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User information for Yifes

Real Name Yifes   
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Nickname Yifes
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Homepage http://
Signed On Nov 21, 2002, 00:39
Total Comments 1000 (Pro)
User ID 15316
 
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News Comments > etc.
5. Re: etc. Jul 16, 2016, 18:42 Yifes
 
dubfanatic wrote on Jul 16, 2016, 14:15:
LOL Blizzard goes way out of the way to make a "diverse" game and this is what they get for it. When will they ever learn, you can't ever appease liberals.

I don't think an old Hindu cleric counts as a "liberal".
 
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News Comments > Competitive Overwatch Delayed; Balance Changes Discussed
18. Re: Competitive Overwatch Delayed; Balance Changes Discussed Jun 1, 2016, 13:02 Yifes
 
justice7 wrote on Jun 1, 2016, 12:49:
The same goes for any other game with PvP. Ark for example heavily depends on your rig capabilities/performance to be able to properly pvp in heavy encounters. On console everyone has the same setup and are not able to out Ghz the other guy.

I could keep going, just wanted to prove you very wrong. ;p

That's not true at all. Overwatch runs great on older systems, and my 7870 is holding up just fine on medium. And given every match is 6v6, there's a low limit on how heavy encounters can get. Unless your computer is ancient, you can't use your rig as an excuse of why you can't pvp properly.
 
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News Comments > Competitive Overwatch Delayed; Balance Changes Discussed
16. Re: Competitive Overwatch Delayed; Balance Changes Discussed Jun 1, 2016, 12:51 Yifes
 
theglaze wrote on Jun 1, 2016, 11:32:
I may consider it when they put in a ranking system for competitive play, not because I'm a hardcore fragger, but because there is a horde of Blizzard fans that only know casual gameplay and are newbs with first-person-shooter dynamics, team tactics, and teamwork via voice comm.

Maybe for consoles, but most PC players would have played some sort of team based shooter like TF2 or CS.

Also, given how matchmaking is skill based, consistently being matched with players who "only know casual gameplay and are newbs with first-person-shooter dynamics" would mean you're just as bad as they are.
 
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News Comments > Competitive Overwatch Delayed; Balance Changes Discussed
8. Re: Competitive Overwatch Delayed; Balance Changes Discussed Jun 1, 2016, 11:17 Yifes
 
Wallshadows wrote on Jun 1, 2016, 10:17:
descender wrote on Jun 1, 2016, 09:11:

Really? I think people severely underestimate how difficult "balancing" really is... they had trouble balancing WoW PvP because it isn't designed to be PvP from the ground up.

For basically every other game they've designed they use an intricate rock/paper/scissors style balance that works extremely well.

The balance in PvP is really bad where only a handful of comps can compete above 2k rating but I'd dare say that PvE is even worse where there are such monstrous disparities from the top and the bottom. As an example, In HFC you're a Rogue and you play anything but Subtlety you're literally doing it wrong. We're not talking 5 - 10% difference between specs, we're talking nearly 100% better than Assassination and nearly 60% better than Combat. If you go MM Hunter which is the top Hunter spec you're smack in the middle and behind a Sub Rogue by about 30%.

Unfortunately, this is how raids tend to unfold for as long as I can remember. You have top-tier specs which you can stack, mid-tier specs which can pull themselves up because of their utility, and then you have garbage tier specs which are more of a liability than a benefit. If I were on even Heroic progression and our Mage was playing Frost rather than Arcane or Fire, that's a huge problem for the group since the game has moved far and away from "bring the player, not the class" thanks to their terrible balance and encounter designs.

Now they're introducing two additional layers of balance with Artifacts and Legendary items which populate trash mobs in the open world that can have varying degrees of performance gains. Oh boy, I can't wait until my spec goes from awesome to garbage in the next tier because of balance and design and I have to regrind the favorable spec assuming I'm not one of several classes that only has one DPS spec.

Well, that is why they're splitting PVP and PVE balancing in Legion.
 
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News Comments > Witcher III: The Wild Hunt - Blood and Wine Released
40. Re: Witcher III: The Wild Hunt - Blood and Wine Released Jun 1, 2016, 10:51 Yifes
 
clint wrote on Jun 1, 2016, 05:17:
If the combat has to be perfect, then the game probably isnt your style. Its like complaining about the lack of a story and character development in Doom.

