I don't like to sound like I'm hyping or selling the game but I really enjoy it (as do other alpha testers). Even at this early alpha stage the game is rock solid and the game graphics are just top-notch. Imagine those official screenshots in motion.
What else is to be expected from such a talented team of ex Blizzard people?
What I also like is the skill system.
Every profession has its own set of skills that a player can use in the battle (you can take 8 skills with you of all the skill that you've got). If you want to survive, you will have to use these skills very wisely to get the most out of them. The skills you use always depend on the situation you are in.
Monsters have different strong and weak points, be it melee or certain spells. So do players / different professions. They also cast different skills / spells at you. That means you have to adopt what skills you are using against specific monsters / players in real-time (in battle) to not die basically :).
You can also combo certain skills to make them more effective like Staggering Blow + Frenzy to maximize the damage while the Staggering Blow skill is in effect and so on.
After a while, you can dual-class, that means any combination of professions (warrior/necromancer, ranger/monk, monk/warrior,...) so you get additional skills for that second profession.
Of course you also have your standard melee weapons and shields that you can change during combat again depending on the situation.
In PvP the whole skill usage becomes even more important and everything is much faster. Just attacking someone with a melee weapon will end up very bad for you.
There's a lot of pre-game and in-game planning and strategy, proper skill usage and other factors, because of the different professions and different skill sets these professions bring with them.
Also, actual battle experience and skill of the player (skill as to how good the player is, not what skills / spells he / she has) is critical for victory. That's what ArenaNet means when they say that skill of the player is important, not time invested into the game. In other MMORPGs the level 50 player will almost always win over a level 20 player.
In GW the difference between the low vs. high level chars will be for example higher actual in-game experience, slightly better armor/items, more health/mana, more ability points, access to more skills etc... But a level 20 char has a possibility (although the chance is rather small) if he really plays it smart, of defeating the level 50 char, because he has access to the same skills / spells.
Like said, I really like what I'm seeing so far :).
This comment was edited on Apr 7, 12:08.