User information for Rick Brewer

Real Name
Rick Brewer
Nickname
Rick
Email
Concealed by request - Send Mail
Description
Homepage
None given.

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Signed On
November 2, 2002
Total Posts
26 (Suspect)
User ID
15042
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26 Comments. 2 pages. Viewing page 1.
Newer [  1  2  ] Older
68.
 
Re: Are you kidding me?
Jan 22, 2006, 22:55
68.
Re: Are you kidding me? Jan 22, 2006, 22:55
Jan 22, 2006, 22:55
 
Ratty--

I think B5's Vorlons had living ships before LEXX.

Probably someone else before that, though.

-R.

44.
 
Re: No subject
Jan 21, 2006, 23:11
44.
Re: No subject Jan 21, 2006, 23:11
Jan 21, 2006, 23:11
 
pgoeleven-- no worries. I learned the hard way.

-R.

This comment was edited on Jan 21, 23:15.
43.
 
Re: ...
Jan 21, 2006, 23:04
43.
Re: ... Jan 21, 2006, 23:04
Jan 21, 2006, 23:04
 
theyarecomingforyou:
"It's not like the Bablyon 5 space game that was cancelled years ago where it actually looked amazing."

Thanks. We worked hard on that one.

-R.

This comment was edited on Jan 21, 23:15.
34.
 
Re: Excellent
Jan 21, 2006, 19:07
34.
Re: Excellent Jan 21, 2006, 19:07
Jan 21, 2006, 19:07
 
Yeah, Galileo was a real nutbar

Anyway, I doubt anyone here is even qualified to pass judgement on JoWood, MGM, or Perception. We (meaning the people not involved in the contracts and development) only see what the PR folk & lawyers release, which is rarely more than a glorified "he said...she said." All I can say, from direct experience, is what you see is what they want you to see, and the truth and reality are seldom contained therein.

-R.

This comment was edited on Jan 21, 23:16.
22.
 
Re: It should be said
Jan 21, 2006, 16:57
22.
Re: It should be said Jan 21, 2006, 16:57
Jan 21, 2006, 16:57
 
Hi Dan--

I'll just offer this one example: This week's episode, and alternate SG1 team came through and caused mayhem by trying to steal Atlantis's ZPM. Now, I don't watch the show that much, but I know this. If an SG1 team left in green uniforms, and came back early in black uniforms, General Hammond (Don Davis) or O'niel (RDA) would have said "shoot them", rather than letting them have free reign of SGC until a lightbulb went off saying "gee, these aren't my guys..."

Hellovashort story, huh?



As for my "going to hell" comment, by comparison to the mythological tie-ins that the Gouaould had (egyptian gods), the Auri are a very sad and unbelievable attempt at saying "oops! they aren't canning the show...we need new bad guys. STAT!"

These new bad guys read like Star Trek Technobabble(tm)... IMO.

-R.
This comment was edited on Jan 21, 23:20.
19.
 
Re: No subject
Jan 21, 2006, 16:48
19.
Re: No subject Jan 21, 2006, 16:48
Jan 21, 2006, 16:48
 
pgoelven- keep in mind, though, that while Andromeda was total drivel, for the majority of it's life it was a syndicated show (read: not tied to a network). Because of that, it could survive free from the scrupulus judge of neilson ratings, as it was just "filler material" for late nite or opposite football games.

Sadly, Firefly would have done better had they not tried to go with FOX. Syndication or Showtime would have been a better route for them. It's all about $$$$ and Ratings in the network gigs.

SciFi really lucked out with BSG. I just hope they don't blow it, and that RDM has the writs in his contract to keep the suits out of the editing room.

-R.
This comment was edited on Jan 21, 23:21.
16.
 
Re: It should be said
Jan 21, 2006, 16:43
16.
Re: It should be said Jan 21, 2006, 16:43
Jan 21, 2006, 16:43
 
You have GOT to be kidding. SG1's writing has gone to hell since last season, and turning it into "Far(scape)Gate SP2" has had laughably depressing results.

