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User information for Dave Something

Real Name Dave Something   
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Nickname DG
Email Concealed by request
ICQ None given.
Homepage http://
Signed On Oct 12, 2002, 03:11
Total Comments 1720 (Pro)
User ID 14793
User comment history
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News Comments > Left 4 Dead & Counter-Strike Patched
10. Re: Left4Dead Exploits Apr 25, 2009, 08:55 DG
well yeah it's a glitch or whatever and yeah valve should fix them, but it's not like a team exploiting it is causing detriment to anyone else. No need for that guy to get pissy about it, have some fun with it or go find another server or whatever.

If it was a vs game then yeah they'd be cheating someone else and it's a different story. If they'd hit 20mins playing normally and then some of the team started to exploit then I can understand being annoyed too, since it dirties the experience/achievement.
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News Comments > L4D PC Survival Pack
16. Re: L4D PC Survival Pack Apr 22, 2009, 17:49 DG
It's fun, definitely fast paced, but there are just way to many infected bosses at all times. The bosses should be more spread out, to mix up fighting off horde waves,not fighting off horde waves just so you can see where the bosses are at.
on my initial games I agree.

After about the 3min mark it's just constant, it's less a case of "dealing with the tank" than dealing with the stream of smokers, hunters and boomers while you're trying to get the tank, with plenty horde getting in the way for good measure. It's not much different from having a crescendo where the horde doesn't stop for the tank, and there's a lot more specials in the mix. After about 3 mins the smokers and hunters are spawning and moving around in packs of 3.

There's no gradual easing into it which would allow the team a chance to learn how to work together and figure how this is going to play out as the difficulty ramps up. It would be better slowed down with longer intervals and less number of specials (after about 3 mins they spawn and move around in packs of 3). It's designed to be a 10 minute game but all that happens is people play for a few rounds to get into it anyway, with several minutes between of tediously arranging canisters etc - why not just make it a 20 min game with a slower initial curve?
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News Comments > L4D Survival Pack Tomorrow
29. Re: L4D Survival Pack Tomorrow Apr 21, 2009, 12:55 DG
Just to clarify, the content additions in this DLC are:
- existing campaigns DT and DA become usable in versus
- new co-op mode 'survivor; which is a swarm type game. There's 15 maps of which 14 are modified areas of existing campaigns and 1 is the all-new lighthouse map as shown on the recently-linked GTTV video.
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News Comments > Fallout 3: Broken Steel Next Month
4. Re: Fallout 3: Broken Steel Next Month Apr 21, 2009, 12:47 DG
so this is the one that fixes the level cap and game-ending?  
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News Comments > Game Addiction Study
20. Re: Game Addiction Study Apr 20, 2009, 17:57 DG
well i cba rtfa since it's bedtime and I need to get a few more rounds of L4D in (j/k), but could say the same about many hobbies.

Are these symptoms caused by gaming or is gaming just the avenue? Might some of these people avoid their problems by watching more tv if they had no gaming?

I'm not saying gaming isnt addictive, more that a) there's plenty other more socially encouraged activities that have the same traits, and b) is gaming causing the disorder or is the disorder causing the gaming? I expect a bit of both. For people with problems, gaming is an attractive opportunity for escapism.

I think it's excessive for parents to ban consoles. Like most things in life it's fine in moderation. Keep them in the family areas rather than bedrooms, and make use of the parental controls.

theyarecomingforyou very true about the diet and sugar. Here in UK some schools have banned vending machines and started to serve free breakfasts for this very reason.
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News Comments > Fallout: New Vegas Revealed
15. Re: Fallout: New Vegas Revealed Apr 20, 2009, 12:49 DG
IIRC the FO3 ending is going to be revised with the last (next?) of the DLC. As is the level cap.

I thought FO3 was a very good game. It has significant weaknesses, for example the ending and particularly the level cap (dull bits get boring real fast when you're not even levelling), amongst others. But a game on this scale leaves a lot of room for forgiveness IMO.

