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User information for Wakka Wakka!

Real Name Wakka Wakka!   
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Nickname mag
Email Concealed by request
ICQ None given.
Description
Homepage http://
Signed On Oct 24, 2002, 15:22
Total Comments 2711 (Senior)
User ID 14905
 
User comment history
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News Comments > Saturday Previews
4. Re: Saturday Previews Nov 8, 2015, 02:11 mag
 
When's this game coming out, anyway? It looked like a neat idea.  
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News Comments > Evening Tech Bits
7. Re: Evening Tech Bits Nov 2, 2015, 23:46 mag
 
Squirmer wrote on Nov 2, 2015, 19:31:
Can't see how a technology that makes people uncomfortable for the first 50 hours is going to be popular.

Final Fantasy games are extremely popular.
 
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News Comments > Pillars of Eternity Sells 500K Copies
16. Re: Pillars of Eternity Sells 500K Copies Oct 24, 2015, 00:52 mag
 
Caladell wrote on Oct 24, 2015, 00:27:
Jerykk wrote on Oct 23, 2015, 23:02:
Cutter wrote on Oct 23, 2015, 19:53:
Given what a disappointment the game was they won't see sales like that again. And it's PoE, Path of Exile is PoEx.

Hmm... a quick glance at Metacritic shows a critic average of 89 and a user average of 8.4. On Steam, almost 5000 people gave PoE a positive review, with the overall rating being "Very Positive." Given these facts, I fail to see how PoE is a disappointment.

On a more relevant note, these numbers seem low. According to SteamSpy, there are about 550k owners on Steam alone. Throw in GOG and I'd expect total sales to be at least 600k.

Could be that they only counted true sales, and not backer redeemed copies.

There were 73k backers, so that would add up about right.
 
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News Comments > Ashes of the Singularity Early Access
3. Re: Ashes of the Singularity Early Access Oct 23, 2015, 02:09 mag
 
jdreyer wrote on Oct 22, 2015, 21:43:
Actually, I'm getting a pretty cool SupCom vibe from this. I doubt I'll go EA, but I'll keep an eye on this for sure.

Also, Brad: more carrots, fewer sunchips. And take the stairs instead of the elevator.

I really, really, really want this to be the next SupCom. Nothing else comes close, when it comes to the logistics features and the UI and all that. Please be good!
 
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News Comments > Evening Metaverse
5. Re: Evening Metaverse Oct 7, 2015, 19:05 mag
 
siapnar wrote on Oct 7, 2015, 19:02:
Oh man that Mac n Cheese kid made my day. Such drama, served hot n cheesy

Parents probably spoiled him rotten

This whole news cycle is making me super hungry for mac n' cheese.
 
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News Comments > Out of the Blue
5. Re: Out of the Blue Oct 4, 2015, 16:46 mag
 
Bengals 4-0! It helps that they've been playing scrubs, but...  
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News Comments > Morning Consolidation
12. Re: Morning Consolidation Sep 19, 2015, 10:33 mag
 
nin wrote on Sep 18, 2015, 11:33:
ItBurn wrote on Sep 18, 2015, 11:23:
Maybe we can finally get good new Castlevania and Contra games.


Oh, you'll get them all right, but you won't like them.


There's always Bloodstained.
 
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News Comments > Magicka 2 Free & Paid DLC
3. Re: Magicka 2 Free & Paid DLC Sep 15, 2015, 20:04 mag
 
Slashman wrote on Sep 15, 2015, 19:29:
mag wrote on Sep 15, 2015, 17:42:
Good! Removing water + cold = ice and water + fire = steam was a stupid-stupid change.

They actually took those out? What the hell for? Too much fun?

They removed it in the sense that they didn't combine to become one element... So you would have water + cold in your queue independently. So you couldn't steam + lightning or ice + lightning, etc.
 
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News Comments > Magicka 2 Free & Paid DLC
1. Re: Magicka 2 Free & Paid DLC Sep 15, 2015, 17:42 mag
 
Good! Removing water + cold = ice and water + fire = steam was a stupid-stupid change.  
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News Comments > Quote of the Day
27. Re: Quote of the Day Sep 14, 2015, 19:34 mag
 
Frijoles wrote on Sep 14, 2015, 10:35:
ItBurn wrote on Sep 14, 2015, 10:17:
I know alot of you like Naughty Dog's games, but I wouldn't want them handling HL3. Their style of game absolutely doesn't fit with HL. I'm not a fan of their interactive movies.

