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User information for Dave Something

Real Name Dave Something   
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Nickname DG
Email Concealed by request
ICQ None given.
Homepage http://
Signed On Oct 12, 2002, 03:11
Total Comments 1729 (Pro)
User ID 14793
User comment history
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News Comments > DoubleBear's Zombie RPG
16. Re: DoubleBear's Zombie RPG Aug 8, 2009, 06:35 DG
Fast zombies are much more fashionable than shufflers since 28 Days Later. For a game I'd want a mix - there's only so much bad guy variety you can get from zombies unless you do the L4D mutation thing, though you can have bad guy survivors (which this game seems to be concentrating on).  
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News Comments > Metaverse
6. Re: Metaverse Aug 7, 2009, 13:14 DG
The FT, and WSJ (and Economist, etc) have substantial premium content but it's suited to their market - relatively wealthy people to whom good reporting on that type of content is important, and not just to their interests but to their jobs too. They can't just switch to an alternate source. And the price is insignificant (most will have the subscription paid for by their company).

But I can't see Murdoch being successful, not for general news. For too many people there's too many good-enough alternate sources online, and website content generally just does not feel premium unless there's real data and analysis there (like say, the FT). I used to sub to the Economist but only for the newspaper, it felt like a product. The website, despite having the same and more content available sooner than print, felt like a byproduct - convenient for searching out old content, but not something to be paid for in itself. Same goes for the FT, my firm has a sub and the bosses read the physical paper and the online access is useful for reference whilst working.

I could actually see premium newspapers being a possibility if everyone had a Kindle and they sent a newspaper in PDF. PDF's have that quality about them, it feels like a publication where the layout and everything has been carefully chosen and put together. Every headline is worth reading because an editor felt the article was important enough to enough people to use up valuable space with it, while online news often seems regurgitated. There's a start and a finish and I can put it down and pick up where I left off at any time.
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News Comments > Morning Consolidation
3. Re: Wipeout HD Ads Aug 6, 2009, 13:59 DG
Yeah I'm kind of surprised that the prices are reasonable, though I assume games like Burnout Paradise and Mass Effect will be at the higher price, making them about 1/3 more than what I can get them online for. Though TBF I'm looking at the best price I can get them new for at an online store...

That Activision CEO apprently knows even less about PR than he does about economics.

And yeah those Wipeouts ads are an absolute pisstake, they're at or maybe even over the limit of what I'd put up with on a free game. Having them on a paid-for game is very poor but putting them on there AFTER the game's been paid for?

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News Comments > New Left 4 Dead DLC Next Month
47. Re: New L4D DLC Nears Aug 5, 2009, 18:05 DG
I'd settle for stopping them from using my medpack on anybody with less than half HP just because I went idle.  
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News Comments > Out of the Blue
9. Re: Re:Mom in U.K. Fined for Grieving Too Lo Aug 5, 2009, 15:07 DG
Well yes, but Fox's website there nicely cuts and pastes everything except for the council's response:
A council spokesman apologised for making the extra fee.

"We understand that sometimes more time may be preferred and so families are offered the chance to book extra time if they need it,’ he said.

"This means when funerals that have not taken up this option over-run, a fee is automatically charged.

"However, when we learned that there were extenuating circumstances we, of course, refunded the extra charge."
Not that I agree with that either, but the Fox half of the article gives you the impression that there's some funeral-equivalent of a traffic warden or something.

A Fox article referencing a Daily Mail article. You get more facts and less bias at The Onion.

This comment was edited on Aug 5, 2009, 15:08.
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News Comments > New Left 4 Dead DLC Next Month
42. Re: New L4D DLC Nears Aug 5, 2009, 14:48 DG
Also curious as to why 360 players have to pay for it. PC player here... just curious.
Valve have moaned before about how MS wants them to charge for everything they release. I think there's some kind of size limitation, like if you release a game you get (say) 50mb for patches, for 1600 point DLC you get 500mb, 800p = 250mb, and so on.

