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User information for Ecthelion

Real Name Ecthelion   
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Nickname Ecthelion
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Signed On Nov 2, 2002, 13:54
Total Comments 1533 (Pro)
User ID 15046
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News Comments > THQ Layoffs
4. Re: THQ Layoffs Mar 4, 2009, 11:48 Ecthelion
Agreed. Saints Row 2 felt/looked/played like a PS1 game, add to that the fanboys who harp on SR2's greatness. Worst $60 I spent on a game.
I understand complaints about performance, but I really don't understand these kinds of idiotic claims. Does SR2 look as good as GTA4? No. But there is no way in hell that it looks as old as a PS2 game, much less a PS1 one. As for how it felt and played, that's subjective.

Pure grade-A bullshit.

As far as I'm concerned, SR2 deserves props over GTA4 if only for not having your buddies constantly pestering you on the phone.
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News Comments > THQ Layoffs
2. Re: THQ Layoffs Mar 4, 2009, 11:16 Ecthelion
Volition has a QA department? Fuck, you'd never have guessed it after Saint's Row 2.
It seems like QA standards for PC ports are pretty low these days - the QA team probably spent a fraction of the time on the PC port that they did on the Xbox360 version. If they were only looking for bugs and not performance problems on the PC, they did a pretty good job with SR2. It would be interesting to find out what these companies actually do for QA on PC ports. Poor performance doesn't seem to be included in the list of things they're checking.

Maybe they're counting on PC gamers with low expectations, who don't really mind frequent framerate drops. I have to admit that I'm usually in this category... if I enjoy the gameplay enough, I'm willing to put up with a lot of shit.

Hell, for all we know the QA team actually did their job, but the game was released anyway.

This comment was edited on Mar 4, 2009, 11:19.
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News Comments > Red Alert 3 Uprising Movie
3. Re: Red Alert 3 Uprising Movie Mar 3, 2009, 16:35 Ecthelion
It's a shame the gameplay is Red Alert is so stale and outdated.

Build a base, build a few select units, rush the enemy, profit.
I haven't played RA3, but I really like the old C&C gameplay. I guess I never "evolved" with the genre.
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News Comments > Star Wars: The Old Republic Comic
3. Re: Star Wars: The Old Republic Comic Feb 27, 2009, 11:48 Ecthelion
I REALLY wish there was a way to transfer my KotoR save from my original XBox over to my 360 easily because I would love to finish the game.
Microsoft didn't make an easy way to do this? That's strange when it's trivial on the PC.

I'm very ignorant of current consoles (I don't have anything newer than a SNES), but do the Xbox and 360 support USB flash drives? Could you transfer the save that way?
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News Comments > Duke3D a Good Old Game
29. Re: DN3D a Good Old Game Feb 26, 2009, 16:25 Ecthelion
I know there is a high-res mod for DN3D, but is there one for RotT? I played the demo a little back when it came out, but if I were going to try to get back into it now a graphical update (maybe even with widescreen support) would help a lot.  
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News Comments > QUAKE LIVE Beta Live
35. Re: QUAKE LIVE Beta Live Feb 25, 2009, 15:57 Ecthelion
Will be interesting to see if this strong initial interest will die off quickly or not. Quake95 (for windows 3.1) was my very first fps shooter experience (and then Quake2), and therefore has some nastalgic value for me, however since 1998 the UT series has always been a much better game for this genre.

While I'll be spending the time to download this (80% due to the fact that its free, 10% nastalgia, 10% curiousity) I cant help but wonder what all the hub-bub is about in getting to play a 13 year old game because personally speaking I think that once the nastalgia thing wears off (within a week for me i think) itll be right back to UT and Arma, heh.
This is a web-based version of Quake 3 (as the headline says), not the original Quake. It's not quite as nostalgic as it might appear, since a lot of people are still playing Quake 3 today. According to Gamespy, there are 5k players, which is more than America's Army and UT2004.
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News Comments > Out of the Blue
7. Re: Out of the Blue Feb 25, 2009, 11:51 Ecthelion
Since they didn't make the game 100% eye candy, it allows them to do more. Draw distance is great and there is no pop-in. The only slow down I had on the 360 version after more than 20 hours (40% of the game completed) was down by the docks in the marina during a massive gang fight + police + explosions + boats, etc.
Yeah, it isn't as pretty, but I still think it looks a lot better than people give it credit for. I don't understand comments that it looks 5 years old. Sure, it's no Crisis, but that's a good thing for a sandbox style game. I love the customization of the game, although I wish it had more main character voices. For guys, I noticed a black sounding voice, a Brit voice, and a Hispanic voice. The funny thing is, I made a white guy before realizing that the black voice didn't fit a white guy very well. So I ran over to the Image by Design store and changed my skin. I wonder if the Brit voice changes the actual dialog - some of the cutscene dialog would be pretty ridiculous in a British accent (kind of like wearing the Hotdog Suit during missions). It would be funny if people reacted to your clothing, but I haven't noticed it.

