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User information for Yifes

Real Name Yifes   
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Nickname Yifes
Email Concealed by request - Send Mail
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Homepage http://
Signed On Nov 21, 2002, 00:39
Total Comments 1015 (Pro)
User ID 15316
 
User comment history
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News Comments > DOTA TM Controversy
15. Re: DOTA TM Controversy Aug 17, 2010, 18:37 Yifes
 
007Bistromath wrote on Aug 17, 2010, 17:06:
If anything, Valve taking on the project to make a standalone game out of it will make it more free to the public.

/facepalm. No. Valve taking an already free community made game, and trademarking it and selling it to the public does not in any way shape or form make it more free.


I neither have nor want Warcraft III, so I've never touched DotA. I barely know what it is.

Your ignorance is quite obvious.
 
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News Comments > DOTA TM Controversy
14. Re: DOTA TM Controversy Aug 17, 2010, 18:31 Yifes
 
Verno wrote on Aug 17, 2010, 17:50:
Do you have a source for that? I used to be a pretty avid DotA player but it's been awhile so my memory might be hazy. I recall Pendragon creating the website for DotA but not working on the actual map before Icefrog. Either way, didn't the old author hand over the reigns directly to Icefrog, not Pendragon or etc? In terms of how that was done I have no idea, I suspect it was pretty informal.

http://www.gamasutra.com/view/feature/3966/postmortem_defense_of_the_ancients.php

"Drawing inspiration from a popular Starcraft mod known as Aeon of Strife, the first version of DotA was released in the middle of 2003 by an individual known only by his pseudonym "Eul".

"Many spinoffs of the original DotA were created with vastly superior sets of features, including the first versions of Steve "Guinsoo" Feak's Defense of the Ancients: Allstars which is the focus of this postmortem."

Icefrog only started working on DotA: Allstars after ~version 6. Like the article says, no single person has ownership of the name, and Valve trying to trademark "DOTA" because they hired the last guy in a long chain of guys who've worked on DotA is pretty stupid.

In any case, League of Legends is a great (and FREE) game, and I wish Guinsoo, Pendragon the best in their upcoming legal battle.

This comment was edited on Aug 17, 2010, 18:42.
 
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News Comments > DOTA TM Controversy
11. Re: DOTA TM Controversy Aug 17, 2010, 17:04 Yifes
 
Zyrxil wrote on Aug 17, 2010, 15:38:
Well, it is. Icefrog created the original DotA. Valve hired Icefrog.

Wrong. Icefrog came along after Guinsoo and Pendragon. Icefrog started working on the map after version 6, and much of the game had already been established.
 
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News Comments > Torchlight 2 Announced
46. Re: Torchlight 2 Announced Aug 8, 2010, 15:40 Yifes
 
PHJF wrote on Aug 6, 2010, 16:31:
Eh Torchlight just didn't do it for me. I love Diablo, sure... but only when I'm playing with people. Single player dungeon crawls need the spice afforded by party combat and management.

Agreed. Or at least some kind of story to keep you interested.
 
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News Comments > QUAKE LIVE Premium Subscriptions
36. Re: QUAKE LIVE Premium Subscriptions Aug 8, 2010, 15:37 Yifes
 
Don't most Quake 3 players play CPMA Quake anyways? No idea who would actually pay to play vanilla Q3.  
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News Comments > StarCraft II is Year's Biggest PC Game Launch
93. Re: StarCraft II is Year's Biggest PC Game Launch Aug 5, 2010, 20:12 Yifes
 
Prez wrote on Aug 5, 2010, 20:02:
Agreed, but you are not allowed to have that opinion because Yifes "Master of All Allowed Opinions" says you can't. Because HE says that 12 years is reasonable, then by GOD it is. Rolleyes2

I'm not belittling his opinion, merely pointing out that both of our opinions are irrelevant. My argument always has been that Blizzard also made Warcraft 3, and didn't spend 12 years on SC2. And I never said 12 years was reasonable, but you bitching about it for the last 2 years sure isn't.

A quick look in every Starcraft thread currently running shows Yifes arguing with someone. That alone should throw up red flags, but apparently squashing dissenting opinions if they go against your precious Blizzard keeps you him busy to notice.