Inserting cookie cutter characters from another show was just disasterous. SG1 should have died and let Atlantis take over when RDA and Don Davis decided to leave the regular cast. Then maybe the drama of one of the Stargate shows would at least be able to hold a candle to the dramatic quality in Galactica (Don't turn this into a Starbuck discussion. Let it go).

As forthe game, I can speak from direct personal experience that the poster who said that the game was a victim of politics, rather than quality is absolutely correct. There was a Game I worked on that involved IP from Warner and assets from "the cancelling publisher" that needed components from both to move to a new publisher. The proverbial "suits" at the "the cancelling publisher" let the deal lie on the desk until the project was no longer viable. Even though they would have received a drop check for $850K for the assets.

That should show you just how much sense the game industry makes.

Condolences to the Dev team...I do indeed feel your pain.

^D^

162.
 
Re: morons
Nov 24, 2004, 04:06
Re: morons Nov 24, 2004, 04:06
Nov 24, 2004, 04:06
 
Static: you are a total moron. The reason behind steam is to give 100% of the money paid for the product to the DEVELOPER as opposed to Vivendi/Havas/Universal/Sierra/"Evil-Dog-Empire-of-Satan".

The average developer, if they are *lucky*, gets ~$6 per unit sold. On a $50 game. Publishers get around $30, and the retailer gets, through a series of insane funny-business with "product placement charges," around 10-15 bucks.

This comes from direct experience with the insanity known as the Developer-publisher-retail "relationship."

These are the people that worked on the game, not some "money grubbing dicks." I find it insanely insensitive, moronic, and showing a complete and utter lack of understanding of (1) how the distribution channel works, and (2) how much developers get SCREWED by publishers and storefronts.

Hint: Steam is nothing compared to what the credit card companies know about you. Want to bitch about something? Bitch about how AmEx and Visa sell your purchasing profile to everyone under the sun without your knowledge or consent, rather than griping about how people who worked their asses off for the past five years are making sure that they get paid for their hard work and time spent away from their families working on a damn game.

Quit being such an ignoramus. You're basically bitching about how you can't jack your neigbors car because he installed an alarm in it.

^D^

This comment was edited on Nov 24, 04:10.
65.
 
Re: Release date
Oct 12, 2004, 23:18
65.
Re: Release date Oct 12, 2004, 23:18
Oct 12, 2004, 23:18
 
ROTFLMAO....

41.
 
Re: So?
Aug 4, 2004, 02:08
41.
Re: So? Aug 4, 2004, 02:08
Aug 4, 2004, 02:08
 
I feel your pain, Ant...I have an AIW9700 myself. Not even 16 months old. I'll probably move it to the Media Center I'm building, and drop a 6800 Ultra in the main box, as D^3 is the second game I own that takes advantage of PS3 (not sure exactly when that will happen, though).

I have to say, in addition, that I'm dissapointed that ATI isn't adding PS3-like features in their next round of chips...it will prove to be quite embarassing for them if the "made for ATI" HL2 engine actually runs faster on a nVIDIA GPU; being able to process all multiple lights in one pass under DX9.0c does give nVIDIA one heck of an edge...

-^D^

This comment was edited on Aug 4, 02:09.
40.
 
No subject
Aug 4, 2004, 02:01
40.
No subject Aug 4, 2004, 02:01
Aug 4, 2004, 02:01
 
ATI does NOT recommend installing these drivers in systems used for mission critical operations or where productivity of any kind is a concern.

Hahahaha! At least ATI warns you of the effects of DooM on productivity

-^D^

This comment was edited on Aug 4, 02:02.
67.
 
HL1 Pt2
Mar 17, 2004, 01:50
67.
HL1 Pt2 Mar 17, 2004, 01:50
Mar 17, 2004, 01:50
 
OMG! AND HALF-LIFE Platnum Edition *2* is out, too!