4A Games (Metro 2033 people) would be a nice fit. Although I'd rather just wait for Valve to do it.

2033 was way better than either HL game. Would totally go for that.
 
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News Comments > Saturday Metaverse
6. Re: Saturday Metaverse Sep 6, 2015, 11:01 mag
 
{PH}88fingers wrote on Sep 5, 2015, 17:02:
what? sex 2 minutes? What kind of pre-mature ejaculation issues are going on here wow

I think it's amount of time spent having sex, per day, averaged out over every day. It's not how long sex lasts on those days when you actually have sex.
 
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News Comments > Saturday Tech Bits
4. Re: Saturday Tech Bits Aug 30, 2015, 09:25 mag
 
Quboid wrote on Aug 30, 2015, 08:51:
eRe4s3r wrote on Aug 30, 2015, 03:25:
Not to mention that oxford actually put in SJW newspeak .. shame on them, in fact the editor of Oxford definitely deserves the walk of shame from GoT

Shamewalking, that is.

It struck me that this is the first definition of the phrase SJW which doesn't equally apply to the people who use it. The previous definition I've seen is that SJW means someone who impotently argue social issues online, which is exactly the sort of person who uses the phrase in the first place.

What newspeak is used? The word "progressive"?

SJW means "someone that cares about social issues I don't care about."
 
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News Comments > Into the Black
5. Re: Into the Black Aug 24, 2015, 22:31 mag
 
Krovven wrote on Aug 24, 2015, 20:42:
yonder wrote on Aug 24, 2015, 20:35:
I'm SHOCKED that Polygon would resort to a hyperbolic complaint.

But seriously... it's evident that someone hasn't seen Battlefield Earth.

How is it exaggerated? And what does this have to do with one of the worst movies ever made? Exaggerated headline, absolutely, that's surprising how? They are spot on about the use of the Dutch Angle here though. It's misused, overused and out of place in Thor.


Battlefield Earth is notorious for its overuse of it. Every. Single. Scene. is shot with it, at sometimes ridiculous angles. Most of the movie feels like it's at a 45 degree angle.
 
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News Comments > On Trine 3's Length and Future
15. Re: On Trine 3's Length and Future Aug 23, 2015, 01:18 mag
 
Creston wrote on Aug 22, 2015, 22:50:
jdreyer wrote on Aug 22, 2015, 13:59:
I feel bad for these guys, they're one of the good guys.

Yeah, though I'm normally very skeptical, in the case of FrozenByte I do believe them, and so it's a very unfortunate set of events. I've very much enjoyed their games, Shadowgrounds was awesome, and Trine and Trine 2 were a lot of fun, but a puzzle game with 4-5 hours of content doesn't really strike me as all that great...

I hope this doesn't put them out of business...

I completed Trine 2 in 8 hours, and that was with a loooot of screwing around. And a lot of that time was just trying to get the XP orbs. So if the XP orbs are out of the game... doesn't that pretty much account for the shortness all on its own?
 
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News Comments > Op Ed
13. Re: Op Ed Aug 22, 2015, 21:01 mag
 
eRe4s3r wrote on Aug 22, 2015, 19:15:
NKD wrote on Aug 22, 2015, 18:04:
Really puts Steam in perspective. Only around 1.3 million Steam users buy a significant number of games, and to be a member of the top 20%, you only need to own four games.

80-90% of Steam users may as well not exist for how little they participate in the PC gaming market. I never would have guessed those numbers.

Yeah this is again an eye opener... it still baffles the mind why Steam didn't make this public themselves.

It baffles you as to why Steam would keep it private that less than 1/5 of its userbase actually buys games? They want people to think they have 10M customers.
 
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News Comments > Otherland Early Access This Month
5. Re: Otherland Early Access This Month Aug 15, 2015, 01:33 mag
 
.Drifter wrote on Aug 14, 2015, 23:29:
So Otherland is worth a read then?
As a side note, one series I thought started well but went downhill was the Sword of Truth series. Got to the point I thought the author was only writing it to come up with new ways to torture the heroes.
Seriously, I would have said enough is enough and opened up a can of whoop ass before putting up with half the crap he put them through in those books.

