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User information for Yifes

Real Name Yifes   
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Nickname Yifes
Email Concealed by request - Send Mail
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Homepage http://
Signed On Nov 21, 2002, 00:39
Total Comments 1016 (Pro)
User ID 15316
 
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News Comments > Witcher III: The Wild Hunt - Blood and Wine Released
40. Re: Witcher III: The Wild Hunt - Blood and Wine Released Jun 1, 2016, 10:51 Yifes
 
clint wrote on Jun 1, 2016, 05:17:
If the combat has to be perfect, then the game probably isnt your style. Its like complaining about the lack of a story and character development in Doom.

That's is a bad comparison. Combat may not be the focus of the Witcher, but it's still a huge and important part of the game. You spend hours of the game just in combat. It would be as if Doom forced you to sit through hours of poor exposition and bad character development between levels.
 
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News Comments > Competitive Overwatch Delayed; Balance Changes Discussed
7. Re: Competitive Overwatch Delayed; Balance Changes Discussed Jun 1, 2016, 10:43 Yifes
 
VaranDragon wrote on Jun 1, 2016, 09:10:
Been playing since Sunday. McCree seems fun, but he is a one trick pony and he is far less dangerous than Tracer IMO. I was loath to buy the game in the first place but a RL friend of mine convinced me to do so, and it does scratch that mindless fun itch I guess and there is no denying the Blizzard polish. I loath to see the damn "balance" changes that Blizzard will no doubt be forcing down our throats every couple of weeks or months but what the hell, there is no way Im gonna be playing this competitively anyway...

McCree is good in the hands of a beginner, and ridiculously good in a hands of a pro. Along with Widowmaker, they're the two most OP heroes at high levels of play.
 
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News Comments > Witcher III: The Wild Hunt - Blood and Wine Released
35. Re: Witcher III: The Wild Hunt - Blood and Wine Released May 31, 2016, 22:15 Yifes
 
ForgedReality wrote on May 31, 2016, 19:44:
The flourish is one of the best parts of the combat. It's not at all useless. Being in a group of enemies and hitting four at a time feels very cool and satisfying. This isn't until a little later in the game though.

I'm not talking about Whirl under combat skills, which can be pretty useful. I'm talking about the flamboyant telegraphed twirling style of swordsmanship that Geralt uses in the games, which serves no practical purpose other than to look cool.

For example, your basic move forward attack, Geralt has to do a 360 pirouette and bring his sword down in a wide arc. It's a terrible move, has a long wind up time, leaves him open to be counterattacked, and doesn't even cover much distance. At least in Dark Souls if a weapon has a dumb move set, you can just change to something different.

It doesn't really matter when you're fighting against a single target, but when you're fighting a group, mixed with the occasional wonky target switching, the combat system just feels clunky.

This comment was edited on May 31, 2016, 22:44.
 
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News Comments > Witcher III: The Wild Hunt - Blood and Wine Released
32. Re: Witcher III: The Wild Hunt - Blood and Wine Released May 31, 2016, 19:03 Yifes
 
Tipsy McStagger wrote on May 31, 2016, 16:27:
What is the exact problem you guys have with combat? Can you narrow it down from "I DON'T LIKE IT" to what you think is broken about it?

Myself, I find it should have had more directional input. Like Holding forward and attack does a different attack than backwards and attack.

Otherwise, for what it is, I usually just roll out/roll in and tap attack and roll out/roll in. I do not use their light dodge mechanic and I've done fine with this.

It's been a while since I've played the game, but the Witcher combat felt very "clunky" compared to the Souls games and Bloodborne. Sometimes the game autotargets and sticks you to an enemy, and moves your character in relation to that enemy, NOT where your camera/control stick is directing Geralt. Also, all of your sword moves had waayyy to much flourish and wind up animation, which looks cool but is impractical and does not play well.

This doesn't matter much on easier difficulty levels, but on the highest levels it's very annoying. When I die in Bloodborne/Souls, I know I fucked up. When I die in Witcher 3, a lot of the times it's because of some stupid game quirk, which becomes frustrating.

Also, the difficulty of the combat was very uneven. I played the entire game on Death March (with a XBOX controller), and while the beginning ~10 levels were challenging, the latter half of the game was a cakewalk.

Anyways, the combat is not BAD, it's just the weakest part of an otherwise outstanding game.
 
