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User information for Mike Fisk

Real Name Mike Fisk   
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Nickname killer_roach
Email Concealed by request
ICQ None given.
Homepage None given.
Signed On Oct 31, 2002, 20:40
Total Comments 1735 (Pro)
User ID 15013
User comment history
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News Comments > EA Earnings
12. Re: EA Earnings Oct 29, 2013, 23:17 killer_roach
HorrorScope wrote on Oct 29, 2013, 21:48:
Strong Results?

695 Million in sales for the quarter, slightly lower than last year.
Throw in expenses...
273 Million Dollar LOSS (Last Year 381 Loss)

Xbox Rev - 167 Mil
PS3 Rev - 131 Mil
PC Rev - 274 Mil (And we still don't get some sports games)
Wii rev $32 dollars, lol. jk

YOY the consoles down 15%.
PC up again at, what is that you say, oh my 28%!

Oh yes and the Holy Mobile market 75 Milion. FLAT YOY. LOL!!

I wouldn't say these are great #'s overall. Seems like they should be bowing to PC gamers demands.

When GAAP and non-GAAP numbers vary that wildly, that's a sign of major accounting charges, as is a sign of a company that's restructuring. This shouldn't come as a surprise when they've closed studios and laid off staff, that's basically where the numbers diverge. As a result, there's a reason why they're focusing more on non-GAAP numbers and why investors are taking the earnings report as very good news. After all, once those charges are past them, it's putting them in a better situation going forward.

Additionally, there's reasons why gamers should probably avoid the business side of things. Most of them seem to know precious little about it.
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News Comments > EA Earnings
7. Re: EA Earnings Oct 29, 2013, 20:32 killer_roach
jdreyer wrote on Oct 29, 2013, 20:08:
Wow, a cool $bil. Regardless of how I feel about EA in general, that's impressive.

Yeah, that EPS number came out of nowhere - forward guidance has EA taking in a profit of about 45 cents a share for the next four quarters, so 33 cents in one is unusually strong. It's likely a one-off that is primarily due to some massive corporate blood-letting in recent months, but they seem to be moving in the direction of a more focused company, which can only help them in the long run.
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News Comments > Sunday Consolidation
16. Re: Sunday Consolidation Oct 27, 2013, 20:24 killer_roach
nin wrote on Oct 27, 2013, 19:12:
I miss the Project Gotham games...they were awesome.

There's some rumors that Microsoft might resurrect the Project Gotham series with Playground (the Forza Horizon devs) at the helm (as Playground is mostly staffed by ex-Bizarre employees)... we'll see. It'd pique my interest, that's for sure.
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News Comments > Sunday Consolidation
13. Re: Sunday Consolidation Oct 27, 2013, 19:10 killer_roach
Hellbinder wrote on Oct 27, 2013, 18:38:
"" at least Forza 5 has been confirmed to be running at 1080p/60fps""

uh no its not. its impossible. its being rendered at 720p and then being upscaled to 1080p resolution for display. The very thing that this article is bringing to light.

The point is all games on the xbone will have to be rendered at 720p.

Also, the Forza games are, by the standards of top-tier racing games, pretty butt-ugly. It took until Horizon where you finally had a game in the series that didn't have widespread aliasing, washed-out textures, and texture glitches, and then the gameplay was half-assed.
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News Comments > Saturday Consolidation
15. Re: Saturday Consolidation Oct 27, 2013, 00:06 killer_roach
LurkerLito wrote on Oct 26, 2013, 20:28:
The PS4's digital game sharing policy is decent. The only question I have though, is what if you can't deactivate a primary console due to hardware issue? If I didn't fix my YLOD PS3 myself, there would have been no way to deactivate the console if I wasn't willing to spend the money to send the console to Sony to fix. So what happens to my digital purchases in that case? Can I get Sony to deactivate it via a support call?

You can deactivate it by a support call as well, I did that myself in the past.
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News Comments > etc., etc.
6. Re: etc., etc. Oct 26, 2013, 19:04 killer_roach
jimnms wrote on Oct 26, 2013, 18:46:
I saw something similar on a forum post a while back. The only EA game I own on Steam is BFBC2. When I tried to activate it on Origin, it directed me to a website, which then gave me an error (it was months ago, so don't remember the details). I just tried it and it recognizes the key as BFBC2, but then says the key has already been redeemed.

Yeah, most of my EA games on Steam ported over to Origin just fine, although Mass Effect wouldn't. Additionally, a key for NFS ProStreet that I had from Direct2Drive (now Gamefly) wouldn't activate on Origin either. Newer stuff seems to work just fine, but older titles are somewhat sketchy on their success.
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News Comments > Saturday Consolidation
9. Re: Saturday Consolidation Oct 26, 2013, 18:21 killer_roach
Creston wrote on Oct 26, 2013, 17:59:
Funny thing is that Elfen Lied is Dutch for Elven Song. Funny that the Japanese should call it that.