That's is a bad comparison. Combat may not be the focus of the Witcher, but it's still a huge and important part of the game. You spend hours of the game just in combat. It would be as if Doom forced you to sit through hours of poor exposition and bad character development between levels.
 
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News Comments > Competitive Overwatch Delayed; Balance Changes Discussed
7. Re: Competitive Overwatch Delayed; Balance Changes Discussed Jun 1, 2016, 10:43 Yifes
 
VaranDragon wrote on Jun 1, 2016, 09:10:
Been playing since Sunday. McCree seems fun, but he is a one trick pony and he is far less dangerous than Tracer IMO. I was loath to buy the game in the first place but a RL friend of mine convinced me to do so, and it does scratch that mindless fun itch I guess and there is no denying the Blizzard polish. I loath to see the damn "balance" changes that Blizzard will no doubt be forcing down our throats every couple of weeks or months but what the hell, there is no way Im gonna be playing this competitively anyway...

McCree is good in the hands of a beginner, and ridiculously good in a hands of a pro. Along with Widowmaker, they're the two most OP heroes at high levels of play.
 
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News Comments > Witcher III: The Wild Hunt - Blood and Wine Released
35. Re: Witcher III: The Wild Hunt - Blood and Wine Released May 31, 2016, 22:15 Yifes
 
ForgedReality wrote on May 31, 2016, 19:44:
The flourish is one of the best parts of the combat. It's not at all useless. Being in a group of enemies and hitting four at a time feels very cool and satisfying. This isn't until a little later in the game though.

I'm not talking about Whirl under combat skills, which can be pretty useful. I'm talking about the flamboyant telegraphed twirling style of swordsmanship that Geralt uses in the games, which serves no practical purpose other than to look cool.

For example, your basic move forward attack, Geralt has to do a 360 pirouette and bring his sword down in a wide arc. It's a terrible move, has a long wind up time, leaves him open to be counterattacked, and doesn't even cover much distance. At least in Dark Souls if a weapon has a dumb move set, you can just change to something different.

It doesn't really matter when you're fighting against a single target, but when you're fighting a group, mixed with the occasional wonky target switching, the combat system just feels clunky.

This comment was edited on May 31, 2016, 22:44.
 
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News Comments > Witcher III: The Wild Hunt - Blood and Wine Released
32. Re: Witcher III: The Wild Hunt - Blood and Wine Released May 31, 2016, 19:03 Yifes
 
Tipsy McStagger wrote on May 31, 2016, 16:27:
What is the exact problem you guys have with combat? Can you narrow it down from "I DON'T LIKE IT" to what you think is broken about it?

Myself, I find it should have had more directional input. Like Holding forward and attack does a different attack than backwards and attack.

Otherwise, for what it is, I usually just roll out/roll in and tap attack and roll out/roll in. I do not use their light dodge mechanic and I've done fine with this.

It's been a while since I've played the game, but the Witcher combat felt very "clunky" compared to the Souls games and Bloodborne. Sometimes the game autotargets and sticks you to an enemy, and moves your character in relation to that enemy, NOT where your camera/control stick is directing Geralt. Also, all of your sword moves had waayyy to much flourish and wind up animation, which looks cool but is impractical and does not play well.

This doesn't matter much on easier difficulty levels, but on the highest levels it's very annoying. When I die in Bloodborne/Souls, I know I fucked up. When I die in Witcher 3, a lot of the times it's because of some stupid game quirk, which becomes frustrating.

Also, the difficulty of the combat was very uneven. I played the entire game on Death March (with a XBOX controller), and while the beginning ~10 levels were challenging, the latter half of the game was a cakewalk.

Anyways, the combat is not BAD, it's just the weakest part of an otherwise outstanding game.
 
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News Comments > Steam Top 10
20. Re: Steam Top 10 May 30, 2016, 13:20 Yifes
 
Luke wrote on May 30, 2016, 12:09:
nin nails it 99% of the time

Ohhhh... Book

99% of your posts look like they're typed by monkeys with too many chromosomes, so nin's posts are like PHD theses compared to what you write.
 
