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User information for Keilun

Real Name Keilun   
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Nickname Keilun
Email Concealed by request
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Signed On Oct 30, 2002, 00:02
Total Comments 163 (Novice)
User ID 14964
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News Comments > New Tron Game Revealed?
6. Re: New Tron Game Revealed? Feb 16, 2015, 19:07 Keilun
Fantaz wrote on Feb 16, 2015, 18:18:
Skrillex making music for the new Tron game? *facepalm*

bringing Daft Punk on again would've been a better choice.

+1 to that.

I really enjoyed how Daft Punk played out in both Tron Legacy and Tron Uprising. Shame about Tron Uprising though. I really hope they resurrect that show when/if ever a new Tron movie swings around. Disney really screwed that series over when they moved it to their XD channel. And they wondered why viewership tanked...
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News Comments > Dragon Age: Inquisitions Patch to Fix Awkward Silences
11. Re: Dragon Age: Inquisitions Patch to Fix Awkward Silences Jan 20, 2015, 12:31 Keilun
Creston wrote on Jan 20, 2015, 12:10:
siapnar wrote on Jan 20, 2015, 09:37:
How's the mouse look in this game? My buddy said you have to hold the button down constantly..
Has that changed? Is it really cumbersome/fatiguing?

I was used to it from GW2 so it never bothered me, but it can see how it's annoying to a lot of people. On the flipside, I can also see why a Skyrim type system wouldn't work so well, as you need to be able to click on the main screen without panning. (And all the games that have tried a "click space to switch between panning or clicking" approach really have always felt cumbersome to me.)

So yeah, you do wind up holding that right mouse button an AWFUL lot, and it can definitely cause your arm to hurt.

Yeah the switching can be cumbersome, but at least you have the option to toggle the modes. I'm used to it from GW2 as well, but I could certainly appreciate the option to toggle modes. For those that are fine with it, they can disable the option, but my arm would surely appreciate it.

Tweaked the balance of the Demon Commander in multiplayer mode.

Took them long enough to fix this one. He very closely one shots my Legionnaire with full guard (fully spec'ed into guard) WHILE using shield wall with his one ability that you can't even dodge. At least on Intimidating difficulty and up. It got to the point where the only way to counter this was to anticipate his moves (also difficult to see in dark spaces) and put up my invuln ability.
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News Comments > Saturday Legal Briefs
7. Re: Saturday Legal Briefs Jan 3, 2015, 13:49 Keilun
garrywong wrote on Jan 3, 2015, 11:16:
So I don't get it. Does this mean ISPs now have to do deep inspection of all people's traffic to see if they happen to be downloading something illegally? Or how does this even work? I can't imagine something like this can hold up to the Canadian constitution.

And how does something like this even pass into law in a democratic country without any people having any say in it?

Not at all. The way this works is, the ISP is now required by law to forward any copyright infringement notices that they receive from copyright holders. Previously it was voluntary on the ISP part and they largely ignored it.

Now, they are required to pass the notice on if they are given an IP address from a copyright holder claiming of infringement. They don't have to reveal the customer information, but they are required to:

1. Send their customer a notice indicating a copyright infringment claim.
2. Keep that letter of notice for a period of 6 months (in case the holder does decide to sue).

That's it really. It passed into law because we have a majority Conservative govt. They can pass everything they want. This just doesn't get as much press these days for whatever reason.

In any case, if the copyright holder does decide to sue, they still have to keep in mind that there is a limit per infringement of $5000 (for personal use) and $20000 (for commercial gain), so it still might not be worth their while to sue, should everyone decide to take it to court and cause enough legal fees to deter them. But hey maybe they'll see it as a worthwhile investment on their part.
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News Comments > Call of Duty: Advanced Warfare Collector's Editions; Trailer
2. Re: Call of Duty: Advanced Warfare Collector's Editions; Trailer Jul 30, 2014, 15:56 Keilun
Not that I care much about the franchise, but I'm assuming the taking of the nuclear reactors and the crippling of governments and military aren't directly related. Rather the chaos, terror and battles that ensued afterwards? Maybe? Kind of stretching it still...

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News Comments > New Hearthstone Wing
7. Re: New Hearthstone Wing Jul 30, 2014, 14:42 Keilun
Yeah I'm underwhelmed enough that if I haven't been sitting on a stash of gold large enough to buy each of the wings and then some, I probably wouldn't.

