The point of flavor dialogue is to let you better roleplay, even if your choice of words don't have a significant impact.Really? If that's so, then I guess I have no idea what roleplaying means. That sounds more like "moviewatching" to me, except that I have to click to get the punchline.
The AoE spells take a long time to cast and you have plenty of time to disperse your party or interrupt the enemy mage.Wait. Are we talking about Baldur's Gate here, or Dragon Age? If the former, I'd agree, with the notation that you never found yourself in such a position to begin with. If the latter, then no. I can think of one encounter (where the guys were even labelled 'shady bandit' or some such just to rub my nose in the fact that I was going to be helpless, since I couldn't make a pre-emptive strike - yet another "feature" in DA:O that irked me to no end - until the cutscene played through. There was a mage on a hilltop that I deliberately positioned my archers for.. but again; pointless. My entire party was corraled into the middle of the road, and by the time I had made my last impotent response to the inane dialogue tree, the fireball was already en route. Even when I KNEW what was coming, I couldn't scatter my guys fast enough, since the fireball has a pretty wide spread and knocks everyone flat on their asses automatic. This happened at least 8 times, before I finally lucked out and the mage decided to open with a defensive spell or something less dramatic, after which I was able to take him down with my archers. This seriously sounds like good game design to you? Because it sounds like a big fat load of dogshit to me.
Such as? If you're talking about the basic fighter/rogue/mage ideal party formation, that also applies to Baldur's Gate. Ever try playing it without any mages or rogues? Good luck.Actually, not even. I'm talking about dialogue scenes, where they someone addresses someone specific in your party, only...they're not there...because you didn't know you had to bring them for this particular scene..and then you get a weird blank screen for several seconds (where I assume the party member you were supposed to have says or does something relevant).
4) Pointless dialogue trees: I don't see how they were pointless at all. Would you prefer to have no dialog choices?
If blacks can call each other nigger, I can certainly call my fellow caucasians whitey if I'm so inclined. Dig it, honkey!
I don't recall Cameron approving T3. Where did you hear/read that?
BBC One had the chance to talk to James Cameron (the man who wrote and directed the first two Terminator films) and had this to say about Terminator 3:
"In one word : Great. There was a small part of me that hoped it wasn't good - but another part of me hoped it succeeded. And it did. And I'm so glad it did. Jonathon's made a great movie. Arnold's in great form. I really like what he's done with it."
McG met with "Terminator" creator James Cameron, who wasn't involved in the third movie and reportedly wasn't happy with how it turned out. Cameron didn't contribute to the script of "Salvation," but he did recommend Australian actor Sam Worthington for the part of Marcus.
I really want to see an open-world western.
How many purely non-derivative (<--this is the key part) innovations by Microsoft can you name?
Has he made any good or even halfway decent movies?