It does bug me tho that the level cap and ending are being fixed with the last DLC (or was it patch at the same time?). These seem to be fairly minor fixes, not new content, and presumably could have been fixed quickly and without much expense.
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News Comments > Out of the Blue
23. Re: Out of the Blue Apr 17, 2009, 19:00 DG
huh, I thought the whole point of the Volt was that it worked by using a relatively standard engine to charge juice up for an electric engine?

On second thoughts, whatever. Both the patent system (and, I suspect, much of the reporting on it) seems to be totally balls these days. There was an age were invention was at an incredible pace, I had thought that it slowed simply due to having accomplished to a point where you needed a massive amount of resources to find anything new, but I'm increasingly coming around to thinking that you just need the massive amount of resources simply to find and engineer around a million utterly fucking trivial patents.
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News Comments > Left 4 Dead Survival Pack Details
11. Re: Left 4 Dead Survival Pack Details Apr 17, 2009, 18:45 DG
I guess they agreed with me that L4D needed to be shipped with alot more content

I see similar comment come up frequently from people who don't have the game - I myself was thinking similar things before I bought it.

A campaign averages say an hour with 4 campaigns, so that'd be a very short 4 hours if this was a singleplayer game. On the other hand, each 4 campaigns is 5 sections which equate to roughly a multiplayer map each, so it's a MP game with 20 maps.

Being co-op it comes somewhere in the middle. But then there's the variation which comes from both "Director" and teammates. Alone, these probably wouldn't make much difference but together it's substantial - it's like for each map there's a physical layout and certain rules, but each time you play it's like different guy made it. Well, that's probably overstating it, but every time there is a new experience to be had.

At full price I stayed away then pounced on the half price weekend and for me the full price would have been a bargain. Yes, imo this DLC simply fixes vs mode for 2 campaigns and adds a minor feature that a mod could have done pretty easily - what I'm really looking for in DLC is a new campaign.

But if there was no more DLC ever, it'd still be one of the most enjoyable games I've ever played, and it's still be one of the games I'd got the most hours out of.

Buying the game because of the hype and not buying the game because of the hype are mere flipsides of the same coin. The only way to defeat hype is to simply ignore the hype.
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News Comments > Legal Briefs
3. Re: Legal Briefs Apr 15, 2009, 13:40 DG
EU's very good for some things, e.g. the human rights stuff is awesome. But as ever, put politicians in a room and they just look for things to take control over. Then the bureaucracy expands to fill the needs of the expanding bureaucracy.

FWIW the UK is already tracking websites visited and people emailed and so on, but no not the contents. This came into affect iirc April 1st. It's from an EU directive but it was Labour who pushed it through.
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News Comments > Out of the Blue
18. Re: Out of the Blue Apr 15, 2009, 13:11 DG
It really was the best show ever on TV.
IMHO, though no doubt missing a few on here since I just checked my online rentals list as a refresher:

1. Sopranos
2. Band of Brothers (does it count as a show?)
3. BSG
4. Firefly
5. West Wing
6. Spaced
7. Arrested Development
8. The Wire
9. Dexter (though a bit early for judgement)
10. 24 season 1
(Ask me on another day and no doubt I'd have a different order, but the top 2 are pretty well set)

Honourable mentions: Alias, Lost. I'm not counting Simpsons, Family Guy etc.

4400? In middle of season 3, it's ok but bit too cheesy/chick orientated.
Other seasons of 24 increasingly suck, though there's some good bits here and there.
Pushing Daisies seemed good for the couple of episodes I've seen though it's never on over here at a time when I'm watching TV, and didnt seem good enough for the rental.

This comment was edited on Apr 15, 2009, 13:16.
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News Comments > GameStop New/Used Game Hijinks?
13. Re: GameStop New/Used Game Hijinks? Apr 10, 2009, 10:04 DG
360 games come sealed by MS. Good system that IMO all games should use. Not only does it prevent this but side benefit is stores will refund without question if the seal is unbroken.