I've only really been playing enough to complete my dailies every 3 days and not spending any gold for the past few months. My thought was that if the game ever grew to add new modes and card expansions that I'd be ready for that. It turned out alright, but everyone can zip through the content in a few hours and then have to wait a week. It feels rather weak. But then again it is free for me, so who am I to complain?
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News Comments > New Hearthstone Wing
3. Re: New Hearthstone Wing Jul 30, 2014, 10:50 Keilun
Linksil wrote on Jul 30, 2014, 10:45:
You don't get any cards from harder fights only the class challenges. You do get some golden card or a common for finishing all heroic boss's once all 5 wings are out.

From what I read, finishing all the heroic bosses once all 5 wings are out only rewards you with a special card back.

During beta, they had initially decided to reward a golden version of each card from the normal bosses, but removed that reward close to release. Now golden cards need to be crafted.

I sure hope there's more rewards, but that's all I've gleaned from the forums.
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News Comments > Merry Naxxramas
25. Re: Merry Naxxramas Jul 24, 2014, 15:14 Keilun
eRe4s3r wrote on Jul 23, 2014, 19:46:
The land thing was always one of these things house rules fixed where I played back then.. heh, that's probably now more than 5 years ago... but we never enforced the mulligan rules of tournament. you could reroll all cards with no restrictions if you didn't roll a land or gate, or whatever But only until you had a land. (so yeah, we forced you to start with a deck made of only land if you had THAT kind of luck ,p) Seen that too.. heh

I don't really know why, but in Hearthstone with the low combination counts that a class gives you, you end up feeling like you don't ever really have control or a fully working strategy. I always lack 2 or 3 cards to really build a good synergetic deck (and I don't mean a hunter-wild-animals zoo or warlock murlock of doom). And most of the time my counters to things are only ever turning up in situations where I don't need them (probably because there are so few friggin counters to anything in HS, secrets are such a thing.. argh!) Only 1 counter in HS against secrets or shrouded creatures.. that is just.. nonsense..

This is why every year I hope MTG comes out with a PROPER game for PC where the battles don't feel so archaic and unepic (yes.. it's just cards doing damage numbers to other cards, but HS at least gets *that* right) attacks feel heavy, and spells look cool.

Yeah I hear you on that. Flare is the only card with a real counter secrets and stealth and it's class specific. I guess any AoE is technically a counter to stealth too, but not specifically to the stealth effect but rather to the creature directly. I'm hoping they expand on the range of effects and counters in HS. I think they definitely have a good start. If we looked at MTG in the early days they had their fair share of similar problems.

I'd love MTG to come out with a PC game that was essentially HS's framework with MTG's rich ruleset. Unfortunately I have zero faith in them doing so. They're so set in their ways so as to not cannibalize their current market, that they'll likely never adopt a similar F2P model as HS. The Duels of the Planeswalkers are too limited to let you build the range of decks you could in MTGO. And then MTGO is just plain too expensive. Maybe one day they'll hire someone to shake up that mindset and enter the digital age properly.

Their archaic approach to the digital world isn't even restricted to MTG. WotC's approach to D&D is just as problematic. Don't want to squander our D&D book market so we'll refrain from releasing our books digitally or you know innovate with tools that can help PCs and DMs on tablets... But I'm getting off topic now. It just frustrates me that they could be doing so much more with their licenses.

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News Comments > Merry Naxxramas
23. Re: Merry Naxxramas Jul 23, 2014, 17:12 Keilun
Sorry yeah I know what Dredge is. I just thought all the hate was reserved for land destruction decks. But I did get my fair share of hate from blue control decks too. I didn't mind dredge decks too much. But maybe that's because when they were popular I had lots of graveyard removal/exile combos to counter them.

I think maybe MTG seems less RNG dependent because there are so many different strategies to go with. But I've had my fair share of MTG games where I had zero land in all 6 mulligans. Really going past 2-3 mulligans and you might as well forfeit anyway. I more or less equate that to the RNG of getting all big fatties in your Hearthstone hand or cards that you don't necessarily want to play in your first 3 turns. I'm sure the smaller HS deck/hand size contribute to RNG feeling. I did love making giant decks in MTG though for the added surprise in every game (kind of like singleton decks, but with extra variance). I can only hope Hearthstone looks at adding new game modes along those lines.
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News Comments > Merry Naxxramas
21. Re: Merry Naxxramas Jul 23, 2014, 15:09 Keilun
eRe4s3r wrote on Jul 23, 2014, 12:29:
Oh? And Dredge decks don't make you feel bad?

