User information for Brian

Real Name
Brian
Nickname
TimothyB
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Signed On
October 24, 2002
Total Posts
250 (Amateur)
User ID
14910
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250 Comments. 13 pages. Viewing page 10.
Newer [  1  2  3  4  5  6  7  8  9  10  11  12  13  ] Older
30.
 
Re: Great demo!
Aug 2, 2003, 06:18
30.
Re: Great demo! Aug 2, 2003, 06:18
Aug 2, 2003, 06:18
 
I'm going to dl the new demo soon, are you sure it's lan only for the light cycles? The previous demo you could play online, but looked like it was only for lan, they suggested to make lan only. Seeing how well it already ran in that buggy version, I can't imagine why they'd take it out of the full version.

25.
 
Re: paranojja
Aug 1, 2003, 23:37
25.
Re: paranojja Aug 1, 2003, 23:37
Aug 1, 2003, 23:37
 
The novalty of the game is the look of Tron, especially the glow on everything. The engine, to me, looks like it does a good job recreating the world. Even though the textures not showing a lot of detail, I read in a preview that the game is actually pushing a lot more polys than you would think.

I noticed in the first demo that if you set the detail level anything except the highest, the glows in the menu would disable. I didn't test by playing at medium detail to see if the glows through out the game were turned off, but I hope you don't have to have the top-of-the-line 3D card to get the glow effects. Again, mainly because the glow plays a big part of the look of Tron.

I would fire up that old demo with the light cycles everyday it was so fun. I only stopped playing because I didn't want to get bored of it before the final version by playing too much. Plus, I needed to get back to where I left off in EFII.

paranojja,
I think for being your first post, it could have been better. Just saying it's lame doesn't prove much. Can you at least tell us what you disliked about the new demo?

This comment was edited on Aug 1, 23:47.
21.
 
Re: Disc Block
Aug 1, 2003, 20:05
21.
Re: Disc Block Aug 1, 2003, 20:05
Aug 1, 2003, 20:05
 
though, the was no way of nowing how to even take your disc out for some people in the first 5 minutes too.

18.
 
Re: Disc Block
Aug 1, 2003, 19:12
18.
Re: Disc Block Aug 1, 2003, 19:12
Aug 1, 2003, 19:12
 
So if you block someones disc and the next time it's thrown at you, as long as it didn't hit any surface, it will kill you instantly? That's good to know, it will make someone think twice about only playing by only shooting at the enemies instead of playing with the tiles.

Was I correct about hitting the enemy's disc back to them to cause damage?

16.
 
Re: Disc Block
Aug 1, 2003, 18:55
16.
Re: Disc Block Aug 1, 2003, 18:55
Aug 1, 2003, 18:55
 
I think in the disc game there is a move to hit the enemy's disc back at them to cause them damage, instead of a simple block. I think it's called the melee attack. Maybe hold alt and trigger (not sure) and you'll see your character swing left to right as if to hit something with the disc.

This comment was edited on Aug 1, 18:56.
12.
 
Re: idiots with mouths
Aug 1, 2003, 16:29
12.
Re: idiots with mouths Aug 1, 2003, 16:29
Aug 1, 2003, 16:29
 
"Look-left and Look-right buttons would help a LOT."

When in first person on the cycles, you can look left and right upto 90degrees each way by using the mouse. But are you talking about a quick instant look left and right?

I agree 1st person is more intense. You also can also pull off much more precise moves in tight situations.


This comment was edited on Aug 1, 16:30.
53.
 
Re: Cheese and Rice
Jul 29, 2003, 21:46
53.
Re: Cheese and Rice Jul 29, 2003, 21:46
Jul 29, 2003, 21:46
 
There are trigger points for the monsters because what you are playing was only made for a demonstration to be played by an employee with it all worked out ahead of time.

26.
 
Re: The 4 player limit
Jul 24, 2003, 15:48
26.
Re: The 4 player limit Jul 24, 2003, 15:48
Jul 24, 2003, 15:48
 
I think they are choosing 4 because it's not a twitch fest, like how you say in certain games. They described once the new gameplay with using shadows and dark areas to hide and move in stealth in multi. Plus, you yourself can tell if someone is coming if their shadow is thrown down a hallway.

