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User information for Yifes

Real Name Yifes   
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Nickname Yifes
Email Concealed by request - Send Mail
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Homepage http://
Signed On Nov 21, 2002, 00:39
Total Comments 1034 (Pro)
User ID 15316
 
User comment history
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News Comments > Game Reviews
3. Re: Game Reviews Feb 25, 2016, 19:06 Yifes
 
Although it's fine to be annoyed at the bugs and the timed missions, Yahtzee's other complaints are pretty stupid.

Why do we have to research everything all over again? - We lost the initial invasion and never researched it in the first place!

Why do you lose concealment after the first attack? The aliens are psionically linked (they talk about it in the cutscenes for fuck's sake).

How are you commanding the tutorial mission when you're rescuing yourself? - You're not commanding the mission, that's why you have no choice in where to move your units.

It's the same game again! - Sure, except for the new random map generator, new weapons, new aliens, new classes, new geoscape, new...everything. You don't need to pull a Witcher 3 to make a good sequel.

And complaining about missing 95% shots Rolleyes The game actually cheats in your favor on any difficulty other than Legendary.
 
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News Comments > Street Fighter V Status Report
6. Re: Street Fighter V Status Report Feb 21, 2016, 17:22 Yifes
 
Suppa7 wrote on Feb 21, 2016, 06:03:
You've missed the point entirely, if the game is so simple you can game the game mechanics with modified controllers, than that means the gameplay design is bad.

I've played with macrobots in SF4 so I know all about how you can use the PC to auto-program moves. It never effected my ability to beat people. I'm just saying simplifying gameplay makes it easier.

So no I wasn't talking out my ass dumbass. I play SF.

You've missed the point entirely. Modified controllers would give as similar of an "advantage" in any of the SF games in the past 2 decades, or any game that requires combos. It has nothing to do with mainstream gaming or poor game design.

Once again you're using something completely irrelevant to support your idiotic rant. You're like a senile old man who's mind is filled with delusional arrogance, without enough self awareness or intelligence to realize how stupid you sound.

And judging from the XCOM thread, plenty of other people around here regard you as a clown, so maybe I should block you, but that would deprive me of the sheer entertainment value of your posts.
 
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News Comments > Street Fighter V Status Report
4. Re: Street Fighter V Status Report Feb 20, 2016, 22:50 Yifes
 
Suppa7 wrote on Feb 20, 2016, 12:09:
This is what happens when games go mainstream, gameplay has to be simplified so even a retarded chimp can "play" it.

He's talking about modified controllers. People spending hundreds of dollars on hardware to cheat online has nothing to do with mainstream game design.

Once again you are talking out of your ass and making a fool out of yourself.
 
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News Comments > On XCOM 2 Framerate Issues
3. Re: On XCOM 2 Framerate Issues Feb 20, 2016, 13:26 Yifes
 
Creston wrote on Feb 20, 2016, 13:23:
Is anyone having framerate issues during the actual game, or just in the transfer scenes, like I am?

I honestly don't even care about the FPS drops in the transfer scenes. Be nice if they fixed them, but eh. I'd much rather see them spend time on tweaking the 'random' map generator, so it stops really just generating one kind of map that just looks different.

Yeah I'm only getting low FPS during the skyranger scenes and occasionally in the Avenger. Never had any issues in a mission. Going to wait a few months for them to resolve all these issues before starting my next run.
 
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News Comments > Master of Orion Early Access Next Week; Voice Cast Detailed
19. Re: Master of Orion Early Access Next Week; Voice Cast Detailed Feb 19, 2016, 01:11 Yifes
 
Is this going to be anything like the first 2? Wargaming seems like the wrong people to be making a 4X game. How the hell did they even get the license in the first place?  
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News Comments > Fallout 4 DLC Plans; Season Pass Price Jump
66. Re: Fallout 4 DLC Plans; Season Pass Price Jump Feb 18, 2016, 18:45 Yifes
 
Retired wrote on Feb 18, 2016, 10:56:
You are wrong.

