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User information for Dave Something

Real Name Dave Something   
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Nickname DG
Email Concealed by request
ICQ None given.
Homepage http://
Signed On Oct 12, 2002, 03:11
Total Comments 1718 (Pro)
User ID 14793
User comment history
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News Comments > Steam and YouTube
14. Re: Steam and YouTube May 9, 2011, 17:00 DG
I thought movie distributors were jumping over themselves to pull any movie clips partly because you only watch movies. You play games, watching a clip doesn't matter so much.

Presumably movie companies would want everyone to watch the trailers but they probably don't exactly spend a lot of time confirming what things are, plus to maximise the prominence of their own trailer (which they have control over) in the search.

Oh yeah and most gaming companies at least to pretend to be down with the kids or whatever; movie companies seem downright hostile towards their customers.
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News Comments > Deus Ex: Human Revolution Augmented Edition, Steamworks & PC Support
9. Re: Deus Ex: Human Revolution Augmented Edition, Steamworks, & PC Support May 6, 2011, 14:15 DG
- UI designed for PC, check
- Controls revamp for M+KB, check
- Utilising current PC graphics, check
- Sophisticated gameplay... claimed, but TBD

Hmm, they're at least talking-the-talk for a good multi-platform.

- Pre-order benefits not being game content, check
- Steam distribution, check
- Not a buggy POS... TBD

Looking positive.

Very wary of cover system though. I'm sure I recall seeing one done very well but generally I hate it.

Undecided whether to go for the 10% pre-order discount or wait until some people have played it. I guess verdict might be difficult to gauge as I may well enjoy a game despite lots of negativity simply due to it not being true to a rose-tinted memory of DX.
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News Comments > Mass Effect 3 Delayed
31. Re: Mass Effect 3 Delayed May 5, 2011, 13:48 DG
Jerykk wrote on May 4, 2011, 22:51:
The lowest common denominator is not looking for more simplicity. They're looking for more accessibility, and the best developers bring both complexity and accessibility.

Complexity and accessibility are inversely correlated. You more you have of one, the less you have of the other. The beter developers strike a decent balance between them but there is always compromise in terms of long-term depth.[...]
The correlation might be true but correlation is not causation!

Gameplay can still be complex but an excellent interface, good learning curve and overall game design can still make it intuitive. This makes for a sophisticated game, which I think is what we really want when we say "complex".

Loading a tape game on an old Amstrad was often "complex", but not at all sophisticated. Do NOT want.

Team Fortress 2, before the myrad of crap, has fundamentally quite complex gameplay but it is (was?) all wrapped up in a good UI etc and it was quite accessible. More and more depth opened up the more you play. This is sophistication.

Shooting for the LCD when making a mass-market game is not because the mass-market wants a simple game. They want an accessible game and a simple game is a lazy, cheap way to give the appearance of that.

But yeah OK, lazy & cheap is the norm so I'm not exactly getting my hopes up that they're just working on a brilliant UI for ME3.
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News Comments > Civilization V DLC Released
1. Re: Civilization V DLC Released May 5, 2011, 13:27 DG
Must admit the game I started the other day after the patch is shaping up to be one of the most enjoyable I recall playing, despite some flaws remaining.

Still not interested in buying any of the DLC though, particularily since I'm not interested in scenarios, it's badly overpriced.
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News Comments > Three Fallout: New Vegas DLC Packs Detailed
33. Re: Three Fallout: New Vegas DLC Packs Detailed May 4, 2011, 13:42 DG
edit: ignore, saw in follow-up post he's already aware. I will say though that the Dam was a piss-poor finale anyway, not helped by being combat-oriented in a game that doesn't do combat particularly well, plus for some reason it's one of those few areas where the normally-fine FPS just falls off a cliff.

Asmo wrote on May 3, 2011, 19:26:
Corrupted save game means I'm unable to complete the final battle of the original game leaving me stuck with 100+ hours of play and no finish. My earliest save game that is not corrupted is at about 60 hours of playtime... (I've turned off autosave etc, but it didn't seem to help)
On the chance that it's a scripting screwup affecting the save rather than "it won't load" corruption: some of the guides include a code for pretty much every quest, this can be added to a line of code in the console to reset the quest. There's also codes for specific items if that's what the problem is, or maybe a code to teleport?
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News Comments > Evening Legal Briefs
5. Re: Evening Legal Briefs May 4, 2011, 13:29 DG
What are you supposed to do if you can't stop shoplifters?  
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News Comments > Evening Mobilization
2. Re: tethering apps May 4, 2011, 13:13 DG
illicit tethering


I don't understand how it's even against the ToS to tether. What is the difference between bits downloaded for use on your phone and those downloaded through the phone for use on a laptop?

