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User information for Yifes

Real Name Yifes   
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Nickname Yifes
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Homepage http://
Signed On Nov 21, 2002, 00:39
Total Comments 1030 (Pro)
User ID 15316
 
User comment history
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News Comments > XCOM: Enemy Unknown Preorders; System Specs
13. Re: XCOM: Enemy Unknown Preorders; System Specs Sep 7, 2012, 10:46 Yifes
 
Qbex . wrote on Sep 7, 2012, 10:36:
even better use : GMG25-1BW0K-K1A3G for 25% off that

Does not work.
 
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News Comments > XCOM: Enemy Unknown Preorders; System Specs
6. Re: XCOM: Enemy Unknown Preorders; System Specs Sep 7, 2012, 10:16 Yifes
 
Haha the classic x-com guy with the flat blonde hair is awesome!

I wonder if you still get the steam pre-order bonus if you buy from another site like greenmangaming? They have it for $45 at the moment.
 
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News Comments > Guild Wars 2 Status Report
69. Re: Guild Wars 2 Status Report Sep 3, 2012, 11:39 Yifes
 
Yakubs wrote on Sep 2, 2012, 23:56:
nin wrote on Sep 2, 2012, 23:49:
So that's a "no" then...

You honestly believe people did psychological studies on the fleeting nature of MMORPG fanboyism? I was making a joke. Sorry.

Also, nice try diverting the real topic of conversation. GW2's ostensible "risks" that it took. So, please. Let me know what envelopes GW2 has pushed.

Server versus server WvWvW with matchup switching.

Max level and max gear hot join PvP with server browser and built in tournament functionality.

Everyone gets rewarded for playing together - no kill stealing.

Overflow servers instead of queues.

Just a brief list of the really obvious innovations not to mention dozens of QOL improvements. Either you haven't really played the game, or you're full of shit.
 
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News Comments > Guild Wars 2 Launches
28. Re: Guild Wars 2 Launches Aug 28, 2012, 11:35 Yifes
 
Verno wrote on Aug 28, 2012, 11:30:
pagb wrote on Aug 28, 2012, 11:22:
Gotta love Blizz haters, if this game was made by Blizz, there would be a huge outrage about Error 7, queues and overflows.

Arenanet's farts must smell like chanel no5.

I know this was just a silly troll but it helps to know what you're talking about, overflows are an intentional game design to prevent queues. It's actually a really well implemented idea that other MMOs should take note of, you can keep playing the game while waiting to enter the world instances.

I posted a full list of my issues further below in the thread. For something that already had 400k concurrent users on the Saturday headstart, I think it's generally been a fair launch.

Verno, what he said was fair. Servers were down for quite a while Saturday morning, and the overflow joining system was bugged for a lot of people, seriously ruining their experiences.

If this game was by another company, the devs would have been tarred and feathered on here.
 
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News Comments > Guild Wars 2 Head Start Begins
33. Re: Guild Wars 2 Head Start Begins Aug 26, 2012, 00:25 Yifes
 
Burrito of Peace wrote on Aug 25, 2012, 21:49:
Fion wrote on Aug 25, 2012, 21:46:
It's easy to join in a party, no matter if others are in offerflow or not. If your in different overflow instances or not, join group and right click on portrait and select 'join in'. You'll automatically be switched to the right 'server'.

Except it doesn't work and hasn't since 2am. Hence my frustration.

An easy work around is to regroup at one of the capital cities. Any instance you enter as a group from then on should be the same, and you shouldn't have any problems as long as everyone sticks together.

I'm also enjoying the game much more than during the beta. Now I'm taking my time exploring, doing the personal quest, and crafting, and the pacing is much better.

Also, I'm finding that the best moments I've had so far are those where its just my party of 3 taking on champions by ourselves; You really have to think and time your dodges rather than just mash your face into the keyboard as a part of a 30 man zergfest.
 
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News Comments > XCOM: Enemy Unknown Multiplayer Support
22. Re: XCOM: Enemy Unknown Multiplayer Support Aug 10, 2012, 21:54 Yifes
 
Prez wrote on Aug 10, 2012, 19:00:
Terror From the Deep's biggest issue was the tedious hour-long hunt for the last alien on the map. Having to look in every damn room behind every goddamn door on the luxury liner for the last lobsterman was just stupid.

Problem solved: If you get tired of hunting for the last alien, just use xcomutil to kill it and finish the mission.

TFTD is pretty good, and after playing it, it's hard to go back to the original and dealing with issues like not being able to open doors unless you walk through them. Plus, the extra mission types and added difficulty is great. My only real complaint is that lobstermen look ridiculous and sonic cannons without auto fire suck compared to heavy plasma.
 
