User information for Keilun

Real Name
Keilun
Nickname
Keilun
Email
Concealed by request
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Signed On
October 30, 2002
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Total Posts
166 (Novice)
User ID
14964
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166 Comments. 9 pages. Viewing page 1.
Newer [  1  2  3  4  5  6  7  8  9  ] Older
13.
 
Re: Wow Subscriptions Now Include All Expansions
Jul 18, 2018, 12:04
13.
Re: Wow Subscriptions Now Include All Expansions Jul 18, 2018, 12:04
Jul 18, 2018, 12:04
 
Quinn wrote on Jul 18, 2018, 11:14:
Any current WoW player here that can answet this question?

How is rerolling these days? Will it be lonely questing in empty areas and is all the player base endgame? Or is a fresh start very doable?

It's pretty dead. On occasion you might encounter a few people here or there, but it's mostly dead, particularly with the handouts of free level 90/100 (and soon to be 110) level up boosts packaged with the expansions. Thankfully though, you'll find it's pretty quick to level up through those initial levels. LFD is usually the quickest way to go about it.

The more recent expansion is more populated though so it doesn't feel completely barren like the classic zones and early xpacks. MoP, WoD and Legion areas are pretty well populated.

I've since quit Legion now though as it's gone back to the usual endgame grind. Not sure if I'll bother with BfA
17.
 
Re: Summary? Game plans?
Jul 6, 2018, 13:12
17.
Re: Summary? Game plans? Jul 6, 2018, 13:12
Jul 6, 2018, 13:12
 
wtf_man wrote on Jul 6, 2018, 12:55:
Keilun wrote on Jul 6, 2018, 11:59:
This post summarizes the thread pretty nicely.

Uh... so they both get fired for an extremely mild spat (disagreement) on Twitter? Am I reading that correctly?

I think it devolved when she insinuated gender into the thread on top of her less than professional response at which point Reddit blew up. There are a number of tweets not in that summary where she continues to berate Deroir. I'm pretty inept at browsing Twitter so I don't know how to source them directly. They can be found in that larger Reddit thread though.
8.
 
Re: Summary? Game plans?
Jul 6, 2018, 11:59
8.
Re: Summary? Game plans? Jul 6, 2018, 11:59
Jul 6, 2018, 11:59
 
Jagacademy wrote on Jul 6, 2018, 11:53:
Read both the Twitter thread and the Reddit post, and still can't piece together what happened. Are these formats completely out of order?

Can someone summarize what happened?

On a side note, a couple days ago I was actually curious about GW2, as it hasn't been in the gaming news in awhile. Any imminent plans for an expansion? New races/classes? Haven't seen a single new race since release, and only one new class.

This post summarizes the thread pretty nicely.
3.
 
Re: Morning Metaverse
May 7, 2018, 12:06
3.
Re: Morning Metaverse May 7, 2018, 12:06
May 7, 2018, 12:06
 
It's just the "Recommended by Pocket" widget that will start showing ads which is easily disabled by the user via customization or about:config.

So if this development offends you, disable it. Pocket was already the first thing I disable in Firefox since it was recommending articles that I had no interest in already.
27.
 
Re: Far Cry 5 Reviews
Mar 26, 2018, 17:13
27.
Re: Far Cry 5 Reviews Mar 26, 2018, 17:13
Mar 26, 2018, 17:13
 
ItBurn wrote on Mar 26, 2018, 13:16:
The reviews on metacritic are all over the place. There's a 50% and a 100% and a lot of 60%s and a lot of 80%s. Reviews seem to say that the game is too similar to the previous entries and that people are burned out, but the game is still of a high quality and fun.

A good portion of those poor reviews' main criticisms are for wasting this opportunity to make a meaningful social commentary on the divisive topics boiling over in society today.

I'm perfectly fine with my games leaving the politicking at the door. Not all games need to spew political rhetoric just because they have the platform to do so. Certainly, I won't enjoy the game any less if they don't.
11.
 
Re: Marvel Heroes Shutting Down
Nov 16, 2017, 10:45
11.
Re: Marvel Heroes Shutting Down Nov 16, 2017, 10:45
Nov 16, 2017, 10:45
 
Cutter wrote on Nov 15, 2017, 19:16:
So I'm guessing their license expired and Marvel said something to the effect of 'We want 10x as much monies now!' To which Gazillion replied something like, 'Eff you. We're out.'

