User information for Neil Martin

Real Name
Neil Martin
Nickname
Dante_uk
Email
Concealed by request - Send Mail
Description
Tall dark, handsome. Compulsive lair.
Day Job - Programmer( c,c++,OpenGL, 4gl).
Night - SOF2 online.
Homepage
None given.

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Signed On
November 7, 2002
Total Posts
156 (Novice)
User ID
15124
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156 Comments. 8 pages. Viewing page 1.
Newer [  1  2  3  4  5  6  7  8  ] Older
22.
 
Re: 3D Realms Closing?
May 7, 2009, 09:40
22.
Re: 3D Realms Closing? May 7, 2009, 09:40
May 7, 2009, 09:40
 

First they run out of talent ( how else can you explain 13 years for nothing! )

Then they run out of money ( only surprise being how long that took )

They never ran out of BS though!

Duke Nukem : Dead Not Forgotten
3.
 
Re: QUAKE LIVE Mac & Linux Status
May 5, 2009, 12:16
3.
Re: QUAKE LIVE Mac & Linux Status May 5, 2009, 12:16
May 5, 2009, 12:16
 

I'm looking forward to the linux port, my home machine is dual boot and apart from Quake3/Quake4/Doom3/W:ET/ET:QW I use Windows XP for gaming - generally I'll agree for gaming XP and as a general desktop XP is great.

My old work laptop(which I'm still using 90% of the time) is XP and I can't play Quake Live - damn punkbuster crap kicks me out all the time - I've tried all the things people suggest but it still kicks.

My new work laptop is Kubuntu 9.04 so I'm really hoping for Quake Live on linux soon!

FF different in KDE vs Gnome ? that's very strange, I've not noticed any problems, I've been using openSuse and Kubuntu for a while and FF seems fine, slightly more work to get the flash plugin's etc but all my favourite extensions work fine. Are you using decent video drivers ? I know KDE is more intensive on the video card.
105.
 
Re: DirectX 11 Preview
Feb 2, 2009, 13:40
Re: DirectX 11 Preview Feb 2, 2009, 13:40
Feb 2, 2009, 13:40
 
Maybe now developers will finally start to use Open APIs rather than rely on MS and what they want to trap people into.
OpenGL & OpenAL
29.
 
Re: No subject
Aug 27, 2008, 07:12
29.
Re: No subject Aug 27, 2008, 07:12
Aug 27, 2008, 07:12
 
Is 3DR trying to test the Shakespeare typewriter monkey theory?

Maybe, but MS tried that with Vista and it didn't work to well for them.

Ultimately DNF can't possible live up to 11+ years of hype and expectations. We all know that any reasonably competent team of programmers can produce a couple of hours of polished game play in 2-3 years.
So how can any one justify 11+ years and be proud? maybe if old George wrote every single line of code himself and maybe hand draw the designs for every level and model. Then maybe you could be proud of 11+ years of development.


23.
 
Re: No subject
Jun 4, 2008, 04:21
23.
Re: No subject Jun 4, 2008, 04:21
Jun 4, 2008, 04:21
 
Carmack is far from past it and I agree with his comments.
The Crysis point is valid, I played it ( on XP ) and enjoyed as a SP game, but with a day or two of completing it it was forgotten.
I still drive into Quake3 either from my old Linux machine or my much newer XP/Linux machine for an hour of DM action.

Quake Live will continue that and enable me to have a little lunch time or 5pm action from work too. Cool.

No way my work machines or my old Linux machine could run Crysis!

currently my fav game is ETQW I think the graphics are pretty good - megatexture for me is cool - being able to play from Linux 64bit or Windows XP is much more useful though.

As to Valve being the new id : HL2 was another play and forget for me, some cool ideas, engine and graphics were okay, nothing to rave about. I hate Steam so since I built my new machine I haven't bothered installing it again.

65.
 
Bad News.
Jun 3, 2008, 17:58
65.
Bad News. Jun 3, 2008, 17:58
Jun 3, 2008, 17:58
 
I believe DNF is going be a console exclusive - the Console ?
The Phantom Console

As one of the few games of today that actually played Duke when first came out I can say I too have long since out grown the humor the gimmicks that made the original so memorable - so I guess 3DR have long since missed the boat in terms of providing a worthy sequel for the original fan base and are now targetting the children of that fan base. How this can work as a business model I'm not sure but we will see.

I did do a much longer reply but then I remembered this site that puts DNF in perspective much better than I could:
http://duke.a-13.net/

30.
 
