User information for Brian

Real Name
Brian
Nickname
TimothyB
Email
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None given.

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Signed On
October 24, 2002
Total Posts
250 (Amateur)
User ID
14910
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250 Comments. 13 pages. Viewing page 8.
Newer [  1  2  3  4  5  6  7  8  9  10  11  12  13  ] Older
190.
 
Re: No subject
Sep 25, 2003, 19:25
Re: No subject Sep 25, 2003, 19:25
Sep 25, 2003, 19:25
 
Also on which is better, even if one is better, most of you then automatically say the other one sucks, how the heck would you know, did you pull that answer from your...

...Anyway, both or at least good and one might surpass the other, but it's still kind of comparing apples and oranges in gameplay, the only thing they share is the fact they're both FPS.

187.
 
Re: shacknews
Sep 25, 2003, 16:14
Re: shacknews Sep 25, 2003, 16:14
Sep 25, 2003, 16:14
177.
 
Re: Valve is not accountable
Sep 25, 2003, 01:38
Re: Valve is not accountable Sep 25, 2003, 01:38
Sep 25, 2003, 01:38
64.
 
Re: shacknews
Sep 24, 2003, 04:52
64.
Re: shacknews Sep 24, 2003, 04:52
Sep 24, 2003, 04:52
 
Cool video, I even like how they included the one guy that always reminds us that HL1 was delayed a year and good things come to people who wait

49.
 
Re: OH NO
Sep 24, 2003, 02:32
49.
Re: OH NO Sep 24, 2003, 02:32
Sep 24, 2003, 02:32
 
Funny, I think today was also the day they decided not to delay the Recall, and keep the Oct. 7 date. I guess HL2 got delayed instead.

Did Halo go through any delays?

37.
 
Re: shacknews
Sep 24, 2003, 01:52
37.
Re: shacknews Sep 24, 2003, 01:52
Sep 24, 2003, 01:52
 
I don't recall anything about the original HL delay, mainly because I was Mac user then, but I just saw pics of the game at the point where they decided they just weren't happy with it and overhauled the whole game. This time the game already looks great so I don't foresee a 1 year delay on this one other than a couple months at most to get it all smoothed out.

33.
 
Re: shacknews
Sep 24, 2003, 01:48
33.
Re: shacknews Sep 24, 2003, 01:48
Sep 24, 2003, 01:48
 
Sorry about the small site remark, I meant in the scale between fan or game news sites to offical game company sites like Sierra or Valve.

24.
 
Re: WTG Valve!
Sep 24, 2003, 01:01
24.
Re: WTG Valve! Sep 24, 2003, 01:01
Sep 24, 2003, 01:01
 
Noticed how they have the words "in-store" in quotes for saying there is no release date. Is that a hint that there still might be a date that is already set for Steam around the corner?

20.
 
Re: WTG Valve!
Sep 24, 2003, 00:52
20.
Re: WTG Valve! Sep 24, 2003, 00:52
Sep 24, 2003, 00:52
 
If you are going to keep a game secret for over 4 years you would think you'd choose to unveil it when you're damn sure that it would be ready for prime time with the 4 month release date. If and all they had decided it will be done on the sept. 30th, they should have add 2 months to it to begin with incase of a delay or problems.

Plus it's even worse having to have gone through dozens of freaking rumors it's been delayed that caused yelling and confusion each time and then being reassured each time it's the 30th.

Then 7 days till release a single e-mail to some small site saying it's delayed is a pathetic way of telling everyone.

So odd that this could be another cruel joke. With something so important you think you could say it on your site.

At least though we'll have the benchmark and Halo to keep us busy. God, I bet Microsoft is happy that this just happened, talk about releasing a game at just the right time when crazed gamers are itching for something on their new maching now that HL2 is gone.

This comment was edited on Sep 24, 00:54.
14.
 
Re: some detracting points
Sep 22, 2003, 23:05
14.
Re: some detracting points Sep 22, 2003, 23:05
Sep 22, 2003, 23:05
 
Man, see the spider coming down on a web? Imagine walking down a dark hallway and one of those things lowering its self right in your face.

108.
 
Re: Some Thoughts
Sep 18, 2003, 22:04
Re: Some Thoughts Sep 18, 2003, 22:04
Sep 18, 2003, 22:04
 
Wasn't the whole big thing about the nv30 was the new FX coding thing, whatever it was called. They were trying to create their own custom graphics and features, instead of focusing on what we already have, DX9. I guess that whole thing was thrown out now, last I ever heard of it being put in a game was that gunmetal or something, with things like motion blurs on planes. Serves them right trying to create a special graphics language for their own cards.

99.
 
Re: Some Thoughts
Sep 18, 2003, 16:47
99.
Re: Some Thoughts Sep 18, 2003, 16:47
Sep 18, 2003, 16:47
 
Wait, I thought it was a generic path for ATI cards with Doom 3 too, since Nvidia cards can run on the same path but at half speed. If Nvidia didn't have this problem, they'd both be running on the same path, something called ARB2 path, not sure. But if it was a specific path for ATI cards, why would they be able to run Nvidias card with it too then bother to complain it's slower. I think the path ATI is using in D3 is what they meant both cards to run on. But they ended up having to make a nv30 path. If ATI had their own path, wouldn't it be called r300 parth, not that arb2 thing

73.
 
Re: The Impact Effect
Sep 18, 2003, 03:33
73.
Re: The Impact Effect Sep 18, 2003, 03:33
Sep 18, 2003, 03:33
 
What does PR mean, I'm guesing something with research, Product Research?