Their license was supposed to last until March 17, 2019. So there must have been some opt out that Disney/Marvel decided to exercise probably for lack of profitability.

Gaz has been trying to remake/modernize the game over the past 1.5 years with dwindling resources. Every community update seemed to be "sorry it's delayed again". So it's not at all surprising that Disney was losing interest. You can see the average concurrent players is <400.

http://steamcharts.com/search/?q=marvel+heroes+omega

One supposed insider rumor on their forums is that Disney offered to buy out the game assets but Gaz declined. Who knows how true that is, but either way game over.
3.
 
Re: Guild Wars 2: Path of Fire Launches
Sep 22, 2017, 22:29
3.
Re: Guild Wars 2: Path of Fire Launches Sep 22, 2017, 22:29
Sep 22, 2017, 22:29
 
Cram wrote on Sep 22, 2017, 22:05:
Sadly, despite their betas and stress tests, the server crashes have destroyed this launch. This is awful (not the content, the servers).

Their "beta/stress tests" were at awfully chosen hours. 2pm PST on a Thurs (Aug 31) and 10am PST on Thurs (Sep 7). I don't think middle of a workday is going to elicit any real stress at least not from the NA side. That's on top of whether or not people had the time or desire to bother helping test their servers.

That said, so far I haven't encountered any issues which is rather shocking given the number of people complaining of issues on the forums. I was able to enter the prologue story to claim my mount and then explore Crystal Desert without any hiccups. *fingers crossed*
3.
 
Re: Endless Space 2 Adds Free Content
Sep 13, 2017, 09:25
3.
Re: Endless Space 2 Adds Free Content Sep 13, 2017, 09:25
Sep 13, 2017, 09:25
 
MisterBenn wrote on Sep 13, 2017, 00:10:
And now the bad: to me this game has one of the weakest combat systems in a space 4x I've played. They've tried to do an abridged system like in Endless Space 1 but it's worse here. There's a weird system of lanes, engagement distances and combat orders that doesn't really let you control things the way you want. After you pick orders you watch the combat and it's really hard to actually tell what's happening. The cinematic looks great but tends to focus on one ship at a time so you get no situational awareness. From the design screen it's clear that long/medium/short range engagement matters, but I can't tell in combat what range the ships are. The arcs of movement are predetermined and tend to be gentle arcs that start at a distance, then you and the enemy fly close and parallel for a while. No specific way to tell the distance in real terms from what I can see. There is a plan view but that replaces the ship graphics with a collection of numberless, languageless symbols that are so abstract and esoteric that a team of cryptologists couldn't hope to understand them. I find myself just wanting a decent overhead view with health bars and a more achievable way of creating simple tactics around ranges and weapon types like in all of these games. Oh, and there's a command point system that makes your starmada engage in groups of say 6 ships at a time, which I hate because it's so gamey and arbitrary. These rules apply whether you watch the combat or not so you don't have the option of just simulating combat and just playing the game as an empire builder.

Apparently, the way the ranges are determined is based on the combination of cards that you and your opponent play. For instance, if you both play short ranges, then you will have 3 rounds of short range combat. If you select long and your opponent selects short, then you will have one round of long, one medium, one short. And so on. Basically, combat favors long range which is why everyone always favors missiles.

I haven't played in a couple patches so I don't know if this has been balanced yet. Certainly, they've done a poor job of explaining the process above, but that's how it was explained on their forums.
1.
 
Re: Hearthstone Balance Change Plans
Sep 29, 2016, 11:40
1.
Re: Hearthstone Balance Change Plans Sep 29, 2016, 11:40
Sep 29, 2016, 11:40
 
Those are some hefty nerfs.

- Rockbiter Weapon increased to 2 mana cost.
- Tuskarr Totemic now will only summon basic totems.
- Call of the Wild increased to 9 mana cost.
- Execute increased to 2 mana cost.
- Charge reduced to 1 mana cost, but minion cannot attack heroes that turn.
- Abusive Sergeant reduced to 1/1.
- Yogg's battlecry effect will now end if he silences, hexes or kills himself.
8.
 