Sure, I can imagine tethered usage is on average much higher, therefore surely the solution is one that deals directly with the supposed problem: specified data limits?

Oh I see the issue, that would require being all clear and honest while reducing the ability to sell tethering to people who have a low usage even when tethered.
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News Comments > Three Fallout: New Vegas DLC Packs Detailed
16. Re: Three Fallout: New Vegas DLC Packs Detailed May 3, 2011, 13:53 DG
I think I'll be waiting for the combo pack / Steam sale. Good to release them close together though, something that bugs me about DLC is usually there's not enough there to warrant getting into the game again. But I don't feel like spending another $30.

I enjoyed NV, and numerous elements were significantly improved over FO3, but nonetheless I enjoyed FO3 more. Quite a lot of NV felt like a grind (TBF I've probably forgotten a lot of the FO3 grind) while FO3 felt like more care had been taken in entertaining the gamer.
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News Comments > Assassin's Creed Reveal Coming
15. Re: Assassin's Creed Reveal Coming Apr 30, 2011, 18:02 DG
O, I'd forgotten I had AC2 sitting waiting. Going to have to dust off the 360 as I've not touched it since a wee bit after release of GTA IV.
*shakes fist at Steam sales*

Oh, I also forgot I have Crysis to finish. Actually I still have Company of Heroes, STALKER, Metro 2033, Just Cause 2 and Max Payne 2 sitting in my "to play" section in Steam. Oh and Amnesia: The Dark Descent. Actually now that I just had a look in the main section, I can see a few more. Tomb Raider: Anniversary worth playing? I don't even know what Universe at War: Earth Assault or Men of War are?
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News Comments > Portal 2 Free DLC Announced
14. Re: Portal 2 Free DLC Announced Apr 29, 2011, 16:00 DG
Since some DLC is announced already, I'm going to reach some more and suggest what could be awesome is an easy, WYSIWYG type map editor.  
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News Comments > Portal 2 DLC This Summer
46. Re: Portal 2 DLC This Summer Apr 28, 2011, 14:13 DG
InBlack wrote on Apr 28, 2011, 09:13:
I have to admit to being a fan of Valve software, but I skipped Portal 2, I doubt "more of the same" will really rock my boat with regards to this puzzler. Now if they made a proper shooter and somehow included a portal that is another story entirely...
I was hesitant for similar reasons but nonetheless found Portal2 money and time well spent.

Sure there's a negative point for the solutions being less open-ended - instead of most walls being Portal-able (?), nearly every wall that can take a portal needs to be used in the solution. But the new mechanics work well, the story and narration is at least on par (though [I didn't really like GLADDoS' narration when on your side]) and seriously the animation is an order of magnitude over anything I recall seeing in a game before. I'm certain they have been paying a lot of attention to Pixar, it has that familiarity to it.

Co-op was great fun. Choose your friend carefully, but I'd say I hadn't had so much fun since maybe early-days TF2.

No doubt it'll be on sale before too long though, Christmas at worst I should think, and I'd be hoping there'd be some interesting DLC by then (admittedly the current puzzles aren't very taxing).
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News Comments > Portal 2 DLC This Summer
45. Re: Portal 2 DLC This Summer Apr 28, 2011, 14:01 DG
Dades wrote on Apr 27, 2011, 22:31:
When did Valve ever use TF2s product support as marketing material for L4D? Where and when did this occur? L4D is a game that received a full on SDK anyway, do you even know what you're talking about?
Without commenting in any way on any other points, and despite being wary of the thread heading into yet another of these off-topic flamewars, I'm going to have to call you out on this one. There's quite a lot of quotes that were (and even still are) cited frequently.

3rd link down on my first attempt of Googling turned up this:

1UP: This seems like a game that would lend itself well to your style of episodic-content delivery. Is that something you have planned for the Xbox 360 and PC versions of Left 4 Dead?

GN: Yes. It really feels like we're in this transition between entertainment as this packaged-goods phenomenon and entertainment as an ongoing service. TF2 is our product that's furthest along down this path -- we've been doing these updates every four to six weeks where we release new maps, new Achievements, new unlockables, new weapons, the movies like "Meet The Sniper," and so on. The response has been very strong. Each time we've done it, our multiplayer numbers and our sales have gone up by about 20 percent. So it's a way of growing an audience and developing an audience -- having those regular releases and thinking more of yourself as providing ongoing content streams seems to work really well. We fully intend to do that with Left 4 Dead as well -- [make] movies about each of the characters and how they came together as a team; what happened with the world when everything became Infected; [and] release new characters, new weapons, new campaigns -- and just view it as an ongoing audience-development content stream.
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News Comments > Firaxis RTS Plans, and Civilization Revolution II Cancelled
7. Re: Firaxis RTS Plans, and Civilization Revolution II Cancelled Apr 28, 2011, 13:46 DG
skyguy wrote on Apr 27, 2011, 20:33:
If it's not an RTS, and it's Alpha Centauri 2, I'll be more excited than I've been in years.
AC's been ripe for a sequel for some time now, and "Vanilla" Civ is also in need of a break...

