User information for Josh

Real Name
Josh
Nickname
Yakuza
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Signed On
November 9, 2002
Total Posts
167 (Novice)
User ID
15150
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167 Comments. 9 pages. Viewing page 6.
Newer [  1  2  3  4  5  6  7  8  9  ] Older
13.
 
Re: No subject
Jul 12, 2003, 06:38
13.
Re: No subject Jul 12, 2003, 06:38
Jul 12, 2003, 06:38
 
Bah, fuck Fileplanet.

ANy "subscribeer special" download they have is put up on bittorrent on the same day as fileplanet subscribers get it, because one or two people are cool enough to seed it.

who needs lame-ass fileplanet when there's bittorrent?

This comment was edited on Jul 12, 06:38.
1.
 
??
Jul 10, 2003, 20:18
1.
?? Jul 10, 2003, 20:18
Jul 10, 2003, 20:18
 
bad things will happen?

What the fuck does that mean? It'll EXPLODE? That seems unlikely. What else could occur if we open the unit and turn it into a badass mutlimedia toy? I suspect a complete wipe of the hd, but of course, one of the main reasons to open the thing would be to take out the hard drive already in there and replace it with one with a far greater capacity. Meh, it hardly makes a difference, because some smart individual or group of individuals will find a way to get around any secuirty measures installed..sigh. WHy do companies even bother? Don't they relize its futile? Well I guess not.

65.
 
Bah.
Jul 6, 2003, 01:32
65.
Bah. Jul 6, 2003, 01:32
Jul 6, 2003, 01:32
 
Only way I could see Unreal 2 being fun in multiplay is if they ignored plain old boring deathmatch and went for a team based CTF or objective based game. One side would be the Skarjj and their baboon-alien guys, the other human marines and whatever other races were affiliated with em in the game. I must admit, the prospect of emptying a couple clips at a guy playing as skarjj, and then watching as he uses the armor on his arms to deflect the bullets, has me quite interested...

14.
 
Re: Vivendi and the times
Jul 1, 2003, 01:52
14.
Re: Vivendi and the times Jul 1, 2003, 01:52
Jul 1, 2003, 01:52
 
Eon, you used to work at Dynamix? that was the last game company destroyed by the Vivendi assholes that I can remember.

If so, sweet! Know where Nailz or Cornboy got themselves too?

6.
 
Re: So much for brand loyalty
Jul 1, 2003, 01:01
6.
Re: So much for brand loyalty Jul 1, 2003, 01:01
Jul 1, 2003, 01:01
 
Just one more example of how those fucking bastards at Vivendi screw not only the consumer, but their own god damn employees over. Its not doubt that these four gentleman left Blizzard because of Vivendi's horrible business practices.

FUCK YOU VIVENDI! Fuck, If I had lots of money I'd sue em for psychological damage or some such crap...bastards.

28.
 
Re: mirror
Jun 30, 2003, 23:19
28.
Re: mirror Jun 30, 2003, 23:19
Jun 30, 2003, 23:19
 
I wasn't expecting to much from it in the first palce, and so far from what I've played, I haven't been proven wrong. I mean, its TRON for god's sake...how the fuck can you make an FPS out of TRON? Nah, its a decent effort, but lacks in everything thats important.

58.
 
Re: nin sujet
Jun 27, 2003, 00:03
58.
Re: nin sujet Jun 27, 2003, 00:03
Jun 27, 2003, 00:03
 
Comparing T:V to HL2 and D3 is a far fetched comparision by anything. In tribes you get jetpacks, fast vehicles and an array of weapons vaguely based on now igsisting weapons. In Half-Life and Doom, you get close to modern weapons and no jet packs with little chance of vehicles. Its a vague comparision. The only comparision I can see is the replayability and amount of fun.

HL2 will have ground vehicles, at the very least. I'm betting on seeing a shitload of other types of vehicles, however. Valve couldn't have just one or two and leave it at that. It would be....sick.

57.
 