'Course there is a downside. Since stores *cant* resell it as new they are more reluctant to refund a game once the seal is broken. Flipside of this is it means people aren't buying games that have been copied and returned.

Personally I think if we're going to have DRM and crap, why cant we get something useful from it such as stores being able to type in a cdkey to "ban" the copy (and generate a transaction with the stores' supplier), thus allowing a much more relaxed refunds policy.

This comment was edited on Apr 10, 2009, 10:11.
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News Comments > Six Days in Fallujah Backlash
16. Re: Move along folks Apr 8, 2009, 13:07 DG
This is the Daily Mail - it's a paper that's roughly the U.K. equivalent of Fox News in the USA.
Good comparison, reminds me of Fox's "sexbox" article since again we're looking at a situation with commentators blasting a game even though they haven't played it nor can provide evidence of reasonably studying it (though DM scores an extra fail since Fox DID have Geoff Keighley on there to provide counter-point).

Anyway, I suspect the game is likely to be at least somewhat 'crass and insensitive', while the Wiki page does offer some encouraging notes (based on marine's notes etc) it's a videogame and they don't eactly have a good track record for it. However I, like the commentator, have not played the game. It could turn out to be gaming's magnum opus, accurately and gracefully communicating what we have allowed our soldiers to have been, and continue to be, put through.

I think the general-public rankings for medium to be utilised as art is:
1. paintings, statues etc
2. books
3. films
4. everything else possible
5. games

I base this on my personal impressions of what artists are able to "get away with", as it were. TBFH, 99% of the time it's about right too. There's what, GTA which has a real social commentary underneath it all? Any other game that goes beyond trite? Not to say that games don't offer other valuable things, or indeed, that they should. Nothing wrong with entertainment for the sake of entertainment IMHO.

But I think there is real potential for a game to possibly fit in the gap between books and film. Paintings get to sit high because there is so much scope for one's own imagination, a picture paints a thousand words because it lets the viewer fill in the blanks. A book utilises it less, but still a lot of imagination while taking the time to be able to explore topics with care. Films are driven and only skilled directors/writers leave much to the imagination. Games have the potential to allow imagination and take the time to carefully explore topics, they simply choose not to.
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News Comments > Blizzard's Redneck Rampage?
4. Re: Blizzard's Redneck Rampage? Apr 4, 2009, 10:56 DG
But then why would they buy the rights to it?
interesting Q...
several developers at Blizzard actually worked on the Redneck Rampage games back in the day.
Maybe someone 'fessed up to copy & pasting some code?
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News Comments > Team17 Interview, Worms Mobile Moving?
4. Re: Team17 Interview, Worms Mobile Moving? Apr 3, 2009, 18:10 DG
you can buy Worms on XBLA, surprised they didn't throw a PC version out on steam while they were at it.

I do prefer the original, pixellated 2d worms tho.
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News Comments > Out of the Blue
18. Re: Out of the Blue Apr 3, 2009, 13:41 DG
Why do they re-make British shows for America, when we don't re-make American shows for Britain? What is the point in it?
AFAIK shows are essentially auctioned by area, so effectively the cost of licensing a show is somewhat relative to expected market size. The US has a 5x population so a US channel pays a lot more than a UK one would. This also means the costs of remaking a show become relatively smaller, and the effect of making a show "better suited to the audience" is greater.

It also means there is less difference in the cost between licensing the show and buying the rights. The US tends to want to take a show that is successful in the UK, then make it successful in the US and in turn internationally. They don't want to invest heavily in a show and be reliant on some foreign company - similarily UK channels tend to wait until US shows have a few seasons recorded before they pick them up, establishing a viewer base is expensive.

FWIW British channels do it when it's cheap enough - The Deadliest Catch has a different narrator for the US and UK broadcasts.

