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User information for Dave Something

Real Name Dave Something   
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Nickname DG
Email Concealed by request
ICQ None given.
Homepage http://
Signed On Oct 12, 2002, 03:11
Total Comments 1717 (Pro)
User ID 14793
User comment history
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News Comments > PC Alan Wake up to MS
26. Re: PC Alan Wake up to MS Jul 15, 2009, 13:35 DG
Some people appear to expect MS to build and support PC gaming like they do Xbox. PC gaming isn't console gaming, we have no reason to expect that MS would support it like one. That's a good thing - who wants PC gaming to be like Xbox where everyone has to get MS's approval to release a game, and pay them a royalty?

The DX10 fiasco is the only recent time I can think of where PC gamers have had a rightful expectation for MS to support PC gaming (DX10 is part of the OS) and for them to take a dump on it instead. Not that they were trying to fuck over PC to favour Xbox, they were trying to fuck over one PC OS in favour of another PC OS.

MS isn't going out of it's way to fuck over PC gaming. You're giving it too much credit. It neither cares about nor knows what to do with PC gaming. Buying PC-game developers and turning them into 360 game developers, well no publisher has any obligation to provide PC gamers with games, and every right to do what they think (rightly or wrongly) is best for their business. It sucks and everything but MS is hardly unique in this.

GFWL? Somebody somewhere probably had a pretty good idea with GFWL originally, but it's the kind of thing that takes a real investment, keen knowledge of the market and a strong motivation. It's a piece of shit because MS has none of those things.
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News Comments > On C&C4 Persistence
9. Re: On C&C4 Persistence Jul 14, 2009, 13:04 DG
What can the features be that you need to be online all the time? If it's for stat tracking and so on that could easily be stored and uploaded when you do go online with the game. If LMN8R's point is accurate I'd still wager that they've created the problem because they have a desired solution, otherwise they could easily let you play offline without levelling (call it 'practice mode' or whatever).

I can't imagine they are featuring anything that either really needs to be online nor is on balance better than not being able to play if:
- the DSL goes down
- my router goes down
- I've just moved and DSL isn't connected yet
- I'm travelling laptop with no free wifi available
- their servers choke
- x years down the line they decide to chop the server and for whatever reason haven't patched out the online requirement (unlikely IMO, but a factor)

It's an anti-piracy measure, can't they just be honest? It appears to me they're simply doing this to prevent two instances of one game licence running at the same time, now that limited activations has such bad press. OTOH, if they actually are intending on following the service model to combat piracy, then they need to, you know, offer a valid service.

This comment was edited on Jul 14, 2009, 13:09.
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News Comments > Op Ed
10. Re: Op Ed Jul 13, 2009, 13:54 DG
Multiplayer on the 360 is a huge phenomenon
That's true, but everybody's playing GOW and HALO and not much else. Every single game that they could tack an MP onto had an MP tacked onto it, but they can't compete with GOW and HALO.

Not that it's unique to consoles, for a long time nothing could come close to CS. But with PC gaming there were still plenty of people being hardcore fans of other games like RTCW. The difference is RTCW was distinct to CS so it didn't compete directly (a niche, console games generally seem more focused on mass-market), and PC gamers seem to be somewhat more singular whereas consolers are perhaps more inclined to play what their IRL friends are playing.

Personally I think it's daft to try to do a game that is both. I want different things from single- and multi-player games, and above all I want the game to be good. Why waste resources on a crappy multiplayer when you could be making your good singleplayer even better (and vice-versa)?
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News Comments > Op Ed
2. Re: Op Ed Jul 11, 2009, 13:56 DG
Governments shouldn't pick winners that should be left to the market. If a government interferes they distort the market and decisions, so you end up with an unnatural position. In the longer term you either need to continue the grants or the company will be uncompetitive for the "natural" reasons (lack of talent etc). So in the longer term either the company moves away or it will do badly. Ultimately the public loses out as it is an inefficient allocation of resources - if the company needs a grant to locate somewhere, clearly it would otherwise have been better off somewhere else. If a company requires $1m in grants just to make one location be equally attractive as another, that $1m is the net cost to society of the government interference (irrespective of the amount of grant actually given).

