NetHead wrote on Dec 7, 2015, 18:28:
I realise I may have taking this from one thing to a very different subject, though I don't think the links are far fetched (I can easily imaging people going "tinfoil hat time" while pointing at me here, I'd understand). There is no need for Bethesda to make a mod launcher any more capable than what they have in the past with their "Data Files" menu, anyone interested in applying mods will learn what's needed to apply the mods they want, it also comes at a time while mod monetisation has been on their minds which is a motive.
The moment this thing, this "mod manager", comes out linked to Steam and likely only Steam should be considered a flag waving. The mastermind behind it wouldn't be Bethesda but Valve, waving a cut of money infront of devs so they implement it and a cut infront of modders so they hopefully release their work exclusively on Steam. Going down this dark hypothetical road leads nowhere good for anyone but Valve, the sad thing is how many "gamers" would be chanting "Gaben" while running along it throwing money over the side.
skyguy wrote on Apr 26, 2012, 21:16:
But SH5 doesn't have any megamods like SH3 and SH4 do. What mods do you use to "make" SH5?
JohnBirshire wrote on Apr 13, 2012, 12:05:
But yeah, I thought it was an odd line as well, since religion itself is a seldom occurring concept in the Star Wars canon, other than the force. *which is ironically not really worshiped or even discussed much outside of Jedi/Sith circles*
"We're sure that bank presidents, oil, tobacco and weapons companies are all relieved they weren't on the list this year. We're going to continue making award-winning games and services played by more than 300 million people worldwide."