Re: More GOG.com Connect
Sep 26, 2016, 16:00
8.
Re: More GOG.com Connect Sep 26, 2016, 16:00
Sep 26, 2016, 16:00
 
Sacrifex wrote on Sep 26, 2016, 15:48:
Odd - I own Shadow Warrior (2013), but, it does not come up as an eligible title. It did find a few others, so I'm guessing it's just buggy.

Yeah it didn't find my Hotline Miami nor AI War titles. I sent in a ticket and I got a prompt response indicating that they're aware of the issue but fixing it requires addressing the accounts individually so it would take 1-2 days to complete.

They said that if it's still not showing as eligible in 2 days, file another ticket.
6.
 
Re: Out of the Blue
Aug 15, 2016, 11:12
6.
Re: Out of the Blue Aug 15, 2016, 11:12
Aug 15, 2016, 11:12
 
Tipsy McStagger wrote on Aug 15, 2016, 11:04:
So I never watched Firefly but everyone talks about how its probably one of the best sci-fi shows ever but was cancelled after 1 season?

SO whats the story behind this? another "Star Trek (1967)"? Not that popular at showing but gained popularity and cult following after cancellation?


Fox aired the episodes out of order and I think they even wound up moving its timeslot around which resulted in poor ratings. Obviously Fox could never be at fault for poor scheduling, so it must be the show that needs to be cancelled. This is the sort of show that needs to be watched in order (DVD order) to really appreciate it.

If you enjoy sci-fi, hell even if you don't, watch it. I had recommended this show to some of my friends who abhor sci-fi and it wound up being one of their favorite shows as well.
4.
 
Re: Out of the Blue
Aug 15, 2016, 11:03
4.
Re: Out of the Blue Aug 15, 2016, 11:03
Aug 15, 2016, 11:03
 
runnerct32 wrote on Aug 15, 2016, 10:22:
I tried to watch Firefly and i could not take it and stopped at episode 3. I thought it was very bad.

Blasphemy!

By chance were you watching in the order in which they were aired by Fox? I recall following it on Fox and was put off by it. Like boneheads, they put the Train Heist first and I think they reordered one of the later episodes as well. If you watch it in the DVD order as it was intended, it makes for a much better experience.

It's easily one of my favorite shows.
5.
 
Re: Rank is so broken....
Aug 6, 2016, 07:37
5.
Re: Rank is so broken.... Aug 6, 2016, 07:37
Aug 6, 2016, 07:37
 
Yeah my experience was the same during the 10 pre-ranking matches. Really hit or miss.

In one match on El Dorado offense, when we had pushed the cart all the way to the final point, we were having a tough time with the final push and I felt like we were shorthanded somehow. I checked the player list and nope it was full. So I looked around for my team and one of our players was all the way at the start of the match jerking around and he continued that for the rest of the match. For a 5v6, it was really close, but we lost.

We wound up going 4-6 in those 10 matches and I'd probably say 3 of those 6 losses were due to 1-2 really terrible players. Now I'm pretty sure I'm not an amazing player, but having people at least try on a consistent basis would be most welcome.

6.
 
Re: New NVIDIA TITAN X Announced
Jul 22, 2016, 11:58
6.
Re: New NVIDIA TITAN X Announced Jul 22, 2016, 11:58
Jul 22, 2016, 11:58
 
MacLeod wrote on Jul 22, 2016, 11:42:
Can someone actually explain the Titan to me? I don't get it.

According to videocardbenchmark, the TitanX has a lower G3D Mark score than the 980ti, but is over 3x the cost.

Nvidia is reusing the name TitanX to make things confusing. The one you're looking at is probably TitanX card based on the Maxwell architecture (9xx series).

This one is the TitanX card based on the Pascal architecture (10xx series).
5.
 
Re: Stardew Valley OS X & Linux Next Week
Jul 21, 2016, 13:26
5.
Re: Stardew Valley OS X & Linux Next Week Jul 21, 2016, 13:26
Jul 21, 2016, 13:26
 
This is the post about CA's future plans for the game including multiplayer:

http://stardewvalley.net/post-launch-progress-update-version-1-1-and-more/

Not a whole lot of info in terms of how it's going to be implemented though.
2.
 