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News Comments > XCOM: Enemy Unknown Multiplayer Support
12. Re: XCOM: Enemy Unknown Multiplayer Support Aug 10, 2012, 17:23 Yifes
 
Not really into the new chrysalid look. Still, its good that they are keeping a lot of the aliens from the original, and notably, no lobstermen.  
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News Comments > Curt Schilling on 38 Studios' Demise
84. Re: Curt Schilling on 38 Studios' Demise Jun 23, 2012, 20:45 Yifes
 
RollinThundr wrote on Jun 23, 2012, 18:14:
Conservative is more a code word for common sense. Not all of us have the entitled from the womb disease you folks have.

Conservative is a viewpoint and has nothing to do with common sense. You like to pretend that you've pulled yourself up solely by your bootstraps, but that shit just isn't true. The the american dream is far from reality, and arguing from a position of relative privileged that you can get anywhere in life if you simply worked hard enough is naivety that borders on arrogance.

The liberals you are arguing against are not freeloaders. We have worked hard to get to where we are, but unlike you, we acknowledge the help we've received along the way. We pay our taxes just like you, but we believe that social services are worth paying for, for the benefit of society as a whole.

Whether the services in place at the moment are effective enough to be worth our money, now THAT is what liberals and conservative should be discussing. Instead, you make up some bullshit straw man attack against liberal "entitlement". But hey, I'm not surprised by how biased you are and how easily you jump to the wrong conclusions.
 
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News Comments > Guild Wars 2 Stress Test Next Week
42. Re: Guild Wars 2 Stress Test Next Week Jun 22, 2012, 19:41 Yifes
 
Veterator wrote on Jun 22, 2012, 18:50:
Just like Free 2 Plays, is the model going to allow it to be fun? Or grindy as hell if you don't put in a minimum amount of money? What is that minimum amount? Tribes Ascend, prior to daily deals and ignoring bundle packs was something like 180 bucks to buy everything in the game outright via gold, if not more because they futzed with gold prices. So you have to do some personal weighing based on gameplay to decide if you can put up with the system or how much it'll cost to make it bearable.

For what its worth, GW2 is nothing like a F2P game. The in game cash shop sells cosmetic bonuses like top hats and sunglasses, or minor convenience items like a summonable banker. There is no extra "system" that you have to pay for.

Also, Arenanet never called Guild Wars 1 a MMO, simply because it's not a MMO. Guild Wars 2 IS a MMO.
 
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News Comments > Guild Wars 2 Stress Test Next Week
40. Re: Guild Wars 2 Stress Test Next Week Jun 22, 2012, 17:21 Yifes
 
Titus wrote on Jun 22, 2012, 05:20:
For a game that's only the price of the box, no subscriptions, I already have had the 20 hours of fun most SP games offer in two beta weekends alone.

It's much more condensed fun than most MMO's, since content doesn't need to be drawn out to keep subscriptions flowing. I'd say it is on par with good SP / MP games. There's literally NO down and travel time, the action is always going, be it SP / coop questing, match PvP and open world conquest.

I've been playing for the last 2 BWEs, and while it's a decent game, it's really missing something for me. The game just feels like too much mindless zerging. For every dynamic event you do, it seems like you're running with a gang of people killing everything that moves until things die and its time for the mob to move on next event in the chain.

It's like that for the WvW too, zerging down one keep after another until your group dissipates or you run into an even bigger zerg from an opposing realm.

Anyways, it's still beta, and the game will hopefully get better with some more polish and server population settles down a bit.
 
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News Comments > MechWarrior Online Founders Packages on Sale
9. Re: MechWarrior Online Founders Packages on Sale Jun 19, 2012, 22:07 Yifes
 
Anyone actually played the game? The videos look cool, but I don't have much faith based on Piranha Games' track record.  
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News Comments > StarCraft II: Heart of the Swarm "99% Done"
9. Re: StarCraft II: Heart of the Swarm Jun 15, 2012, 22:32 Yifes
 
Creston wrote on Jun 15, 2012, 22:27:
I might be interested, but it depends very heavily on the price. Anything over 20 bucks and they can go fuck themselves.

Creston

Blizzard has never priced their expansions at $20.
 
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News Comments > StarCraft II: Heart of the Swarm "99% Done"
8. Re: StarCraft II: Heart of the Swarm Jun 15, 2012, 22:30 Yifes
 
Slashman wrote on Jun 15, 2012, 22:14:
Coincidence! I'm 99% uninterested...

Good for you, but stop wasting your time posting in these treads if you actually don't care. I'm 100% uninterested in hearing about it.
 