I posted in StarCraft II Sells 1.5M and StarCraft II Figures That's 2 out of the 5 SC2 threads on the Popular Threads list, including this one. If you have a pathologic need to make shit up and launch personal attacks, then you can go fuck yourself. Your last sentence didn't even make sense.

This comment was edited on Aug 5, 2010, 20:37.
 
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News Comments > StarCraft II is Year's Biggest PC Game Launch
91. Re: StarCraft II is Year's Biggest PC Game Launch Aug 5, 2010, 19:35 Yifes
 
Verno wrote on Aug 5, 2010, 19:26:
What you think of development is irrelevant Bobby

I know. That's why I'm telling you the facts, not giving you my opinion.

Of course not, this was all part of a study for a college class too and all that I'm sure.

Nope. There's no logical link between your assumption and my statement. Remember, the '?' indicates a question - not an assertion.
 
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News Comments > More StarCraft II Sales Figures
83. Re: More StarCraft II Sales Figures Aug 5, 2010, 19:29 Yifes
 
Verno wrote on Aug 5, 2010, 19:20:
That's not a complete list of units in the game, it doesn't even include two entire divisions of the factions. If we're comparing a modern game then we're including the expansions of a four year old title.

Maybe we should talk about the original COH, since we're talking only about Wings of Liberty here. Let's not compare apples to oranges here.

No, you are wrong again. There was no other at that time the capability to do battles on the scale of CoH with the same level graphical fidelity, physics and so on. It was a design decision and this is easily apparent when you install a few mods that up the unit count and see the engine limitations firsthand.

The ability of the engine to render units on screen does not affect how the units are grouped or controlled. Having the AI make decisions for individual soldiers require more processing power and taxes the engine more - refuting your argument that the lack of ability to control individual soldiers is due to the limitations of the engine.

I suspect if I posted one word ten times you would respond that many times just to have the last word so instead I will save us both the trouble.

I understand the desire to end this "discussion", and that's fine. Simply walking away and not responding is one way to do it. But using an offensive fallacy as your exit strategy, how very mature and classy of you Verno.

This comment was edited on Aug 5, 2010, 19:51.
 
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News Comments > StarCraft II is Year's Biggest PC Game Launch
89. Re: StarCraft II is Year's Biggest PC Game Launch Aug 5, 2010, 19:12 Yifes
 
Verno wrote on Aug 5, 2010, 19:02:
That's 7 years if they started in 2003, not 5-6. You're welcome to your opinion but when I play Starcraft 2 I do not see a game that should have taken even half that time.

Having a handful of guys working on overall game design and concept art, while the majority of the team - the artists, the programmers, the producers, working on WOW does not constitute full development. And how much development time you think Starcraft 2 should've taken is irrelevant.

I doubt Prez and I even dwell in the same country but you've reached the obvious point of no return in this thread I see.

I wasn't being serious. I'll write things in all capitals next time to make it easier.

 
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News Comments > More StarCraft II Sales Figures
81. Re: More StarCraft II Sales Figures Aug 5, 2010, 19:07 Yifes
 
Verno wrote on Aug 5, 2010, 18:54:
I don't know how you came up with that figure, the base game alone has more without going into the expansion factions. Regardless, it was to illustrate the point that unit variety wasn't affected their design decisions.

Relic Wiki
Planet company of heroes

Hey, maybe the wiki is wrong and you actually know what you're talking about. And yeah, Axis and Allies has so much more variety than Zerg vs Protoss vs Terran. Because an allied sniper is so much different than an axis one Rolleyes

It's a real time strategy game based loosely on an actual conflict. Naturally you do not control individual soldiers in a unit as thats not feasible for game development.

You can argue it's a design choice, but saying controlling individual units are not feasible for game development is bullshit, considering it's done before for other WWII and militaristic RTSes. And if you're arguing that the choice was made because of the realistic setting, that's also bullshit since they debuted the system with DOW1.

The rest of your post is pointless nitpicking so I'm ignoring it.

Great reason.

This comment was edited on Aug 5, 2010, 19:19.
 
