User information for Ingen_Jegger

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Ingen_Jegger
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Ingen_Jegger
Email
Concealed by request
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None given.

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Signed On
November 27, 2002
Total Posts
19 (Suspect)
User ID
15380
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19 Comments. 1 pages. Viewing page 1.
Newer [  1  ] Older
4.
 
Re: Crytek isn't making it
Aug 7, 2007, 00:25
4.
Re: Crytek isn't making it Aug 7, 2007, 00:25
Aug 7, 2007, 00:25
 
Far Cry 2 isn't "Crytek's upcoming first-person shooter". Ubisoft owns the farcry license, Crytek has nothing to do with Far Cry 2.

This comment was edited on Aug 7, 00:26.
44.
 
Re: General Question....
Nov 8, 2004, 22:43
44.
Re: General Question.... Nov 8, 2004, 22:43
Nov 8, 2004, 22:43
 
Lonestar: Firstly you make it sound like you've played EQ2, but then you say "the word is". Do you mean to say you've played it but don't know if its ready?

As for expecting a ton of issues, thats what MMOG's are all about, and despite all the fanboyism surrounding WoW its not free of the same issues that plague all MMOG's. Its certainly not a shining beacon that all other developers should look to for guidance.

The fact is that people will play games whether they are buggy or incomplete because it is still fun for the majority of the time.

12.
 
No subject
Oct 26, 2004, 10:32
12.
No subject Oct 26, 2004, 10:32
Oct 26, 2004, 10:32
 
I can't see how they can ban it when they've let doom3 through with an MA15+ rating. Not to mention GTA, SOF2, et al.

46.
 
Re:
Oct 12, 2004, 03:27
46.
Re: Oct 12, 2004, 03:27
Oct 12, 2004, 03:27
 
Carmageddon was never banned in australia we simply got one of the censored versions (zombies instead of humans) which everyone patched back to humans anyway.

Afaik the reasoning behind a lack of an R rating for computer games is because they believe interactive violence, porn, adult themes, etc may effect people in ways that a movie will not. Also its probably got a lot to do with the old "games are for kids" BS, where they simply don't realise how many adult gamers there are.

28.
 
Re: No subject
Oct 11, 2004, 16:31
28.
Re: No subject Oct 11, 2004, 16:31
Oct 11, 2004, 16:31
 
#7 we have plenty of porn, just no R rating for computer games, which quite frankly is retarded.

As for the game being banned, it will just encourage imports and pirate copies. The only good thing about banning games is that hopefully less people will be exposed to this particular POS pathetic excuse for a timewaster.

3.
 
Re: No subject
May 12, 2004, 12:18
3.
Re: No subject May 12, 2004, 12:18
May 12, 2004, 12:18
 
I've heard better game concepts come from raving street loons.

8.
 
Re: Works, wish it didn't
Jan 12, 2004, 12:50
8.
Re: Works, wish it didn't Jan 12, 2004, 12:50
Jan 12, 2004, 12:50
 
Runs on my 9700pro, wish it didn't cause it is totally abysmal. People say don't judge a game on its demo, but I don't think anything can save this unless they overhaul the entire thing.


75.
 
beta leak
Oct 7, 2003, 13:05
75.
beta leak Oct 7, 2003, 13:05
Oct 7, 2003, 13:05
 
Sorry if this is in here already but I could be stuffed reading through it. It seems it wasn't just the source that was leaked, a beta is floating around as well.
http://www.halflife2.net/

Bummer.. If the delay is true I hope they release a demo for christmas.

13.
 
Re: bah!
Sep 27, 2003, 04:47
13.
Re: bah! Sep 27, 2003, 04:47
Sep 27, 2003, 04:47
 
Gonna have to format my games drive to cleanse it of this pathetic excuse for a game. Pity they didn't bother with physics, cause the graphics aren't bad. This game would be great with wind effects, stalls and stress. I was pulling turns that would have ripped the wings off a real WW1 plane.