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News Comments > Steam Top 10
20. Re: Steam Top 10 May 30, 2016, 13:20 Yifes
 
Luke wrote on May 30, 2016, 12:09:
nin nails it 99% of the time

Ohhhh... Book

99% of your posts look like they're typed by monkeys with too many chromosomes, so nin's posts are like PHD theses compared to what you write.
 
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News Comments > Out of the Blue
9. Re: Out of the Blue May 28, 2016, 22:35 Yifes
 
Agent.X7 wrote on May 28, 2016, 22:22:
Can I go to China, Japan, and Korea and bitch about the lack of white dudes in the movies made there? 72% of this country is Caucasian. 12% is black, and they are the BIGGEST minority. Asian ethnics make up about 5% of the population. (From ALL Asian countries.) If anything, most groups are over-represented in Hollywood in some sort of attempt to make everyone feel good about themselves.

Having said that, it is weird when Jesus is a white dude and so is Gandhi. In multiple movies.

The thing is, a lot less than 5% of Hollywood is Asian. If you look at recent major releases, you have Sulu in Star Trek and that dude in the Fast and Furious movie. That's like what, 2 people out of hundreds of actors, both in minor roles. And when's the last time an Asian actor had a leading role in a movie outside of the rare stereotypical Kung Fu flick? There's no way you can say Asians are over-represented.

Also, Hollywood may be based in the US, but it makes movies for global consumption. A lot of blockbusters make WAY more in foreign markets than domestically, and a film's oversea's gross can be essential to its success. That's a huge difference than asian cinema making films for their own much more racially homogenous markets.

This comment was edited on May 28, 2016, 22:56.
 
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News Comments > Overwatch Launch Details
16. Re: Overwatch Launch Details May 24, 2016, 03:20 Yifes
 
Brumbek wrote on May 24, 2016, 00:38:
If you're 13 years old and this is your first FPS, then you might find it amazing and unique. If you're experienced with team-based FPS games (Return to Wolf, Battlefields, CoD Domination, TF, TF2, CS...), Overwatch adds nothing new apart from cool art stuff.

You're wrong. Been playing FPSes since Wolf 3D, and Overwatch is fantastic.


Brumbek wrote on May 24, 2016, 00:38:
Just because I have a sword, a mech, spells, or six-shooters...to me that is mostly cosmetic...but if you feel that is enough innovation for you...fair enough.

How about AOE shields? Time rewinds? Pudge hooks? Overwatch brings a lot of unique gameplay mechanics to the table. If you call this "cosmetic" then you're out of your fucking mind. No FPS in history has such a diverse and unique roster of characters, and that's what makes Overwatch different.
 
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News Comments > Watch Overwatch in New Soldier: 76 Trailer
2. Re: Watch Overwatch in New Soldier: 76 Trailer May 22, 2016, 18:57 Yifes
 
I like how the movies take place on actual game maps.  
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News Comments > Battleborn Double XP Weekend
9. Re: Battleborn Double XP Weekend May 21, 2016, 21:56 Yifes
 
If Overwatch was the reason for Battleborn's failure, then Battleborn's player count would drop after Overwatch's launch, not long before it.

I think the real issue is that Battleborn is too much of a MOBA. The MOBA market is super saturated right now, with LoL, Dota, Hots, Smite, etc. Personally I dont have the energy to learn another MOBA.

Meanwhile, The last game similar to Overwatch was TF2, which came out 9 years ago, so there's tons of potential marketshare for Blizzard to grab. This is just poor market research by Gearbox.

This comment was edited on May 21, 2016, 22:09.
 
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News Comments > Overwatch Launch Plans
13. Re: Overwatch Launch Plans May 20, 2016, 11:48 Yifes
 
Task wrote on May 20, 2016, 09:09:
I'm glad they decided to sell this game as a premium, instead of freemium. Makes me more likely to get it since premium usually infers less grinding annoyance and more quality and I get everything (a whole game) at once.

Yeah, for a game that promotes mid match hero switches to counter enemy strategy, it makes a lot more sense for all characters to be unlocked from the get go.

Anyways, this game wasn't even on my radar until the open beta, and now it's my most anticipated game in years.
 
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News Comments > Game Reviews
2. Re: Game Reviews May 19, 2016, 13:50 Yifes
 
Jagacademy wrote on May 19, 2016, 12:28:
Wow that Battlefleet review was the most negative high score review I've ever read. Nonstop complaining with almost nothing positive being said, then gave it an 8.5/10.

Pretty much sums up my experience with the game. I'm at turn 27 / 33 of the single player campaign with a max level Admiral, and don't really have the motivation to finish the game.
 
