Orogogus wrote on Sep 19, 2023, 12:38:
Overon wrote on Sep 19, 2023, 06:26:
Orogogus wrote on Sep 19, 2023, 02:47:
Simon Says wrote on Sep 18, 2023, 21:39:
Jobastion wrote on Sep 18, 2023, 20:15:
Simon Says wrote on Sep 18, 2023, 19:31:
"Unity will limit fees to 4% of a game’s revenue for customers making over $1 million"
4% of... not profit, but GROSS REVENUE is still a MAJOR RIPOFF TAX. 4% of profits wouldn't had been a big deal, but still a pretty hefty tax, but on gross revenue? That's a very big slice of profits.
LOL, do they think developers are stupid?
Especially when you can transfer to Unreal Engine in record time.
It's 1% less than Epic asks for.
What you're missing is that it's on top of what Unity already asks...
It's not the total price, it's just an ADDED FEE.
No one's missing that. Unity has a free tier and two paid tiers with flat per-user annual fees. And regardless, no one's licensing their game engine by charging a percentage of profit instead of revenue.
Trust has been broken. Nobody can trust the party member that betrayed you.
Ya, that's clear. But 4% of revenue in and of itself isn't outrageous. The meltdown should be over whether anything they say is worth consideration, since apparently they can just unilaterally change the terms of their agreements.
Everyone is missing something key: Unreal takes 5% of revenue
ABOVE 1 million. Unity is taking 4%
IF YOU MAKE 1 million or more. So if a game makes $2 million, Unreal would take 50,000 for $1 million, Unity would take $80,000 for $2 million. You don't break between Unreal and Unity until you get to $5 million in revenue.