I thought that title was reserved for land removal decks. I was chewed out enough on MTGO when I ran those puppies. So much hate. And yes I'm a horrible person.
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News Comments > WildStar Sabotage Announced
5. Re: WildStar Sabotage Announced Jul 23, 2014, 11:23 Keilun
I've been playing this since closed beta, mostly because my SO is quite enamored with this game, but there was one review that summarized this one quite nicely. Paraphrasing:

If WoW is known for "stay out of the fire", then Wildstar is "stay out of the fire" EXTREME EDITION.

Questing is quite the bore. There is nothing new here. It's just as boring as in vanilla WoW, so much so, that the only way I'm willing to level is through PvP. Even there, I'm wondering if the game has enough to last. There's only 2 BGs (soon to be 3), and even then probably 99% of my matches are in one BG. No one plays Halls of the Bloodsworn. Walatiki Temple is easily the more interesting BG. The sub-50 PvP brackets are so huge that the fights are often quite lopsided even with gear/level normalization.

Oh well, I feel like Wildstar hasn't done enough to separate itself from WoW. TERA had the right combat - but terrible gameplay. Wildstar kinda just has vanilla WoW with improved matchmaking (same as current WoW), with telegraph combat.

I'm hopeful they'll figure something out, but I'm not holding my breath.
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News Comments > Merry Naxxramas
15. Re: Merry Naxxramas Jul 23, 2014, 10:20 Keilun
eRe4s3r wrote on Jul 23, 2014, 07:59:
Your strategy is based on pure random luck... I tried it, turn 1 she draws rush 2/3 and +1+1 for each death rattle, turn 2 she has combined attack power of 8, far beyond anything you can actually draw on the deck on turn 2. And other variations have been 3 of the guys that give her 3+ attack by turn 4.. yeah! Hero with 9 attack...

Yeah you probably need some luck here. If her hero power wiped my board after turn 2, it's over. Otherwise the strategy was just to build a snowballing minion to take care of everything and clear your hand asap.

It was the only way I could find a way to match her giant characters. By the end my berserker was something like 17-10. She would immediately wipe any other characters off my board. I was relieved that it only took me 2 tries. You absolutely must clear her worshippers. In one game she put out 4 of them in a row. That was gg. Those guys are worse than her hero power.

I'm sure someone will come up with a more consistent way of beating her. I didn't require too many tweaks from my standard warrior rush deck, since it worked on my 2nd try. I'd imagine I would be removing things the 3 and 4 drops for 1/2 drops for some hand clearing consistency.

A zoolock deck might work better with all the discard drops you can put in there.

[Edit]: Found this discussion on the HS forums that seems to have found some consistency with a decklist:

Some of the posts there also won using similar snowball a minion strategy (with priest/druid/warrior). Seems the AI's not good at handling them. But they all admit some luck involved.

This comment was edited on Jul 23, 2014, 10:26.
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News Comments > Merry Naxxramas
13. Re: Merry Naxxramas Jul 23, 2014, 04:41 Keilun
descender wrote on Jul 22, 2014, 23:52:
The heroic bosses are just insane.

If anyone was worried about "completing" this part of the content too quickly well... good luck. The first heroic boss summons a 4/4 for 2 mana on turn one, and then it gets worse from there.

I managed to beat all the heroic bosses. It definitely was a challenge and gets you thinking about deck combinations.

For Anubrekhan:
I went with a Paladin deck. I used a combination of Equality, Aldor Peacekeeper, Noble sacrifice to keep the 4/4's at bay. This likely involved a bit of luck on my end since he didnt' churn out a 4/4 on turn 1 (using the mana crystal from going 2nd). Instead he churned out a 1/2 deathrattle via the crystal. He also didn't have a lot of creature removal or silence so I was free to buff the crap out of my creatures with BoK and secure a win.

For Faerlina:
This one was probably the hardest matchup for me. I used a Warrior rush deck here. The key was to use low mana cost and empty your hand, same as when fighting her normal mode. Similarly, she didn't have anything in the way of creature removal short of her hero power. This one required a bit of luck in the draw, but I basically laid down the enrage creatures: amani berserker, raging worgen, frothing berserker (along with cruel taskmaster). Rampage helped a lot too since a lot of your minions will be damaged from her hero power. In my case I was lucky enough to not have my board cleared by the first hero power and I could then stack rampage on my berserkers.