Re: Succinct and to the point..
Jun 27, 2003, 00:00
57.
Re: Succinct and to the point.. Jun 27, 2003, 00:00
Jun 27, 2003, 00:00
 
Perhaps its because he's correct. Half-life, Unreal, Quake or whatever never compared to Tribes Gameplay which was unique. Thats not to say Half-Life didnt have good gameplay for a deathmatch type, enclosed environement game.

Well I can certainly agree with that, Tribes has had most definitely the most unique gameplay experience of any FPS with multiplayer capability for a long, long time. But i wasn't speaking in terms of gameplay itself, I was referring to the popularity of the game itself, the number of units sold, etc. By all accounts Doom3 and HL2 have overwhelmed consumers. Whether T:V makes a stand when its released and brings a shitload of people to it is another story. The game has to be good, first. I'm not worried about that problem with HL2. I'm VERY concerned with how T:V will turn out.

Also, a little bit earlier you said

Doom 3 wont really be catered for massive multiplay, and there is really nothing else that has come along that will drastically change that.

I should point out that John Carmack has said that Doom3 won't have any multiplayer at all, so Doom3 probably shouldn't be factored in, except when comparing engines, I guess.

54.
 
Re: Succinct and to the point..
Jun 26, 2003, 23:39
54.
Re: Succinct and to the point.. Jun 26, 2003, 23:39
Jun 26, 2003, 23:39
 
Note that he doesn't say "The real question is how Tribes Vengeance will match up to HL2 and Doom3 in gameplay", he says it the other way around, spinning the comment to make it sound as if HL2 and Doom3 will the ones having a problem competing with T:V

Jesus christ, this fucker should be a politician.


51.
 
Re: n00b posters
Jun 26, 2003, 23:19
51.
Re: n00b posters Jun 26, 2003, 23:19
Jun 26, 2003, 23:19
 
Yakuza, the engine behind UT, it is the same engine that was in the original Unreal. The Unreal engine just keeps evolving bro. Right now in its current state, the Unreal engine looks even BETTER than Doom 3!!! That's right. Tim Sweeny showed off what the current build can do (may have been at the unvieling of the FX card) and it was AMAZING!!! So, the guy you scoffed at, whom you quoted was right bro. The Unreal engine IS amazing. Ouch!

In words of what I saw, there was this guy who had an amazing poly count walking in the dark past collums. There were multiple light sources, quite a few. You could tell the character had alot of polys when the shadows melted over his body. It was an incredible, albeit very brief presentation.

I would love to see what this looked like. I'm all for the advancement of technology, but so far, from what I've seen, nothing can top Valve's source engine. I mean..for example, NPC actors with 40 individual facial muscles. Shader driven bumpmaped subdivision surfaces, instead of standard texturing? Water effects that actually refract the available light sources? I was absolutley amazed with Unreal when it was first release..hell everyone was. But if the current build of the Unreal engine can do THAT ^, I'll piss myself. Until I see evidence and a spec sheet of the capabilities of the current build, I'll have to remain skeptical. Aside from that, T:V is using a build of the Unreal Tournament engine, not the fancy Unreal engine build you saw. So engine wise, the game will still be trod upon by HL2! At least, this is what I forsee! I'm psychic you know. Psychic like a FOX!

This comment was edited on Jun 26, 23:20.
44.
 
Re: n00b posters
Jun 26, 2003, 21:18
44.
Re: n00b posters Jun 26, 2003, 21:18
Jun 26, 2003, 21:18
 
Yakuza-- I have read that Deus Ex2 uses a modified Unreal engine, just like T:V.

Well thats GREAT! The difference between them however is that Deus Ex2 has had a great deal of time for R&D. I doubt T:V will have that luxury, givin Sierra's standard practice of pushing products out every 8 months or whatever it usually is. I'm sure with enough development they could turn T:V into something that looks as good as Deus Ex 2, but they just won't have that opportunity, I think. I hope I'm wrong!


39.
 
Re: n00b posters
Jun 26, 2003, 21:04
39.
Re: n00b posters Jun 26, 2003, 21:04
Jun 26, 2003, 21:04
 
Good gravy, he wasn't slamming Doom3 or HL2. If you do a little research you will see that the doom3 engine is not made to support wide open outdoor areas. He obviously has respect for HL2, implying that their game could compete seriously with HL2's pinache if he also had 5 years to develop Tribes Vengeance. Unreal engine is bad-ass, no two ways around it, and can definately compete with the HL2 engine.

