On a different note, has anyone here tried much of the PvP?
PvP is why GW was build for and where it really shines. Remember; these guys worked on Starcraft, Warcraft etc... so they were determined to implement strategic elements into the game.
In PvP Arenas you can play 4 vs. 4 (random) and 8 vs. 8 (random or team).
In Tombs you always have a team of 8 but there are lots of different game types:
- Team Deathmatch (you just kill the other team)
- Last man standing style
- Capture the Relic (CTF GW style)
- King of the Hill (you have to hold center at the end to win)
- Priest maps (you have certain strategic points where you put flags to hurt enemies, priest NPCs resurrect so if they die your team is no longer resurrected)
Now, things can get nasty in Tombs where more teams play on the same map. You can have 8v8 or 8v8v8 or even 8v8v8v8.
And let's not forget 8v8 Guild vs. Guild warfare on different guild halls with different strategic elements and a world wide ladder (ladder.guildwars.com).
So in short; PvP is where it's at. Especially with all the team/skill builds and combos you can come up with the game gets really deep and hardcore.
Try it!
This comment was edited on Jul 1, 02:50.