For Maexxna:
She was a bit easier. Hunter deck. Explosive trap to help with her first two minions. Only run charge creatures (boar, bluegill, arcane sentry, leeroy). Unleash the hounds + timber wolves. I found that early game she'll load up the board with those spiders she starts with. In my game, she had 4 out by turn 2. I ultimately found it easier to leave them alone until turn 3. Then I put up my explosive trap and used it to clear her board and fill it up with 1/1s. This helped prevent her from dropping any larger creatures. Then Unleash the hounds + timber wolves, or any other charge creatures. It was still a close game by the end. I only had 5 life left.

I also found that when you have her board full of 1/1s, if you ensure that she only has enough out to damage you but not finish you off, she'll spend those 1/1s on any larger creatures (never your hounds) - where the tradeoff is larger (eg. 2x 1/1s for a 4/2). So you can use that to your advantage to draw some damage away from you. It should buy you enough time to finish her off.

It was definitely a lot of fun. Sure wish we had more than 9 deck slots so that I didn't have to waste my time restoring my ranked decks. Frequently editing the deck when playing Naxx was also annoying being 4 screens away but that's just a minor nitpick.

Class challenges were a lot of fun. I was hoping for more, but I guess each wing will unlock new class challenges. Looking forward to next week!
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News Comments > Merry Naxxramas
5. Re: Merry Naxxramas Jul 22, 2014, 20:28 Keilun
descender wrote on Jul 22, 2014, 19:25:
Anything is better than spending real money on MTG. Fuck that noise!

Agreed. Getting started with even a single competitive deck in MTG is prohibitively expensive. That's just one deck let alone others. I'll admit the number of decks you can create in MTG are more varied given the years of headstart they have. MTGO is even worse without bulk discounts.

I'm enjoying Hearthstone now and it's refreshing to be able to try out new decks and progress without the need to fork over your wallet and then some.

Yeah, definitely if you're patient then you can play Hearthstone entirely free - even Naxxramas. I've been just playing every 3 days getting my dailies done and I've managed to accumulate well over 5k gold. Now and then I'll spend some to buy packs to build new decks. I'm more than willing to wait and play. If I feel like supporting the game directly, I'll go ahead and spend real money on packs despite my hoard of gold. That choice is what makes it my goto card game.

I play ranked and arena. Ranked I don't play very seriously, but with a simple Warrior rush deck I can make it down to around rank 12 without any real difficulty. But I don't play often enough to really break past that. Usually the end of the month/season hits by then. Maybe sometime I'll spend more time on ranked.

Arena's a lot more luck based, but gives a more varied play without having to own all the cards. It's basically drafting and competing with others. It's good fun too.

I'm not sure how much longevity the game will have without the introduction of more game modes (Naxx is a good start), but it's definitely won me over with its business model. I probably would have been just as happy to pay for the game too given the number of hours I've gotten out of it.
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News Comments > Out of the Blue
7. Re: Out of the Blue Jul 22, 2014, 11:43 Keilun
Dacron wrote on Jul 22, 2014, 11:36:
Agreed with everything but silencers. If you're going a stealth route, it's much safer to run/sneak up and melee opponents. Silencers can be heard through walls/ceilings and cause people to trip alarms.

Depends on the mission. For things where you're drawing a guard up a stairwell like in the bank heist, melee'ing him before he gets a shot off is tricky. That's one of the big challenges with stealth is risking being detected by a guard. If they get a shot off, it most definitely is not silenced and you're blown. So yeah definitely either sneak up and melee, or use a silenced pistol before they get a shot off.

I haven't personally had a silenced pistol detected before, but that doesn't mean it doesn't happen.
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News Comments > Out of the Blue
4. Re: Out of the Blue Jul 22, 2014, 11:28 Keilun
It's definitely your level. Without the required gear and skills, stealthing becomes a lot harder. For example, you'll most definitely need a silencer, so make sure you buy that asap. Skill wise, it's just more things to help make things easier (extra zip ties, body bags, ecm, etc.).

I've tended to find the bank heist a bit easier to stealth. We've tended to always keep someone on the outside watching for civvies that patrol the sidewalk. He needs to shout them down + zip tie, or kill them.

Then we sneak up to the roof and set up a loud drill on the power room door (watch out for cameras). The loud drill draws guards up the stairs. Kill them and bag them up. Then find the keycard either off the manager or on the manager's desk. Use it to open the security room on the bottom floor and kill the guard inside. Finally, charge into the bank and shout them all down + zip tie. You'll need to cover the teller area + the back office.

