Good gravy, he wasn't slamming Doom3 or HL2. If you do a little research you will see that the doom3 engine is not made to support wide open outdoor areas. He obviously has respect for HL2, implying that their game could compete seriously with HL2's pinache if he also had 5 years to develop Tribes Vengeance. Unreal engine is bad-ass, no two ways around it, and can definately compete with the HL2 engine.
Um... the Unreal Tournament engine is significantly behind in development AND performance AND capabilities than HL2's Source Engine. it can most definitely NOT compete with HL2 directly. The Source ENgine has been in development for 5 years. The UT2003 engine was in development for 1 1/2 years, if that. The Source Engine, pound for pound, for every concievable aspect outperforms every other game engine currently behind used or developed, SAVE for Doom3's engine, and
perhaps Deus Ex 2's. Infact i would say the Source engine beats the flop out of Doom3's except for one aspect : Shadowing/Lighting. Doom3 seems to have taken the cake in that aspect. Of course, we won't know all this for sure until both games and be played and benchmarked thouroughly. This also has nothing to do with the fact that the freak job who's running the T:V development 1)Is working under a strict deadline. He says :
I never have a "when its finished" approach to making a game
Which, in other words means that Sierra's lawyers are calling the shot, setting the due dates, etc. They've got their arms so far up this guy's ass he's practically a puppet. Working from a "when its finished" approach is the BEST WAY to make a game, which has been displayed coutnless times in teh past by id, Blizzard, and now Valve. When you work from a specific schedule and are forced to meet deadlines, your product usually lacks the quality of competitors' games.
I would have more to say but I'm tired and so many of you have gone completely bitchcakes over this game already that there's hardly any reason to point out anything else from the Q&A which would undermine the Producer's comments.
This comment was edited on Jun 26, 21:27.