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User information for Mike Fisk

Real Name Mike Fisk   
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Nickname killer_roach
Email Concealed by request
ICQ None given.
Homepage None given.
Signed On Oct 31, 2002, 20:40
Total Comments 1724 (Pro)
User ID 15013
User comment history
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News Comments > etc.
2. Re: etc. Mar 8, 2014, 17:22 killer_roach
HorrorScope wrote on Mar 8, 2014, 13:15:
I was thinking the Infinity team was fine that sold a crap load. How people that knock games around here regularly like Infinity, is so far beyond me. Everything is third rate and the spell put on people is "cute action figures" that sit on a plate. Back in the day, having a character choice to play in game, didn't require one buying a inanimate action figure. What a coup...

In all fairness to that studio, Disney has had a track record of canning studios that made successful games. Even the Infinity devs weren't safe.

As for your complaints, it's a competent enough action/platformer with a lot of DLC that actually comes with something tangible to show for it. Some people pay that much or more for figurines without anything game-related with them... (granted, the game or the figures aren't quite as good a value proposition as Skylanders, but the collectible value of the Disney Infinity figures is greater because they're recognizable characters, as opposed to the garish mess that Skylanders is).
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News Comments > Interceptor Sees Blood?
13. Re: Interceptor Sees Blood? Mar 8, 2014, 17:05 killer_roach
Beelzebud wrote on Mar 8, 2014, 16:43:
So they buy 3D Realms for Duke Nukem, even though Gearbox now owns it, and their next move is Blood, even though that also has nothing to do with 3D Realms.

I'm not sure I see where their business logic is coming from.

Actually, 3D Realms is supposedly partially in possession of the Blood IP, with Infogrames/Atari holding the rest. The question is whether they can figure out dealing with French lawyers...
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News Comments > Shaq-Fu: A Legend Reborn Plans
15. Re: Shaq-Fu: A Legend Reborn Plans Mar 8, 2014, 00:48 killer_roach
nin wrote on Mar 7, 2014, 08:53:
Agent.X7 wrote on Mar 7, 2014, 02:14:
Cutter wrote on Mar 6, 2014, 22:32:
Saboth wrote on Mar 6, 2014, 20:56:
Shaq has a reported net worth of 350+ million dollars. They want 450k to make a game about him. Seems like if he had faith in it, he'd put up most/all of it, for a return on investment?

I was just going to add that myself. Just say no to funding mufti-millionaires who can easily fund their own projects.

Agreed. Put up or shut the fuck up, Shaq.

Let's not forget this guy rented 400 apartments for hurricane katrina victims.

If you're not sure a project is going to be successful, crowdsourcing will give you a pretty good idea, up front. I suspect that's why he did it.

Yeah, it seems like a lot of the higher-tier rewards for this project are just simply "fun" things, which would indicate just that. Heck, there's a couple of those that I'd consider if I had the money to do so, and that's even with the realization that the game might not ever come out (and, even if it did, that it might not be any good).
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News Comments > Morning Interviews
11. Re: Morning Interviews Mar 5, 2014, 19:58 killer_roach
Cutter wrote on Mar 5, 2014, 15:33:
Spoken by someone who's never worked a restaurant in her life, much less a high end one. Most chefs are insane, abused and abusive assholes who are both drunks and/or drug addicts. They're fucking tyrants and they're incredibly myopic. Their experimenting is predicated on a foundation of absolutes. They don't just throw a bunch of shit in a pot and see what happens. It's very generally minor innovations on established norms. And its far easier controlling costs on creating a single dish or cocktail then an entire game. And while it has appeal to a tiny few, most won't splurge on said creations. There are plenty of weird games out there no one has ever heard of...guess why.

A lot of times they run their kitchen to the detriment of the restaurant meaning everyone else has to pick up the slack. Long hours, late nights, high costs, high stress. No, it's really no fun at all and the only reason people do it is A) the money is really good and B) it looks great on a resume and for networking. It's certainly not for family oriented people looking for 9-5 with full benes and weekends off. As someone who's worked in both industries, I can say unequivocally that restos are far more hellish and not something to strive for as a business model. There's are plenty of reasons that restos fail more than any other business by a damn sight.

Why does gaming media keep treating this broad like she's some master game designer when she's done exactly jack? Afraid to come off looking like misogynists?

Then again, you just described most game development studios as well. The parallel might be closer than you're willing to admit
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News Comments > Morning Consolidation
16. Re: Morning Consolidation Mar 5, 2014, 19:41 killer_roach
Yosemite Sam wrote on Mar 5, 2014, 14:21:
Ya PS+ rocks, Tomb Raider this month! Finally jumped on board last fall and still trying to work my way through the free games I picked up. Also PS+ gives you cloud services too.