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News Comments > Pillars of Eternity II Revealed
30. Re: Pillars of Eternity II Revealed May 18, 2016, 14:00 Yifes
 
Suppa7 wrote on May 18, 2016, 08:22:
I understand what you are saying but Critical praise and reviews in the modern environment don't mean much. People who've been gaming since the NES and people who were born just before or after the year 2000 will have very different ideas of what makes a good game. Generations will differ. So many game reviews are not comparable. I hate world of warcraft for instance. Many people like it, but that doesn't mean many crap games find followings.

While what you say may be true for some of the newer genres, Pillars is a very specific throwback to the old Infinity Engine RPGS of the late 90s and early 2000s, and made by some of the same people. It is judged by the standards of that age, by people who have grown up in the 90s with these games. So in this particular case, the critical praise IS quite relevant.

Also, my comment was made specifically to refute Cutter, who said that the reviews were mixed for Pillars of Eternity.

 
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News Comments > Pillars of Eternity II Revealed
25. Re: Pillars of Eternity II Revealed May 18, 2016, 01:56 Yifes
 
Cutter wrote on May 17, 2016, 22:25:
Why is it a given for me? I've loved everything Obsidian/Black Isle has ever done...except POE. They didn't just drop the ball on this, they fucking shattered it. Given that the reviews are so mixed on this I'm utterly amazed they're even attempting to do a follow-up game for this. Just fucking abandon it already and get back to making good games.

What do you mean mixed reviews? The critical praise is pretty much unanimous, and user reviews are good with a very positive rating on Steam.

It's not the best game they have ever made, but it's a shit ton better than vanilla NWN2, Alpha Protocol, and Dungeon Siege III.
 
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News Comments > Game Reviews
3. Re: Game Reviews May 14, 2016, 15:23 Yifes
 
nimski wrote on May 14, 2016, 12:09:
Are FPS games now considered MOBA's? I don't understand this.

It's like how Deus Ex is a FPS with RPG elements.

The basics of Battleborn are the same as any MOBA like Dota or LoL.

Wave after wave of AI controlled minions spawn and march towards the enemy base in separate lanes.
There are defensive structures along the lanes for you to take out.
Your hero levels up with experience from killing minions/enemy heros and gains new abilities.
There are neutral jungle camps you can farm for gold.
Gold can be used to buy items that make your character stronger.

Battleborn adds some twists to the formula, and the perspective is first person, but it's still a MOBA.
 
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News Comments > 9.7 Million Play the Overwatch Beta
37. Re: 9.7 Million Play the Overwatch Beta May 14, 2016, 14:34 Yifes
 
PHJF wrote on May 13, 2016, 18:52:
Except Symmetra is only good in VERY SPECIFIC situations, and again, ONLY with good team support. Her weapon is mostly unusable (M1 range is basically spitting distance, M2 is laughably slow), her shield is pointlessly ineffectual, and her sentries have too long a CD and are too easily killed by random dmg. Meanwhile the teleporter has only six charges (what????), doesn't recharge while deployed, and is fucking ANNOUNCED TO THE ENEMY TEAM (like D.Va's for some inexplicable reason).

No, she's a good defensive character. Yes her main weapon is underwhelming, but that is to be expected of a support hero. Her M2 passes through barriers, which is nice against Reinhardts and Winstons.

Her sentries can be quite powerful with good positioning, and some professional teams have employed a strategy of double Lucio boosting a Symmetra out of spawn on defensive maps so she can set up more sentries before the match starts.

The limited teleporter charges are necessary for game balance; It's already very strong, and if it had unlimited charges it would be completely game breaking.
 
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News Comments > 9.7 Million Play the Overwatch Beta
34. Re: 9.7 Million Play the Overwatch Beta May 13, 2016, 17:03 Yifes
 
PHJF wrote on May 13, 2016, 14:55:
At least three of them need serious work: D.Va doesn't even have a RMB ability. Bastion is hopeless except against completely new players, and a boring mess regardless. Symmetra is awful without a completely capable team to support her (ironic since she's a Support character).

And I don't see how it never occurred to anyone they didn't need to have a hitscan sniper in their game just because it's an FPS; Widow and her rifle are antithetical to the very nature of the game.