Anyway, it seems that as long as it's Manga/Anime, it's okay, but if it's Western violence, then it's wrong. It's just stupid cultural "protection" crap.

It's also German, which is the more relevant there (the opening sequence invokes the paintings of Austrian artist Gustav Klimt).

Also, yes, it was aired in Japan, but not on broadcast channels and was aired late at night.
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News Comments > Saturday Consolidation
6. Re: Saturday Consolidation Oct 26, 2013, 16:23 killer_roach
jdreyer wrote on Oct 26, 2013, 14:29:
That's really strange about the censorship in the Japanese version of GTA. Japanese media is no stranger to both gratuitous nudity and explicit violence (Very NSFW example here. The fun starts at 0 seconds). TV, for example, is much more permissive about nudity especially, and only full frontal is explicitly banned.

Maybe they were shooting for some kind of rating more permissible to yung'uns?

Japan has different regulations for interactive media.
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News Comments > Evening Consolidation
12. Re: Evening Consolidation Oct 26, 2013, 01:50 killer_roach
I'd argue the value of console games on PC is simply that it reduces the demand of the consoles themselves - it's easier to be exclusively a PC gamer now than ever before, and with that locked-in audience comes a market that developers have to at least pay cursory attention to. Yes, a lot of console ports are pretty shoddy, unoptimized dross that insult the average person's intelligence (realizing the average person probably lacks intelligence of any substantial sort), but it doesn't change the fact that they go a long ways to making the consoles superfluous.  
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News Comments > Evening Consolidation
9. Re: Evening Consolidation Oct 25, 2013, 23:53 killer_roach
Rea1One wrote on Oct 25, 2013, 23:06:
Hopefully Ouya 2.0 skips over Tegra 4 and goes with Tegra 5.

Or, better yet, some mobile SoC with a halfway-decent GPU (the Adreno 330 in Snapdragon 800 is about 35% faster than the GeForce in Tegra 4, and the PowerVR G6430 in Apple's A7 is about 80% faster)...
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News Comments > Morning Metaverse
3. Re: Morning Metaverse Oct 25, 2013, 23:38 killer_roach
Beamer wrote on Oct 25, 2013, 12:35:
HorrorScope wrote on Oct 25, 2013, 12:31:
I want to thank amazon for basically giving away their products at cost... All those billions sold, no profit for them.

It's not clever accounting, either - Amazon legitimately loses money every day.

It's amazing what being incredibly smart about your business model and growth, despite losses, can do to keep a company thriving despite repeatedly spending more than it earns.

Basically it amounts to that Amazon loses money because they spend so much money beefing up their infrastructure and entering new markets. If they ever decided to stop doing that, they could be putting up decent-sized profits (~$400-700 million a quarter, possibly cracking a billion in Q4s), but their focus is to continually do more for the customers, which in turn drives revenue growth, which gives them more money to spend on improving service. And Wall Street seems largely okay with this, mostly because a) they can get the profits whenever they want by scaling expansion back, and b) in some ways, AMZN's shareholders are getting their dividends through increased consumer surplus as customers of the company.
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News Comments > Dark Matter Follow-up: Interwave a "Sleeping Company" - New Studio Fixing Ending
4. Re: Dark Matter Follow-up: Interwave a Oct 23, 2013, 17:11 killer_roach
Cutter wrote on Oct 23, 2013, 16:57:
Oh fellas just give it up. We've seen the needle and the damage done. The milk has been spilled. The water is long under the bridge. Forget it about move forward.

Honestly, I'm almost curious to play the game now... too bad it's almost completely off the market anymore, although I'm pretty sure I wouldn't buy it at MSRP.
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News Comments > Evening Consolidation
6. Re: Evening Consolidation Oct 21, 2013, 23:00 killer_roach
siapnar wrote on Oct 21, 2013, 21:54:
Killzone looks pretty cool, but it looks like the same old gameplay.

GT6's graphics are really, really mundane.
I never felt the GT games were a great depiction of real driving, either.
Richard Burns Rally is the most realistic driving game I've played as far as I'm concerned

GT does pretty good with driving physics - it's the whole racing thing they have problems with.

That and UI. Damn, the interface in GT5 is appalling.
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News Comments > Evening Consolidation
2. Re: Evening Consolidation Oct 18, 2013, 19:57 killer_roach
anime is great! wrote on Oct 18, 2013, 19:54:
PS4's Need for Speed Rivals more visually impressive than PC version

Welp, PC gaming is dead. Pack it up.