560p is an unusual figure for DLC (usually multiples of 400) so I'm guessing they've been negotiating with MS on this. I expect this isn't 100% MS's cut though, given the amount of content you can get for 1600p (and I guess MS takes anywhere 1/4 to 1/2).
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News Comments > Evening Tech Bits
10. Re: Evening Tech Bits Aug 5, 2009, 14:28 DG
£300 get's me a notebook with 1gb, Atom N270 and a 10.2"; while for the same money a laptop has 2gb & T5670 with 15.4" oh and a DVD writer (it weighs 2 lbs more).

When they first appeared they had the right idea, very cheap and very portable with minimal specs that still did basic tasks plenty fast on linux. While for some people that 2lbs still makes a difference, generally netbooks have become nothing more than a poor-value, below low-end laptop.
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News Comments > Fallout 3 Mothership Zeta Lands
15. Re: Not available in retail Aug 3, 2009, 16:19 DG
Well FWIW I'm expecting the GOTY edition to be cheaper/same as buying all the DLC separately or the two retail disks  
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News Comments > Alan Wake PC Petition
26. Re: Alan Wake PC Petition Aug 3, 2009, 16:02 DG
Only way to stop this shit is for PC gamers to grow a PAIR and NOT buy console games or xshitbox
Or just be "gamers" and buy whatever necessary to feed the habit/get the most out of your hobby without taking tribes.

Personally, most of my favourite games are also either PC-exclusive or the PC version is preferable, but there is some great gaming which can only be had on consoles.

If it makes you feel better about it, buying a 360 probably still loses MS money and one advantage of consoles is rentals and pre-owned, both of which evidently annoy publishers.
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News Comments > Half of Americans are Gamers?
1. Re: Half of Americans are Gamers? Aug 1, 2009, 13:13 DG
- "Secondary Gamers" (33.6m), mostly female gamers who play less than four hours a week and don't own a console.
- "Console Gamers" (32.9m), fastest-growing , mostly male, own at least one or two dedicated gaming machines and play around 12 hours per week.
- "Heavy Portable Gamers" (30.0m), shrinking, own at least one portable and are the youngest group, with an average age of 19.
- "Extreme Gamers" (6.1m?) play nearly 40-hours a week.
- "Online PC Gamers" (25.9m), Up slightly, mostly female, who spent 73 percent of their eight hours of weekly game time online.
-"Avid PC Gamers" (17.3m), the most hardcore PC segment, playing 23 hours a week.
-"Offline PC Gamers" (24.1m), spend 82% of their time with singleplayer

Hmm shame there isn't a breakdown of Console vs PC vs browser-based.
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News Comments > Morning Consolidation
2. Re:'£70 pricetag needed on new games'. Jul 30, 2009, 13:49 DG
“Consumers won’t spend more, but to write the game, publishers are having to spend more than ever before. That’s the key problem.”
They aren't having to spend more than ever, they are choosing to.

“In order to price these games at a level where they would support an industry [as strongly as] they did ten years ago, they’d have to be sold at £70. But people just don’t have that kind of money, there’s a psychological glass ceiling.
There's not a "psychological glass ceiling", don't go around wondering why the stubborn, selfish market won't throw more money at you. The market doesn't owe you shit. Games just are not worth £70, and people can't afford it anyway. At best you might have people spending the same money but getting less games.

“The cost of development is ten times what it was for PS2, and more like 20 to 50 times more than on PSOne. Yet there are lots of things you can get for less than the relative value of paying 50p an hour for a very high end game.
Oh boo hoo.
Wait, what? 50p an hour = 140 hours? What games have 140 "very high end" hours?

Not one mention of sales volume in there. Costs can rise with the price remaining the same if you increase VOLUME. He gives not one word of volume in there, but how much bigger is the market now than whenever you care to compare to?

This comment was edited on Jul 30, 2009, 13:50.
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News Comments > Out of the Blue
11. Re: All n One's Jul 28, 2009, 13:01 DG
I hate printers, they all break. All except for the leased photocopier/printers, which cost a fortune to lease and charge per print, but funnily enough repairs are free for the one machine that never breaks.  
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News Comments > Ubisoft's Anti-Piracy Plans
27. Re: Ubisoft's Anti-Piracy Plans Jul 28, 2009, 12:52 DG
Or they could just use Steamworks and save themselves time and development. But that would be too easy?

That was my thought. They're crying that they're losing money, but they go and spend money coming up with their own DRM?