Re: Vista only? lol...
Apr 29, 2008, 09:39
30.
Re: Vista only? lol... Apr 29, 2008, 09:39
Apr 29, 2008, 09:39
 
The problem with 3dmark and any other commercial benchmarking software is that it is supposed to be impartial but in fact it CAN'T BE! You see Nvidia & AMD have both written driver's in the past (and I see no reason they won't in the future) that directly optimise the performance of their relative hardware with 3dmark.

Translation: They cheat.
Nv and AMD also optimize their drivers for real games too, I don't call that cheating, I call it making games run faster on their cards - which is sort of the point really.

I ran 3dmark in the past to test system updates, just to make sure performance went up.
As I'm pretty sure performance and usability will go down if I install vista then I won't be tempted to download the new one.
I wonder how much MS paid them to make it Vista only? since we know virtually all the highest features in Crysis can be enabled on XP because they are shader effects, correct me if I'm wrong, but if you send a shader program to your video card and apply it to a surface, then it doesn't matter if you use DX9 or DX10 or OpenGL - the shader will run( providing your hardware supports it ).

Obviously MS love this Vista exclusive sh*t but in this case it's perfect because it's a benchmark that no one can compare running on XP to running on Vista!

We know the 3dmark people are big MS fans already though, that's why they only test DX performance and not OpenGL as well. I bet ATI/AMD love that too, since until very recently ATI's OpenGL drivers sucked!
Using DX means they have no interest in other OS's such as MacOS or Linux.

This comment was edited on Apr 29, 09:39.
4.
 
Re: Linux Majority in ET:QW?
Jan 25, 2008, 04:01
4.
Re: Linux Majority in ET:QW? Jan 25, 2008, 04:01
Jan 25, 2008, 04:01
 
Correct. Although, I do play using the Linux Client
Judging by the feedback from the Linux client I'm not alone.
My machines duel boot with XP and performance wise etc I see no difference when play ETQW.

161.
 
Dated, as expected.
Dec 20, 2007, 05:12
Dated, as expected. Dec 20, 2007, 05:12
Dec 20, 2007, 05:12
 
My first impressions.
The cut-scene - Reminds me of Quake3 cut scene with Serge, complete with cigar.
Game Footage - The more average bits from Pray.

It really does look like the Doom3 engine. In fact I think the original MacWorld show preview of the Doom3 engine impressed me more than this teaser.

If this was released 2 years ago it would have blown everyone away.
If it was released last year it would have looked good and providing the game play was actually fun it would have been a success ( as much as any game can be after 10 years of development )
So basically at least from a graphical stand point, it's missed it's time.

Still we don't know about:
- Physics
- AI
- Plot / Story ( not hopefull on this )
- Level Design ( must be fantastic by now )
- New Secret Innovation that's take almost 12 years to perfect and will blow all other games out of the water and justify development time.

This comment was edited on Dec 20, 06:54.
76.
 
Too late to care anymore.
Dec 19, 2007, 05:59
76.
Too late to care anymore. Dec 19, 2007, 05:59
Dec 19, 2007, 05:59
 
Almost 12 years ago Duke Nukem 3D was a fun and different game compared what else was out there at the time.
12+ for a sequel ? That's not even funny, it's criminal.
Nasa have designed, built and deployed 2 Mars Rovers in less time.
id Software have release/co-produced:
Quake II (1997)
Quake III Arena (1999)
Expansion: Team Arena (2000)
Doom 3 (2004)
Doom 3: Resurrection of Evil (2005)
Quake 4 (2006)
Enemy Territory: Quake Wars (2007)
+ a lots of details and a trailer for Rage

Not to mention John Carmack, in his spare time, also knocked up a couple of game engines for cell phones and helped launch a company to produce games with them AND with Armadillo Aerospace ALMOST won the X price ( twice! )

12 Years is a long time in gaming.

If DNF was entirly CG it wouldn't have taken so long !

What else has taken less time to make ? oh yes
the Lord of the Rings Trilogy, and who would bet against this:
I bet if and when DNF is released, you could play and complete it in less time than it would take to watch the complete LotR extended editions and ultimately the majority of people will feel they enjoyed the movies more than DNF.

9.
 
Doing a Microsoft
Nov 1, 2007, 04:43
9.
Doing a Microsoft Nov 1, 2007, 04:43
Nov 1, 2007, 04:43
 
I thought it was only idiots like MS that did this sort of shite. How can it be beta if it's already gone gold!!

MS played this card with Vista and look what a mess that was/is.

To MS Alpha=Beta, Release Candidate=Beta, Release=PoS ( Piece of Shite )

Alpha=Internal Testing Release - almost feature complete.
Beta=Testing Release - feature complete.
Release Candidate=Large Scale Testing Release - very few known bugs left.
Gold=No known bugs - image ready to burn to media

Sure bugs still exist and sure some are known (but considered trivial and can be fixed in 1st patch.)
Sounds to me like they rushed the release of Crysis to met an imposed deadline.