No.
 
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News Comments > Fallout 4 DLC Plans; Season Pass Price Jump
60. Re: Fallout 4 DLC Plans; Season Pass Price Jump Feb 17, 2016, 17:05 Yifes
 
ItBurn wrote on Feb 17, 2016, 15:37:
Crafting and base building are also vastly improved to the point where they are one of the central pillars of gameplay. They improve exploration greatly and keep you engaged in the game longer. When comparing FO3 and 4, a lot of things are now dumbed down, yes, but what really happened is that they completely changed what type of game Fallout is. It's now a survival(crafting and resource gathering heavy) open world shooter with RPG elements instead of an open world RPG with shooter combat. I do hate that it did that, but it's still a great game. Fallout 3 was very different from FO1 and 2 too... We'll just have to get our deep RPGs somewhere else.

That is well said and actually makes me a lot more interested in the game.
 
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News Comments > Fallout 4 DLC Plans; Season Pass Price Jump
55. Re: Fallout 4 DLC Plans; Season Pass Price Jump Feb 17, 2016, 13:08 Yifes
 
ItBurn wrote on Feb 17, 2016, 13:03:
Combat and movement were vastly improved in FO4. It now feels pretty close to a real shooter.

That is good to hear. I might pick it up on a sale then, at least for the shooter aspect of the game.
 
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News Comments > Fallout 4 DLC Plans; Season Pass Price Jump
54. Re: Fallout 4 DLC Plans; Season Pass Price Jump Feb 17, 2016, 13:07 Yifes
 
ItBurn wrote on Feb 17, 2016, 12:54:
What? The only thing in this list that Fallout 4 doesn't excel in is the progression system. It's as bad as the Witcher's. But, for previous Bethesda games, I'd give you "combat and movement", but no way I'm giving you "boring exploration". The progression system is only bad since Oblivion. It was good in all previous elder scrolls.

Also using Skyrim as an example (it was the most recent game I've played, and the one I remember the most). While the world was beautiful, the characters are bland and souless, the story forgettable. It didn't feel like exploring a real world; it felt like exploring a superficially pretty but ultimately shallow facade. The shitty combat and lack of challenge made killing monsters boring (after you kill a dragon for the 3rd time, it loses all appeal), so there's no point exploring for the challenge.

Again, it's fun for the first ~10 hours or so, but ultimately a shallow and forgettable experience.
 
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News Comments > Fallout 4 DLC Plans; Season Pass Price Jump
52. Re: Fallout 4 DLC Plans; Season Pass Price Jump Feb 17, 2016, 13:00 Yifes
 
ItBurn wrote on Feb 17, 2016, 12:54:
What? The only thing in this list that Fallout 4 doesn't excel in is the progression system. It's as bad as the Witcher's. But, for previous Bethesda games, I'd give you "combat and movement", but no way I'm giving you "boring exploration". The progression system is only bad since Oblivion. It was good in all previous elder scrolls.

I actually haven't played FO4, so I'm basing this off of FO3, Oblivion, and Skyrim. I don't plan on playing FO4 any time soon, as I cannot imagine an even more dumbed down version of FO3.

The exploration is boring for example, in Skyrim, because after you explore a few of the dungeons, the rest is just just copy and paste, with the same reused assets and puzzles. Also, you finish a decent lengthed dungeon, fight a boss, and you get some trash loot in the end. It really makes the experience forgettable and not worth repeating. It's fun for the first ~10 hours, then it gets really boring.
 
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News Comments > Fallout 4 DLC Plans; Season Pass Price Jump
49. Re: Fallout 4 DLC Plans; Season Pass Price Jump Feb 17, 2016, 12:50 Yifes
 
ItBurn wrote on Feb 17, 2016, 11:56:

Horrible combat and movement, boring exploration, annoying "in your face" side missions, bad progression system.