Well we can only hope.
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News Comments > New AMD Catalyst Drivers
1. Re: New AMD Catalyst Drivers Apr 27, 2011, 17:04 DG
hmm, some not-bad performance boosts being claimed, but then are any of these games likely to need a boost on a modern card? Civ V I seriously doubt, Batman I'm playing right now with everything maxed and it's very smooth. Maybe Black Ops I guess?

Might just stick with these, er, I don't even know what they are, they're dated late Nov so presumably 10.12 or whatever.

Performance Enhancements
A number of performance enhancements are seen with the AMD Radeon HD 6900 Series and AMD Radeon HD 6800 Series:

Call of Duty Black Ops – gains of up to 15% with Anti-Aliasing and Anisotropic Filtering on single GPU configurations.
Battleforge – gains of up to 15% with Anti-Aliasing and Anisotropic Filtering on single and multiple GPU configurations.
Batman Arkham Asylum – gains of up to 20% with Anti-Aliasing and Anisotropic Filtering on single and multiple GPU configurations.
Aliens vs. Predator – gains of up to 8% with Anti-Aliasing and Anisotropic Filtering on single and multiple GPU configurations.
Civilization 5 – gains of up to 15% on single and multiple GPU configurations.
Far Cry 2 – gains of up to 6% on single and multiple GPU configurations.
Just Cause 2 – gains of up to 9% on single and multiple GPU configurations.
Lost Planet 2 – gains of up to 10% on single and multiple GPU configurations.
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News Comments > On Portal 2's Axed Puke Gel
31. Re: On Portal 2's Axed Puke Gel Apr 26, 2011, 13:24 DG
saluk wrote on Apr 26, 2011, 02:47:
When did game development become about cutting features out instead of throwing in as many crazy ideas as you could fit? No question there were just as many crappy games in the olden days as they were now, but at least game developers had BALLS.
“It seems that perfection is reached not when there is nothing left to add, but when there is nothing left to take away” – Antoine de Saint-Exupery
"everything should be made as simple as possible, but no simpler" - Albert Einstein
"Simplicity is the ultimate sophistication" - Leonardo Da Vinci

Quoting famous geniuses doesn't make it true, but their wording gets the point across better than I could. Personally, in a triple-A title I expect the entire thing to be good, with minimal "suck" parts. Maybe I'm getting old but I value my time even more than the money, filler crap detracts from otherwise great games.

Portal 2 isn't exactly a niche product so I can appreciate the balance they went with. That said I am hoping for more challenging tests, and certainly agree there's ample scope for much more content, so I'm optimistic for some quality DLC. No, wait, this is Valve. I said that about L4D. Perhaps my hopes are more than optimistic...

P.S. bit wary of hatin' on playtesters, I still remember Goldeneye.
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News Comments > Valve Done with the "Isolated Single-player Experience"?
24. Re: Valve Done with the Apr 25, 2011, 16:32 DG
Sigh. Kotaku. Sigh. Dramatic headline. Image from HL to stoke maximum paranoia. Big quote that ostentatiously reinforces the headline but actually waters it down considerably. 7 paragraphs of drama then an eighth that admits the obvious conclusion:

letting a second player control Alyx in Half Life 3

This comment was edited on Apr 25, 2011, 16:40.
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News Comments > Humble Bundle Investment
7. Re: Humble Bundle Investment Apr 24, 2011, 07:35 DG
Strange. It's new capital, not selling out. $4.7m is a lot of dough when they're already up and running, and supposedly the donations towards the company were implied to cover costs i.e. non-profit. I have some difficulty imagining they make the kind of money to interest $4.7m.

I dunno about Sequoia specifically but "led by" is likely significant wording. Often, scrape away the paperwork and fundamentally there's a syndicate of independent investors managed by the VC. It's not impossible some of the investors are charities. Though risky investments are generally not appropriate use of charitable funds, there may be an arrangement here making it not so risky, for example there may be say a dozen charities and a dozen indie devs all putting money into a pot they already have significant interest in, making it more like a joint-venture. In that scenario Humble Bundle itself could continue to break-even while the fruits of the investment come directly through greater donations & sales of games.

Having gone with wholly equity rather than loans implies longer-term intentions. Commercial VC's tend to like going loan-heavy because firstly loans are further up the pecking order (they get more cents in the dollar back if it collapses), secondly loans can be drawn down rather than have to take dividends which get taxed somewhere, thirdly loans can be drawn down while equity is difficult to reduce (you might have to sell it). It's also compatible with the joint-venture possibility because equity more or less forces commitment, their money is stuck there.