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News Comments > StarCraft II is Year's Biggest PC Game Launch
87. Re: StarCraft II is Year's Biggest PC Game Launch Aug 5, 2010, 18:54 Yifes
 
Verno wrote on Aug 5, 2010, 18:39:
There's a pretty big difference in long development times and games that take a decade but you knew that already. Starcraft 2 is many wonderful things but it's not a game worthy of a six year development cycle, let alone twelve. Blizzard may be notorious for their painstaking process but that doesn't mean people need to be happy with it. I'm sure theres some amusing project management failures tied into the whole story anyways. Yes, I am taking into account that development does not take place in a vacuum where no other products are worked on. Prez and anyone who agrees with him on those points isn't being unreasonable in pointing it out either.

Actually they started working on SC2 in 2003, and did not begin full development until 2005. Taking 5-6 years to make a game is not inconsistent with the RTS team's previous effort, Warcraft 3.
 
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News Comments > StarCraft II is Year's Biggest PC Game Launch
86. Re: StarCraft II is Year's Biggest PC Game Launch Aug 5, 2010, 18:46 Yifes
 
Prez wrote on Aug 5, 2010, 18:15:
For the record, I'm not accusing you of Fanboyism. I'm a fanboy of a lot of stuff. I'm accusing you of rampant attack dog apologist attacks over small comments about a company you act like you're blood-sworn to defend. I will not be brow beat into changing my opinion because you want to argue that making another game in the interim somehow excuses a company with virtually infinite resources from taking 12 years to provide a sequel to a fan-favorite game. That's patently ridiculous, like your whole crusade to defend all things Blizzard.

As far as flipping out, I tend to flip out when someone pulls a moronic stunt like pulling an off-handed quote in parentheses not related to the post or thread in question just to start a fight and prove how right you are. That was completely stupid and childish on your part, so the whole discussion is your fault.


I never said you accused me of fanboyism. Are you and Verno the same person and lose track of who I'm replying to or something? You accusing me of doing imaginary things seem like a theme around here.

And you're saying that because Blizzard's MMO division made a lot of money, the logical next step is for them to expand their RTS division? You're the ridiculous one here.

And now saying shit in parenthesis makes it off limits to comment on? Oh yeah, I'm going to say a lot of things in my post, but remember, you can only respond to the things I want to discuss. Are you fucking kidding me?

Trying to start a fight? What the fuck are you talking about? Did I say something personal? Did I make fun of you or your music or your family or something? I pointed out that they also made Warcraft 3. You viewed this as an attempt to start a fight, and flipped the fuck out. Right, I'm the childish one here.

This comment was edited on Aug 5, 2010, 20:04.
 
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News Comments > More StarCraft II Sales Figures
79. Re: More StarCraft II Sales Figures Aug 5, 2010, 18:27 Yifes
 
Verno wrote on Aug 5, 2010, 17:23:
Lowering the unit cap and clustering units into groups alone is an act designed to simply the gameplay.

CoH features a much larger cast of units in multiplayer than Starcraft 2 and that's without going into the engine limitations given the graphical fidelity of the game. Their approach was arguably necessary for their particular product. It in no way affects the actual strategy and flow of gameplay though. CoH has considerably deep high level play much like Starcraft and unlike pretty much every other RTS disappointment from the past ten years.

Starcraft 2 features 46 units, while COH features 40. That's counting mirror units like Axis Sniper and Allied Sniper. And engine limitations may affect the maximum unit cap, but that doesn't account for the group mechanism. No longer being able to control individual soldiers and relying on AI to position your individual troops is simplifying the game. And saying army size doesn't affect the strategy or flow of gameplay is wrong. Controlling a company of men or a platoon of men does not result in the exact same strategies or gameplay.
 
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News Comments > StarCraft II is Year's Biggest PC Game Launch
83. Re: StarCraft II is Year's Biggest PC Game Launch Aug 5, 2010, 17:52 Yifes
 
Verno wrote on Aug 5, 2010, 17:17:
Stupid posts offend me, not posts about a particular game. You made a very stupid post about CoH and I called you out on it, deal. Yes, you obviously suffer from brand loyalty given your agitation in every SC2 thread that I've seen. You have every right to think people are entitled little babies but that doesn't mean their complaints are wrong. Your rant about development times was barely even tangentially related to what Prez is talking about. He wasn't trolling or even being unreasonable. Blizzard has a huge PR division already and a great name amongst gamers. They can suffer the few justified complaints.