Gog, how can anything in this game be called "too realistic"?

This comment was edited on Sep 27, 04:49.
202.
 
Re: SWG has failed...
Jun 22, 2003, 02:14
Re: SWG has failed... Jun 22, 2003, 02:14
Jun 22, 2003, 02:14
 
What do you mean you cant swim?! Do I have to show you footage of people swimming or are you going to come to your senses?

Apart from that I'd say good but biased review. A lot of people find what you are talking about fun, I have no idea why but they do.

192.
 
Re: Bandwidth
Jun 21, 2003, 01:19
Re: Bandwidth Jun 21, 2003, 01:19
Jun 21, 2003, 01:19
 
"Your 'free' month is costing you $50." - Sharpei Diem

Better than paying $50 for a game that you finish in two days and never replay again.

177.
 
Re: Bandwidth
Jun 20, 2003, 11:27
Re: Bandwidth Jun 20, 2003, 11:27
Jun 20, 2003, 11:27
 
Do you know the difference between MB/s and Mbps?

Do you really think much if any of the $30 space addon will end up in the developers hands to pay employees? It MIGHT pay for 15+ jobs if they only work for a year.

The games I was talking about include, jumpgate, neocron, planetside, AA, and yes the SWG beta which for me uses around 5-7k/s downstream and 1-3k/s up.

The "movie" argument is perfectly valid, you are paying for entertainment, you get one month free which offers more gameplay than any singleplayer game including epics like morrowind, then you have the option of paying for more. Lots of movies are not ready for release or should never have been released to begin with. Frankly I'd much rather pay $15 for a game that might not be up to scratch than watch something like friggen tombraider.

173.
 
Re: Bandwidth
Jun 20, 2003, 04:14
Re: Bandwidth Jun 20, 2003, 04:14
Jun 20, 2003, 04:14
 
Perhaps you should not pull numbers out of thin air either.

Just about every online game I play including MMO's uses between 6-12k/s. Multiply 6k/s by 3000 and you have each server chewing up around 17MB/s bandwidth, if that figure goes up to 12k/s then you have 34MB/s per server, times 20 odd servers is a shitload of bandwidth. 340MB/s if each player uses roughly 6k/s, thats 20.4GB every minute across all the servers!! Now that has to cost a lot.

I havent even got started on development staff who are still working on the game after release, or the extra staff who are being employed for the space addon, tech support, server admins, etc etc. I really cant understand why you think $15 is a big deal when you could spend that much on a two hour movie, and something to eat and drink.. for the same amount you can have a months worth of entertainment.

130.
 
Re: Beta experience
Jun 19, 2003, 07:21
Re: Beta experience Jun 19, 2003, 07:21
Jun 19, 2003, 07:21
 
That thing with the player shops having no advertising seems amazingly stupid to me. Surely they could have put in a "yellow pages" shop record as part of the terminals? Every shop once built/activated gets added to a list that is available to players when they go to a terminal..

Seems like shops would only be good for guilds or player run towns.

I was really looking forward to this game, but after reading this I think I'll wait a while.

One more thing, I've read a lot of things about it taking "hours to run between towns" how can this be possible when the maps are only 15km across!? Surely even walking would only take 30-60mins or are there only 2-4 towns per planet? If you are running/jogging wouldn't it only take 2-3hours to get right across the map?

41.
 
Re: Lockup
May 3, 2003, 00:37
41.
Re: Lockup May 3, 2003, 00:37
May 3, 2003, 00:37
 
Dont you just love it when you download a demo, install it, then get hard lockups?

Tried this demo on 3 of my PC's and all of them lockup during the "loading media" phase, just after the background music starts. Thankfully I only wasted 120mb

10.
 
Re: Good, or perhaps not.
May 1, 2003, 12:04
10.
Re: Good, or perhaps not. May 1, 2003, 12:04
May 1, 2003, 12:04
 
It seems that you may not have payed attention whilst staying awake.