I've noticed occasional slowdown (mostly when driving), but it's nothing I can't live with. I could see how it would be frustrating for people that go postal when a game goes below 30 fps though. Sometimes the game seems to slow down when I've been playing for a while, but that may be due to background programs (like BitTorrent) and task-switching. The game also crashes sometimes if I've been playing for a long time and taken occasional breaks (but it could be due to my motherboard's power management utility).

I ran into a funny glitch last night... I was doing a Hitman mission and my target was a biker. Anyway, I spotted a bike driving around with no driver, and I realized it was my target. I shot the bike up until I got a message that I killed my target, all the while never seeing the guy's body... it made me wish SR2 had the video capture feature of GTA4, or that I had had FRAPS running and recording. I can't even begin to count the number of times I've laughed with childish glee while playing this game.

I may actually try co-op when I finish the story, since that sounds pretty fun.

This comment was edited on Feb 25, 2009, 12:00.
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News Comments > Out of the Blue
5. Re: Out of the Blue Feb 25, 2009, 11:34 Ecthelion has a really good 48 Hour Madness sale going on....if you don't have GTA4 for pc - it is $29.90.
Not a bad price. Personally, I enjoyed Saints Row 2 (which was on sale at GoGamer last week I think) more than GTA4, but they're both fun. Unfortunately, they both have performance issues too, but it wasn't so bad that it ruined my enjoyment of either one.

Still, it would be nice to see them make more effort in porting these games. Patches have helped performance, but they could do more.
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News Comments > Tiberium Movies
3. Re: Tiberium Movies Feb 25, 2009, 10:22 Ecthelion
I think I would've liked it, but thats probably because I love anything relating to the Tiberium C&C universe.
Same here. Red Alert was the game that got me interested in RTS games in the first place. Nothing beats squashing infantry with tanks.

I recently picked up the First Decade compilation and have started playing through the series again. Even now, those campaigns (with their cheesy cutscenes) are fun to play. There's a lot of charm in those older games, although it was hard to go back to no production queues (Tiberian Sun was the first to have them)! I think production queues were the last essential innovation to the RTS genre. A lot of more recent RTS's have lost my interest because they were needlessly complicated.

This comment was edited on Feb 25, 2009, 10:24.
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News Comments > More on the Aliens RPG's Fate
2. Re: More on the Aliens RPG's Fate Feb 25, 2009, 09:01 Ecthelion
I am a big fan of Obsidian, and I'm sorry to see this one get canceled. It was nice to see Obsidian explore new environments for RPGs. Now I only have Alpha Protocol to look forward to from them, so if that stinks I'll really be let down.  
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News Comments > MS: Windows 7 to be "Great for Games"
81. Re: Win7 Feb 23, 2009, 21:41 Ecthelion
And I have one thing in device manager (can't recall what it is again, offhand) that I just can't find a driver for. I don't even know what it is, I've done a side by side comparison with my XP install, and everything I've got in XP is there in 7, so where this extra mystery piece of hardware comes from, I have no idea. And it's not like I'm running hardware built by some underground voodoo bandit out of Mongolia either. It seems that every OS release, the HAL just gets smaller.
Does your Soundblaster have a gameport? If so, that's probably what it is. It's not supported in Vista (although there is a workaround for the 32-bit versions of Vista), and it probably isn't in Win7 either.
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News Comments > MS: Windows 7 to be "Great for Games"
46. Re: MS: Windows 7 to be Feb 23, 2009, 15:23 Ecthelion
There is absolutely no technical reason why DX10/10.1/11 can't be installed on XP. So it's WDDM, big deal, write WDDM drivers for XP. A 0 or 1 on XP is the same as a 0 or 1 in any other OS.
Okay, let's go with that. For how many more years should Microsoft be expected to add new features to XP? 2? 5? 10? Or do you think Microsoft should never make another OS, but continue to add features to XP that would normally go into a new OS?

Of course MS could port DX10 to XP, but it would be far more complicated than simply writing new hardware drivers - the core of XP would need to be overhauled. How much longer do you expect that kind of support for XP?
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News Comments > MS: Windows 7 to be "Great for Games"
32. Re: MS: Windows 7 to be Feb 23, 2009, 14:21 Ecthelion

If MSFT wanted to support PC gaming, they would update DX for XP.
While they're at it, why not update DX for Win98, and backport the NT elements of XP's core along with it? That way the gamers that wanted to keep using 98 could do so without the bloat of XP.

Oh wait, that sound ridiculous, doesn't it? Kind of like expecting MS to keep putting new features in a 8-year-old OS (just think about it, XP is only 3 years newer than 98).

I'm sure it makes me a shill to point out the ludicrousness of your post, but whatever. Let me just point out in my defense that I am not suggesting you or anyone else ditch XP. But it's perfectly understandable for MS to stop adding new features to an aging OS. If gamers are still wary of Vista (and many of them are not, or we wouldn't see any DX10 support at all), MS is smartest to try to get them back by selling them on the idea of Windows 7 (and not by prolonging XP's life).

