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Real Name Yifes   
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Nickname Yifes
Email Concealed by request - Send Mail
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Homepage http://
Signed On Nov 21, 2002, 00:39
Total Comments 1035 (Pro)
User ID 15316
 
User comment history
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News Comments > Morning Previews
14. Re: Morning Previews Oct 5, 2012, 22:45 Yifes
 
Bet wrote on Oct 5, 2012, 21:01:
I'd estimate that 90% of NMA members enjoyed Fallout 3 and New Vegas once they got past their blind hatred of change.

Getting past one's own prejudices is one of humanity's greatest dilemmas.

New Vegas yes, Fallout 3, fuck no. Fallout 3 is a prime example of a remake that completely misses the heart and soul of a franchise. The only thing good that came out of Fallout 3 is that it made New Vegas possible.

From what I've seen of the new XCOM, it seems like it's going to be more like New Vegas than the piece of shit that was Fallout 3.
 
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News Comments > Morning Previews
12. Re: Morning Previews Oct 5, 2012, 17:54 Yifes
 
Prez wrote on Oct 5, 2012, 12:53:
Okay, after reading that interview on XCOM I've gone from nervous about the remake to flat-out terrified. It really sounds like they changed WAY too much. Looks like I'm back to waiting for the kickstarter X-COM remake project.

First review is up: Gameinformer 9.5/10

"Firaxis outstanding design strips away every last vestige of tedium from combat while maintaining the agency that makes the original such a classic."

No idea if Gameinformer is reliable or not, apparently the reviewers were all fans of the old game.

I've also been skeptical of the new changes, but the lead designer Jake Solomon has been very open with the community. He has explained all of his decisions in interviews, and it seems like every change was carefully thought out and made only after extensive iteration and testing. I'm satisfied enough with the man's reasoning to pre-order.

Also, I've bought into the Xenonauts remake. While the latest build looks promising enough for me to join the kickstarter, I am really doubtful that the people behind the project can bring it to a good level of polish. TBH, it's so similar to the original, that unless they do a really good job balancing and debugging the game, I'd rather just replay the original.

This comment was edited on Oct 5, 2012, 18:00.
 
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News Comments > XCOM: Enemy Unknown Demo
44. Re: XCOM: Enemy Unknown Demo Sep 24, 2012, 19:03 Yifes
 
TheEmissary wrote on Sep 24, 2012, 15:08:
They want $49.99 for the digital release but they are charging $59.99 for retail and console releases. I am not worried about the game as Firaxis is pretty much a solid PC dev.

The only retail version of the game for PC is the special edition, which comes with an art book, a poster, and some random digital bonus items - hence the extra $10.
 
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News Comments > Game Reviews
3. Re: Game Reviews Sep 22, 2012, 16:33 Yifes
 
eRe4s3r wrote on Sep 22, 2012, 14:14:
If you find the win strategy there is literally no game to be had, it's just the same procedure every encounter. Target 2 Ion Mk2's shields and weapons, have 2 attack drones wreak havok. have 2 mantis warriors teleport over and have cloak.

Except getting all those weapons, systems, and crew members is pretty much impossible on normal. Maybe if you start with the engie ship and get pretty lucky with your store rolls. I haven't even seen a Ion Mk2 for sale in my last 5 runs.

This comment was edited on Sep 22, 2012, 16:40.
 
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News Comments > XCOM: Enemy Unknown Preorders; System Specs
50. Re: XCOM: Enemy Unknown Preorders; System Specs Sep 8, 2012, 19:12 Yifes
 
Dev wrote on Sep 7, 2012, 23:07:
Prez wrote on Sep 7, 2012, 13:45:
I'm on a very slow network right now so I can't watch the Steam videos at the moment, but I have to say that the batch of screenshots there are quite disheartening - I'm not getting a classic Xcom vibe at all. Hopefully it's just a case of the screens being picked more for their visual punch than their representation of the actual gameplay.
Prez:
Check out that hour long gameplay video they released recently. (skip around if you dont want to watch the whole thing). I was pleasantly surprised by how fun it looks. While it does change the formula a bit, I think they've captured a lot of what made xcom good stuff.
http://www.youtube.com/watch?v=1VP4YmExQAE

Xenonauts looks like a more faithful remake, but this one looks like it will be more fun IMHO.

Good video. The only thing I don't like is the small map and squad sizes. Now you can't bring a skyranger full of rookie cannon fodder with you
 
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News Comments > XCOM: Enemy Unknown Preorders; System Specs
13. Re: XCOM: Enemy Unknown Preorders; System Specs Sep 7, 2012, 10:46 Yifes
 
Qbex . wrote on Sep 7, 2012, 10:36:
even better use : GMG25-1BW0K-K1A3G for 25% off that

Does not work.
 