Sure, that one locale might have a net benefit, but actually that one locale usually ends up getting less for the grant than they anticipated, as companies import their own employees from elsewhere (hence lessening the local jobs created) and use transfer pricing etc to shift profits to areas with lower taxes. And then they move away when the subsidies stop. Plus subsidies usually end up in a kind of arms race that other governments start competing with, and before you know it you're having to increase a subsidy even more just to minimise the losses on earlier subsidies given. This is expounded further when the industry, or worse all industry, develops an expectation that grants are par for the course.

Subsidies can work in short term situations - say you have strong natural advantage for the industry but the industry needs some help with cashflow to get off the ground. But they must be short-term solutions to ease specific problems, and absolutely not interfere with the competitive position.
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News Comments > Op Ed
5. Re: Op Ed Jul 9, 2009, 13:36 DG
I think there's a place for both. Mostly it depends on how easy it is to sink into the game atmosphere. I enjoyed the render/video cutscenes in the older C&C/RA games and found the Generals game-graphics ones a big step backwards. On the other hand, Half-Life's in game cut-scenes work very well.

It also matters whether it's a cut-scene (i.e. cutting away to somewhere else) or live-action. If the video scene is showing something happening somewhere else, I tend to prefer a rendered video. But if I take the game character to a point and the video takes over from there, I prefer it to continue with in-game graphics.
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News Comments > Google's OS
31. Re: Google's OS Jul 8, 2009, 14:39 DG
another linux distro? d'oh. There's too many as it is. At least Ubuntu was getting a real lead as the consumer linux. I'd find this more appealing if Google were to support that plus add on something tying google apps in.

this would probably eat more into ubuntu than it will windows, though yes the mass-market aware google brand could be useful.

This comment was edited on Jul 8, 2009, 14:42.
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News Comments > German Counter-Strike LAN Ban
13. Re: German Counter-Strike LAN Ban Jul 8, 2009, 13:56 DG
Politicians everywhere seem to be simple reactionaries who's primary objective is to appear to be "doing something" about whatever the gutter press has chosen to take a stance on.

It's no longer considered important to take a wise, long term, arms-length view based on strong principles and sound governance. Once up on a time most politicians at least intended on being high-minded and willing to do the right thing. Now they seem to merely want to have "an answer", fly up the ranks and cling onto enough power to get lucrative directorships after they're put out.
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News Comments > Advance Left 4 Dead 2 Demo for Preorders
11. Re: Advance Left 4 Dead 2 Demo for Preor Jul 6, 2009, 13:23 DG
Isn't it kind of pointless to release an demo for people who have already opted to buy the full product?
That's what I was thinking, with the second question being - why give a demo early to people who have pre-ordered if "word of mouth really is the strongest thing"?

There is an element of incentivising the pre-order, but put the two questions together for another answer: surely the first pre-orders will come from the L4D fans who are most keen on a sequel. So if those guys get the demo first, the first round of word-of-mouth will be from the guys most likely to talk it up.

Sounds cynical, but IMO it's fairly basic marketing - control the message. There's more than a few games that have been forever condemned simply because the opening salvo came from a minority of haters, and it subsequently became fashionable for everyone+dog to rage on it.

Personally, I always feel a little sceptical when they push you towards "buy before you try", but as Verno says it's so common now that it doesn't really tell you anything.

This comment was edited on Jul 6, 2009, 13:25.
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News Comments > No HL2 Ep 3 News: Ha Ha; L4D2 Movies
33. Re: L4D - lack of features more like it Jul 5, 2009, 07:58 DG
I really, really can't see Valve stopping making games, they're far too good at making lots and lots of money from them. To make games like they do requires Valve. But lots of other people could still run Steam well. If anything Steam would be what they sell off.  
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News Comments > No HL2 Ep 3 News: Ha Ha; L4D2 Movies
32. Re: L4D - lack of features more like it Jul 5, 2009, 07:53 DG
did valve suddenly forget about all of that physics stuff they did with hl2?
Why can't i move chests and cupboards to seal off doors, hallways windows?
Why can't a choose if i want to carry an explosive instead of a med pack?
Why aren't there more co-operative objectives?
Why aren't there more puzzles as in hl2?
Why can't I explore more? (yeah dynamic maps, now that would be cool)
These are things I generally like to see in games but in L4D their exclusion is why it just works. Everything is kept as simple as possible so it's all down to the raw gameplay. That's why 4 random people can just jump into a game and decent enough teamplay is the norm, rather than the exception.
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News Comments > Morning Consolidation
8. Re: Morning Consolidation Jul 3, 2009, 19:13 DG
games > format

Sure, PC is my preferred format but having the choice means the best of both.
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News Comments > Morning Tech Bits
4. Re: Morning Tech Bits Jul 3, 2009, 15:41 DG
I'd like to get two 32gb drives one each for Windows and games (or RAID for both), HDD for everything else.

