And gosh, I guess I missed the memo where every FPS game must have locational damage. Maybe it wasn't added so it wouldn't turn into a shoulders/head shot CS fest.Lame explanation. The reason every other FPS has locational damage is because it greatly enhances the game. C'mon... this is 2003 for God's sake. If I walk up to somebody in DX:IW and put a
burst of 9mm fire into the face and through their brain-pan with my Mako pistol, I
expect them to die. Not whip out their own gun and return fire.
Right now, it appears that no matter where I place my shots, it's the same. And that's silly. Why should hits "right between the eyes" have the same effect as a burst into a enemy's re-enforced metal main body armor breastplate? (If they were wearing a helmet with an enclosed face shield, I can understand it.)
And, lord, you have no idea how much that "Unified Ammo" concept bugs me. It feels like a Xbox "shortcut" to make the game easier to play. In DX1, creeping around and looking for another clip of Traq Darts or one more Scramble Grenade was always an important part of the game. The part in DX1 where you managed to break into the MJ12/UNATCO armory and stock up on all the ammo you could carry felt like "a kid in a candy store". Now, with a "one-size-fits-all" ammo source, you don't have to worry about it anymore!
Again, I realize that this is supposed to be
The Future, but it just seems so sloppy. Hell, it's almost 2004 and makers of personal electronics can't standardize on a battery size, much less anything else. It seems silly that after the post-apocalyptic "Collapse", all the major gun manufacturers will agree on some sort of super nano-ammo for their weapons.
Don't start anything you can't finish. Preferably to component atoms.