It's a lot easier to just kill the civvies than to watch over them if you don't have the zip ties. If you choose the kill route, you can kill the backoffice before you charge the teller area. This may not pay off well if you just do the regular bank heist map. But Firestarter day 3 uses the same map and Firestarter pays off really well - even if you just go the non stealth option. If you can stealth day 3 of Firestarter you get a ton of extra cash.

I prefer the bank heist to the Framing Frame one because that one you absolutely need to stealth day 3. Guns blazing is extra hard and annoying on day 3.

Btw, if you want to advance quickly, keep things ugly and don't be afraid to try hard or very hard difficulty as they increase your XP+cash gains significantly to get your early levels and guns. Some of the easier maps to run are:

Mallcrasher (no stealth)
Any "Transport" missions (no stealth)
Ukrainian job (might be easier to stealth this one if you can control the crowd and the pedestrians)

If you get C4, Ukrainian job becomes a 30s mission.
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News Comments > Hearthstone Maintenance Now; Naxxramas Launches Later
2. Re: Hearthstone Maintenance Now; Naxxramas Launches Later Jul 22, 2014, 11:08 Keilun
Linksil wrote on Jul 22, 2014, 10:21:
This has got to be a joke. Or they're doing a non maintenance launch latter in the week? I mean there's only so much left in the month that you said it would be released in.

"another post clarifies that this maintenance will not conclude with the launch of the add-on, which will follow at some point later today"

Emphasis on the later today. Today is the release date. It's just saying that the actual launch of Naxx won't coincide with the conclusion of today's maintenance, instead it will automatically unlock later today.
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News Comments > Diablo III Two-Handed Weapon Changes
7. Re: Diablo III Two-Handed Weapon Changes Jul 18, 2014, 11:59 Keilun
It's not so much of a 4 vs 8 affix issue as it is an overvaluation of weapon sockets. A weapon socket is so valuable that any weapon without a socket is essentially garbage, that's why everyone rerolls a stat into a socket as is. Ramalandi's gift should help that, but the real issue is 1 weapon socket vs 2 weapon sockets.

I don't get why they don't just allow us to roll 2 sockets on a 2H and be done with it.

I haven't looked closely at legendary gems that much but I can only imagine this only exacerbates the issue.
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News Comments > Hearthstone Expansion Next Week
8. Re: Hearthstone Expansion Next Week Jul 18, 2014, 11:52 Keilun
I'm excited to have new cards and game modes to play. I only wish they would consider adding new modes that aren't a solo affair. Two headed giant/dragon would be super fun and actually inspire some of my friends to come back and play.

Or alternately an arena duel mode, where you play against your friend. It doesn't have to reward anything. It'd just be a whole lot more interesting than playing the same person with the same decks. This probably belongs on their forums more than this thread. Anyway, looking forward to the new content.
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News Comments > Diablo III Legendary Anniversary Buff Becomes Permanent
6. Re: Diablo III Legendary Anniversary Buff Becomes Permanent May 22, 2014, 10:14 Keilun
Verno wrote on May 22, 2014, 09:34:
Awesome, I love the new rates.

Last night I got Lut Socks, IK helm, IK 2H, Pull of Earth, Cindercoat x2, Pride of Cassius, Sun Keeper and a bunch of other stuff. As someone else put it, this game is totally feast or famine. In 2 hours last night I got more awesome drops than I did in 2 weeks prior, my Barb is almost BiS on everything now. Can't wait to get home tonight and try to rock some T6.

All of last week was famine for me, even with the buffed rates. There were several strings of 7 straight rifts with nothing. Meanwhile I watched my gf pull 9 legendaries a rift. Now I'm dead weight to her beast Wizard, but at least she puts up with me.

I really wish they'd work on that system that increases your legendary system based on how long it's been since your last drop. It seems like it only helps the absolute worst cases. 3 hours of bad luck can make the game a real drag - since the gameplay itself isn't particularly compelling.

Some new game modes might make it a bit more refreshing. Survival mode perhaps (a la Enfos)?
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News Comments > Diablo III Legendary Anniversary Buff Becomes Permanent
5. Re: Diablo III Legendary Anniversary Buff Becomes Permanent May 22, 2014, 10:09 Keilun
nin wrote on May 22, 2014, 09:06:
I'm assuming that doesn't include patterns? Wish it did, but still glad they're keeping the buff.

IIRC, the legendary pattern drop rate was separate to actual item drop rates. Patch 2.0.5 specifically buffed pattern drop rates. I'm practically showering in them since the patch on both SC and HC. It's slowing down now that I have most of them though.
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