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User information for Michael Rigs

Real Name Michael Rigs   
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Nickname Rigs
Email Concealed by request - Send Mail
ICQ None given.
Description A+-certified Master PC builder and Lifetime PC Master Race card-carrying member. A wannabe Journalism major, weather fanatic/storm spotter, WW2 buff (Pacific Theater) and rambling post writer extraordinaire!
Homepage http://
Signed On Sep 10, 2002, 02:12
Total Comments 2757 (Senior)
User ID 14292
 
User comment history
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News Comments > Prey Gameplay Video
11. Re: Prey Gameplay Video Dec 2, 2016, 16:01 Rigs
 
Vio wrote on Dec 2, 2016, 12:14:
Looks crap, the old trailer of canceled prey 2 looks much better.

Christ, you people are merciless! Granted this isn't the whole 'chase down a fugitive in a large open city' ala Blade Runner that the original Prey 2 would have been but this looks pretty innovative and definitely up to today's graphical and physics standards. Remember, like it or not, we're held to what the consoles can do, so if this was just a PC game, it would probably look 100% better, especially if they pulled a Crysis and only built for DX11 cards and up. I don't like it anymore than any of you do but that's the reality we live in. Still, it forces devs to be creative instead of giving them 'unlimited' resources to go crazy. Keep in mind all the unique shit they used to do for 8-bit and 16-bit consoles and 286/386/486 PC's with 640k...sometimes limits are a good thing...

=-Rigs-=
 
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News Comments > Bulletstorm: Full Clip Edition Announced
9. Re: Bulletstorm: Full Clip Edition Announced Dec 2, 2016, 15:38 Rigs
 
Beamer wrote on Dec 2, 2016, 12:14:
I loved it:

- The plot was much more fun, and far less childish, than the trailers made it seem

- Yes, it was linear, but no more so than Half Life or Half Life 2. Those kinds of games get endlessly bashed here, with people showing Doom maps where you ran all over the exact same spot over and over and over. I don't think it's a problem. It's hard to tell a story without driving the player in a direction

- The lasso mechanic was a ton of fun. So was giving points for unique kills. I had a blast trying to get the highest point kills, or figuring out how to get every bonus

- Multiplayer actually was fun, but because it was just lassoing. Multiplayer was solely PvE, and just you and a team trying to hit a point limit in rounds. You had to cooperate to get there. This was superaddicting for about two weeks, then I never wanted to see it again

- The biggest complaint I can give is one I'd read elsewhere - the weapons felt like they were made for a different game. You're not super fast in this game, but so many weapons seemed like they'd work best if you were. As if the game was slowed down later in development


Still a blast. Was outsold by Homefront, which came out the same week. Homefront as a dull slog. This was something unique and original. Maybe not for everyone, but unique and original

Spot on, B-man! I didn't play it went it first came out, but I did play the demo, which was great! The mechanics were unique and it seemed like a nice fresh take on the FPS-genre when everyone was doing chest-high walls or brown military slugfests. Those are in here too, no doubt, but you don't mind them so much. The story, OMG, the story! It stayed interesting, even when you get to the end that's not quite the end. I thought I was done and then had to run like hell to *spoiler* catch the last escape pod off planet. The dialog is funny and keeps you interested in what's going on. You don't just say to yourself, 'yeah, yeah, shut up! c'mon!', you want more of it.

When I got to the full version, it had long since fallen off the charts but at the end I wanted more! Though, playing the game as Duke isn't exactly what I was looking for. The ending is kind of a cliffhanger, so I wonder if they're putting this out to gauge interest in a sequel?


=-Rigs-=
 
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News Comments > Morning Mobilization
1. Re: Morning Mobilization Nov 28, 2016, 17:26 Rigs
 
Hmmm, soon you'll have to take out a mortgage just for a phone...or a 52-month loan like on a car! Fucking ridiculous!


=-Rigs-=
 
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News Comments > Out of the Blue
9. Re: Out of the Blue Nov 28, 2016, 03:34 Rigs
 
Mr. Tact wrote on Nov 27, 2016, 22:22:
Rigs wrote on Nov 27, 2016, 22:14:
I've stopped going to funerals anymore. I just can't handle it. It takes too much out of me. I remember them my own way.
Yeah.. I gave up on funerals in my early 30s. Since then, immediate family only.

