'll get it fired up this weekend...

Yeah, the NMS power system is something I'm still getting used to. (been back for a couple of weeks). Overall , its not too bad with the exception of the ugly blue/red wires that exist everywhere now. If you could make those invisible then I'd like it a whole lot better.

There are a couple of things you can do. If you use the small structure rooms like the cube, glass cube, etc. they will pass power between each other and automatically to things you put on the walls like Trade Terminals or on the floor like Medium Refiners, Hydroponics trays, etc. You just need to connect one structure to a power source. So if you're using solar panels on a roof, you can just connect to the nearest structure and the power flows without additional wires.

If you bring power from a distant source like geothermal plants, you can always run the wire underground. I do that by digging a fairly deep hole near the generators and then another one next to my base. I put batteries at the bottom of each hole to act as junctions. (You don't actually need to use batteries but I find them convenient) Run the wire at the generator to the bottom of the nearby hole and attach it to a battery. Start another wire from the other side of the battery and jetpack out of the hole and string the wire to the battery at the bottom the hole at the base. At this point you can discretely wire from the bottom of the base hole to where you need it. Once done, fill in the holes.

I need to experiment with the preconstructed / cuboid rooms and the power a bit more. I didn't realize about the power transfer through those. Thought about digging under as well...just find it....time consuming hehe.

One thing I did see on YouTube, one streamer showed off a way of using the small half-wall and flooring to create subfloors which he would wire up then build on top of. Even when the subfloors were sealed you could still link wires through the floor into the "living" area thanks to the power wires "magnetic" like attraction to the outlets. Was kind of neat.

Here's a link https://www.youtube.com/watch?v=5bQkH_pQr-k

On an unrelated note. Was it my imagination or for a day or two after the initial Synthesis Update were the Mining Lasers/Cannons targeting fixed on the Exo-Craft?
14.
 
Re: No Man's Sky Synthesis Update Live
Nov 29, 2019, 15:10
14.
Re: No Man's Sky Synthesis Update Live Nov 29, 2019, 15:10
Nov 29, 2019, 15:10
 
Mr. Tact wrote on Nov 29, 2019, 12:42:
afka Rossini wrote on Nov 29, 2019, 12:24:
The features that really caught my eye in this update are...

- Ability to customize any ship by adding up to 48 cargo slots and (it seems like) 15 tech slots. It's expensive as all hell but great for making exotics useful.

- Ability to bump you ship's class up to Sigma quality. This is arguably more expensive than adding slots because you pay in nanites (tens of thousands of them!!!).

- You can now have multiple Multi-tools.

- There's a s*** f*** ton of base building improvements plus a terrain modifier mode that lets you clear an area so it's perfectly flat.
Thanks for the info, afka Rossini. Those are some damn cool updates. Especially the ability to upgrade the number of slot on ships. Exotics used to just be for show, they were not practical to use. Although that was alleviated somewhat by the higher capacities to inventory slots. Basically the only thing I've heard which I didn't care for was the update which added the power system for the bases. In talking with someone who still plays a fair bit it sounds like no gain for some added pain. Not terrible, but certainly not a QOL addition...

Maybe I'll get it fired up this weekend...

Yeah, the NMS power system is something I'm still getting used to. (been back for a couple of weeks). Overall , its not too bad with the exception of the ugly blue/red wires that exist everywhere now. If you could make those invisible then I'd like it a whole lot better.
1.
 
Re: Morning Metaverse
Nov 27, 2019, 12:34
1.
Re: Morning Metaverse Nov 27, 2019, 12:34
Nov 27, 2019, 12:34
 
Does it really matter that the script for the new Star Wars movie almost got sold on E-Bay and "ruined" the movie?

I mean the scripts have been ruining the new main Star Wars movies since The Force Awakens came out. Why should the 3rd one be any different.
29.
 
Re: Star Wars Jedi: Fallen Order Released
Nov 16, 2019, 12:56
29.
Re: Star Wars Jedi: Fallen Order Released Nov 16, 2019, 12:56
Nov 16, 2019, 12:56
 
Is it just me or does it seem ironic that in a game where you can only play a guy they have a girl selling the game in a commercial.
5.
 
Re: etc., etc.
Oct 26, 2019, 11:58
5.
Re: etc., etc. Oct 26, 2019, 11:58
Oct 26, 2019, 11:58
 
Riahderymnmaddog wrote on Oct 26, 2019, 11:39:
Just checked out the falloutfirst website.. dude deserves and is 100% going to get sued for copyright infringement. Fucking self made victims are so gross.

Could definitely see some sort of cease and desist or other strong arm tactic to get him to take it down, but a lawsuit might not go well as the site could very easily fall under fair use.
2.
 
Re: Vampire: The Masquerade - Swansong Announced
Oct 19, 2019, 17:13
2.
Re: Vampire: The Masquerade - Swansong Announced Oct 19, 2019, 17:13
Oct 19, 2019, 17:13
 
I love Vampire as much as anyone, but the WoD is such a BIG universe. I wish we would see some of the other properties come out such as Mage, Hunter, Wraith, etc.
1.
 
Re: Out of the Blue
Oct 11, 2019, 11:14
1.
Re: Out of the Blue Oct 11, 2019, 11:14
Oct 11, 2019, 11:14
 
I think the only part those batteries played in that Tesla crash was whether the funeral would be open or closed casket.
3.
 
Re: Out of the Blue
Sep 30, 2019, 13:00
3.
Re: Out of the Blue Sep 30, 2019, 13:00
Sep 30, 2019, 13:00
 
Everyday is National Coffee Day. Period.
5.
 
Re: Initial Borderlands 3 Reviews Will be U.S. Only
Sep 8, 2019, 12:37
5.
Re: Initial Borderlands 3 Reviews Will be U.S. Only Sep 8, 2019, 12:37
Sep 8, 2019, 12:37
 
I'll check it out in 6 months if i haven't been distracted by something else by then.
3.
 
Re: The Bard’s Tale IV: Director’s Cut Released
Sep 6, 2019, 11:51
3.
Re: The Bard’s Tale IV: Director’s Cut Released Sep 6, 2019, 11:51
Sep 6, 2019, 11:51
 
I think I’ll just stick to playing the non Directors version. The changes in graphics quality was a bizarre choice. Went from pretty nice to ewwww what is that. Usually DC versions improve stuff.
3.
 
Re: Out of the Blue
Aug 14, 2019, 12:48
3.
Re: Out of the Blue Aug 14, 2019, 12:48
Aug 14, 2019, 12:48
 
RedEye9 wrote on Aug 14, 2019, 11:51:
The black hole ate a big meal. You feed me a pot of beans when i'm wearing my static electricity underoos and I'll also produce bright flares. Flamethrower

Meh, nothing to see here probably just the beginning of the end of our galaxy
611 Comments. 31 pages. Viewing page 1.
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