One of the tricks I figured out was that if you have PS+ you could add the PS4 freebies to your account through the Web storefront (as they don't show up on the PS3 or Vita stores)... when my PS4 gets here tomorrow, I'll have a handful of things ready to go for me to play (not to mention the cross-buy stuff from PS3 and Vita games I've already bought).
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News Comments > Abyss Odyssey Details & Trailer
1. Re: Abyss Odyssey Details & Trailer Mar 5, 2014, 19:24 killer_roach
Still early, but boy, does that look promising.  
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News Comments > 3D Realms Acquisition Details
24. Re: 3D Realms Acquisition Details Mar 4, 2014, 16:22 killer_roach
KilrathiAce wrote on Mar 3, 2014, 22:34:
I hope they didnt pay much for that garbage

Based on the writeup, I doubt they paid much at all (my personal guess is the whole thing might have been done in the mid-six-figure range...). Especially since Apogee LLC wasn't included in that - that's the larger accumulation of IP that could be snapped up. From the looks of things, they bought a name and that's about it.
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News Comments > Interceptor Entertainment Acquires Apogee /3D Realms
21. Re: Interceptor Entertainment Acquires Apogee Software/3D Realms Mar 2, 2014, 19:23 killer_roach
Mad Max RW wrote on Mar 2, 2014, 17:26:
Yosemite Sam wrote on Mar 2, 2014, 14:28:
Task wrote on Mar 2, 2014, 14:04:
Duke Nukem 3D: Reloaded please.

Ya they sold the Duke IP, so no. They also don't, AFAIK, own the Wolfenstein IP... so that leaves them... not a hell of a lot, Commander Keen: Reloaded?

The rights to Commander Keen are even more fucked up. I believe it's split with Zenimax/Bethesda currently. They recently denied and blocked Tom Hall when he asked before releasing the newly discovered source code to the original games.

IIRC, Zenimax owns the rights to the IP (through its acquisition of id) and now Interceptor would hold certain rights on the second Keen trilogy. For all intents and purposes, though, it's Zenimax's property.

As far as what else 3D Realms has... well, Wikipedia says there's a Wacky Wheels reboot in the works, but their other IP is, to put it charitably, ancient. Crystal Caves, Cosmo's Cosmic Adventure, Bio Menace, Monster Bash, Stargunner... not sure what, if any, rights they still hold on the Blood IP, though.
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News Comments > Carmageddon: Reincarnation Early Access Next Month
25. Re: Carmageddon: Reincarnation Early Access Next Month Mar 1, 2014, 13:16 killer_roach
Bumpy wrote on Mar 1, 2014, 08:55:
Why wouldn't it be, the first one certainly was. I don't expect anything different unless they've gone and let all the money go to their head and have been screwing off too much. They really have shown very little and they still claim stuff is Alpha,wtf?

I'd also argue the standard for AAA production value has increased exponentially between then and now.
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News Comments > Morning Metaverse
2. Re: Morning Metaverse Feb 28, 2014, 13:09 killer_roach
McSterls wrote on Feb 28, 2014, 11:34:
Define Heavy Web Users?

I constantly see reports that 1% are using 99% of the bandwidth - Comcast claims that 350GB a month should be more than enough for any household. So, how much bandwidth do you use a month?

My house uses 600 GB a month.

My best guess is on average my household uses comparable amounts of data.

That being said, if "heavy users" are as much of a strain on the network as providers occasionally claim, let them put their money where their mouth is. Raise rates for those using large amounts of bandwidth - but at the same time offer a cut-rate service (say $5-10 a month) with a very low transfer cap (10-25GB). You do that, and you've shown the model that you prefer, not to mention incentivizing light Internet users to keep a lighter presence in the name of saving money and keeping the overall load on the network down.

As it stands, it's little more than an attempt to increase rates by stealth, using "One Percent" rhetoric as the justification. Meanwhile, the likely majority of people subject to planned rate increases have no idea who they are until the bill comes in the mail.
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News Comments > Out of the Blue
18. Re: Out of the Blue Feb 24, 2014, 22:11 killer_roach
nin wrote on Feb 24, 2014, 09:00:
J.K. absolutely nailed J. Jonah. Pretty much exactly what I thought the character should be.

One of my favorite Simmons roles - that and his part in Burn After Reading ("You know why he tried going to Venezuela? We have no extradition with Venezuela." "Oh... then what should we do with him?" "For f---'s sake, put him on the next flight to Venezuela!").
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News Comments > Editorial on Kickstarter Communication
10. Re: Editorial on Kickstarter Communication Feb 22, 2014, 13:55 killer_roach
jacobvandy wrote on Feb 22, 2014, 13:03:
Well remember that story yesterday, with Tim being so very excited about porting the game and future point-and-clicks to tablets and shit? He's got dollar signs in his eyes, and that's all about pleasing the as-yet untapped touch-screen masses, not nostalgic PC gamer backers.

