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User information for Keilun

Real Name Keilun   
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Nickname Keilun
Email Concealed by request
ICQ None given.
Homepage http://
Signed On Oct 30, 2002, 00:02
Total Comments 163 (Novice)
User ID 14964
User comment history
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News Comments > Cities Skylines Plans; Livestream
9. Re: Cities Skylines Plans; Livestream Feb 10, 2016, 17:33 Keilun
Kosh401 wrote on Feb 10, 2016, 17:21:
How much more variety are you looking for though?? There's more variety in Skylines than the old Sim Cities, and you can specialize in things like Oil, Ores, Tourism etc., just like you can with that last Sim City. Even more so I would say, given the much larger city sizes in Skylines (which can also be even bigger with mods). You can also create smaller towns with their own local work force in Skylines with highways and mass transport connecting them (I always have poorly educated farming or mining towns on the map along with my main big metro city).

I mean for a $30 city builder I think it's excellent. Especially with all the mods available in the workshop.. lots of functionality mods (road protractors, better traffic AI, etc) but also RCI buildings. Love having Tim Hortons and other Canadian retailers all over my cities.

Anyway just wanted to defend a bit because this small dev team team has made a really outstanding $30 city builder. To each their own though

Don't get me wrong. I enjoyed Cities Skylines very much. I've spent countless hours in it. I'm just saying that if they want me to buy expansions, I'd like to see more than just new effects. You know things that affect the gameplay systems too.

Perhaps my issue is that I tend not to run with mods much mostly because of my experiences in the past where mods tended to break.

In any case, I'm not saying that I felt ripped off by this game in any way. I enjoyed the game a lot. I'm mostly stating this point of more variety in cities as future suggestions for improvements. From my perspective, day/night cycles and rain/fog while cool haven't really been high on my priority list.
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News Comments > Cities Skylines Plans; Livestream
8. Re: Cities Skylines Plans; Livestream Feb 10, 2016, 17:28 Keilun
Quboid wrote on Feb 10, 2016, 14:52:
I felt that all my cities in SimCity 2013 were the same, mostly thanks to that stupid counter-productive city specialisation system which made you put some sort of mine in the prime building area on every map, with little more than a few cosmetic differences between each mine and therefore city.

Cities Skylines suffers from this but in my opinion not to anything like the same extent. I've put hundreds of hours into it and I'm not done yet. This is thanks to mods, having more building assets and different themes for districts helps a lot.

It helps that the cities' maps are 25 times the area, so one natural resource isn't going to fill half the flat land available.

The ridiculously tiny maps made the city specializations consume most of your prime real estate, yes. That's part of what I meant by it wasn't implemented well. But I mean, I could setup my tourist based city and it would operate entirely differently from my electronics city simply because they had different requirements.

That said, the way they implemented specializations sucked in that there was very little simulation going on more than just a manufacturing chain or in some cases (like casinos) were flat out broken. The other thing was that I found that SimCity's inherent RCI flaws made it so that there really wasn't much of a sim connecting RCI to the specialization so in the end the fastest way to turn a profitable city was to pump out a specialization which was annoying.

But I think being able to create specialized cities would have captured me for longer anyway. For example, while you can create a tourist city to a certain extent it in Cities Skylines, you kinda miss out on the accent buildings that SimCity had which were fun when they worked.

Same goes for other city setups. It just doesn't feel like there's a lot of depth in Skylines, it's just an RCI system with few accent buildings and ability to add different skins to your buildings.

That's how I feel, but maybe my expectations are too lofty...
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News Comments > Cities Skylines Plans; Livestream
4. Re: Cities Skylines Plans; Livestream Feb 10, 2016, 14:17 Keilun
eRe4s3r wrote on Feb 10, 2016, 13:01:
After a mere 66 hours I have to admit find this game incredibly shallow and boring ;/ Every city is the same, has the same problems and the same solutions to those problems. Not to mention that I think their expansions just flat out do not add anything of worth to the actual core gameplay loop.

And yea.. death to Chirpy!

1000x this. I lost interest in this game simply because there wasn't enough variety to the cities.