Re: Stardew Valley OS X & Linux Next Week
Jul 21, 2016, 10:14
2.
Re: Stardew Valley OS X & Linux Next Week Jul 21, 2016, 10:14
Jul 21, 2016, 10:14
 
To be fair, he has stated in his update post that multiplayer and platform ports were being handled by Chucklefish to allow him to focus more on 1.1 content updates. So multiplayer isn't exactly taking all of his focus away from the base game.

I'm excited for multiplayer, but I'm pretty sure it'll be a ways out.
4.
 
Re: etc.
Jun 21, 2016, 15:48
4.
Re: etc. Jun 21, 2016, 15:48
Jun 21, 2016, 15:48
 
jdreyer wrote on Jun 21, 2016, 13:54:
Clash of Clans Dev Acquired by League of Legends Owner for $8.6 Billion…

Jesus H. Christ on a stick. I don't know which one is more mindboggling: that Clash of Clans is worth 8 billion, or that LoL just happened to have $8B laying around. And I thought the Minecraft deal was ridiculous...

It's the owner of Riot (Tencent) not Riot themselves that bought them. I'm pretty sure Tencent is the top games company in the world by annual revenue and profit. They're a Chinese gaming company and IIRC their flagship QQ racing game (released only in China & Korea) was earning $1.2B a year a few years ago before they bought Riot. They also have a minority stake in Epic Games.

It doesn't say for sure but I imagine it's not all cash, but yeah either way, it's quite the valuation for a mobile gamemaker.
18.
 
Re: Civilization VI Announced
May 11, 2016, 14:29
18.
Re: Civilization VI Announced May 11, 2016, 14:29
May 11, 2016, 14:29
 
Unless they fix the neutered multiplayer implementation that they had in V, I won't be touching this game. As far as MP went, V was a monumental step back from IV. And their excuse for that implementation in V was simply that less than 5% (? or maybe 10?) of their player base plays multiplayer so it wasn't a focus - which doesn't bode well for VI.

Of course, it's a chicken and egg problem... of course no one will play MP if the MP is poor.
6.
 
Re: Grand Theft Auto Online Update Plans
May 10, 2016, 09:59
6.
Re: Grand Theft Auto Online Update Plans May 10, 2016, 09:59
May 10, 2016, 09:59
 
Sempai wrote on May 10, 2016, 06:12:
How come you haven't been able to do heists? I'm out of the loop.

Not being able to do Heists is entirely Rockstar's fault. Their matchmaking system coupled with the strict player count (4) requirements made it far to painful to run a heist without having your own heist group setup outside of the game. So unless you have 3 other friends who play and are free at the same time, then you're just out of luck.

I tried to run a heist through their matchmaking system and it was incredibly painful. 1hr of waiting for 2 people to join is horrendous. You can't even mess around in the world while waiting for the matchmaking, you're stuck staring at the heist lobby. It's pretty hard to keep the extra person there sitting with you staring at the lobby screen for 15+min for the next person to jump in.

When you do finally get a group going, you'll get these assholes who simply up and leave the game in the middle of the game (failing your heist) or hold it hostage by demanding a larger cut of the proceeds. In heists the host of the heist has to put up his own money to launch the heist but gets to dictate the cuts at final payout. It's horrible game design meets horrible multiplayer matchmaking.

I was very much looking forward to heists too. Any faint glimmer of hope we had for having AI partners is simply out the door as you can tell from this update that all they focus on are the MP maps/modes. Lesson learned.
2.
 
Re: Might & Magic Heroes VII Trial by Fire Announced
Apr 27, 2016, 09:18
2.
Re: Might & Magic Heroes VII Trial by Fire Announced Apr 27, 2016, 09:18
Apr 27, 2016, 09:18
 
I've always been a huge fan of HOMM. However I learned my lesson from 6 that these were poorly supported. It seems like their goal is just to push out more and more content to milk the series dry without addressing the critical bugs. In 6, the black screen combat bug is still there for NVIDIA cards. It ruined pretty much every game because it would happen so frequently.

Looking at the forums for 7, there have been 8 patches and still people are saying how broken MP is. So yeah, I'm still waiting on the bargain bin prices. This announcement gives me a faint glimmer of hope that they're still trying to salvage it, but deep down I know it's just the same cycle as 6.
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