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News Comments > Out of the Blue
9. Re: Out of the Blue May 28, 2016, 22:35 Yifes
 
Agent.X7 wrote on May 28, 2016, 22:22:
Can I go to China, Japan, and Korea and bitch about the lack of white dudes in the movies made there? 72% of this country is Caucasian. 12% is black, and they are the BIGGEST minority. Asian ethnics make up about 5% of the population. (From ALL Asian countries.) If anything, most groups are over-represented in Hollywood in some sort of attempt to make everyone feel good about themselves.

Having said that, it is weird when Jesus is a white dude and so is Gandhi. In multiple movies.

The thing is, a lot less than 5% of Hollywood is Asian. If you look at recent major releases, you have Sulu in Star Trek and that dude in the Fast and Furious movie. That's like what, 2 people out of hundreds of actors, both in minor roles. And when's the last time an Asian actor had a leading role in a movie outside of the rare stereotypical Kung Fu flick? There's no way you can say Asians are over-represented.

Also, Hollywood may be based in the US, but it makes movies for global consumption. A lot of blockbusters make WAY more in foreign markets than domestically, and a film's oversea's gross can be essential to its success. That's a huge difference than asian cinema making films for their own much more racially homogenous markets.

This comment was edited on May 28, 2016, 22:56.
 
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News Comments > Overwatch Launch Details
16. Re: Overwatch Launch Details May 24, 2016, 03:20 Yifes
 
Brumbek wrote on May 24, 2016, 00:38:
If you're 13 years old and this is your first FPS, then you might find it amazing and unique. If you're experienced with team-based FPS games (Return to Wolf, Battlefields, CoD Domination, TF, TF2, CS...), Overwatch adds nothing new apart from cool art stuff.

You're wrong. Been playing FPSes since Wolf 3D, and Overwatch is fantastic.


Brumbek wrote on May 24, 2016, 00:38:
Just because I have a sword, a mech, spells, or six-shooters...to me that is mostly cosmetic...but if you feel that is enough innovation for you...fair enough.

How about AOE shields? Time rewinds? Pudge hooks? Overwatch brings a lot of unique gameplay mechanics to the table. If you call this "cosmetic" then you're out of your fucking mind. No FPS in history has such a diverse and unique roster of characters, and that's what makes Overwatch different.
 
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News Comments > Watch Overwatch in New Soldier: 76 Trailer
2. Re: Watch Overwatch in New Soldier: 76 Trailer May 22, 2016, 18:57 Yifes
 
I like how the movies take place on actual game maps.  
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News Comments > Battleborn Double XP Weekend
9. Re: Battleborn Double XP Weekend May 21, 2016, 21:56 Yifes
 
If Overwatch was the reason for Battleborn's failure, then Battleborn's player count would drop after Overwatch's launch, not long before it.

I think the real issue is that Battleborn is too much of a MOBA. The MOBA market is super saturated right now, with LoL, Dota, Hots, Smite, etc. Personally I dont have the energy to learn another MOBA.

Meanwhile, The last game similar to Overwatch was TF2, which came out 9 years ago, so there's tons of potential marketshare for Blizzard to grab. This is just poor market research by Gearbox.

This comment was edited on May 21, 2016, 22:09.
 
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News Comments > Overwatch Launch Plans
13. Re: Overwatch Launch Plans May 20, 2016, 11:48 Yifes
 
Task wrote on May 20, 2016, 09:09:
I'm glad they decided to sell this game as a premium, instead of freemium. Makes me more likely to get it since premium usually infers less grinding annoyance and more quality and I get everything (a whole game) at once.

Yeah, for a game that promotes mid match hero switches to counter enemy strategy, it makes a lot more sense for all characters to be unlocked from the get go.

Anyways, this game wasn't even on my radar until the open beta, and now it's my most anticipated game in years.
 
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News Comments > Game Reviews
2. Re: Game Reviews May 19, 2016, 13:50 Yifes
 
Jagacademy wrote on May 19, 2016, 12:28:
Wow that Battlefleet review was the most negative high score review I've ever read. Nonstop complaining with almost nothing positive being said, then gave it an 8.5/10.

Pretty much sums up my experience with the game. I'm at turn 27 / 33 of the single player campaign with a max level Admiral, and don't really have the motivation to finish the game.
 
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News Comments > Pillars of Eternity II Revealed
30. Re: Pillars of Eternity II Revealed May 18, 2016, 14:00 Yifes
 
Suppa7 wrote on May 18, 2016, 08:22:
I understand what you are saying but Critical praise and reviews in the modern environment don't mean much. People who've been gaming since the NES and people who were born just before or after the year 2000 will have very different ideas of what makes a good game. Generations will differ. So many game reviews are not comparable. I hate world of warcraft for instance. Many people like it, but that doesn't mean many crap games find followings.