I think the multiplayer will be much slower and realistic. And 4 players sounds fine for this. If you had 32 players running around, there would always be someone on your back and you could never use any skills or sneaking around in the shadows. But I'm sure they'll have larger maps with more players. It's not going to be as fast as quake or Unreal 2003.

They once said that because the game looks real, having character run at unhuman speeds would look odd and fake. So 4 players in a slower tense realstic match sounds like fun. That's what I think they what to show right now, not a mindless deathmatch with you being shot at from every angle.

19.
 
Re: hmmmm
Jul 17, 2003, 22:39
19.
Re: hmmmm Jul 17, 2003, 22:39
Jul 17, 2003, 22:39
 
These new trailers show the game with almost enough quality that if feels like it's running on your machine at 640*480. I do feel that the third one really showed the detail of facial expressions much better than the other videos have. I'm really impressed with it now. Though, I haven't watched the 500+ meg version, just those 8 or so clips that were stuffed in a 210 meg zip and the lab clip I had dled somewhere else.

That green glow color hitting her on her right look realistic and smooth, especially on the chest at the collar bone below the neck. Then the outfit had different areas with some fancy shading on it, something you can't see in the lower quality videos.

Also these versions are direct feeds, compared to the cameras that had over exposed shots. The one I saw of the lab you couldn't see the scanners through the windows because of the exposure.

I hope to see the Striders, whatever those spider robots are called, video and the tech level in Bink next.

9.
 
Re: Riight.
Jul 17, 2003, 17:32
9.
Re: Riight. Jul 17, 2003, 17:32
Jul 17, 2003, 17:32
 
EDIT: It's like they are saying your 3 year old pc can run the game with a 3D card for $10 bucks out of the bargain bin. I feel sorry for those people who see the shots on the box and read the requirements and say, "hey my pc can play it", and it's not going to look anywhere near what they thought.

For somereason I got an error trying to update my first post.

This comment was edited on Jul 17, 17:33.
7.
 
Re: Riight.
Jul 17, 2003, 17:29
7.
Re: Riight. Jul 17, 2003, 17:29
Jul 17, 2003, 17:29
 
Ok, those are the minimum requirements (for crap), but what about Recommeneded?

I mean a GF1 and Radeon 7XXX, Thats like a joke. Why even put GF1 when a GF4 MX420 you can get for around $20. And that couldn't even run the MOH expansion multi demo that I tried on my dads pc with out low frame rate at minimum settings.

I would think you need at least a DX8 card to run this game at anything that would look somewhat good.

23.
 
Re: What?
Jul 17, 2003, 16:59
23.
Re: What? Jul 17, 2003, 16:59
Jul 17, 2003, 16:59
 
The demo only showed 3 power-ups, shield, turbo, and turbo curse. I think there are around 5 more power-ups, such as missles and things that effect your path and more. So with these in the full version available, it will add more variety and action to the already fun lightcycles.

2.
 
Re: Wank on a stick.
Jul 17, 2003, 16:25
2.
Re: Wank on a stick. Jul 17, 2003, 16:25
Jul 17, 2003, 16:25
 
S.T.A.L.K.E.R.: Oblivion Lost texture work impresses me the most. The attention to detail is great. They give everything an aged look with stains, rust, scratches, dirt etc. A lot different compared to flat boring textures from older games. The game looks almost like it's real in certain parts. The recent trailer showing the flashlight in the dark was amazing too. Though, I remember some of those scenes after that shot from an example of Nvidia's FX card's effects. It was nothing that couldn't have been done in DX9, so I hope they don't screw up by make some features for an FX exclusive.

3.
 
Re: Play this game
Jul 12, 2003, 20:08
3.
Re: Play this game Jul 12, 2003, 20:08
Jul 12, 2003, 20:08
 
I always liked part one and two. Then I never tried the third one since I went pc, now that it's available, I might give it a try.

I wonder what kind of mods there are for it?


61.
 