16.
 
Re: I feared something like this...
Oct 26, 2007, 08:42
16.
Re: I feared something like this... Oct 26, 2007, 08:42
Oct 26, 2007, 08:42
 
Exactly why I vowed to never buy another steam game after I bought HL2. Steam was buggy and flawed back then and it still is. For me it never worked on paper or in practice.


30.
 
No pengiuns?
Aug 4, 2007, 07:54
30.
No pengiuns? Aug 4, 2007, 07:54
Aug 4, 2007, 07:54
 
I'm just surprised they don't mention Linux -Windows & Mac means it's very unlikely to be DirectX so why no Linux port ?
QuakeWars will have a Linux client so we know megatexture works in OpenGL on Linux as well as Windows.

9.
 
Re: Valve at QuakeCon?
Jul 26, 2007, 12:22
9.
Re: Valve at QuakeCon? Jul 26, 2007, 12:22
Jul 26, 2007, 12:22
 
Everytime Value and id appear in the same story it happen:
6. HL1 was based on Q2 engine I think.

8. No, it was Q1 with lot of Q2 added.

Yes it was Q1 + Q2 bits .

I just marvel at how many times I read that over the last decade!!


PS: That web site so much reminds me of Max Payne


This comment was edited on Jul 26, 12:23.
13.
 
No Steam please.
Jul 20, 2007, 12:40
13.
No Steam please. Jul 20, 2007, 12:40
Jul 20, 2007, 12:40
 
I play games on Linux.
Wolf:ET
UT2003
Doom III
Quake IV
( to name a few )
All native clients - emulation sucks.

I'm really looking forward to Quake Wars (enjoying the beta)

I hated Steam.

Valve were formed from Ex-MS employees - they still love MS and want their babies.
They have no interest in any other OS or cross platform development ( except maybe the xbox )
Good luke to them. HL2 was over hyped anyway. Sure it fun but it's the only game where I spend more time looking at the loading screens than actually playing the bloody thing.
CS & CS:S too full of children to be fun.
So no Valve games for me. I want miss them.

This comment was edited on Jul 20, 12:42.
6.
 
Great News.
Jun 26, 2007, 05:57
6.
Great News. Jun 26, 2007, 05:57
Jun 26, 2007, 05:57
 
I'm really enjoying the beta.
A good Linux binary for this maybe all it takes for me to stop bothering to boot into XP and stick to my Suse install instead.
I only use XP for some games, but these days it's so few. Another good online shooter will help.
On Linux I already play the Quake4, W:ET and the TC:Elite mod for it ( great mod BTW - it's a total conversion with great maps and models. )

This comment was edited on Jun 26, 05:58.
9.
 
Re: first 2 say
Jun 25, 2007, 05:18
9.
Re: first 2 say Jun 25, 2007, 05:18
Jun 25, 2007, 05:18
 
As I work in IT and suffer more Windows problems then I do Linux problems, I'd support a class action for mental suffering.

Not to mention trades description act - Windows Server 2003 - my arse - Linux can serious out perform MS as a server in all the important place: speed, reliability and flexibility.
People still only measure Windows uptime in days or weeks. Where as Linux and Unix uptime is measured in months or years.

2.
 
If only
Jun 23, 2007, 18:00
2.
If only Jun 23, 2007, 18:00
Jun 23, 2007, 18:00
 
If only they could swap the net code with the net code from ET:QW - that seems pretty good from the beta.


32.
 
Re: No subject
Jun 21, 2007, 04:04
32.
Re: No subject Jun 21, 2007, 04:04
Jun 21, 2007, 04:04
 
Outlook Web Access is a great example of a web-based application which works better for most purposes than the stand-alone application it replaces. A web-based Steam could be as well.
Man I've heard it all now LOL
No wonder there are still so many viruses around - people are still stupid enough to use outlook!!

This news of Steam - sounds like a bebo type thing for all the CS:S kiddies, great, just what they need, another playground.

52.
 
Sign up problems.
Jun 20, 2007, 18:49
52.
Sign up problems. Jun 20, 2007, 18:49
Jun 20, 2007, 18:49
 
Someone somewhere said the FP website is shite and the sign up questions don't work right in Opera and possible some other browsers.
I'm sure they added the extra hacks and work-arounds to make it work in IE.( which properly caused the problems in other more w3c compliant browsers )

PS: I'm enjoying the beta - it's like W:ET but better graphics and vehicles. sounds shite in places but above all it's fun.

156 Comments. 8 pages. Viewing page 1.
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