13.
 
Re: getting there... LMOA.. yeah right.
Nov 27, 2002, 13:59
13.
Re: getting there... LMOA.. yeah right. Nov 27, 2002, 13:59
Nov 27, 2002, 13:59
 
Thanks for taking the time to reply, I really appreciate it. I would be happy to test the game, considering a lot of the testers I've talked to dont think there are any bugs at all. I have recreated bugs with testers watching and they refuse to believe they exist, or make up some excuse that the bug is an intentional feature. Recruiting fanboys to test seems to have backfired.

I know its a long-term project, the problem is that many people are growing tired of the bugs and patches that dont seem to fix anything. I know of two clans that have given up altogether on the game because of issues that keep coming back to haunt them, and I have read at least 40 posts on a local games forum from people who will not be playing the game anymore because of issues with v1.4

Luckily the game is so damn addictive I can't stop playing it, so hopefully I'll still be blowing ppl up when this "long-term" project ripens.

Thanks again for your reply, I dont visit the AA:o forums anymore because they are full of flame happy fanboys. I dont expect you to reply again as you are probably sick of reading anything I type.

Cheers.

This comment was edited on Nov 27, 14:01.
11.
 
Re: getting there... LMOA.. yeah right.
Nov 27, 2002, 05:54
11.
Re: getting there... LMOA.. yeah right. Nov 27, 2002, 05:54
Nov 27, 2002, 05:54
 
Great, sounds like this game will finally kick the ass it was meant to. I must say that the game is still the best of its kinda even with bugs.

I dont think that the bugs I'm "complaining" about are impossible to fix, as the worst ones have appeared since release. There are several bugs that were on the list of fixed issues, but are still present in the game, and it did not take long to find that they are still there. Why would you say that a bug is fixed when it isn't?

Thanks for the response, its nice to hear from someone who actually knows whats going on, unlike the beta testers I've talked to who make up excuses for why a bug is present, or claim that the bug does not exist even when shown evidense of it in action.

Wolf: saying "You can only expect so much from a free game" is not the point I'm trying to make, yes its free, and even with the bugs present I would be happy to pay for it, because its so damn good, and addictive to play. The point is that people have been paid for work, that doesn't seem to be showing in the product. I for one would love to see a patch that was dedicated to bug fixing rather than content addition, even if it delayed new content by a few months.

Alex: Thanks for the info. Has this been posted anywhere? I would have liked to know what was going on, and I'm sure a lot of others would still be playing the game, had they known that it was beyond your control. I still find it hard to believe that the patches are tested properly, if it only takes 10mins of play to find new bugs.

I apologise for my uninformed comments, however I still believe that more stringent testing of patches should take place before release. I hope to see your game reach the level it deserves.

Cheers.

This comment was edited on Nov 27, 06:12.
3.
 
Re: getting there... LMOA.. yeah right.
Nov 26, 2002, 20:54
3.
Re: getting there... LMOA.. yeah right. Nov 26, 2002, 20:54
Nov 26, 2002, 20:54
 
This patch has been another in a line of untested content addition and lack of bug fixes.
In the first ten minutes of playing with the new patch I found 3 new bugs and 5 old ones that have been present since the launch of the game. If they are testing these patches before release, they cant be doing it very well!

The worst thing is since installing the new patch my ping on all servers has doubled and I can no longer play on any homelan server (ping has gone from 200-250 to 500+)

Its a free game and when it works its great but It really gets to me, being a coder that people can be paid for this abysmal excuse for a patch. I would have expected after more than four months they could fix some of the original bugs, but no, they add content, dont test it, and release it with new and improved bugs.

Dont flame me with the "its free dont complain" or "You didn't have to download it" BS because that is not the point, ppl are being paid for what, in reality is incompetent work. I wish I was paid to produce bugs and untested software.

19 Comments. 1 pages. Viewing page 1.
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