User information for Carlos

Real Name
Carlos
Nickname
frag.machine
Email
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Description
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Signed On
September 20, 2002
Supporter
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Total Posts
15 (Suspect)
User ID
14497
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15 Comments. 1 pages. Viewing page 1.
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15.
 
Gentlemen...
Jan 18, 2008, 17:42
15.
Gentlemen... Jan 18, 2008, 17:42
Jan 18, 2008, 17:42
 
"...We can rebuild him. We have the technology..."
This comment was edited on Jan 18, 17:45.
173.
 
Re: I can't wait
Dec 23, 2007, 17:02
Re: I can't wait Dec 23, 2007, 17:02
Dec 23, 2007, 17:02
 
I am so used to believe DNF won't never come out that now the smallest chance of this actually happen kinda disappoints me.

Also, is funny how every little crumb of information easily makes any thread in the forums to blow the roof for several days. Don't matter what people say, everybody is awaiting for this game. Even if only to spit on it if in the end the thing totally sucks.

165.
 
It's interesting to see...
Oct 2, 2004, 21:23
It's interesting to see... Oct 2, 2004, 21:23
Oct 2, 2004, 21:23
 
...How companies deals in different ways with game hype. We don't see people complaining from id (at least not in the same scale as from Valve or 3DRealms) about delays. I am not sure if it's because people from id remains silent most of the development time, only releasing a bit or two of info in the right moment (when it's close to release the game itself) but, the fact is, they manage to deal with all the hype from fans and press in a very low-profile way.

3.
 
Re: 404
Jun 15, 2004, 15:56
3.
Re: 404 Jun 15, 2004, 15:56
Jun 15, 2004, 15:56
2.
 
Re: 404
Jun 15, 2004, 15:55
2.
Re: 404 Jun 15, 2004, 15:55
Jun 15, 2004, 15:55
 


135.
 
Re: No subject
Oct 2, 2003, 21:35
Re: No subject Oct 2, 2003, 21:35
Oct 2, 2003, 21:35
 
Alright people, calm down.

Okay, PANIC NOW!

1. I don't see why this should delay the release at all. Its not like someone destroyed the source-code. They just copied it. How does that affect Valvle? The delay was most likely (I'm guessing like 99% likelyhood) not caused by this, and neither will any future delay (if there are any), so just relax.

I see why this should delay the release. as Gabe said, Steam
has suffered several DoS attacks for months - and this, without any source code leak. Now, imagine a bunch of hackers having access to the entire code of a Steam client. Got the picture ?


2. This didn't "destroy 5 years of work by a team of 30 poeple" or whatever. As I've said, the original source-code is still intact. So, it really wasn't that damaging to Valve.

This destroy an equal ammount of time spent developing Steam, which was the great bet from Valve behind HL2. Sure,
the single player itself is immune, but what about the HL2StoogeBot that likely will be available BEFORE the game itself ?

3. This likely won't affect any potential licensing of Source for future games. No one will release a commercial game with pirated source-code. What it could do, and I hope it does, is allow people to use the Source engine for their own freeware projects. I have long been of the opinion that free-ware and independent games are at a disadvantage simply because they have to use crappier graphics engines, so they can't compete with the AAA games. If this changes that situation, all the better.

This just ruined any confidence from the target public in the Steam concept, as you can see by some messages on this board. Who will trust in a game developed by people who just ignore basic security proceeds ? Who is going to buy online using Steam ?

4. I don't think this really shows that Valve is incompetent or anything. If the CIA can be hacked, so can Valve.

Let´s say CIA is not exactly a good example of competence...

74.
 
Re: shacknews
Sep 24, 2003, 06:42
74.
Re: shacknews Sep 24, 2003, 06:42
Sep 24, 2003, 06:42
 
By the way, anyone who didn't see this coming is completely naive. Half Life owns this christmas now that DOOM 3 is out of the picture. They don't need to be in a hurry, and they are taking advantage of that fact.

Hmmmm, I dunno if D3 won't really be published this year... Check this out:

http://www.computerandvideogames.com/r/?page=http://www.computerandvideogames.com/news/news_story.php(que)id=96597

"When are you hoping to have the game out?

Hollenshead: [laughs] The official release date is: "When it's done." We're not actually working towards any specific date, we just want to get towards the experience we're aiming for, then we'll worry about dates once we've done that.

We do not anticipate that we're going to be done this year, but we're working to get the game finished as soon as we can. As soon as we know the release date, trust us, we'll let you know..."

This comment was edited on Sep 24, 06:47.
189.
 