This might not be a popular opinion, but as much as SimCity 2013 was reviled, at the very least they sought to add some variance between cities through building upgrades and specializations. It wasn't implemented well, but that doesn't mean the ideas behind it aren't worth developing further. At least in that game, my cities differentiated themselves.
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News Comments > New Conan Game Planned
23. Re: New Conan Game Planned Dec 18, 2015, 15:05 Keilun
Herb Tarleck wrote on Dec 18, 2015, 14:51:
Acleacius wrote on Dec 18, 2015, 12:04:
Almost everyone liked the starter island, but once you left it went down hill fast. Iirc, I don't think it did nearly as well as LotR, when it went F2P.

What? the starter island was dull, both Cimmeria and Stygia where a Conan fan's wet dream. The atmosphere in AOC was incredible.

I bet its gonna be a F2P moba

Yeah the starter island was kind of boring, it was interesting enough to get through the first time anyway.

I remember when my friends and I played at launch. We found a dungeon and grouped up to run it. We walked in and the whole dungeon was empty hallways. We reached the end were there was this pit and we jumped in to explore it. It was a dead end with no way to get out. We had to file a GM ticket to get out which took a day for a response.

So much unfinished work at launch. And crap leveling 30-50 (I think that was the range?) was hard as hell because there was no content in that level range for months.

It was a lot better when I returned for F2P, but it was still the same old MMO grind but this time with finished content.
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News Comments > Call of Duty: Black Ops III Sales Soar
12. Re: Call of Duty: Black Ops III Sales Soar Nov 11, 2015, 16:39 Keilun
DangerDog wrote on Nov 11, 2015, 15:16:
Just played the campaign, started off strong and then went from meh to what's that smell? Did I step in some dog shit? I would say it's the worse single player campaign yet, they really went overboard with their nonsensical artsy fartsy "inception" level design towards the end. It should have been all high-tech futuristic city-scapes. The only people masochistic enough to play this through co-op would have to be doing it just to make fun of how bad the game is.

100x this. I actually only played in coop and it was necessarily different than I would expect it to be in SP. That said, the story went from good to WTF. I don't get the great reviews. Maybe it's one of those things that people will only love or hate.

And then the claim that they added a whole new campaign after you complete the main campaign is pure garbage. All they did was overlay an audio track on the original campaign, add in zombie spawn points and poof new campaign. I was too bored by the narration to complete it again to figure out of the Nightmare campaign had a more sensical ending but given that they're just reusing the same campaign missions, I'm going to guess not. Lastly, why wouldn't they tie in the safehouse into the Nightmare mode instead of the random weapon drops... So frustrating...

I still had fun with the gameplay either way. The guns are fun to play with and coop is a nice bright spot in a time where coop games are few and far between.

I'm hopeful that they'll streamline the modes and unlocks a bit better at least for campaign + Nightmare mode and hell even make a different Zombie mode that could use your safehouse unlocks would be fun. We'll see.
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News Comments > Game Reviews
1. Re: Game Reviews Nov 6, 2015, 11:27 Keilun
That CoD:BO3 "PC port review" wasn't so much of a review as it was whining about how his GTX680 couldn't handle max settings. He's 3 GPU architectures behind...  
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News Comments > Hearthstone Co-op Tavern Brawl
3. Re: Hearthstone Co-op Tavern Brawl Nov 5, 2015, 16:53 Keilun
Jagacademy wrote on Nov 5, 2015, 16:37:
Co-op 2 vs 2 battles or FFA would be more fun.

This. The only reason my gf doesn't play Hearthstone is that she has no interest in playing against strangers. Coupled with the lack of progression (gold/quests) when playing with friends makes the game really hard for her to get into. I hope this is the start of their exploration into more modes to play *with* your friends.
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News Comments > Guild Wars 2: Heart of Thorns Launches
5. Re: Guild Wars 2: Heart of Thorns Launches Oct 23, 2015, 10:38 Keilun
nin wrote on Oct 23, 2015, 10:22:
Hasn't this happened with most MMOs, outside of wow?

It's more or less happened with WoW too, albeit to a lesser extent. You can't buy the vanilla WoW experience anymore. When you do, it now comes bundled with all of the previous expansions (up to MoP) except for the most current (WoD).

It's just marketed differently so it's perceived better. You would still have to buy the base game, only it comes with the extra expansions, whereas with GW2, it feels like newcomers are on a level playing field with veteran players when purchasing the expansion.