Sounds like you've had a really bad run, Rigs. Here's to hoping it is over and things make a turn to the positive for you. And I echo your condolences to anyone having lost significant person in your lives recently.

Thank you, I appreciate it! I'm really seriously hoping 2017 will be a better, if even just quieter, year...


=-Rigs-=
 
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News Comments > Out of the Blue
7. Re: Out of the Blue Nov 27, 2016, 22:14 Rigs
 
The Half Elf wrote on Nov 27, 2016, 16:31:
SlimRam, damn I am truly sorry for what you have had to endure this year.
I know a few other Blue'ers have had a pretty rough year. And while I'm not religious, you all are in my thoughts and prayers, and hopefully we'll make it to 2017.

I thought 2015 was the worst I'd had in decades (having to endure the loss of my cat, Katie (originally my sisters cat that I took over caring for after she passed away in 2006), from kitty cancer) but 2016 has surpassed that in spades. Up until June, nearly every single day brought a new crisis that had to be resolved. In May, after five years of living in a house that we never once were late with rent and had spent considerable amounts of money to fix things the owner refused to (A/C, windows, roof, front porch, mailbox TWICE! (first time it disintegrated from age, second time from an old guy who shouldn't have been driving in the first place!)), we were unceremoniously given three weeks to leave via a 5pm Friday afternoon phone call. We had very little money because of past problems with our car (transmission (again), timing belt, oxy sensor, tires, brakes) and had absolutely no clue where to even start. In the end, had it not been for the selfless help of friends (not family, none stepped up...like AT ALL. They were 'concerned' but not enough to get involved...fuck 'em all!), we made it out after a week extension on my mothers birthday, June 7th. Even now, months later, we're still trying to find things that had to be practically thrown into containers because of time. And now my car's transmission is having fits again, not to mention the headlights and front struts need replacing...seriously, don't buy a fucking Ford, guys! (2003 Ford Focus SE)

My sympathies to anyone that has lost SO's this year. I've stopped going to funerals anymore. I just can't handle it. It takes too much out of me. I remember them my own way.

Anyway, I came here originally to say, as I did in the NMS thread, that the 'underlining' code isn't working. It hasn't for a while. I posted the patch notes in the NMS thread and used the underline code quite a bit and none of it showed up. I don't know if its a precursor to a larger problem or it's just a fluke. Just letting you guys know.


=-Rigs-=
 
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News Comments > No Man's Sky Foundation Update Live
17. Re: No Man's Sky Foundation Update Live Nov 27, 2016, 21:50 Rigs
 
Note: I've highlighted items that are either personally important (for whatever reason) or were supposed to be included in the original launch but were not...

ALSO NOTE: Blue/Frans...UNDERLINING is not working and hasn't for several months!

PATCH NOTES

General Gameplay
Fixed technology becoming instantly fully charged when repaired
Fixed ship appearing on incorrect pad in space station after loading
Added interactable objects that required certain tech to collect
Added shootable objects that require certain tech to mine
Rebalanced resource availability and technology charge requirements
Fixed initial game flow - where travelling to space too quickly after visiting the monolith could prevent the first atlas station notification appearing
Prevented player being prompted to scan for buildings before leaving the system after visiting the monolith
Prevented laser and melee attacks while in space from attempting to edit terrain
Improved calculation of resources received when mining terrain
Renamed Signal Scanners to Signal Boosters
Signal booster objects updated to search for playable bases, suit upgrade pods, and mineable resources
Removed signal booster from being distributed on terrain, as player can now build them
Improved accuracy of environment detection, fixing cases where it rained inside caves
Fixed galactic waypoints not loading correctly across saves
Removed atlas pass v1 requirement from doors in stations
Suit upgrade pods are no longer spawned in stations
Suit upgrade pods can now only be used once
Fixed collision in anomaly that was causing issues when exiting larger ships
Increased the number of different NPC character models generated per system
Fixed the game always remaining in day time for players who began their save prior to patch 1.03
Fixed a potential crash in foliage instance renderer

Localisation
Fixed stats page in asian languages
Fixed multiple issues with asian language formatting
Multiple improvements and fixes to localisation text in all languages

UI
Added new icons for specific types of primary resources
Fixed health bars not appearing on some targets
Added hazard and life support drain indicators
Fixed mission messages not appearing in a timely fashion
Beacons now notify the player that they will save the game
Fixed crash when creature IK animations were updated under certain conditions on the discovery screen
Improved navigation in discovery UI
Massive speed improvements to browsing huge discovery lists
Increased size of discovery storage
Added option to load "Earliest" previous save in Options menu
Fixed weapon naming
Added icon to remind players of the reload button when weapon is empty
Multiple fixes for viewing discoveries