It makes sense when you picture it as a Dilbert cartoon:
Senior manager: what are we doing about piracy? I deserve to be a billionaire but all these people are stealing it from me.
Manager: We have copy protection.
Senior manager: So does everybody else and it isn't working.
Manager: We have new copy protection that nobody else has.

The most important thing copy protection does is enable managers to say that they are "doing something". Don't you ever read the paper? Occasionally you do get specific criticisms but at least half the time it's simply that "more needs to be done". Nobody knows what "more" is, and apparently effectiveness is unimportant, they just want it to be done.
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News Comments > RailWorks DLC
12. Re: RailWorks DLC Jul 25, 2009, 07:24 DG
If there were any areas of the USA I actually recognized, then I might get it.
seems to be UK-centric though there's a German and a US (SoCal) route.
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News Comments > RailWorks DLC
3. Re: RailWorks DLC Jul 24, 2009, 15:00 DG
Did you watch the trailer? Wow that looks fascinating.

But seriously, I was an audit last year of a train museum, never seen a bunch of fully grown boys (50+) having such a ball, tooting the horn on their Thomas the Tank Engine and showing off the rebuilds in-progress in the workshop. I guess I'd be having just about as much fun if I found a Portal gun though so...

These DLC are probably the best thing evar for someone, and Optimaximal is right about enthusiast niche markets.

Anyway, there's plenty PC gamers who got started from playing their dad's PC that was gaming-class due to flight simulator or whatever. Come to think of it, of the PC gamers I know "IRL" all of them got into it via their own or a friend's dad having MS Flight Sim or Sim City or whatever.

This comment was edited on Jul 24, 2009, 15:06.
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News Comments > Out of the Blue
6. Re: Out of the Blue Jul 21, 2009, 13:02 DG
FatalTourist, can't you just go back a save?  
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News Comments > On Digital Distribution
13. Re: On Digital Distribution Jul 21, 2009, 13:01 DG
Console rentals are what, $10 a pop at Blockbuster? Sometimes 2 for $15?
I rent console games via an online rental service here in the UK (ILoveFilm). For about 1/3 the price of a new game per month I get 2 DVD/games at home (replacing as desired tho you lose 2 days in th epost each time). Keeping a game for two weeks therefore works out around about 1/10th of a new game.
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News Comments > Valve on Community Funding
9. Re: Valve on Community Funding Jul 20, 2009, 18:03 DG
When you pre-order I think the money goes into the store's bank account and the dev doesn't see a dime of it until the store orders, receives and then pays for a shipment (probably 30+ days after receiving it).

When you buy stock in a company, unless it's new shares you're buying from another guy and the company never sees a dime of that money (though on large scale it can benefit indirectly i.e. push up share price and hence they get more money if they do issue new shares).

I guess what Valve is suggesting, or at least my take on it, is that basically an indie dev can list games on Steam and Valve can pass on the cash right away. Maybe the price would be 1/4 say 2 years before release, steadily increasing to full price maybe a month before release date. Obviously the starting date, price and speed of increase would depend on how "blue chip" the game appears to be - though this could be changed in real-time depending on demand.

As far as the bottom line is concerned, reduced sales could be matched with reduced interest expense - a $5m loan at 5% APR is $250k in interest per year (and you're compounding that the next year).

They could up the ante some by including actual profit-sharing, but that sounds like it makes Valve a stock exchange and hence subject to an extreme amount of regulation. Can't see it.
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News Comments > Op Ed
5. Re: Op Ed Jul 20, 2009, 13:19 DG
the KB isn't even a good controller - it's just that it's good enough a lot of the time, and, significantly, it's both familiar and ubiquitous to gamers. It's the mouse that is what puts the PC's controls head and shoulders above joypads etc for certain genres.

To be fair, the KB & mouse combo is excellent, but while someone certainly could design something better to replace the keyboard I highly doubt they could best the mouse - except for the very stick/pad friendly genres (flight sims, fighting, racing, other sports).

This comment was edited on Jul 20, 2009, 13:19.
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News Comments > C&C4 Info, Screenshots
1. Re: C&C4 Info, Screenshots Jul 20, 2009, 13:03 DG
Looks like APOC has now deleted that entry

Not liking the look of those scans, reminded me of Tiberian Sun
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1729 Comments. 87 pages. Viewing page 46.
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