But they are still much too expensive, plus they seem to do the usual HDD trick of making their newest/fastest drives be the highest capacity, so if you want performance you also have to pay for capacity.

This comment was edited on Jul 3, 2009, 15:41.
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News Comments > Morning Consolidation
6. Re: Morning Consolidation Jul 2, 2009, 15:40 DG
Adverts, cool.

So now there's no subscription fee, right?
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News Comments > Wolfenstein Minimum Specs
14. Re: Wolfenstein Minimum Specs Jul 2, 2009, 15:35 DG
Media: 100% Microsoft Windows compatible DVD-ROM drive
bit specific for a DVD drive innit?
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News Comments > StarCraft II LAN Dropped Due to Piracy
47. Re: StarCraft II LAN Dropped Due to Piracy Jun 30, 2009, 13:28 DG
Do you just need to pass through to get the players together and the transmission can go through the eithernet from there on?

Or, would everyone at a LAN party be transmitting though the pipe, so even a LAN party requires a good pipe and players sitting beside each other have lag?

If the former, I don't really have a problem with it. Bit of a nuisance but hey if an impromptu lanparty is fine even with basic broadband connection then whatever. But if it's the latter, I think they're making their paying customers suffer too much reduced quality.

Personally whenever I hear of anti-piracy methods reducing quality it just signals to me what their attitude is towards customers and their quality of their product/service.
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News Comments > Out of the Blue
15. Re: Out of the Blue Jun 26, 2009, 12:42 DG
Even now people hold two separate images of him, MJ the King of Pop and MJ the megastar circus freak. I'm sure his legacy will continue in the two separate strands but the circus will fade while the pop maintains it's importance and continues to be enjoyed.

PS. John Lennon, 40.
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News Comments > John Carmack Interview
2. Re: John Carmack Interview Jun 26, 2009, 12:24 DG
I suspect this is part of a long term exit strategy. Sure, Carmack's not even 40, and evidently loves coding, but I don't imagine id Software is gaining value much in it's previous state and he seems focused on interesting projects, not big game development.  
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News Comments > Sean Cooper on Syndicate Plans
11. Re: Sean Cooper on Syndicate Plans Jun 26, 2009, 12:07 DG
Sounds about right to me. Sure, failure to comprehend the original often doesn't stop EA, but that's because they get it wrong or have other ideas which they think will sell.

Personally I'd be happy if they keep it an iso game maybe even just a refresh of the original as an XBLA/steam budget title, with multiple instalments if it does well. I suppose it could be shoehorned into some kind of FPS-RPG but it would just be Fallout 3 with corporations - to be Syndicate you need to feel like you are controlling, the game itself is of the Executive basically playing a game.

It's one strange thing with the gaming industry - titles don't really compete against each other, not AAA's anyway. I'd go so far as to say that AAA's merely increase the market, publishers are set to make MORE money whenever a "competitor" publishes a Halo or GTA, because people buy consoles or upgrade graphics cards. Yet publishers hold onto historic AAA's that could be making them money and boosting the market.

This comment was edited on Jun 26, 2009, 12:12.
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News Comments > Out of the Blue
20. Re: Halp? Jun 22, 2009, 15:40 DG
Quake got me doing my first self-build and playing online. And reading Blues!  
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News Comments > Saturday Tech Bits
6. Re: Saturday Tech Bits Jun 21, 2009, 10:42 DG
Here in UK I gather the problem isn't really with people wanting to donate, they push it quite strongly on the driving license form so most people tick the box and get on the register.

But when they are dead their next of kin has to agree and often they simply aren't aware of their wishes.

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1717 Comments. 86 pages. Viewing page 47.
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