While what you say may be true for some of the newer genres, Pillars is a very specific throwback to the old Infinity Engine RPGS of the late 90s and early 2000s, and made by some of the same people. It is judged by the standards of that age, by people who have grown up in the 90s with these games. So in this particular case, the critical praise IS quite relevant.

Also, my comment was made specifically to refute Cutter, who said that the reviews were mixed for Pillars of Eternity.

 
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News Comments > Pillars of Eternity II Revealed
25. Re: Pillars of Eternity II Revealed May 18, 2016, 01:56 Yifes
 
Cutter wrote on May 17, 2016, 22:25:
Why is it a given for me? I've loved everything Obsidian/Black Isle has ever done...except POE. They didn't just drop the ball on this, they fucking shattered it. Given that the reviews are so mixed on this I'm utterly amazed they're even attempting to do a follow-up game for this. Just fucking abandon it already and get back to making good games.

What do you mean mixed reviews? The critical praise is pretty much unanimous, and user reviews are good with a very positive rating on Steam.

It's not the best game they have ever made, but it's a shit ton better than vanilla NWN2, Alpha Protocol, and Dungeon Siege III.
 
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News Comments > Game Reviews
3. Re: Game Reviews May 14, 2016, 15:23 Yifes
 
nimski wrote on May 14, 2016, 12:09:
Are FPS games now considered MOBA's? I don't understand this.

It's like how Deus Ex is a FPS with RPG elements.

The basics of Battleborn are the same as any MOBA like Dota or LoL.

Wave after wave of AI controlled minions spawn and march towards the enemy base in separate lanes.
There are defensive structures along the lanes for you to take out.
Your hero levels up with experience from killing minions/enemy heros and gains new abilities.
There are neutral jungle camps you can farm for gold.
Gold can be used to buy items that make your character stronger.

Battleborn adds some twists to the formula, and the perspective is first person, but it's still a MOBA.
 
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News Comments > 9.7 Million Play the Overwatch Beta
37. Re: 9.7 Million Play the Overwatch Beta May 14, 2016, 14:34 Yifes
 
PHJF wrote on May 13, 2016, 18:52:
Except Symmetra is only good in VERY SPECIFIC situations, and again, ONLY with good team support. Her weapon is mostly unusable (M1 range is basically spitting distance, M2 is laughably slow), her shield is pointlessly ineffectual, and her sentries have too long a CD and are too easily killed by random dmg. Meanwhile the teleporter has only six charges (what????), doesn't recharge while deployed, and is fucking ANNOUNCED TO THE ENEMY TEAM (like D.Va's for some inexplicable reason).

No, she's a good defensive character. Yes her main weapon is underwhelming, but that is to be expected of a support hero. Her M2 passes through barriers, which is nice against Reinhardts and Winstons.

Her sentries can be quite powerful with good positioning, and some professional teams have employed a strategy of double Lucio boosting a Symmetra out of spawn on defensive maps so she can set up more sentries before the match starts.

The limited teleporter charges are necessary for game balance; It's already very strong, and if it had unlimited charges it would be completely game breaking.
 
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News Comments > 9.7 Million Play the Overwatch Beta
34. Re: 9.7 Million Play the Overwatch Beta May 13, 2016, 17:03 Yifes
 
PHJF wrote on May 13, 2016, 14:55:
At least three of them need serious work: D.Va doesn't even have a RMB ability. Bastion is hopeless except against completely new players, and a boring mess regardless. Symmetra is awful without a completely capable team to support her (ironic since she's a Support character).

And I don't see how it never occurred to anyone they didn't need to have a hitscan sniper in their game just because it's an FPS; Widow and her rifle are antithetical to the very nature of the game.

Re; D.Va, there's no reason why every character needs a RMB ability.
Re: Bastion, he's effective in certain situations. In a recent closed beta tournament, a Bastion was used to counter a double Winston strategy from an opposing team.
Re: Symmetra. You are actively encouraged to change your hero selection in response to how the match is progressing. A hero does not need to be good in every situation.
Re: Widow, a small damage and attack speed nerf is all she needs.
 
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