Yes stupid posts offend me too, and Prez didn't need to flip out when I mentioned Warcraft 3. Saying "FFS, they also made Warcraft 3" - what a outrageous fanboy attack on your sensibilities! Quick! Let's run to Prez's rescue!

And how is my "rant" about development times not related, considering we are talking about long development times here? You coming in here and ranting about posts from another thread is what's actually irrelevant; What do discussions about Starcraft 2's gameplay or COH have anything to do with Prez and I talking about the 12 years it took for Blizzard to put out a sequel? You're just dragging things from other threads into this one and stirring shit up. There's another thread out there for you to mount your ardent and hypocritical defense of COH while accusing others of fanboyism.
This comment was edited on Aug 5, 2010, 18:06.
 
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News Comments > StarCraft II Interview
7. Re: StarCraft II Interview Aug 5, 2010, 17:08 Yifes
 
Tumbler wrote on Aug 5, 2010, 16:12:
How would someone view replays without owning SC2 to run the game engine? The whole point of the replays is to have full view of the arena and be able to move the camera around to see what other people were doing, so encoding to a movie format would nullify this feature.

They already offer a download of the full game on battle.net. If they set it up so anyone could watch the replays they could just make the replays run in game.

You don't even need a key to download it, just click download and you've got the full game sitting there. You can watch the intro, tweak settings, you just can't log in and do anything. I think it'd be smart to let people download replays and watch the MP games. I'd feel better about buying the game if I got to see a wider variety of the MP games.

There are lots of replay websites available for SC2 multiplayer matches. You need to log in to watch replays.
 
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News Comments > More StarCraft II Sales Figures
77. Re: More StarCraft II Sales Figures Aug 5, 2010, 15:53 Yifes
 
Verno wrote on Aug 4, 2010, 22:38:
This is offensively stupid and incorrect, CoH isn't dumbed down in the slightest. Territory control rewards strategic thought with tangible benefits while punishing the unthinking player. If anything CoH isn't as accessible as Starcraft in some respects. Both games are great examples of deceptively "simple" play with a sky limit on actual strategy on a per battle basis and that's the way it should be. If you want to talk about dumbed down RTS then there are a dozen better examples like Dawn of War II or even another Blizzard creation - Warcraft III.

If you want to defend your favorite RTS title then fine but don't attack the only decent RTS made in the better part of a decade to make your point. In the end both CoH and SC2 reward aggressive scouting and playstyle more than actual high level strategy in the first place.

Lowering the unit cap and clustering units into groups alone is an act designed to simply the gameplay. In no way am I insinuating that COH is easy to play, or a bad game, and I definitely agree with you there are better examples to use. So forgive me for not explaining myself. It was addressed to an idiot, using idiotic logic in reflection. Not much thought was put into it, and it wasn't meant to be taken seriously.

This comment was edited on Aug 5, 2010, 16:11.
 
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News Comments > More StarCraft II Sales Figures
76. Re: More StarCraft II Sales Figures Aug 5, 2010, 15:48 Yifes
 
Eldaron Imotholin wrote on Aug 5, 2010, 07:55:
Yifes, I called you a fanboy because you can't seem to take a step back from the game you're a fan of during this "discussion" ergo you deny the flaws and heat up while doing so. Also, nit-picking at every word from the other party during a discussion is weak and lame and it only slows a discussion down immensely. Sadly about 98% of the people do this. Offtopic: This is also the reason nothing ever changes in democracy.

I wasn't trying to make my opinion sound like fact, and your effort to put others against me by claiming it in the fashion that you did is so horrid and pathetic that I can only laugh at you. So sad.

I'm not backing up because you're not making an argument. You're just stating your opinion and not acknowledging my counter-examples. Unfortunately, it seems that you find using actual examples in a discussion extraneous. Hey, why bring reality into a conversation and slow it down when we can just talk about how we feel? And when you make broad sweeping statements like "there's nothing new here", and I disagree with you, that's not nitpicking over just words.