Um... the Unreal Tournament engine is significantly behind in development AND performance AND capabilities than HL2's Source Engine. it can most definitely NOT compete with HL2 directly. The Source ENgine has been in development for 5 years. The UT2003 engine was in development for 1 1/2 years, if that. The Source Engine, pound for pound, for every concievable aspect outperforms every other game engine currently behind used or developed, SAVE for Doom3's engine, and perhaps Deus Ex 2's. Infact i would say the Source engine beats the flop out of Doom3's except for one aspect : Shadowing/Lighting. Doom3 seems to have taken the cake in that aspect. Of course, we won't know all this for sure until both games and be played and benchmarked thouroughly. This also has nothing to do with the fact that the freak job who's running the T:V development 1)Is working under a strict deadline. He says :

I never have a "when its finished" approach to making a game

Which, in other words means that Sierra's lawyers are calling the shot, setting the due dates, etc. They've got their arms so far up this guy's ass he's practically a puppet. Working from a "when its finished" approach is the BEST WAY to make a game, which has been displayed coutnless times in teh past by id, Blizzard, and now Valve. When you work from a specific schedule and are forced to meet deadlines, your product usually lacks the quality of competitors' games.

I would have more to say but I'm tired and so many of you have gone completely bitchcakes over this game already that there's hardly any reason to point out anything else from the Q&A which would undermine the Producer's comments.
This comment was edited on Jun 26, 21:27.
18.
 
Re: Hmmm
Jun 21, 2003, 00:20
18.
Re: Hmmm Jun 21, 2003, 00:20
Jun 21, 2003, 00:20
 
I found the game to be interesting enough that I wasn't bored off my ass with it in the first 5 minutes. The engine is decent, but a great thing is DOES do is textures. There are lots of great textures on the multiplayer map, I was impressed with that. Other than that, nothing special. It will probably be popular for a month or two before it gets completely burried under the weight of better games. Hl2, Doom 3 etc.

6.
 
Re: Evil Empire
Jun 19, 2003, 23:12
6.
Re: Evil Empire Jun 19, 2003, 23:12
Jun 19, 2003, 23:12
 
"No date has been announced for future Xbox products or services," the company said in a statement. "Our executives often talk about the future in terms of vision and the possibilities of technology. This is what allows us to be innovative as a company."

This is what we in the know call "Corporate Bullshit to cover up for executive fuck ups."

In other words, Ballmer wasn't supposed to say that, so MS released a corporate statement to cover his slip of the toungue with smooth coating bullshit. It'll be out in 2006. And if it doesn't have the ability to play old X-Box games I'm gonna be PISSED.

20.
 
meh
Jun 16, 2003, 23:45
20.
meh Jun 16, 2003, 23:45
Jun 16, 2003, 23:45
 
........well, OK!

After reviewing those shots of the game, I have to say I'm dissapointed. So far the only true improvements they seem to have worked in there to top the older games are

1.Better Texturing
2.Higher-poly counts

Thats it. It also seems that at this point, The dev team hasn't gotten the jetpack to work correctly, since all of these shots are taken from the point of view of someone on the ground. 29% complete and they haven't even got the jetpack working yet? The Jetpack is the foundation on which Tribes is based!

Not only that, but at the moment the game seems to have a draw distance of 500 feet, which I should remind people is about 3 or 4 MILES shy of what the draw distance in Tribes 1 and 2 was.

So, I certainly hope that the NEXT batch of shots we get to see has a substantially increased draw distance, shots from someone 60 or so feet in the air flying on their jetpack, and perhaps some better examples of the volumetric fog, shadows and lighting that we know the UT engine can do.

So far, I'm unimpressed.

2.
 
Re: No subject
Jun 11, 2003, 00:36
2.
Re: No subject Jun 11, 2003, 00:36
Jun 11, 2003, 00:36
 
I have a feeling that this game will be ASS.

And I'm pretty sure I'm correct, mst due to the fact that the Real Joan of Arc was most likely a diminutive woman who could not "use dozens of unique combo attacks", "learn new fighting techniques", and utilize "an increasingly powerful arsenal of weaponry".