I think you'll like this:
http://www.fanta.dk/showmovie.asp?mid=3A888102-89FC-4D0B-BDA1-C06206345949

If you want more, check out this thread:
http://rage3d.com/board/showthread.php?s=&threadid=33711119


This comment was edited on Sep 18, 03:39.
50.
 
Re: ???
Sep 17, 2003, 22:07
50.
Re: ??? Sep 17, 2003, 22:07
Sep 17, 2003, 22:07
 
He is not forcing ATI's to run at higher precision, I believe it just can NOT do lower precision(someone correct me if I am wrong?). Or, if it does lower, it is under 16bit, maybe 12 or 8 bit precision, which does have a noticable difference for what he is doing?(indented/italic)

Sorry, what went I meant was is that they are not forcing it, but by what he said about the precision not being needed it makes it sound like leaving it at default high quality is unnecessary for this game. Would you run a game with 12x AA if 6x AA had no visual difference, would you?

I understand the reason for the special path for nvidia to make it run, but if it has the same visual quality as the default DX9 path the Radeon uses, but using lower precision, and possibly outpeforms the Radeon, it makes it look like the GFX beats the Radeon, even though the Radeon possibly would beat it if it had it's on special low path.

I just hope no one decides there purchase choice based on Doom benchmarks with the GFX wining with the low path.

42.
 
???
Sep 17, 2003, 21:52
42.
??? Sep 17, 2003, 21:52
Sep 17, 2003, 21:52
 
I haven't read the 35 replies yet, but just the quoted paragraph for the topic.

If John says precision doesn't really matter to Doom, why the hell does Nvidia get to have lower precision for better speed at no cost and ATI is kept running at higher precision that's not totally needed for the game. That way us ATI players get that extra peformance too, not just Nvidia. It just seems unlogical for ATI to be running at higher precision for no point while Nvidia gets the lower with no visual costs to make their cards look better than they are. I wonder how good ATI's cards would be then against it with a similar path to what Nvidia will run.

Though, don't get me wrong, if there was a visual difference, then hell no, keep it high, like with HL2, where there is a difference usign the mixed path for nvidias card there.

But again, why slow down a card with higher precision that's not needed and give lower precision to another card with no loss in quality. It just seems unfair that a card could perfom even better with no visible cost. Oh well.

Does anyone get the point I'm trying to say? And when he says the precision used on nvidia doesn't matter, that's where I get no visible cost from. Correct me if I'm wrong.

This comment was edited on Sep 17, 21:53.
9.
 
Re: No subject
Sep 15, 2003, 17:15
9.
Re: No subject Sep 15, 2003, 17:15
Sep 15, 2003, 17:15
 
My score was 37000 something.

With 4xAA and 8xAF performance: 30255 something.

GFX:4980
GFX:7245

I didn't right down the scores and I ran the thing 5 times, so I don't want to restart to get the perfect score again.

Once I ran it with vsync on by mistake and it went down to 32,000 something.

CPU AMD 2500+ (185*11.5)2127mhz (roughly a 3100+)
-----------------
1024mb DDR3200 synced with cpu,
dual channel, 6-3-3-2 I think.
-----------------
Radeon 9700pro at stock

20.
 
Re: jeez...
Sep 14, 2003, 23:58
20.
Re: jeez... Sep 14, 2003, 23:58
Sep 14, 2003, 23:58
 
The death animations are horrible. The human enemies that got hit with the shotgun hardly ever reacted to it, no sparks, blood, smoke puffs, marks or even a twitch by the blast, it looked like nothing hit them, then suddently they tip forward dead. Just looked cheap.

If you are 5 feet from someone with a shotgun and you fire, they shouldn't act like a solid rock pillar, perfectly still. Elite Force 2 even got that right.

The video quality was too low and small to get a good impression of the graphics. I think it's time everyone starts using the bink format, or anything that gives a clear true look at the game as Valve has done.

50.
 
Re: My thoughts
Sep 12, 2003, 19:10
50.
Re: My thoughts Sep 12, 2003, 19:10
Sep 12, 2003, 19:10
 
At first I didn't notice on the water and polygon balls, but it does show more of the high dynamic glow around the edges, like through the wood roof.

33.
 
Re: Me thinks it looks nice
Sep 12, 2003, 00:22
33.
Re: Me thinks it looks nice Sep 12, 2003, 00:22
Sep 12, 2003, 00:22
 
Why would it matter if AA or AF was on, it's just a video, not an actual realtime demo. The video quality is so high, it almost looks like it's actually playing on your computer. That's why the movie is 116mb for such a short vid. It's a .exe because it's a standalone program to run bink format.

31.
 
Re: WOW!
Sep 11, 2003, 23:57
31.
Re: WOW! Sep 11, 2003, 23:57
Sep 11, 2003, 23:57
 
That monster I think is the one that attacks by headbunting you, like at the end of the bug bait bink video.

Though, for the guy with the 4600, this video shows DX9 features(High dynamic range), so I'm not sure how this same scene would look on your DX8 card. We'd know you won't see the glow through the wooden roof. Maybe there will still be some specular stuff on the other areas, but probably not with the overexposed realistic shine look.

The benchmark is said to be released on the 30th, I guess the same time as the game. That's only 19 days away, not too long from now. With the way things have been going with other games, like Doom 3, we could have been expecting the game a year or more from now if it was going with that average trend. It's hard to believe the game is so close to release. What was the last game that came out that felt like this?

This comment was edited on Sep 12, 00:00.
250 Comments. 13 pages. Viewing page 8.
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