I'd argue tablets are a better medium for "traditional" adventure games than PCs are. Stop looking at the world through rose-colored nostalgia glasses, unless you really are that wistfully longing for the old days of pixel hunts...
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News Comments > Morning Consolidation
11. Re: Morning Consolidation Feb 21, 2014, 21:43 killer_roach
mag wrote on Feb 21, 2014, 19:32:
Cutter wrote on Feb 21, 2014, 18:20:
Right now it's estimated that every adult US taxpayer has subsidized Apple to the tune of about 50k per person. Nor does it say anything else about Apple abuses people around the world as well. But you go on being a corporate apologist for them. It's all your good for. Must be nice to live life without a soul or conscience.

Dude. That's $7 Trillion.

Actually, it's more than that. There's about 230 million adults in the US (assuming you're referring to those 18+), which would mean that, times $50,000, you're looking at $11.15 trillion, or roughly 70% of US GDP.
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News Comments > Schafer Confirms Broken Age Act 2 Funded
8. Re: Schafer Confirms Broken Age Act 2 Funded Feb 21, 2014, 14:13 killer_roach
Yakubs wrote on Feb 21, 2014, 13:55:
I backed it but I havent played part 1 yet because I want to play the whole game at once. My understanding, though, is that part 1 is (a) extremely short and (b) extremely easy. If that's the case and part 2 is more of the same then I will never purchase another Tim Schafer product again.

Somehow I feel you won't be missed.
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News Comments > Morning Consolidation
5. Re: Morning Consolidation Feb 21, 2014, 14:01 killer_roach
HorrorScope wrote on Feb 21, 2014, 12:58:
Sony has had a headset, the question is how does this one differ and how close does it start to get to the Oculus? Oh and price.

Apparently their old headset was simply a head-mounted display - this one is expected to have motion tracking and all of the other goodies that would be expected from a virtual reality headset. I haven't heard any concrete details on what they're adding, but the talk is that it's supposed to be comparable to the Oculus Rift - for now, I'd assume that pretty much whatever it can do this new headset likely will also.
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News Comments > Morning Metaverse
4. Re: Morning Metaverse Feb 21, 2014, 13:55 killer_roach
Prez wrote on Feb 21, 2014, 12:36:
nin wrote on Feb 21, 2014, 09:27:
Amazon rebrands LoveFilm, ups Prime subscription price.

Guessing this is UK only (so far)? My rebill this coming July is still listed @ $79...

Yeah, I checked mine right after I read this - it's still listed at $79. 49 to 79 pounds is a pretty hefty jump for our friends across the pond though. Is the acquisition/integration with "LoveFilm" worth it?

Keep in mind they did not have any video streaming in the UK Prime membership before.
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News Comments > Evening Interviews
8. Re: Evening Interviews Feb 20, 2014, 22:14 killer_roach
Kitkoan wrote on Feb 20, 2014, 20:47:
Problem with things like this about indie games and the future is they want to point out games like Flappy Bird, Minecraft, Super Meat Boy, and Braid while ignoring the fact for every one of these, there are hundreds of clones of these games made by... dun dun dun... indies.

For every unique indie maker, there are a ton just as quick to chase a buck like the big corps.

Then again, the main advantage of indies is, for lack of a better term, sheer quantity. There's a lot of utter detritus, but with that much being thrown out there, there's a chance that something turns out really good.
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News Comments > Op Ed
6. Re: Op Ed Feb 20, 2014, 01:55 killer_roach
Fantaz wrote on Feb 20, 2014, 01:30:
That was when I started to hear a lot from People In The Industry about how people at the studio were unhappy at work. I heard from People in the Industry that turnover at Irrational was very high. More than one Person in the Industry told me that almost no-one who made original BioShock stayed on to make Infinite. At the time, a year out from shipping, Someone Who Worked There told me they believed the studio would close if Infinite didn't sell very, very well.

i keep reading about great game companies closing up shop every year. there needs to be standards put in place or something to prevent project from going over budget and beyond their scope. maybe they're not using better software project management methodologies or just corporate likes to fuck everything up. i think they could implement all their triple-A ideas, script and lore writing, and design if they just did things right.

It's the great tradeoff between the bean counters and the developers - the suits know how to manage resources, but they're so unfamiliar with the process that development staff gets burned out or they start cutting corners to meet demands... on the other hand, the veteran developers know their personnel, know the process and what their team is capable of, but usually lack the strategic vision necessary to get their project out the door on time and on budget. (Over time you'll probably start seeing what happened in a lot of emerging/evolving industries - the people in the field, in this case the developers, go to business school, get their MBAs, and apply the business stuff to what they already know about making games.)
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News Comments > 50 More Titles Greenlit on Steam
7. Re: 50 More Titles Greenlit on Steam Feb 20, 2014, 01:47 killer_roach
Through my usual perusal of my folder of indie games I've snagged through various bundles, I see I have 2.8 of the games on this list (counting the Millennium series as one, of which I only have the first four, but they aren't really that good anyway).  
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News Comments > Morning Patches
1. Re: Morning Patches Feb 19, 2014, 20:38 killer_roach
The terrible secret of space, you say?

(For those who got a bad nostalgia flashback, I'm kinda not sorry.)
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1724 Comments. 87 pages. Viewing page 21.
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