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News Comments > XCOM: Enemy Unknown Preorders; System Specs
6. Re: XCOM: Enemy Unknown Preorders; System Specs Sep 7, 2012, 10:16 Yifes
 
Haha the classic x-com guy with the flat blonde hair is awesome!

I wonder if you still get the steam pre-order bonus if you buy from another site like greenmangaming? They have it for $45 at the moment.
 
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News Comments > Guild Wars 2 Status Report
69. Re: Guild Wars 2 Status Report Sep 3, 2012, 11:39 Yifes
 
Yakubs wrote on Sep 2, 2012, 23:56:
nin wrote on Sep 2, 2012, 23:49:
So that's a "no" then...

You honestly believe people did psychological studies on the fleeting nature of MMORPG fanboyism? I was making a joke. Sorry.

Also, nice try diverting the real topic of conversation. GW2's ostensible "risks" that it took. So, please. Let me know what envelopes GW2 has pushed.

Server versus server WvWvW with matchup switching.

Max level and max gear hot join PvP with server browser and built in tournament functionality.

Everyone gets rewarded for playing together - no kill stealing.

Overflow servers instead of queues.

Just a brief list of the really obvious innovations not to mention dozens of QOL improvements. Either you haven't really played the game, or you're full of shit.
 
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News Comments > Guild Wars 2 Launches
28. Re: Guild Wars 2 Launches Aug 28, 2012, 11:35 Yifes
 
Verno wrote on Aug 28, 2012, 11:30:
pagb wrote on Aug 28, 2012, 11:22:
Gotta love Blizz haters, if this game was made by Blizz, there would be a huge outrage about Error 7, queues and overflows.

Arenanet's farts must smell like chanel no5.

I know this was just a silly troll but it helps to know what you're talking about, overflows are an intentional game design to prevent queues. It's actually a really well implemented idea that other MMOs should take note of, you can keep playing the game while waiting to enter the world instances.

I posted a full list of my issues further below in the thread. For something that already had 400k concurrent users on the Saturday headstart, I think it's generally been a fair launch.

Verno, what he said was fair. Servers were down for quite a while Saturday morning, and the overflow joining system was bugged for a lot of people, seriously ruining their experiences.

If this game was by another company, the devs would have been tarred and feathered on here.
 
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News Comments > Guild Wars 2 Head Start Begins
33. Re: Guild Wars 2 Head Start Begins Aug 26, 2012, 00:25 Yifes
 
Burrito of Peace wrote on Aug 25, 2012, 21:49:
Fion wrote on Aug 25, 2012, 21:46:
It's easy to join in a party, no matter if others are in offerflow or not. If your in different overflow instances or not, join group and right click on portrait and select 'join in'. You'll automatically be switched to the right 'server'.

Except it doesn't work and hasn't since 2am. Hence my frustration.

An easy work around is to regroup at one of the capital cities. Any instance you enter as a group from then on should be the same, and you shouldn't have any problems as long as everyone sticks together.

I'm also enjoying the game much more than during the beta. Now I'm taking my time exploring, doing the personal quest, and crafting, and the pacing is much better.

Also, I'm finding that the best moments I've had so far are those where its just my party of 3 taking on champions by ourselves; You really have to think and time your dodges rather than just mash your face into the keyboard as a part of a 30 man zergfest.
 
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News Comments > XCOM: Enemy Unknown Multiplayer Support
22. Re: XCOM: Enemy Unknown Multiplayer Support Aug 10, 2012, 21:54 Yifes
 
Prez wrote on Aug 10, 2012, 19:00:
Terror From the Deep's biggest issue was the tedious hour-long hunt for the last alien on the map. Having to look in every damn room behind every goddamn door on the luxury liner for the last lobsterman was just stupid.

Problem solved: If you get tired of hunting for the last alien, just use xcomutil to kill it and finish the mission.

TFTD is pretty good, and after playing it, it's hard to go back to the original and dealing with issues like not being able to open doors unless you walk through them. Plus, the extra mission types and added difficulty is great. My only real complaint is that lobstermen look ridiculous and sonic cannons without auto fire suck compared to heavy plasma.
 
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News Comments > XCOM: Enemy Unknown Multiplayer Support
12. Re: XCOM: Enemy Unknown Multiplayer Support Aug 10, 2012, 17:23 Yifes
 
Not really into the new chrysalid look. Still, its good that they are keeping a lot of the aliens from the original, and notably, no lobstermen.  
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News Comments > Curt Schilling on 38 Studios' Demise
84. Re: Curt Schilling on 38 Studios' Demise Jun 23, 2012, 20:45 Yifes
 
RollinThundr wrote on Jun 23, 2012, 18:14:
Conservative is more a code word for common sense. Not all of us have the entitled from the womb disease you folks have.

Conservative is a viewpoint and has nothing to do with common sense. You like to pretend that you've pulled yourself up solely by your bootstraps, but that shit just isn't true. The the american dream is far from reality, and arguing from a position of relative privileged that you can get anywhere in life if you simply worked hard enough is naivety that borders on arrogance.

