User information for voxel

Real Name
voxel
Nickname
voxel
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Signed On
October 16, 2002
Total Posts
23 (Suspect)
User ID
14830
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23 Comments. 2 pages. Viewing page 1.
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28.
 
Re: Voxel
Nov 30, 2004, 12:17
28.
Re: Voxel Nov 30, 2004, 12:17
Nov 30, 2004, 12:17
 
Actually, they were used in quite a few games.

Also, voxels are actually a target of the future, not of the past. The problem with implimentation is it requires large amounts of memory (X1xY1xZ1), but overcomming that limitation gives you very realistic objects that can be "opened" and broken apart to reveal the innards.

Pixar's renderman, as well as NewTek Lightwave's rendering engine uses voxels to render smoke, fog, hair, fur, etc. e.g.: http://www.newtek.com/products/lightwave/product/feature_hypervoxels.html

Nvidia has experiemented with rendering voxels in hardware, and there are software packages available to actually use the nvidia GPU to start moving back to voxels.

You can render 100's of bullets in the air with the Havok engine because it interpolates physics objects along a predetermined spline at small intervals with keyframes using bounding boxes for collision detection. The end result is ultra-low CPU usage for objects that are slowly moving and rotating through the air but not hitting anything. It almost costs nothing as far as physics engine (cpu) resources are concerned. Once bullets hit something, it would be one slowly after the other, (not 100's per second), so that also would be a very small to no performance hit.

It sounds like to me, if something hasn't been done before or invented, then you would say its not possible just because it hasn't been done before. Thats the whole foundation of starting and founding your own company. Don't just quit and give up because something is hard, find a better solution and figure out a way to do it.

Something I tell people all the time, "There is always a solution, its only software...".

26.
 
Re: Voxel
Nov 29, 2004, 12:46
26.
Re: Voxel Nov 29, 2004, 12:46
Nov 29, 2004, 12:46
 
Yes, I know they didn't use the method, hence my post suggesting if you are making a mod called "BULLET TIME", why not replace the weapons to use bullet objects instead?

Now, there is one thing that I did not mention that I ment to, and that is an honest mistake, I forgot to say that you should only use the bullet object when in bullet time, and not when in normal game mode. Otherwise, it would cause too much overhead normally, in bullet time, everything is running so slow, there wouldn't be much overhead even with 100's of bullets in the air most likely. I mentioned in my first post removing gavity effect on the bullet objects when in bullet time because you don't want the objects behaving any differently than the normal target-along-a-vector code.

I understand exactly why they do what they do, I'm a software developer myself, I don't work in the gaming industry, but used to code demos back in the early 1990's, hence my nick Voxel.... You do know what a voxel is right?

Don't be naive and assume just because you are talking on an internet message board, you are always talking to 12 year olds....


1.
 
No comments...
Nov 29, 2004, 01:20
1.
No comments... Nov 29, 2004, 01:20
Nov 29, 2004, 01:20
 
Notice there are no comments.... Shows how well supported Doom 3 is by the community, let alone LINUX support.

In the past linux support was cool, but for Doom3 I think "id" really wasted their time.


24.
 
Re: Voxel
Nov 29, 2004, 01:10
24.
Re: Voxel Nov 29, 2004, 01:10
Nov 29, 2004, 01:10
 
"...to throw a bullet object using the physics engine..."

Object = A real three dimensional object, in this case, the shape of a bullet, a bullet object. This could be a damn milk-carton for all I care. Just DONT USE THE DAMN vector based code anymore, USE THE physics engine.

"The mod could have, at the least, converted each bullet-based weapon..."

CHANGE THE FUCKING WEAPON TO THROW A REAL THREE DIMENSIONAL OBJECT.

Can you not fucking read? Throw a damn object instead of just calculating along a vector. Damn you are stupid.

Why oh why do I feed the trolls :-)

This comment was edited on Nov 29, 01:11.
22.
 
Re: Voxel
Nov 28, 2004, 19:11
22.
Re: Voxel Nov 28, 2004, 19:11
Nov 28, 2004, 19:11
 
Did you even read my first post? and I quote...