My Sympathies
Sep 20, 2003, 11:27
My Sympathies Sep 20, 2003, 11:27
Sep 20, 2003, 11:27
 
I am very sorry for you, Blue.

404.
 
Re: Keep your head up Blue!
Sep 18, 2003, 21:03
Re: Keep your head up Blue! Sep 18, 2003, 21:03
Sep 18, 2003, 21:03
 
I am living exactly the same situation that you, Blue. And I know how important is a sincere support word. So, I join my words to all the other messages to wish the best for you and your mom.

174.
 
Re: Pah!
Sep 14, 2003, 12:18
Re: Pah! Sep 14, 2003, 12:18
Sep 14, 2003, 12:18
 
What's the difference between starting steam and playing the game and starting the game directly?

If there is no difference, so why should I have to use Steam just to fire up the game ?

At this moment I don't really know how things will exactly work, but my previous experience with Steam makes me consider dropping HL2 from my wish list. I want the game, not a bundled Valve watchdog.

48.
 
Conspiracy Theory
Jul 29, 2003, 21:22
48.
Conspiracy Theory Jul 29, 2003, 21:22
Jul 29, 2003, 21:22
 
This makes me wonder... If D3 wasn´t delayed to the next year, would HL2 be rushed to the shelves in september as-is ?

190.
 
Re: CS: SHUT UP!!!
Jun 1, 2003, 17:29
Re: CS: SHUT UP!!! Jun 1, 2003, 17:29
Jun 1, 2003, 17:29
 
"The fact is they NEVER should of hyped the game, in fact they never should of even said they where working on the game until it was done."]

You got the point, #187. Just like Valve did. Just like Blizzard is doing with Starcraft 2 (I wouldn´t be surprised if suddenly they announce SC2 for next december).

This comment was edited on Jun 1, 17:32.
172.
 
Re: Interview
Jun 1, 2003, 00:14
Re: Interview Jun 1, 2003, 00:14
Jun 1, 2003, 00:14
 
I found a part of the interview that may shed some light on the "scrap everything and restart fresh" decision. Maybe it wa s not as simple as "let´s use XPTO engine, it will look better!":

---
Steve:
One of the main reasons people enjoyed Duke3 so much was the level of interactivity. (Blowing up monitors, shaking boobs) Will you be targeting the same audience with Duke4? Do you find it easier or more difficult to do this with the Quake2 engine?

George:
God yes. It has been utterly painful to make the Quake stuff as interactive as we want. But it's not really Quake's fault, it's just what we want out of the game. Quake is awesome if you want to do one thing. Make Quake games along similar lines and constraints.

If you want to move much beyond that,things start breaking hard. We have a running gag here of hitting the "Limit of the Day" We've hit max brush limits, memory limits on bsp's, entities, brush planes, func walls...you name it, we've broken it. But we do extend and expand the engine in every case we can. Some are as easy as a #define in the code and others will take 3-4 weeks to do. In the end, I suspect we'll use Quake as a rendering and net engine, and everything else will be gone.

There are a zillion little things that happen, for instance: You add masking textures to the game (for fences, grates etc). Great. Except they don't take light, so you have to mod the engine to do that. The water doesn't take light, so that has to be added. It's just a never ending battle of getting the engine to do what you want it to. But we're getting pretty good at wrangling Quake
---

127.
 
Re: No Unreal Spew demo -Bad Idea to the
Feb 1, 2003, 08:47
Re: No Unreal Spew demo -Bad Idea to the Feb 1, 2003, 08:47
Feb 1, 2003, 08:47
 
You got the point, #41: I just bought Return to Castle Wolfenstein because I had the chance to play A LOT the beach invasion map demo. I am not exactly a fan from the Unreal franchise, but with a demo I would give it a chance to change my mind. Looks like Epic don´t care about convince me.

14.
 
Re: starcarft ghost
Sep 19, 2002, 21:33
14.
Re: starcarft ghost Sep 19, 2002, 21:33
Sep 19, 2002, 21:33
 
"Q: Will there be a StarCraft II? When?
A: Although we have not made any announcements and do not have a development or release timeline, we do fully intend to revisit the world of StarCraft on PC at some point in the future. "

Bah. That's the canned answer on the Blizzard's site. Don't hold your breath for it.

/me going to play something else. I won't buy a console to play an hybrid like this... thing. Good luck to Blizzard, they'll need it because as somebody already correctly pointed out, the average console player don´t know nothing about the Starcraft RTS universe.

15 Comments. 1 pages. Viewing page 1.
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