I didn't relize that Joan of Arc was a skilled weapons master, martial artist, and had amazing physical prowess. Will wonders never cease!

This comment was edited on Jun 11, 00:36.
1.
 
Wow, that was shitty
Jun 5, 2003, 23:16
1.
Wow, that was shitty Jun 5, 2003, 23:16
Jun 5, 2003, 23:16
 
Ok, well I just downloaded it and watched, since I was entrigued by their claim of "similar in style to what is done for the different Star Trek television shows". Since I enjoy those particular opening sequences, I thought this would be good for a laugh.

First, the music is pure shit. Thats the only way to describe it. Its crap, not even fully orchestrated, and poorly synthesized at that. Boo!

Secondly, being the complete fuckin dork that I am, I cna tell you that the enterprise would NOT be flying around within the confines of a black hole, and would not be flying in the upper atmosphere of a planet as huge, 6 mile wide meteroite fragments rain down on top of them. Its all crap.

Third, ever Star Trek show to date (save for DS9), have featured the main "Ship" going into warp at the end of the sequence. Apparently it was felt that this needed to be extended. The Enterprise jumps to warp twice.

The movie is similar in style to whats done for the trek shows only in the fact that they say it is, and that it shows the enterprise flying around a bit. PLus, the CGI is quite pretty, and the ENterpise is pretty well modeled. Other than that, they failed miserably. Of course, I'm a fucking nerd, so my opinion is probably harsher than most. But I thought I should just post this up in case anyone else was thinking of wasting their time with it. Don't.

This comment was edited on Jun 5, 23:18.
6.
 
Re: Heh
Jun 5, 2003, 22:43
6.
Re: Heh Jun 5, 2003, 22:43
Jun 5, 2003, 22:43
 
Metallica is shit, their music is shit, the game will be shit. So in conclusion Metallica = Shit.

10.
 
Re: #3
Jun 3, 2003, 01:17
10.
Re: #3 Jun 3, 2003, 01:17
Jun 3, 2003, 01:17
 
Well, I would say that anyone who uses a single player campaign to practice for multiplayer combat is a fool. Seeing as how most bots, no matter how well coded they are, simply do not substitute for real players. New players who practice their multiplayer skills in anything BUT a multiplayer game are going to get their asses handed to them when they finally hit the multiplayer games. The original point of Tribes was to be a team based multiplayer game. They didn't develop a single player campaign for a reason, because it would have sucked. THEN, We all get to play Tribes2, which included a short singleplayer training campaign. And HEY! Lo and behold, it SUCKED. Oh and then lets not forget the recently released Tribes game for the PS2, Aerial Assault, which also included a single player campaign, and guess what? That sucked ass, too.

No, I think the whole idea of a Tribes single player campaign is foolhardy.

Secondly, modifying an existing engine to enable it to handle larger out door environments is, well, lazy. Both the first two games had custom engines developed for the specific purpose of handling the smooth transition betwene indoor and outdoor environments. So pretty much Vivendi/Sierra said "Oh hey, the Unreal Engine can already do that! Lets not be innovative in the least, and just license Epic's engine for our purposes."

This comment was edited on Jun 3, 01:18.
3.
 
Re: No subject
Jun 2, 2003, 23:59
3.
Re: No subject Jun 2, 2003, 23:59
Jun 2, 2003, 23:59
 
Because, well, for one, they're using the Unreal engine, which was never designed for massive outdoor environments in the first place. I'm not talking about the maps available in Unreal2 or UT2003, I mean TRIBES maps, as in literally miles of open terrain to jetpack around on. The Unreal Engine wasn't designed for it.

Furthermore, Tribes is a multiplayer game. It always has been, it always will be, and creating a single-player campaign detracts form the whole fucking POINT of Tribes! Yeah, I think I won't even bother to play this piece of crap. Half-Life 2, will be sucking up all my play time anyway. So, Uh, yah. Screw Tribes Vengeance, because continuing the franchise past T2 was an idiotic idea to begin with.

167 Comments. 9 pages. Viewing page 6.
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