That's how I feel about Bethesda games, except they lack the great story or dialogue.
 
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News Comments > Gatherings & Competitions
5. Re: Gatherings & Competitions Feb 14, 2016, 23:31 Yifes
 
bhcompy wrote on Feb 14, 2016, 22:13:
DangerDog wrote on Feb 14, 2016, 15:35:
A fool and his money are soon parted.

esports lol

Makes quite a bit of money internationally. No reason that they can't be successful in the US given the size and diverse cultures we have.

He thinks its a scam and won't let things like facts or statistics get in the way. 30 million viewers around the world? Nope, no one in North America cares. Sold out Staples Center and MSG? Nope, I dont care so its stupid.

If he was born 100 years ago, he'd think horseless carriages were just a fad.

Anyways, Rick Fox's team will be fine now that they have their full roster. They won both of their games this weekend, and even if they somehow end up relegated, they should be able to make it back for the summer split.
 
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News Comments > Steam Top 10 - XCOM 2 Edition
55. Re: Steam Top 10 - XCOM 2 Edition Feb 8, 2016, 12:21 Yifes
 
Creston wrote on Feb 7, 2016, 23:10:
The player actually gets to hit bonuses on all difficulties except Legendary (Impossible), according to people who have dug through all the ini files.

I think XCOM2 is MUCH fairer with the RNG than the first one was, as Enemy Unknown/Enemy Within just plain cheated. It's just that your weapons do less damage and most of the enemies have a ton more health, so you take more shots at them, and thus miss more of them.

Actually, EU/EW was a lot more fair with the RNG than XCOM2, as like you said, XCOM2 cheats in the player's favor on any difficulty other than Legendary. EU/EW aliens have aim and crit bonuses on higher difficulties though, which is why thin men are so fucking deadly on Impossible.

As for the mission timers, I'm playing on Commander and I don't find them to be that bad. I can still take my time to position my troops properly without taking too many risks. It's really the VIP escort missions that do not give you much room for error, as you constantly have to advance towards a set extraction point.

The hacking missions are especially easy if you bring along a specialist, as they can remotely complete the objective with the Gremlin drones, as long as the objective is within sight range. Worst case, you lob some grenades, destroy some walls and clear LOS to the objective, hacking complete.
 
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News Comments > Steam Top 10 - XCOM 2 Edition
54. Re: Steam Top 10 - XCOM 2 Edition Feb 8, 2016, 12:08 Yifes
 
eRe4s3r wrote on Feb 8, 2016, 00:51:
Yifes wrote on Feb 7, 2016, 22:20:
eRe4s3r wrote on Feb 7, 2016, 22:14:
Hit chance is only showing you the real value on Classic Anything below that, you get hit bonus, Veteran 10% afaik, easy 25% afaik and oh yeah.. enemies get negative bonus obviously, only on Classic it's "all fair and square" and that is really brutally difficult.

Where did you read that?

XCOM 1 did no such thing and I doubt they would changed it for XCOM 2.

In the game files If you are curious check the mod out that removes this.

That said Veteran is hard enough imo.

Wow you are right. Although only on Legend is it "all fair and square", as you still get bonuses on Commander if you get a streak of bad luck.
 
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News Comments > Steam Top 10 - XCOM 2 Edition
34. Re: Steam Top 10 - XCOM 2 Edition Feb 7, 2016, 22:36 Yifes
 
Quinn wrote on Feb 7, 2016, 21:56:
I had it on the second difficulty, but I turned it to the easiest. The annoyences -- all those goddamn misses and overall bad rolls! -- weren't worth it. After turning down the difficulty, I think the hit percentages stayed the same but I could swear that I hit way more often and the overal "Bethesda kinda [LUCK]" seems to no longer be on the enemy's side.

For my play style, the easiest setting feels most balanced... oddly enough.

I really doubt the game cheats with the dice rolls. At least in XCOM 1 it was fair (some guy on reddit actually made thousands of shots in game and calculated the statistics).

