The point of flavor dialogue is to let you better roleplay, even if your choice of words don't have a significant impact.
Really? If that's so, then I guess I have no idea what roleplaying means. That sounds more like "moviewatching" to me, except that I have to click to get the punchline.
The AoE spells take a long time to cast and you have plenty of time to disperse your party or interrupt the enemy mage.
Wait. Are we talking about Baldur's Gate here, or Dragon Age? If the former, I'd agree, with the notation that you never found yourself in such a position to begin with. If the latter, then no. I can think of one encounter (where the guys were even
labelled 'shady bandit' or some such just to rub my nose in the fact that I was going to be helpless, since I couldn't make a pre-emptive strike - yet another "feature" in DA:O that irked me to no end - until the cutscene played through. There was a mage on a hilltop that I deliberately positioned my archers for.. but again; pointless. My entire party was corraled into the middle of the road, and by the time I had made my last impotent response to the inane dialogue tree, the fireball was already en route. Even when I
KNEW what was coming, I couldn't scatter my guys fast enough, since the fireball has a pretty wide spread and knocks everyone flat on their asses automatic. This happened at least 8 times, before I finally lucked out and the mage decided to open with a defensive spell or something less dramatic, after which I was able to take him down with my archers. This seriously sounds like good game design to you? Because it sounds like a big fat load of dogshit to me.
Such as? If you're talking about the basic fighter/rogue/mage ideal party formation, that also applies to Baldur's Gate. Ever try playing it without any mages or rogues? Good luck.
Actually, not even. I'm talking about dialogue scenes, where they someone addresses someone specific in your party, only...they're not there...because you didn't know you had to bring them for this particular scene..and then you get a weird blank screen for several seconds (where I assume the party member you were supposed to have says or does something relevant).
Meh - whatever. I'm glad you found this game enjoyable, but I didn't. I don't like having to check the box every 17 seconds, looking for the name Infinity Ward's RR on it. Different strokes for different folks I guess.