The liberals you are arguing against are not freeloaders. We have worked hard to get to where we are, but unlike you, we acknowledge the help we've received along the way. We pay our taxes just like you, but we believe that social services are worth paying for, for the benefit of society as a whole.

Whether the services in place at the moment are effective enough to be worth our money, now THAT is what liberals and conservative should be discussing. Instead, you make up some bullshit straw man attack against liberal "entitlement". But hey, I'm not surprised by how biased you are and how easily you jump to the wrong conclusions.
 
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News Comments > Guild Wars 2 Stress Test Next Week
42. Re: Guild Wars 2 Stress Test Next Week Jun 22, 2012, 19:41 Yifes
 
Veterator wrote on Jun 22, 2012, 18:50:
Just like Free 2 Plays, is the model going to allow it to be fun? Or grindy as hell if you don't put in a minimum amount of money? What is that minimum amount? Tribes Ascend, prior to daily deals and ignoring bundle packs was something like 180 bucks to buy everything in the game outright via gold, if not more because they futzed with gold prices. So you have to do some personal weighing based on gameplay to decide if you can put up with the system or how much it'll cost to make it bearable.

For what its worth, GW2 is nothing like a F2P game. The in game cash shop sells cosmetic bonuses like top hats and sunglasses, or minor convenience items like a summonable banker. There is no extra "system" that you have to pay for.

Also, Arenanet never called Guild Wars 1 a MMO, simply because it's not a MMO. Guild Wars 2 IS a MMO.
 
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News Comments > Guild Wars 2 Stress Test Next Week
40. Re: Guild Wars 2 Stress Test Next Week Jun 22, 2012, 17:21 Yifes
 
Titus wrote on Jun 22, 2012, 05:20:
For a game that's only the price of the box, no subscriptions, I already have had the 20 hours of fun most SP games offer in two beta weekends alone.

It's much more condensed fun than most MMO's, since content doesn't need to be drawn out to keep subscriptions flowing. I'd say it is on par with good SP / MP games. There's literally NO down and travel time, the action is always going, be it SP / coop questing, match PvP and open world conquest.

I've been playing for the last 2 BWEs, and while it's a decent game, it's really missing something for me. The game just feels like too much mindless zerging. For every dynamic event you do, it seems like you're running with a gang of people killing everything that moves until things die and its time for the mob to move on next event in the chain.

It's like that for the WvW too, zerging down one keep after another until your group dissipates or you run into an even bigger zerg from an opposing realm.

Anyways, it's still beta, and the game will hopefully get better with some more polish and server population settles down a bit.
 
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News Comments > MechWarrior Online Founders Packages on Sale
9. Re: MechWarrior Online Founders Packages on Sale Jun 19, 2012, 22:07 Yifes
 
Anyone actually played the game? The videos look cool, but I don't have much faith based on Piranha Games' track record.  
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News Comments > StarCraft II: Heart of the Swarm "99% Done"
9. Re: StarCraft II: Heart of the Swarm Jun 15, 2012, 22:32 Yifes
 
Creston wrote on Jun 15, 2012, 22:27:
I might be interested, but it depends very heavily on the price. Anything over 20 bucks and they can go fuck themselves.

Creston

Blizzard has never priced their expansions at $20.
 
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News Comments > StarCraft II: Heart of the Swarm "99% Done"
8. Re: StarCraft II: Heart of the Swarm Jun 15, 2012, 22:30 Yifes
 
Slashman wrote on Jun 15, 2012, 22:14:
Coincidence! I'm 99% uninterested...

Good for you, but stop wasting your time posting in these treads if you actually don't care. I'm 100% uninterested in hearing about it.
 
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News Comments > Guild Wars 2 Beta This Weekend
25. Re: Guild Wars 2 Beta This Weekend Jun 7, 2012, 00:37 Yifes
 
Verno wrote on Jun 6, 2012, 14:14:
That's one of the things I was worried about. Rift had that same issue and became incredibly boring very quickly for me.

Each area will have its own dynamic events. You don't have to stay in the same place and repeat events. If you get bored, just move on to the next area. There's an entire world of content, so I don't see what the problem is.
 
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News Comments > Guild Wars 2 Beta This Weekend
24. Re: Guild Wars 2 Beta This Weekend Jun 6, 2012, 23:56 Yifes
 
The devs did a AMA on reddit today, and someone compiled the answers.

A couple highlights:

Your characters from the last beta are still around.
Traits are now separated into tiers, along with skill changes (ie Guardian is now viable at range with scepter).
Fixed problem of people in the same group stuck in different server shards.
Increased client performance, although the majority of optimization will be done when features are more complete.
New dungeon in WvW
The release date is NOT end of June as they are definitely planning for beta weekend 3.

Looking forward to this weekend.
 
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1035 Comments. 52 pages. Viewing page 11.
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