That said, whoever is in charge of productizing GW2 at ArenaNet has always been this way. Their practices since release has always been in favor of enticing new players without any thought of existing players. For example they updated their digital deluxe edition SKU & upgrade bundle to include $20 worth of in game store goodies - but those that had previously purchased that digital deluxe upgrade were out of luck. A lot of it is really just poor marketing. They should have made it a differently named package altogether to get rid of the perception of someone losing out, but time and time again, they managed to get themselves into this situation. It just goes to show how much thought they put into their existing player base from a productization standpoint.
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News Comments > Evening Tech Bits
5. Re: Evening Tech Bits Oct 2, 2015, 09:59 Keilun
jdreyer wrote on Oct 2, 2015, 01:41:
There's also this:

The razor runs on one AAA battery, which the company says will power the device for 50,000 hours of shaving satisfaction.

A laser powerful enough to burn through hair will last 50,000 hours on a single AAA battery? That stretches the laws of physics a bit. Maybe they're planning on building in a thorium isotope AAA battery with it?

I guess we'll see what this is all about next year.

You can blame DailyDot for that. If you goto their actual Kickstarter, the claim is that the laser will last 50,000 hours but one AAA battery will last around 1 month of usage.

Concept is cool, but I'll be in the wait and see camp for the same reasons that Stormsinger raised. Even though they did show a short laser cutting arm hair in the video, there was nothing demonstrating any of their prototypes in a razor housing.
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News Comments > Might & Magic Heroes VII Released
1. Re: Might & Magic Heroes VII Released Sep 29, 2015, 15:00 Keilun
I've long been awaiting this, but I've heard such mixed impressions from the Betas that I'm hesitant.

One of the biggest issues for my usage though is simultaneous turn support. Age of Wonders does this beautifully as does Civ, so I'm hopeful they achieve it in this one. Past HoMMs either didn't support it or supported it only until the first players met on the adventure map - which was not exactly a solution.

If anyone has played the Betas, I'd love to hear your review.

This comment was edited on Sep 29, 2015, 15:50.
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News Comments > Out of the Blue
15. Re: Out of the Blue Sep 1, 2015, 16:02 Keilun
I'm short (5'4) and I didn't find the commercial mean. It was lame if anything. I'm not exactly sure what was funny/entertaining about it. But hey maybe the joke's over my head.  
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News Comments > Morning Tech Bits
12. Re: Morning Tech Bits Aug 10, 2015, 15:56 Keilun
On the sleep issue, have you tried running the powercfg lastwake command from the shell?

I've used that in the past to discover the offending device. This was back on Win7 though. I'm not sure how/if it translates to Win10. The hope is that it'll work and help you figure out which device to disable the wake.

I'm still sitting on the fence for the Win10 upgrade. I'm mostly waiting for driver issues and bugs to be sorted out.
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News Comments > Guild Wars 2: Heart of Thorns Beta Event Next Weekend
3. Re: Guild Wars 2: Heart of Thorns Beta Event Next Weekend Jul 31, 2015, 18:29 Keilun
Same. I've had I think 1yr of inactivity and I didn't get banned. It seems more likely that you had no authenticator on your account and your account was hacked and thereby banned. And just this week they added SMS authentication if that's up your alley.

Getting back on topic. My main beef with this game is its horribly broken reward system. The endgame is pretty uninspiring. That's all kind of hidden with the plethora of things you can do. The only problem is no matter what you do, in order to be rewarded with anything of consequence requires you to either be extremely lucky or dedicated. Even guaranteed rewards from achievements are grindy as hell (basically redo the same event over and over with different challenges).

I've been holding out on pre-purchasing the xpack for pretty much that reason. That and they haven't exactly revealed much. We know of 4 elite spec weapons, high level view of masteries and a few vertical zones. I'm still waiting for the big reveal of a revamp to the reward structure that will interest me again.

That said, I can always hop back in again without the worry of sub fees so that's a plus and perhaps the only reason I keep revisiting the game now and then.
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News Comments > Total War: WARHAMMER Trailer
9. Re: Total War: WARHAMMER Trailer Jul 18, 2015, 00:53 Keilun
Vall Forran wrote on Jul 17, 2015, 20:27:
Rome 2 was so horrible that I cannot fathom spending money on this game for a long, long time.

I've tried both Medieval 2, Napoleon and Shogun 2 and each time I played it, I didn't enjoy it. I think a lot of it was that I ran into a lot of bugs especially in Shogun 2. But the games get glowing reviews so there's clearly another audience out there that this is catered to and maybe I just don't fit into that category.