(not kidding: http://www.amazon.com/exec/obidos/ASIN/B00006FXIN/ref=pd_ecc_rvi_f/102-6993351-4640933 )


^D^

This comment was edited on Mar 17, 01:54.
7.
 
Re: Wait a second...
Mar 14, 2004, 12:47
7.
Re: Wait a second... Mar 14, 2004, 12:47
Mar 14, 2004, 12:47
 
Such that you can play on any server. Duh.

Some of the new guns are worth it, IMO.

And, since i got it for $19, it was a pennance.

5.
 
Re: Wait a second...
Mar 13, 2004, 23:25
5.
Re: Wait a second... Mar 13, 2004, 23:25
Mar 13, 2004, 23:25
 
I bought Athena Sword at Fry's Electronics.

It's on sale till end-of-business next Tuesday for $19.99

-^D^

17.
 
FCD2.0
Mar 7, 2004, 13:02
17.
FCD2.0 Mar 7, 2004, 13:02
Mar 7, 2004, 13:02
 
No issues here, either.

I did, when I installed the first demo, have corrupted textures, but that was fixed handily with the latest Catalyst drivers (4.3).

That type of behavior usually means the last game you played didn't exit cleanly (i.e. didn't purge memory fully).

One other thing you can try is forcing VSYNC ON in the contol panel. That often fixes issues with depth sorting (especially on overclocked machines).

For the record, my card is a 128MB All-in-Wonder Radeon 9700Pro.

-^D^

This comment was edited on Mar 7, 13:03.
136.
 
Re: BF1942 vs Unreal Tournament Grudge Match
Mar 6, 2004, 11:26
Re: BF1942 vs Unreal Tournament Grudge Match Mar 6, 2004, 11:26
Mar 6, 2004, 11:26
 
Stolk--

I know...hence the smiles. No worries, mate.

-R.

116.
 
Re: BF1942 vs Unreal Tournament Grudge Match
Mar 5, 2004, 14:49
Re: BF1942 vs Unreal Tournament Grudge Match Mar 5, 2004, 14:49
Mar 5, 2004, 14:49
 
Stolk wrote:

"They don't have to, huh... Valve did it for them."

Well duh ... I'm not stupid; I mean it IS a valve url

It was a joke based on my own past experience in marketing research for games....



^D^

94.
 
SSE3?
Mar 4, 2004, 23:56
94.
SSE3? Mar 4, 2004, 23:56
Mar 4, 2004, 23:56
 
on a UT note:

Anyone know if 2K4 is being compiled with SSE3 (Prescott) extensions?

-^D^

This comment was edited on Mar 5, 00:00.
93.
 
Re: BF1942 vs Unreal Tournament Grudge Match
Mar 4, 2004, 23:54
93.
Re: BF1942 vs Unreal Tournament Grudge Match Mar 4, 2004, 23:54
Mar 4, 2004, 23:54
 
Wow. Some game studios would kill for that kind of demographic info, Stolk.

It looks like ATI still has a ways to go in order to unseat Nvidia's stranglehold on the home market.

IMO, this may well be the bigger reason behind the half-Life delay...if the game really doesn't like Nvidia cards, thier data sure does indicate releasing a game that only really performs on ATI hadware would be...suicidal.

My money is on the coders working like hell to get an OGL renderer into the game so nvidia cards "crank out the polycount."

^D^

This comment was edited on Mar 4, 23:55.
1.
 
Hahahaha!
Mar 2, 2004, 12:14
1.
Hahahaha! Mar 2, 2004, 12:14
Mar 2, 2004, 12:14
 
Videogames make kids into "Fat Swedish Experts"?

This begs one question, Steve--

"What is their area of expertise?"


^D^

This comment was edited on Mar 2, 12:15.
26 Comments. 2 pages. Viewing page 1.
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