"The mod could of at least converted each bullet based weapon to throw a bullet object using the physics engine (remove gravity effect on the bullet objects so they behave the same). "

Take the tampon out of your vagina and stop acting like a little bitch...

19.
 
Re: How is this
Nov 27, 2004, 18:38
19.
Re: How is this Nov 27, 2004, 18:38
Nov 27, 2004, 18:38
 
WTF are you talking about. Bullets in real life are not instantaneous. The mod is susposed to emualte slowing down the "virtual reality" that half life 2 employes. This means, slowing down the previously "instantaneous" bullets, which isn't possible if the engine is calculating along a vector to a target, so instead, REPLACE that logic with that of a real bullet object that runs with the physics engine so that "BULLET TIME" can truely be emulated.

It truly boggles my mind how increadibly stupid you are.

Stop trolling.

13.
 
How is this "bullet time" when it...
Nov 27, 2004, 03:02
13.
How is this "bullet time" when it... Nov 27, 2004, 03:02
Nov 27, 2004, 03:02
 
doesn't even slow down bullets! How lame is that. The mod could of at least converted each bullet based weapon to throw a bullet object using the physics engine (remove gravity effect on the bullet objects so they behave the same).

I hate it when people do half-assed work, polish it up people, do the last 1% of the work.

Stop making bullshit mods.

341.
 
Re: No subject
Nov 16, 2004, 20:40
Re: No subject Nov 16, 2004, 20:40
Nov 16, 2004, 20:40
 
It says on the box "* Requires Internet Connection For Single Player Experience".

So eat it.


122.
 
Re: FIRST POST
Nov 16, 2004, 14:27
Re: FIRST POST Nov 16, 2004, 14:27
Nov 16, 2004, 14:27
 
I bet all your asses that said you wouldn't play HL2 because it required steam or because of all the delays started playing it at 12:01am this morning.

You are a bunch of hypocrytical ass-kiddies.

*In other news*

USA - Record number of dial up subscribers signed up today, in a freak event that Half Life 2 was released so so they could play it because of the "Steam Login" requirement.

5.
 
Re: comming soon...
Nov 5, 2004, 22:13
5.
Re: comming soon... Nov 5, 2004, 22:13
Nov 5, 2004, 22:13
 
Half Life 2 is comming out? I don't believe it, stupid Valve! They will never release it! The release date is a hoax, a hoax I tell you!

Its not GOLD, Its FAKE.

I will not buy it, because if I buy it then I will fall into the trap of Valve.

Besides, who in this day and age actually has an internet connection so it can connect with Steam!??! I mean, WTF is Valve thinking, an INTERNET CONNECTION? Until yesterday, I didn't even know what that is, and I hear an INTERNET CONNECTION is only available to the super rich in countries like Iraq.

I am posting this from Fido-Net on a local BBS in the 616 area code over my old 55-baud modem on my Atari 400 running DOS 2.5 and a terminal program I wrote in BASIC (cartridge saving program to audio cassette).

Sheeesh VALVE, WTF ARE YOU THINKING?!?!


25.
 
Re: No subject
Oct 9, 2004, 13:17
25.
Re: No subject Oct 9, 2004, 13:17
Oct 9, 2004, 13:17
 
Lets see... http://archive.gamespy.com/stats/

Sat, Oct 9th, 10:16am PST.

Counter Strike: 29,665 servers and 77,139 players
T:V: 86 servers and 283 players

Hmmm...


110.
 
To all you kiddies.
Oct 1, 2004, 22:53
To all you kiddies. Oct 1, 2004, 22:53
Oct 1, 2004, 22:53
 
Chill out. I'm tired of hearing "Oh f*ck HL-2, no one is going to play it now, we are sick of hearing all this hype, I am not even going to buy it now".

What is your problem? I don't care if they don't release the game for another year. Do I want to play it? Sure. Will it change my life? No.

When it comes out, I'll pick it up if people are saying good things about it. If they arn't saying good things, I won't.