Re; D.Va, there's no reason why every character needs a RMB ability.
Re: Bastion, he's effective in certain situations. In a recent closed beta tournament, a Bastion was used to counter a double Winston strategy from an opposing team.
Re: Symmetra. You are actively encouraged to change your hero selection in response to how the match is progressing. A hero does not need to be good in every situation.
Re: Widow, a small damage and attack speed nerf is all she needs.
 
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News Comments > DOOM Released
63. Re: Morning Mobilization May 13, 2016, 16:49 Yifes
 
Xero wrote on May 13, 2016, 16:38:
Scottish Martial Arts wrote on May 13, 2016, 15:56:
Xero wrote on May 13, 2016, 13:03:
While I have disposable income these days, I still can't justify the high prices at times when I have other priorities to pay for such as I don't know... RENT, car payment, student loan, electric, phone, FOOD, etc. It makes it hard at times to include full priced games, but it's what I enjoy. Gaming. Does that mean I should be excluded because I can't afford to pay full price at times?

I wasn't aware we were all entitled to the luxury items that we want regardless of our ability to pay. I should try that tactic when I replace my car in a few years and see if I can leverage my used Corolla budget to get a new Porsche.


Were not talking about jacking a Porsche here. Paying 60 vs paying let's say 20 or 30 is a big difference when you see what you can buy at a lower income with that 30 or 40 your saving. Food, gas, a utility bill.

Some people at the higher bracket would never understand that because they never had to deal with it and feel nobody lives like that.

There's already a legitimate way of purchasing games for cheap: wait for it go on sale. Not wanting to pay full price AND feeling that you deserve to play the game at launch, that is entitlement.
 
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News Comments > Overwatch Beta Not Changing Much for Launch
57. Re: Overwatch Beta Not Changing Much for Launch May 9, 2016, 12:45 Yifes
 
Suppa7 wrote on May 9, 2016, 05:01:
I don't need to prove shit when there is google dumbass. There's this thing called moddb. You simply google 'quake mods' and you'll find all sorts of interesting shit. I'm not going to do homework for historically illiterate shit for brains like you.

ROFL! The burden of proof is ON YOU when you make delusional claims that you pulled out of the depths of your ass. If these mods exist anywhere outside of your imagination, then it should be simple for you to show some concrete examples. But you can't, because you're full of shit.

Hey buddy, Bigfoot and the Loch Ness monster exists too. I don't need to prove it, because I'm not going to do homework for historically illiterate shit like you

All you know how to do is make excuses and avoid the issue when someone calls you out on your bullshit. Pathetic.

This comment was edited on May 9, 2016, 12:53.
 
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News Comments > Overwatch Open Beta Overtime
16. Re: Overwatch Open Beta Overtime May 9, 2016, 01:08 Yifes
 
Brumbek wrote on May 8, 2016, 23:41:
But more seriously, Overwatch is a huge letdown for me...two or three game modes is totally lame...all ripped from year 2008 TF2. It's just not acceptable to come out with a TF2 knock-off some eight years later and expect me to pay nearly full price.

Where's my SP or Coop campaign? Where's the innovative game modes? I won't apologize for demanding innovation and substance, especially from a company like Blizzard.

They've said the focus of the game isn't on the game modes, it's the heroes. I'd say they did a good job with the diverse cast and the new mechanics they bring to multiplayer competitive FPSes.

Also, Loomy, TF2 was NOT free when it first came out.
 
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News Comments > Overwatch Beta Not Changing Much for Launch
48. Re: Overwatch Beta Not Changing Much for Launch May 7, 2016, 12:04 Yifes
 
VaranDragon wrote on May 7, 2016, 03:40:

Melee tanks, AOE shields, Pudge Hooks, Time Rewinds, Ultimates....why do you list those things like they are a good thing? MOBA/MMO abilities in an FPS sound like a terrible fucking idea, more rock-paper-scissor gameplay for people who can't shoot with a keyboard and mouse to save their lives.

Hooks need to be precisely aimed. The time rewind is on a character with a tiny health pool that will die in a split second if your reaction isn't fast enough. Melee can be kited. AOE shields are for choke points and advancing the objectives. And if you think aim doesn't matter then you are out of your fucking mind as any DPS character requires good aim to put out any decent damage. If your aim sucks then you're relegated to playing meat shields and support roles, and not a very good one at that since even those characters have skills that need to be aimed to be effective.

Why are these options good? Because they create new and diverse gameplay. Also, I was calling out Suppa for making his usual dumb as fuck statement about how there's nothing new here that wasn't done before in the 90s.
 
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1016 Comments. 51 pages. Viewing page 2.
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