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News Comments > Guild Wars 2 Beta This Weekend
25. Re: Guild Wars 2 Beta This Weekend Jun 7, 2012, 00:37 Yifes
 
Verno wrote on Jun 6, 2012, 14:14:
That's one of the things I was worried about. Rift had that same issue and became incredibly boring very quickly for me.

Each area will have its own dynamic events. You don't have to stay in the same place and repeat events. If you get bored, just move on to the next area. There's an entire world of content, so I don't see what the problem is.
 
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News Comments > Guild Wars 2 Beta This Weekend
24. Re: Guild Wars 2 Beta This Weekend Jun 6, 2012, 23:56 Yifes
 
The devs did a AMA on reddit today, and someone compiled the answers.

A couple highlights:

Your characters from the last beta are still around.
Traits are now separated into tiers, along with skill changes (ie Guardian is now viable at range with scepter).
Fixed problem of people in the same group stuck in different server shards.
Increased client performance, although the majority of optimization will be done when features are more complete.
New dungeon in WvW
The release date is NOT end of June as they are definitely planning for beta weekend 3.

Looking forward to this weekend.
 
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News Comments > Diablo III Claims Sales Record
139. Re: Diablo III Claims Sales Record May 24, 2012, 12:57 Yifes
 
Anyone else surprised that 1.2 million people bought yearly passes for WOW? Ridiculous...  
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News Comments > Diablo III Hacking?
134. Re: General complaints, longish May 21, 2012, 19:24 Yifes
 
ASeven wrote on May 21, 2012, 19:07:
As for the good ol' days, yeah I remember but you are forgetting a critical difference from then and now: Publishers have a lot more money now than they could dream back then. As such publishers today do have the financial means to create a server structure that could withstand D3's flood of gamers in the first day. That they didn't either smells of cutting costs or pure negligence and I'm not sure which one is worse when it comes to security.

Do you know how difficult it is to launch a project of this magnitude? You think every problem in the world can be solved by throwing money at it? Just because there's a problem, then there must be something sinister behind it? It's overwhelmingly negative attitudes like this, that every move a large company makes is an attempt to personally fuck you, that reeks of self entitlement.

No developer is immune from this. It's like when ANet released the GW2 beta. You have people complaining that ANET is dirty and hiding a shitty game because only pre-purchasers are allowed in the beta.

It's not that people don't have a right to complain. It's just that the magnitude of bitching and degree of resentment is disproportional to the offense. It's like the first world problem meme. And holy shit does it get annoying.
 
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News Comments > Diablo III Hacking?
122. Re: Diablo III Hacking? May 21, 2012, 18:55 Yifes
 
Verno wrote on May 21, 2012, 18:47:
someeone else saying stuff about consoles

It's hard to argue against the fact that their number of skill choices maps out well to gamepads though. In fact most of the interface will.

That's really an issue with ARPGs in general. The simplicity and repetitive nature of these game makes them naturally easy to adapt for consoles. Just look at Torchlight. The D3 interface is actually an improvement and has more depth than D2.
 
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News Comments > Diablo III Hacking?
111. Re: Diablo III Hacking? May 21, 2012, 18:26 Yifes
 
Flatline wrote on May 21, 2012, 18:20:
Also, for saying "there's going to be server problems, that's to be expected", I ask... "Why is that expected?" These guys, as you point out, ran 12 million players over dozens of servers for years and years. The one thing I'd *expect* them to be really good at *is* server side shit.

No other game has to deal with the enormous popularity and peak day 1 demand of diablo 3. 12 million players in WOW was a gradual thing; they didn't launch and have 12 million people playing from the start.

The fact that they got their shit together and servers actually worked this weekend is already surprising.

 
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News Comments > Diablo III Hacking?
95. Re: Diablo III Hacking? May 21, 2012, 17:10 Yifes
 
RollinThundr wrote on May 21, 2012, 16:54:
I think this post is spot on, I did cave and get it, I still think the graphics are substandard ala 2006, the plot is so predictable its laughable, and the way they've handled items in the sense that rares are better than legendary/set items when legendary and set items drop about .00000000001% of the time to encourage the use of the AH is just about as bad a design decision you can make.

Now people's accounts are getting hacked, so much for that "secure" online only protection eh blizzard? How long before dupes start showing up on the AH? Any minute now?

Fact of the matter is, as addictive as loot hunting is, the game itself is pretty mediocre aside from the cinematics.

I don't think any of the loot is worthwhile until you hit lvl 60. It's like wow, where a high level uncommon item will beat any low level rare/legendary item. Seriously, who will pay money for an item that will be replaced 10 levels down the road with a better one?

Regarding the graphics: it's a Blizzard game. After seeing WOW and Diablo 2, were you expecting something better?
 
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1030 Comments. 52 pages. Viewing page 11.
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