PS4
Added photo mode
Large optimisations to the engine to accommodate base building

PC
Added support for up to 8 mouse buttons
Fixed better order position history for mouse smoothing
Fixed bug where setting gamma to zero gave a fully bright rather than fully dark image
Fixed hard-limiting on save sizes, with appropriate warning about free space on boot
Player is now notified when shaders are being loaded
Fixed occasional crash on exit
Fixed performance of trail renderer for some AMD cards
Large optimisations to the engine to accommodate base building

Generation
Added biome specific plants
Adopted new method of distributing resource plants on terrain, for more lifelike clumps of plants
Improved distribution of plant life across all terrain types
Introduced visual differentiation of red, green and blue star systems
Introduced new mineable terrain resources found only in red, green and blue star systems
Reduced average building frequency
Introduced planets with elevated building density
Introduced planets with no buildings or sentient life
Increased the proportion of lush and tropical planets
Decreased the proportion of lifeless planets
Fixed bug where multiple ships could appear, overlapping, at the player's start scene
Prevented certain building types being incorrectly placed underwater
Prevented multiple buildings occasionally being placed in overlapping positions
Prevented buildings occasionally being placed intersecting with the terrain
Improved and altered per-planet terrain resource generation, improving gameplay and visuals

Creatures
Fixed elevation cache mismatches, causing errors in creature knowledge and pathing
Fixed slow memory leak in creature role allocation
Improved creature animation speeds
Fixed issues where some creatures turns had the incorrect frame count
Fixed occasional crash when interacting with creatures

Atmospherics
Increased proportion of vibrant blue skies
Corrected cloud levels for clear skies
Improved average cloud level settings
Fixed cloud rendering while flying in your ship
Improved atmosphere depth when transitioning to space
Increased fidelity of atmosphere rendering on nearest planet
Improved atmospheric fog as you fly to a planet
Improved fog method for planets seen on the horizon

Terrain
Improved terrain generation algorithms
Improved and extended blend areas between different terrain noise types
Terrains now generate more open spaces
Smaller features now appear at nearer lods to improve visuals in the distance
Fixed objects being placed on incorrect terrain material types
Improved resolution of distant planet terrain
Decreased differences between planet as seen from space and actual planet terrain
Fixed seams on planets when seen from space
Improvements to terrain material selection and terrain material blending
Terrain generation priority and cost calculation improvements
Fixed terrain generation angle calculations, which would previously prevent nearest region being generated first
We now generate caves on lower terrain lods to decrease visual differences in lower detail terrain
Introduced more varied and vibrant colouring to terrain for each biome
Decreased frequency of brown terrain colour selections
Changed texture scales to improve transition between terrain lods
Improved terrain colour combinations to add variety and better match terrain contouring
Improved terrain texture blending method to better retain vibrant colours
Improved settings for hue, saturation and value noise variation on terrain
Fixed a number of issues causing holes to be seen in the planet terrain
Fixed occasional crash when mining terrain

Visuals
Fixed colour of muzzle flashes on player weapons
Added muzzle flashes to ship weapons
Added cockpit lighting for damage and weapon firing
Added debris to freighter explosion effect
Improved freighter cargo explosions
Improved photon cannon hit and space explosion effects
Improved turret explosion effect
Improved grass colour selection
Improved grass colouring method to match underlying terrain colour
Improved grass placement to match gradient of terrain, and rocky terrain slope patches
Improved lighting on grass
Improved alpha cutoffs and blending for grass in the distance
Improved colouring method for on-planet buildings
Fixed "pop" in lighting when flying between planets
Fixed incorrect lighting seen in shadow areas
Improved lighting method when rendering tree leaves
Fixed procedural texturing on objects with multiple overlapping textures
Fixed size of certain texture atlas normal maps
Fixed texture scaling on asteroids
Zinc plant is now more obvious when it has been gathered
Fixed occasional rendering errors due to precision on cockpit during warp
Fixed pulse lines not appearing when pulse driving out from planet atmosphere
Fixed shadowing artefacts on imposters

Space
Improved asteroids to allow much denser fields
Improved explosion effects
Fixed scale of moons on the space map
Added freighter groups to the space map
Changed distribution of resources in asteroids
AI ships will now clear asteroids in their path
Planets are now scannable from space to see their resources