This comment was edited on Apr 24, 2011, 07:42.
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News Comments > Portal 2 Countdown?
8. Re: Portal 2 Countdown? Apr 22, 2011, 20:45 DG
Not done with SP yet, only started on the goo stuff today. Arguably a little too much focus on story over puzzles but splitting hairs.

Played through the co-op, pure fun and it's in abundance. Doubt there's much replay value but that first run had more fun than many games can muster no matter how often played. Probably want to choose carefully who you play it through with though.

Only negative I have is thus far none of the puzzles are really taxing, and I'm not especially bright or anything. Sure there's a few where you forget a game mechanic for a few minutes (the two of us did get stuck once for a good 10 minutes before a "duh!" moment) but I've not come close to thinking about hitting gamefaqs yet. Partly that's due to very intuitive mechanics well introduced, and partly because, well if there's a white patch somewhere it's almost certainly part of the solution.
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News Comments > Digital Chart Initiative Losing Steam
48. Re: Digital Chart Initiative Losing Steam Apr 22, 2011, 10:21 DG
Dades wrote on Apr 21, 2011, 19:58:

He's correct that the public has a right to know who is behind what company. They don't have a right to proprietary information about financials though, I guess we differ with the UK in that respect. That's usually unsealed by court proceedings, not individuals.
Yeah it's highly summarised everywhere. Financials are not going to show sales-per game or any such thing, my response was to those quoted.

I'm not familiar enough with US GAAP but my assumption is revenue will probably only be disclosed as sales income, finance income and maybe rental income. Possibly there will be a split between Steam and own-game sales.
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News Comments > Digital Chart Initiative Losing Steam
41. Re: Digital Chart Initiative Losing Steam Apr 21, 2011, 18:10 DG
[tl;dr: Valve's accounts]

Krovven wrote on Apr 21, 2011, 16:16:
If I got to the IRS and request a copy of Valve's 2009 financials they should refuse that?

Valve is not a public company. You have zero right to request Valve's financials, nor anyone elses.

Public companies, you can get financial information, but certainly not through the IRS.

necrosis wrote on Apr 21, 2011, 14:25:
Tumbler wrote on Apr 21, 2011, 13:31:
This is very frustrating as a consumer to have no idea what reality is on something like this. I would like to see valve, as well as all sales channels in general, regulated to force this data to be released on a quarterly basis at least. From the stand point of protecting the public it makes sense that you get a record of what a company is grossing and how on a regular basis to compare it their tax filings.

It seems like this info is being withheld deliberately so the public cannot make assessments of how these digital sales are doing. Instead we have to work with data from the company as if that info is not bias. Oh you sold a million copies of that? Oh well that must be a good game then right? Sales statistics should not be a marketing tool if they are not true.
What the hell purpose would this information serve to Bob the consumer? Really. The only people that truly have any business knowing this information are parties directly involved and shareholders if its a public company.

Wait, what? People have no right to tax returns (nor should they have, the relevant bits should be discernible from the accounts) but surely all US accounts are available somewhere?
{edit: I've found the SEC, thought public companies only. Seems there's some kind of state-by-state system for private companies? Aha! Found them on the Washington Secretary of State: here. $5 for accounts, if someone's buying anyway I'd love a scanned copy? Form only allows billing to USA. Presumably some sort of copyright though.}

I am an accountant in the UK. Here, *all* companies *must* file their accounts and other documents with the Registrar of Companies which makes all filings publicly available for downloading or hardcopy, for a nominal fee (£1 to £4) so that the Registrar is self-funded. You can have any and all official filings: forms appointing directors, issue of new share capital, annual returns (summarises directors, shareholders etc), details of securities granted... {edit: Companies House is *much* better than the Washington link for Valve above, we get a full list of all documents ever filed}.

The general public absolutely does have a right to this information. A company is a legal person under the control of natural legal persons and thus the public has a right to know whom the controlling minds are. Otherwise any con man can hide behind the veil of incorporation. Or hey, how do you know someone who claims to represent the company actually has any ties at all?

Secondly, a company incurs debts in its own right - if the company collapses the debts are not passed on to the shareholders. The public therefore had a right to assess the financials, allowing it to make a somewhat-informed decision about the financial health of the company and how much at risk those debts are. Access to information is the quid pro quo of Limited Liability.

Thirdly, a company is not a natural person, it has no feelings or sense of self so why would it have right to privacy? A company does not inherently exist, it only does so because the law recognises it, and how is something to be recognised if it is unknowable? Such rights it has are such that the people, through it's government, chooses to grant in the pursuit of the public good through trade, competition and economics. A privilege granted from self interest.
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