This comment was edited on Feb 23, 2009, 14:27.
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News Comments > Newell on Piracy, Pricing, TF2 Comics, and More
111. Re: Newell on Pricing Feb 20, 2009, 14:23 Ecthelion
I think it's sad that someone could hate Steam so much that he/she would be willing to play a PC-oriented RTS on a console (especially when the port is hypothetical), just to avoid using Steam.

This comment was edited on Feb 20, 2009, 14:24.
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News Comments > Newell on Piracy, Pricing, TF2 Comics, and More
55. Re: Newell on Pricing Feb 19, 2009, 11:22 Ecthelion
The upshot of this is that you can't make an accurate comparison of how well a game sells on a sales weekend and how well it would sell in general at the same price point. Neither can Valve provide this data (since you'd have to do a controlled study on it, which they aren't in a position to accomplish).
Exactly. A lot of people seem to think this article is saying that prices should always be low, which it's not.
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News Comments > Newell on Piracy, Pricing, TF2 Comics, and More
27. Re: Newell on Piracy, TF2 Comics, and Mo Feb 19, 2009, 08:20 Ecthelion
eRe4s3r, couldn't agree with you more. Current pricing is totally off.
"Current" pricing? Here in the USA, game prices on the PC have remained static over the last decade at least. Actually, games are cheaper now at $50 than they were a decade ago at $50, because of inflation.

Expansion packs have gone up in price from $20 to $30 (for the most part), but that's pretty much in line with inflation increases.

This comment was edited on Feb 19, 2009, 08:22.
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News Comments > X3: Terran Conflict 2.0 The Aldrin Missions
21. Re: X: Terran Conflict 2.0 The Aldrin Missions Feb 18, 2009, 13:13 Ecthelion
I was accustomed to games like Tie Fighter, Combat Flight Sim, Starlancer and Wing Commander and the X series felt completely wrong to me...
That's odd... I've played all those games and I didn't have any trouble adapting to the X series. Most of those games were a distant memory by the time X2 came out though (when I was first introduced to the X series); maybe that's the difference.

Buy my comment about obsessive space simmers was more in relation to Newtonian flight dynamics, which to my knowledge very few sims actually used. I've seen several people on here who can't enjoy most space sims because they are so accustomed to games like Independence War.

This comment was edited on Feb 18, 2009, 13:26.
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News Comments > X3: Terran Conflict 2.0 The Aldrin Missions
18. Re: X: Terran Conflict 2.0 The Aldrin Missions Feb 18, 2009, 12:54 Ecthelion
Not being a licensed pilot nor flown an actual spacecraft, I wouldn't have the first clue as to what 'proper flight dynamics' would be in any case. I am glad to know I can rely on such a great group of fighter jockies here to let me know otherwise.
Yeah, I don't really understand that whole group that insists on certain flight dynamics. I guess it's one of those things that once you get accustomed to a certain method, anything else feels wrong. In that case, maybe it's a good thing that I missed out on games like IW2. I haven't been exposed to "proper flight dynamics", so I can enjoy the majority of space sims. It's rather annoying to see the same complaints come up every time a X3 thread pops up, but I'm getting used to it.

But I buy my games on Steam and it clearly lists it as having a 5 activation limit. It's unnecessary to add additional DRM on top of Steam
Yes, the Steam version has activations and maybe the retail version doesn't. For some strange reason, it was decided that Steam's DRM wasn't good enough, so the activation limit was used for the Steam release. I don't let DRM or activation limits stop me from enjoying games* (for TC I knew the DRM would be removed before I'd hit the activation limit anyway), but I know some people choose to boycott such games. Anyway, you shouldn't have to wait too much longer before the DRM is removed from X3:TC.

* Sometimes I wonder if I should start up a "Gamers Who Don't Give a Flying Fuck About Most DRM" website, just to see how many people share my opinion. I can't be the only person who actually spends more time playing games than bitching about DRM. That doesn't mean I like DRM (I don't), but I won't let a minor annoyance prevent me from playing a game I'm interested in.

This comment was edited on Feb 18, 2009, 13:17.
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News Comments > X3: Terran Conflict 2.0 The Aldrin Missions
11. Re: X: Terran Conflict 2.0 The Aldrin Missions Feb 18, 2009, 11:48 Ecthelion
Until they remove the TAGES limited activations crap there's no way I'm touching it. Shame, though I always thought the feel was off with the series... nowhere near as decent as Starlancer.
I can't confirm it (threads discussing DRM don't last long on the X forums), but I think I heard that the retail release of X3:TC didn't have limited activations. That may be incorrect though.

In any case, Egosoft has released patches removing the copy protection from its last two games and they have stated their intentions of doing the same with Terran Conflict. I imagine we'll see the copy protection removed shortly after this retail release/patch.

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News Comments > Orange Box & Saints Row 2 Patched
3. Re: Orange Box & Saints Row 2 Patched Feb 17, 2009, 23:17 Ecthelion
For SR2, they added 16:10 support too, not just 16:9 (you would think that in 2009 people would stop making the mistake that "widescreen" and "16:9" are equivalent terms). It's nice to not have to use a third-party hack for widescreen now.  
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1533 Comments. 77 pages. Viewing page 31.
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