The NFS games have been pretty poorly ported to PC for years now - poor framerates, inferior textures and geometry, the whole nine yards.
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News Comments > Anachronox on Steam
1. Re: Anachronox on Steam Oct 17, 2013, 21:18 killer_roach
The more places to get this game, the better. It's one of the most underrated classics of all time.  
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News Comments > Op Ed
10. Re: Op Ed Oct 12, 2013, 16:14 killer_roach
Suppa7 wrote on Oct 12, 2013, 15:45:
They didn't 'leave' technically but there was a game drought between 2000 and 2006 as game dev costs and developer teams exploded in size. Let's not forget Halo was originally a PC game and became an xbox 1 exclusive. Companies like EPIC games completely abandoned the PC, compare Unreal 2004 to unreal 3, and then we just had endless gears. Think about this: Epics last best PC game was UT 2004. Bulletstorm was just gears of war style console trash - lets face this. The whole game was just one giant one-off and the game mechanics were totally fucking unfinished compared to older games like UT2004.

So for almost a decade we got severely underfunded half-baked mediocre games and ports mostly outside of first person shooters.

Supreme commander 1 could have been a real next gen RTS but because of the fuckups at THQ with Udraw (I believe it was called). They could no longer properly fund games like Darksiders/Supcom/etc. So they all ended up not being as great as they could have been. Darksiders 2 was just such a boring trash game and you can feel it with the whole MMO/WoW style layout and weird diablo RPG elements, while cool don't add anything to the actual fun of the game.

Darksiders 1 was really an action game not zelda, and DS2 tried to move in a more MMO direction (fucking idiotic morons the designers are). They don't know which genre Darksiders 1 truly belonged to. DS1 is basically a beat-em-up with swords, instead they try to turn it into pseudo combination of Wow and zelda, like the morons they are.

No offense, but you sound like the poster child of what's wrong with the PC gaming community.
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News Comments > Morning Consolidation
12. Re: Morning Consolidation Oct 11, 2013, 21:12 killer_roach
mch wrote on Oct 11, 2013, 16:53:
mag wrote on Oct 11, 2013, 16:36:
Does the 360 have any decent non-FPS games that aren't either available on the PC or PS3?

I've heard people say that Forza is a worthy competitor to (or better than) Gran Turismo, but I've never played it personally.

That was a really interesting point though - I had to look up a list of exclusives. And wow.

Forza is a better racing game than Gran Turismo, but it's not anywhere near as good of a simulator. It plays all kinds of fast and loose with driving physics, but it works well as a game.
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News Comments > Evening Consolidation
9. Re: Evening Consolidation Oct 9, 2013, 23:50 killer_roach
jdreyer wrote on Oct 9, 2013, 22:06:
ColecoVision retro console games seeking revival via Kickstarter.

Choplifter, Jumpman, Montezuma's Revenge, and Zaxxon were all great games in their day. Not sure they'd hold up today though.

Well, Choplifter had a remake not that long ago, and there was a version of Zaxxon that was released recently on Android and iOS...
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News Comments > Evening Metaverse
4. Re: Evening Metaverse Oct 9, 2013, 23:49 killer_roach
The Half Elf wrote on Oct 9, 2013, 22:40:
Hell I remember TNG costing 1 mill per episode but 3.5 per episode with no CGI/FX? O_O

Post-processing is much more expensive now, not to mention you had to pay Cranston whatever he commanded.
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News Comments > Morning Consolidation
18. Re: Morning Consolidation Oct 9, 2013, 19:59 killer_roach
Beamer wrote on Oct 9, 2013, 15:28:
He was still wrong, the Cell was nowhere near as powerful as Sony repeatedly said it was (and, it appears, they actually thought it was), but it isn't as ludicrous as to have someone say a PC doesn't need a GPU. The Cell was totally different than anything Intel was doing and would be much more capable sans-GPU than anything Intel had.

The biggest issue that it had was simply that the gap between theoretical peak performance and typical peak operating performance was massive due to the architecture of the SPEs. Yes, the floating point performance was absolutely ludicrous, but it took quite a bit of optimization to get much beyond 20% of the theoretical peak, and it's possible that due to constraints of memory bandwidth you could never fully saturate the SPEs with instructions for more than a cycle or two. If they could have figured out how to keep the SPEs busy all the time, they would have had XB1-like floating point performance, but doing so would have required memory that only now is starting to become available in OEM channels (and is still quite expensive). Even still, floating point alone doesn't make for a good GPU, but it sure helps. (As a thought exercise you could probably have envisioned something like a 24-SPE Cell with the same GDDR5 that's going in the PS4 could have been a beastly system even today, but pretty much any programmer apart from the most dedicated CompSci boffin would simply go "screw this" at the prospect of coding for it.)
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1735 Comments. 87 pages. Viewing page 27.
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