And yeah, I've recognized that you don't like RTS games, and that this is your opinion. I've stated this numerous times in my previous posts. If you got offended by me using the word "fact" that one time, then my bad. Let's not nit-pick at every word here, k? Imagining that I have some evil plot to turn public opinion against you when all we're doing is having a conversation, now that's sad.

This comment was edited on Aug 5, 2010, 16:29.
 
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News Comments > StarCraft II is Year's Biggest PC Game Launch
81. Re: StarCraft II is Year's Biggest PC Game Launch Aug 5, 2010, 15:19 Yifes
 
Is that the "judge me not by what I say but what I say is allowed to be picked" argument? You're in every SC2 discussion going fanboy when people say anything remotely negative. I did not think it was even possible for someones judgment to be so clouded by misguided brand loyalty that they would excuse a twelve year gap between titles.

I've criticized Blizzard's storytelling numerous times before, which apparently you missed when you oh so accurately summed up my starcraft 2 posting history. And spare me that "you disagree with me so therefore you're a fanboy" bullshit. I've had better discussions with people on youtube. I thought you Verno, of all people on this board, would be above such silliness. If you have any specific issues on why my judgement is "clouded", then bring it up.

And what's this "misguided brand loyalty" bullshit? I've already explained myself, which you apparently didn't care to read:

If you're wondering why I'm commenting, then here's why: How many old PC franchises actually get proper sequels these days? 90% of my favorite games of all time will never again see the light of day. So yeah, it's annoying when great sequel gets released and people bitch about the development time. If Warren Spector announces a PC exclusive, true spirited sequel to Deus Ex tomorrow, I swear some of you around here will still bitch about how long that took. And yeah, I'll respond to you the same way when Valve releases Half Life 3 and you start bitching about how long that took.

And I'm not the only one around here that feels the bitching stems from a sense of entitlement. I've clearly stated that it's exceedingly rare when ANY PC game gets a good sequel nowadays, and if you still think this attitude is somehow exclusively tied to Blizzard, then you can kindly fuck off.

Edit: I see now why you're so adamant at labeling me a fanboy. Apparently someone feels quite strongly about COH, and had their own defensive reaction. See the discussion in the other thread.

This comment was edited on Aug 5, 2010, 16:50.
 
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News Comments > StarCraft II is Year's Biggest PC Game Launch
80. Re: StarCraft II is Year's Biggest PC Game Launch Aug 5, 2010, 15:07 Yifes
 
Prez wrote on Aug 5, 2010, 07:47:
What gets old Yifey, is how you cherry pick off-hand comments that don't make-up the gist of my post just to bitch at me some more. I don't care how many times you think you have addressed it, because I still see it as a severe deficiency within Blizzard's business. You act like you HAVE to read my posts and are equally compelled to respond.

Please tell me that the irony of you bitching about my bitching isn't lost on you.

You've been bitching about the same thing since Starcraft was announced 2 years ago; This is only the second time that I've ever addressed you personally. So stop overreacting when all I did in the original post was mention that Blizzard also made Warcraft 3, k?

This comment was edited on Aug 5, 2010, 16:55.
 
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News Comments > StarCraft II is Year's Biggest PC Game Launch
76. Re: StarCraft II is Year's Biggest PC Game Launch Aug 4, 2010, 23:20 Yifes
 
Honestly, only in some twisted, surreal alternate reality would a fan be bitched at for daring to complain that the sequel to their favorite RTS series of all times took too long when it took 12 years to arrive. Especially in light of the fact that Blizzard devs have themselves acknowledged their faults in this area when it was acknowledged that they just accept this as a tradeoff for keeping a small core team and also that they always hype their games too early.

When you know Blizzard's history, when you know how they operate, when you know why a game took 12 years to come out (because they were working on something else), and you're still complaining about the exact. same. thing. that you've been complaining about since the game was announced 2 years ago, that's not called negative feedback.

It gets old Prez.

This comment was edited on Aug 4, 2010, 23:38.
 
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1015 Comments. 51 pages. Viewing page 23.
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