Compounding the effect is our showing more US shows than they show UK shows results in us being much more familiar with US culture (or US TV culture anyway...) than they are of ours.

Maybe more to the point, our standards are relatively crap. I mean US can churn out some utter shit and it's still kind of watch able, while UK shows are either fucking awful, completely irrelevant overseas or one of the very rare gems. I'll temper that somewhat by noting that much of the best British talent moves over to the US as soon as they have themselves a name to take over - again, due to the relative size of the industry and markets. We can also pool some talent to make brilliant shows here as long as there are sufficient Americans around to add the gloss and ensure it doesn't turn into some "'tis grim up north"/"grim dahn sarf innit" misery-fest (perhaps the most famous example being how they specifically put Steve McQueen in the Great Escape).

This comment was edited on Apr 3, 2009, 13:55.
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News Comments > Weekend Sales
7. Re: Weekend Sales Apr 3, 2009, 12:53 DG
I know I did.
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News Comments > Wolfenstein Movies
2. Re: Wolfenstein Movies Apr 2, 2009, 16:51 DG
and there's the "Multiplayer" movie on....

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News Comments > L4D Matchmaking Plans
11. Re: L4D Matchmaking Plans Apr 2, 2009, 13:48 DG
I really want to play this, but am worried about my crappy internet connection not being up to snuff. Hopefully Valve will put this on sale again sometime soon.
[noting that I don't play Versus] The game's very forgiving on connections. OK so not ignoring my comment below, but to an extent it doesn't matter much anyway, not like a typical FPS DM/TDM game. It's just the nature of the game; you're not using a railgun and zombies don't shoot. Good job too since the matchmaking system has me playing all over Europe (UK here).

That said I haven't found a /reconnect command so unless you play with Steam friends, if you lose connection you're probably not getting back to continue the game. (if you're really keen, can use Steam to add recent players to the friends list then join that way; and consider increasing cl_timeout to 90.)

Bars are for cellphones, numbers are for latency.
They updated and both bars and numbers are shown since a few weeks ago.

I just hope this fixes the terrible online play. Even with pings of 70 the game feels very laggy,
TBH I think there's something screwy with the servers. Usually I get a better game if someone does localhost. The other day I [UK] played on some Austrian guy's server, with a Spaniard and a Russian. Felt great. Next day played on a Multiplay UK server (pretty decent in my Wolf: ET days) and it felt a bit... soupy? Or maybe the game needs a decent rate and locals are giving it while dedicated servers are setting 10,000 or whatever.

That and I've never had a dropped connection on a localhost while I get them all too often when playing on dedicated servers.

This comment was edited on Apr 2, 2009, 13:59.
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News Comments > OnLive on Skeptics
71. Re: OnLive on Skeptics Apr 2, 2009, 13:26 DG
So now you're saying we are right, but are arguing semantics to claim we're ignorant anyway?

Lag is what has happened when there is a delayed response; this can be due to consistent latency problem OR sporadic latency problem.

The only time either of us mentioned bandwidth is to note that a constant 4Mbps means lots of packets. You can have 0.001% of those packets having issues and it's still going to be a problem because there is no option for netcode to hide it.
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News Comments > OnLive on Skeptics
66. Re: OnLive on Skeptics Apr 1, 2009, 18:29 DG
And all the reporters and devs who have seen this actually in the field, attest that latency is not a problem with their system.
Apart from the one reporter with hands-on time that I have seen mentioned here on Blues?
Playing around in Rapture, I found that response-time lag was mostly unnoticeable--mostly. When turning quickly, there were disappointing moments of hitching here and there. It was an impressive technical accomplishment, but at the same time unquestionably inferior to playing from a disc.

And ping shows you the results of sending a couple of tiny packets. A tiny sample using a tiny amount of data (and often it reports the mean value). That is not the same as telling you how good it will be at sending commands up and a constant 4Mbps stream of video frames down when the whole thing is in real-time.
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1720 Comments. 86 pages. Viewing page 51.
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