Until then, get that tampon out of your vagina and stop acting like little bitches, "Waaaa, more news the but the games not out, Im going to cry like a little bitch and moan on the message boards and say I'm not going to buy the game".

103.
 
Re: So old that...
Sep 27, 2004, 20:32
Re: So old that... Sep 27, 2004, 20:32
Sep 27, 2004, 20:32
 
> . the only way to recover is to turn it into full manga, with mechs, a storyline, cool laser effects, and um, YEA! (oh wait, wasn't that shogo?, oh yea, that already came out . . .) (oh yea, and young guys won't knwo what Shogo was either)

Yeah, I am one of the "older guys" too, and remember everything you mentioned, but you have to realize that now you are getting OLD. Its not really all that "cool" to remember back when PONG was popular and so were punch-cards.

The new "kids" will say "get with the times grandpa".

35.
 
No internet connection?
Sep 20, 2004, 13:05
35.
No internet connection? Sep 20, 2004, 13:05
Sep 20, 2004, 13:05
 
Wow, you are truly one in a million.

You'll soon find out, the world has and will even more so leave you behind. Everything will require an internet connection soon, as it almost already does.

What are you, posting this message to a local BBS to go over Fidonet onto Bluesnews?... I didn't know Bluesnews had a Fidonet link... Cool!

Fire up the 9600 baud modem.

38.
 
Re: WoW
Nov 6, 2003, 16:09
38.
Re: WoW Nov 6, 2003, 16:09
Nov 6, 2003, 16:09
 
You are forgetting the newer market. Gamers that played Doom 10 years ago are old farts now. New gamers that are turning 16 years old today are the new market.

We are old, get over it.

When we are 90, and a new game comes out, we'll say "Bah! I played the same game 70 years ago! This is the same thing but with more eye-candy!!!" Mean while, it is the #1 selling game on both Earth AND Mars and brought in over 100 trillion US dollars in the first week.

Get over it.. You are OLD.


31.
 
Re: Why 60, when flicker-free is ~72Hz?
Oct 22, 2003, 20:43
31.
Re: Why 60, when flicker-free is ~72Hz? Oct 22, 2003, 20:43
Oct 22, 2003, 20:43
 
Actually, you can tell between 60hz and 75hz refresh rate on a monitor because the display is actually going dark and being re-lit again when the gun comes back around.

Frames per second in a game != Hz refresh rate. Take a LCD screen for example, if its 15hz or 60hz, the image is rock solid and you can not tell the difference until fast motion occurs.

If Doom 3 runs at 60 frames per second, the difference between 60 frames per second and 75 frames per second on a 100hz refresh rate monitor, I bet you would have a REALLY hard time seeing the difference.

18.
 
In other news....
Oct 9, 2003, 06:45
18.
In other news.... Oct 9, 2003, 06:45
Oct 9, 2003, 06:45
 
In other news, Counter Strike Condition Zero was just released to the public for Valve courtesy of the ANON hacker that stole the source code. It is being traded around on IRC channels furiously as we speak...

Man this ANON guy really has Valve by the balls.

23.
 
Re: Maybe we'll all get lucky
Sep 29, 2003, 19:17
23.
Re: Maybe we'll all get lucky Sep 29, 2003, 19:17
Sep 29, 2003, 19:17
 
For an extra 20 million dollars from Microsoft, they'll hold off the release to PC for another 6 months.

16.
 
Maybe we'll all get lucky
Sep 29, 2003, 17:04
16.
Maybe we'll all get lucky Sep 29, 2003, 17:04
Sep 29, 2003, 17:04
 
Maybe we'll all get lucky and Valve will pull a Bungie and at the last minute release HL2 only for XBox and a few years down the road for the PC...

I'm sure Microsoft is drafting up the multi-million dollar offer letter to Valve to release to XBox only as I write this.

Woohooo.


47.
 
Re: Short memories
Aug 15, 2003, 20:27
47.
Re: Short memories Aug 15, 2003, 20:27
Aug 15, 2003, 20:27
 
Rock Climber, stop being a dumb-ass.


23 Comments. 2 pages. Viewing page 1.
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