Re: Leak
Jul 3, 2003, 21:15
61.
Re: Leak Jul 3, 2003, 21:15
Jul 3, 2003, 21:15
 
They only suggest lan for the light cycles. I've been playing hours of it everyday on the web and sometimes you can find a server with 8 cycles that isn't too laggy. There are also server settings so that when someone logs into a light cycle game only people with 50 ping can join a team, that helps weed out bad pings. It doesn't kick you though if you go over that once you've joined. I'm sure this demo represents an older version and that the net code is probably greatly improved or will be.

I can't stop playing it and I was just in the middle of EFII.

This comment was edited on Jul 3, 21:17.
14.
 
Re: No subject
Jul 2, 2003, 19:37
14.
Re: No subject Jul 2, 2003, 19:37
Jul 2, 2003, 19:37
 
I was suprised how much was done in that shockwave remote control demo. It was awesome when attempting that high jump and landing wrong cause the car to roll wildly as it hits a bunch of baseballs.

35.
 
Re: Bugs, and bad design
Jul 1, 2003, 06:50
35.
Re: Bugs, and bad design Jul 1, 2003, 06:50
Jul 1, 2003, 06:50
 
Well why are you playing the cycles with the bots, play with people online, it's not only lan, you can play on the WWW. Join the cycle games you see in the server list and it works, they only suggest you play on lan, that's all. I just did with 4 people and I hardly ever saw lag. The map for multi also is more difficult with the green area everywhere in the tight area and the turbo curse power-up really speeds things up for everyone. When you die, hit space key to view other people while you wait.


I got my disc out after hitting the keys randomly, and I still don't know the right key, I need to check. After a while in the disk arena I learned the tiles that are not yellow can be shut off by targets high above the area. So if some coward hides behind a pillar and you know by your side that there are all green tiles there, you then shoot for the green tile target to knock them out across the stage, it does effect your side, though.

I found it all fun, but I need to learn how to control the disc more. Its no too hard to just to do a straight shot at someone to damage them. Sometimes you can do better that way than focusing on the tiles. You then might shoot tiles where you think his next move will be also.

Anyway, I want to play it more. It's just something really different with unique gameplay.

What are the bugs? They could be gone by the final version. Also, what wrong with the design? I know the level they include for the cycles is the same as the red trails, but who says that there all level are red for the cycles. But I really didn't have trouble spotting the paths. The camera is not an issue to me. I though it was going to be difficult, but you can see plenty. With practice, you get the hang of the camera and making sure you don't get mixed up with the turn keys at odd angles. At least with other people you know they are in the same boat, compared to bots.


2.
 
Re: No subject
Jun 25, 2003, 21:43
2.
Re: No subject Jun 25, 2003, 21:43
Jun 25, 2003, 21:43
 
If you have a Best Buy near you, it's always good to pick up a new game on it's first week there. They are suppose to have it tomorrow and it will be 39.99 at the store as in the newspaper ad. When Sunday comes with a new ad, it will probably be back to 49.99. Though, maybe they'll extend it since it did come out pretty late in the week.

5.
 
Re: any good?
Jun 19, 2003, 17:08
5.
Re: any good? Jun 19, 2003, 17:08
Jun 19, 2003, 17:08
 
Note, when playing the previous sp demo, I found AA in the game (at least with a 9700pro) caused the motion blur effect to be less effective and made cars pop through scenery. Even with AA, it didn't look like AA was being applied to everything, and I know that alpha texture, such as trees don't get AA.

I just turned off AA, kept AF on and cranked the res to 1600*1200 and it ran great, with the motion blur working properly you get a great sense of speed. With AA on, you only notice the blur it you spin-out.

I'll have to try out the multi demo tonight.

33.
 
Re: Isn't this an E3 movie?
Jun 15, 2003, 01:25
33.
Re: Isn't this an E3 movie? Jun 15, 2003, 01:25
Jun 15, 2003, 01:25
 
I have a feedback logitech mouse. It's suprising how it can be configured for games, with a wide range of feedback. Though, I'm not sure how good the xBox control is, as long as the vibrating effect isn't the same for everything. I think BF1942 has it implemented. I need to reinstall the software right now as it's not working in any game at the moment. But it really adds to the game when you can feel the gun and other effects.

This comment was edited on Jun 15, 01:31.
250 Comments. 13 pages. Viewing page 10.
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