True, the game was very fun and playable... I only played on Darktide, where 'flaws' get pushed to the extreme limits and exploited to the fullest.
The design was incredibly idealistic and not realistic and founders of turbine will tell you that. It was their lack of ability to adapt the system flaws that destroyed their credibility IMO. Much of what they say they 'couldn't' do, they miraculously found a way to fix later on down the line.
If the game thats there today was how it was when it released, it would be a fantastic game. There were maybe 20 monsters in the game (plus variations of the same thing) when it shipped... Thats a joke, considering the scope of the landmass.
Incidentally, the ONE thing AC did well was create a MASSIVE world people could explore. Despite the system being highly flawed, it was a ton of fun to play in as a lowbie - even though there was 0 reward for your risk in most spots. There also were a ton (albeit crappy 10 minute made) dungeons, that was cool. The design was just terrible, however. Overtime, this did get fixed, but I'm highly disappointed that developers ship titles that offer pure garbage and force gamers to wait awhile before depth and GREAT content to show up. By that point, the devs are playing catch-up, which is the fastest way to lose subscribers.
When AC 2 ships, most of the fundamentals in the game will need patching immediatly. Not to mention monster AI? LOL, you've got to be kidding me. It's not even in the game yet. Thats sorry in my eyes. It's a shame, I love the genre, and I have a feeling that the lack of vision in this title is going to kill it. AC had lots of vision, but that released how long ago?
There just isn't any innovation to justify the cost, nor the gameplay. But I will say it's ahead of all the others right now, if only by an inch... The next gen of this genre is something gamers really deserve, not more of the same repackaged garbage IMO.
If Camelot wasn't run by a pack of liars with 0 idea on how to harness player vs player conflict and build in that direciton - instead of building 'safe zones' for 'leveling treadmill item farmers', that game would be king - but simply put, they have no sound direction with that game, and it's really a pile of garbage compared to where it could be - had they stuck with their party line all through beta.