Caveat caveat I read Otherland around ~14 years ago. But I thought it was pretty great. Worth a read. Better than Memory, Sorrow, and Thorn.
 
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News Comments > Evening Metaverse
4. Re: Evening Metaverse Aug 7, 2015, 04:44 mag
 
Creston wrote on Aug 6, 2015, 17:47:
What? make up your mind, FCC. Verizon and AT&T have been trying to kill off copper for the past ten years, and you've been slapping their hands every time. Now you want them to do it?

They're not going to put fiber down in low population areas, so copper is the only thing those people are going to get/have.

Telcos: We're going to kill copper and replace it with nothing.

FCC: No wait don't kill copper. People need it.

FCC later: Okay kill copper, but replace it with fiber if you do.
 
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News Comments > Dark Souls III Gameplay Trailer
16. Re: Dark Souls III Gameplay Trailer Aug 5, 2015, 01:22 mag
 
Rattlehead wrote on Aug 4, 2015, 17:58:
I gotta say this looks pretty underwhelming graphics wise. Bloodborne looked great but this barely looks better than DS2.

Behold, the cost of co-devving for PS4 and XB1.
 
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News Comments > Dark Souls III Gameplay Trailer
6. Re: Dark Souls III Gameplay Trailer Aug 4, 2015, 16:09 mag
 
NetHead wrote on Aug 4, 2015, 15:48:
Tipsy McStagger wrote on Aug 4, 2015, 15:21:
These games are great for combat and gameplay..

In the first game it was superb, can't really comment on the second (I couldn't play the second because From Software did such a good job it wouldn't even work properly and people mentioning it/looking for support on the Bandai Namco site got banned).

Though going from knowing the first very well to that looks like it's going downhill, quite badly. The gameplay/combat in Dark Souls is critical, sure the setting, themes and all that is great but it's the combat that keeps you going and even replaying.

A number of things they showed there are seriously going in the wrong direct, for my opinion from Dark Souls 1 anyway. That was far to arcade like with an obvious example being at about 1:31, some spinning attack where the weapon goes into no-clip, really, that's like "Headshot!!" in a Thief game. That's just the most easily pointed out example, it's all over the gameplay they showed there.

To get combat right the way Dark Souls 1 did is damned hard to do, convincingly portraying metal on metal, metal on flesh, weight of the weapon, weight of the armour. You have to get all the minutia right (or at least the vast majority), so much of it is in the details with that king of combat and they don't have it in that video.

Perhaps someone "jazzed" it up as a trailer, who knows, but in that video it's lost the appeal of combat from Dark Souls 1 for me at least.

I'm not saying it won't do well, it will probably do better than ever, being more "accessible" with more "flash", "action" and so on whereas DS1 combat was almost all about substance excluding a few things like some boss moves.

Not... sure what you're talking about. That looked a lot like DS1 movement and combat. A bit of hybridization between DS1, DS2, and Bloodborne... but mostly DS1. The move at 1:31 isn't much different from the spin-to-win 2-hand R2 all of the halberd-class weapons had. Or the gold tracer and painting guardian sword, even.
 
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News Comments > Out of the Blue
10. Re: Zimbabweans baffled by foreign concern for killed lion. Aug 3, 2015, 13:25 mag
 
MoreLuckThanSkill wrote on Aug 3, 2015, 10:32:
"Zimbabweans baffled by foreign concern for killed lion."

Exactly. A whole lot of free outrage over a dead animal, not a single tear shed over the actual human suffering going on in Zimbabwe. "People without electricity or water? Meh. Lions! OMG let's start a twitter campaign!"

Good work, humanity.

Those sorts of problems are too big, the solutions are too big, for people to get that worked up about. How do you get outraged over it? Where do you focus your anger? How do you go about making a change?

The lion represents a big problem, but is very small on its own. We know who did it and how he did it. He was one of our countrymen. We can hold him accountable and hope an example is made.
 
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2711 Comments. 136 pages. Viewing page 7.
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