Quinn wrote on Jul 18, 2018, 11:14:
Any current WoW player here that can answet this question?
How is rerolling these days? Will it be lonely questing in empty areas and is all the player base endgame? Or is a fresh start very doable?
wtf_man wrote on Jul 6, 2018, 12:55:Keilun wrote on Jul 6, 2018, 11:59:
This post summarizes the thread pretty nicely.
Uh... so they both get fired for an extremely mild spat (disagreement) on Twitter? Am I reading that correctly?
Jagacademy wrote on Jul 6, 2018, 11:53:
Read both the Twitter thread and the Reddit post, and still can't piece together what happened. Are these formats completely out of order?
Can someone summarize what happened?
On a side note, a couple days ago I was actually curious about GW2, as it hasn't been in the gaming news in awhile. Any imminent plans for an expansion? New races/classes? Haven't seen a single new race since release, and only one new class.
ItBurn wrote on Mar 26, 2018, 13:16:
The reviews on metacritic are all over the place. There's a 50% and a 100% and a lot of 60%s and a lot of 80%s. Reviews seem to say that the game is too similar to the previous entries and that people are burned out, but the game is still of a high quality and fun.
Cutter wrote on Nov 15, 2017, 19:16:
So I'm guessing their license expired and Marvel said something to the effect of 'We want 10x as much monies now!' To which Gazillion replied something like, 'Eff you. We're out.'
Cram wrote on Sep 22, 2017, 22:05:
Sadly, despite their betas and stress tests, the server crashes have destroyed this launch. This is awful (not the content, the servers).
MisterBenn wrote on Sep 13, 2017, 00:10:
And now the bad: to me this game has one of the weakest combat systems in a space 4x I've played. They've tried to do an abridged system like in Endless Space 1 but it's worse here. There's a weird system of lanes, engagement distances and combat orders that doesn't really let you control things the way you want. After you pick orders you watch the combat and it's really hard to actually tell what's happening. The cinematic looks great but tends to focus on one ship at a time so you get no situational awareness. From the design screen it's clear that long/medium/short range engagement matters, but I can't tell in combat what range the ships are. The arcs of movement are predetermined and tend to be gentle arcs that start at a distance, then you and the enemy fly close and parallel for a while. No specific way to tell the distance in real terms from what I can see. There is a plan view but that replaces the ship graphics with a collection of numberless, languageless symbols that are so abstract and esoteric that a team of cryptologists couldn't hope to understand them. I find myself just wanting a decent overhead view with health bars and a more achievable way of creating simple tactics around ranges and weapon types like in all of these games. Oh, and there's a command point system that makes your starmada engage in groups of say 6 ships at a time, which I hate because it's so gamey and arbitrary. These rules apply whether you watch the combat or not so you don't have the option of just simulating combat and just playing the game as an empire builder.
Sacrifex wrote on Sep 26, 2016, 15:48:
Odd - I own Shadow Warrior (2013), but, it does not come up as an eligible title. It did find a few others, so I'm guessing it's just buggy.
Tipsy McStagger wrote on Aug 15, 2016, 11:04:
So I never watched Firefly but everyone talks about how its probably one of the best sci-fi shows ever but was cancelled after 1 season?
SO whats the story behind this? another "Star Trek (1967)"? Not that popular at showing but gained popularity and cult following after cancellation?
runnerct32 wrote on Aug 15, 2016, 10:22:
I tried to watch Firefly and i could not take it and stopped at episode 3. I thought it was very bad.
MacLeod wrote on Jul 22, 2016, 11:42:
Can someone actually explain the Titan to me? I don't get it.
According to videocardbenchmark, the TitanX has a lower G3D Mark score than the 980ti, but is over 3x the cost.
jdreyer wrote on Jun 21, 2016, 13:54:
Clash of Clans Dev Acquired by League of Legends Owner for $8.6 Billion…
Jesus H. Christ on a stick. I don't know which one is more mindboggling: that Clash of Clans is worth 8 billion, or that LoL just happened to have $8B laying around. And I thought the Minecraft deal was ridiculous...
Sempai wrote on May 10, 2016, 06:12:
How come you haven't been able to do heists? I'm out of the loop.