In harder difficulties it may seem you miss more because you're forced into tougher situations, and bad misses are more punishing and more memorable. And from a pure mathematical point of view, long strings of bad misses are more common than you'd think, given just how many shots you make over the course of a game.

To counter this, you need to get used to having back up plans, in case that 95% to hit flank shot misses. Grenades in particular are invaluable, as they are 100% guaranteed hit, and should be saved when you absolutely cannot afford to miss a shot.
 
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News Comments > Steam Top 10 - XCOM 2 Edition
32. Re: Steam Top 10 - XCOM 2 Edition Feb 7, 2016, 22:20 Yifes
 
eRe4s3r wrote on Feb 7, 2016, 22:14:
Hit chance is only showing you the real value on Classic Anything below that, you get hit bonus, Veteran 10% afaik, easy 25% afaik and oh yeah.. enemies get negative bonus obviously, only on Classic it's "all fair and square" and that is really brutally difficult.

Where did you read that?

XCOM 1 did no such thing and I doubt they would changed it for XCOM 2.
 
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News Comments > Steam Top 10 - XCOM 2 Edition
23. Re: Steam Top 10 - XCOM 2 Edition Feb 7, 2016, 18:52 Yifes
 
Quinn wrote on Feb 7, 2016, 17:44:
This sequel is incredibly unforgiving. First they hold your hand so tightly you're just doing whatever you're told and then without warning they just let you go. I simply got battered with priority missions literally for hours, so much I couldn't even get a breather and just upgrade some weapons and armor or even build facilities. Apart from countries leaving you, XCOM1 was a lot less hardcore and more laid back.

I'm also very annoyed with the breaks between each character's turn. Why the pause of like 4-5 seconds after each fucking miss?

Also, I think it's lame that the enemy always gets a free "getting to cover" turn every time you get within their range. XCOM1 had this too afaik but somehow in that game the enemy didn't butcher your entire squad if you didn't do everything perfectly.

PS: I could swear there's a hidden -10% Aim for the player...

They only hold your hand initially if you enable the tutorial, which is understandable since they're trying to teach you how to play.

For the pause issue after each miss, I think it has to do with poor graphics performance, as it went away for me after I turned down AA, AO and depth of field.

And finally, maybe try dropping the difficulty? Its been a while since Ive played vanilla EU/EW but I get the feeling Xcom2 is a bit tougher.
 
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News Comments > Steam Top 10 - XCOM 2 Edition
21. Re: Steam Top 10 - XCOM 2 Edition Feb 7, 2016, 18:47 Yifes
 
rudra wrote on Feb 7, 2016, 17:53:
its pretty mediocre IMHO

the typical, to-be-expected AAA type crap..

ive got countless gripes with all kinds of details, systems, etc.

the only thing that really impresses me is the destructibility, but thats not new either... more customization is good, progression on characters is ok... but mostly - its just meh

Maybe turn based tactics just isn't your thing? For me, this is the best game in this genre since Jagged Alliance 2.
 
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News Comments > XCOM 2 Invades
17. Re: XCOM 2 Invades Feb 5, 2016, 14:16 Yifes
 
Task wrote on Feb 5, 2016, 13:33:
I'm surprised Total Biscuit already beat a campaign. Is it really short or something? I heard one podcaster say 10-13 hours. I assume it is shorter because there is a countdown mechanic for the campaign.

Reviewers had access to the release version since Monday, and many of them have been playing the beta for months. Campaign length should be similar to XCOM:EU.

Also, I've been doing my best avoiding preview videos and spoilers, and man was it worth it. The first time running into a Faceless holy shit that was painful.
 
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News Comments > XCOM 2 Invades
4. Re: XCOM 2 Invades Feb 5, 2016, 11:23 Yifes
 
Just lost my first campaign after a full squad wipe...

Can't wait to start again
 
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1034 Comments. 52 pages. Viewing page 5.
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