I do like Warhammer though. Too bad it's in a TW game.
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News Comments > No PC Batman: Arkham Knight Until Fall?
5. Re: No PC Batman: Arkham Knight Until Fall? Jul 16, 2015, 10:15 Keilun
The title says Fall, but the actual linked article and email says Spring.

That's a long way out.
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News Comments > Guild Wars 2 Expansion Pricing Backlash
23. Re: Re: Guild Wars 2 Expansion Pricing Backlash Jun 19, 2015, 14:36 Keilun
Wallshadows wrote on Jun 19, 2015, 13:40:
There is a difference between this and, say, Steam offering a bundle though. Using Borderlands GOTY edition as an example, it's on sale as a whole but that sale also applies to the individual DLC titles released for it whereas GW2 is being hardbundled in to an expansion which is likely affecting the base price with no way of separating the two.

Yes and no. The individual DLC titles are on sale, but at a higher price point compared to the bundle pricing such that often times it's cheaper to buy the bundle than the individual DLC titles even if you already own the base game.

Skyrim has been notorious for this. I know only because I've been looking for this. When the Legendary Skyrim goes on sale, it goes for 50% off which sets it to $15. However for whatever reason, the individual DLC that is packaged with it is only 33% off so that if I wanted to buy all the DLC it would still cost me $25. And on principle, I didn't buy either because it felt like I was buying the base game all over again.

I think that if anything having the DLC sold individually still at a higher price than the bundle makes it worse. At least in this case, the base game just isn't available as an SKU anymore which makes it less blatant.

This comment was edited on Jun 19, 2015, 14:41.
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News Comments > Guild Wars 2 Expansion Pricing Backlash
9. Re: Re: Guild Wars 2 Expansion Pricing Backlash Jun 19, 2015, 13:28 Keilun
The backlash is interesting because it has happened in the past with the GW2 community in fact (with the Digital Deluxe edition).

That particular issue went as follows:
1. Digital Deluxe edition was offered at $75 at GW2 release.
2. A year later, the Digital Deluxe edition was reduced in price to $50 and offered a number of other bonuses (free skin and some gems I believe).
3. These new items were only available to new purchasers of the Digital Deluxe edition, not those who purchased it previously.
4. Enter backlash.

It's interesting because this practice of bundling and reducing prices is common in the gaming industry. I mean just look at any digital storefront sales (eg. Steam, GMG, GOG, etc.). But there is no backlash when things go on sale, even though people who bought early paid more for the same thing.

The difference in this case is that they're not changing an existing product, rather they're just bundling the base game with the expansion. And that leaves the sentiment that they're purchasing the base game again, but it would be no different than expansion pack bundles that you'd see on Steam (like Borderlands Gold edition).
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News Comments > Might & Magic Heroes VII Closed Beta Tomorrow
1. Re: Might & Magic Heroes VII Closed Beta Tomorrow Jun 2, 2015, 18:37 Keilun
The setback wasn't undisclosed. It just didn't get much media attention when it was announced on their site:
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News Comments > Might & Magic Heroes VII Closed Beta Next Week
2. Re: Might & Magic Heroes VII Closed Beta Next Week May 21, 2015, 21:31 Keilun
The Conflux DRM was a stupid decision and poorly implemented, though I fault that more on Uplay as a whole than anything else.

The lack of town screens initially was a drag. It's hard to understand how they thought town screens were a small enough part of the experience that they could cut it, but they put them in after all the complaints.

The infamous NVIDIA black screen bug is still present. I can't believe they simply dropped support without fixing that one. If you look at the Steam forums, that particular issue is found in a majority of threads.

Lastly, the lack of simultaneous MP turns always baffles me. It was a much requested feature in 5 and made its way in late in the game (somewhat). There's now a community mod patch that enables it fully, but in 6 it's just not present.

At the end of the day, I still had a lot of fun playing 6, simply because the races/units were quite fun to play with. My only hope is that Ubisoft learns from the above mistakes. Ubisoft seems to give each new release to a new developer so I'm hopeful they'll go back to the roots. I've always enjoyed the franchise.
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News Comments > Diablo III Turns Three on PC; Celebrates With Console Buffs
6. Re: Diablo III Turns Three on PC; Celebrates With Console Buffs May 15, 2015, 10:18 Keilun
I haven't encountered this yet, but I think this is the PC anniversary "buff":

Word on the forums is that a cow goblin opens this portal where XP and loot bonuses are tripled and there are many many chests.
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163 Comments. 9 pages. Viewing page 2.
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