Space Combat
Fixed bounty targets warping out too soon
Improved HUD indicators in space combat
Added damaged ship effect on AI starships
Added formation flying

Improved locking on passive starships
Improved AI combat flight patterns
Added new ship weapon technology
Holding brake whilst turning now activates drift for fast turns
Improved AI ship freighter attacking
Improved freighter targeting code when under attack by enemy ships

Freighters
Fixed pulse drive to prevent travel through freighters
Improved docking code
Added hangar to the lead freighter
Added docking in freighters
Added icon to accessible freighter hangars
Added colouring to cargo drops to identify what is in them
You can now only pick up cargo drops that will fit in your inventory
Added auxiliary freight ships to freighter groups
Added alert lights and alarm audio for when freighters are in combat
Improved turret lights and explosions
Improved muzzle flashes on freighter turrets
Added indicator of cargo contents
Freighter Commanders now give rewards for rescuing them from pirate attack
Fixed collision on freighter cargo containers

Audio
Updated the lush ambience to make the wind sounds less noisy
Ambient background fauna now checks for the presence of creatures
Added rain on foliage
Added rain on ship
Added freighter specific footsteps
When on a dead planet, no music will play
Round table prop now plays an appropriate sound
Added more music to the loading sequence and game start
Added audio to new base building props
Created sounds for new base building props
Added audio to freighter doors and internal freighter ambiences
Added freighter explosions
Added freighter alarm
Added ambient radio comms when approaching a freighter
Fixed missing sounds when in a space station due to the mix settings
Multi-tool upgrades now affect audio
Lots of minor mix changes
Changed some compression settings for PS4 audio to make the sub-channel audio play more reliably
 
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News Comments > Hello Games Breaks No Man's Sky Silence
28. Re: Hello Games Breaks No Man's Sky Silence Nov 27, 2016, 04:21 Rigs
 
Sempai wrote on Nov 26, 2016, 21:34:
Prez wrote on Nov 26, 2016, 17:56:
I never really get the "too little too late" comments that get thrown around whenever a dev tries to update a game that wasn't what it should have been at launch. If you paid $60 for the game, isn't developer support post launch a good thing?

Spot on.

Anonymous internet rage and ignorance.

Couldn't agree more.

Some of you just leave me shaking my head. Hello Games is basically damned any way they go. If they had abandoned the game and started on something else, you guys would have blasted them for it even though that's pretty much what some of you recommend. But they're sticking with NMS and are trying to make it a better game. And yet, they're called out for it?! You just can't be happy with anything! It's was a botched launch. Fine. We get it. I paid $60 (which would have been better used fixing the transmission in my car) just like the rest of you. But I think them working on it, quietly, is exactly what they needed to do, because obviously, had they stayed public, it would have been just a ball-breaking toxic stew hurled at them constantly. And how many would have said then, 'just shut up and fix the game'?! Now, they did that and it's still not good enough.

Kxmode wrote on Nov 26, 2016, 20:01:
Base building? Is Hello Games serious? Sean Murray never once mentioned base building as a feature in any of his prelease Q&A's. How about adding a working faction system, or fleet battles, or working multiplayer, or the dozens of other things promised. I would be perfectly happy with a working orbital system (the planets orbit their star and gravity is based on how close and far the planet is from the star, and how often it spins).

Base building... Good lord.

It was mentioned right before launch in the post that described what the launch patch would include and what they would be working on afterward. Base-building was one thing, as was the ability to buy freighters and have fleets/multiple ships (ala X3).

No one knows what will be in this 'Foundation Update'. It could be that everything you just mentioned will be included. Who knows? I mean, probably not, but the fact is, we don't know. They might have put in every single thing missing from the game. At this point, none of us know until it's announced. That's all I'm saying.


=-Rigs-=

This comment was edited on Nov 27, 2016, 04:51.
 
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News Comments > On Sale
3. Re: On Sale Nov 24, 2016, 13:46 Rigs
 
The Half Elf wrote on Nov 23, 2016, 22:33:
Shok wrote on Nov 23, 2016, 20:28:
Finally picked up Civ 6 on GMG for $43 with BLACKFRIDAY10 code.

Or saved even 10 more bucks and gotten it from a key site like CDkeys.

And then wake up six months from now, go to play and realize your particular key (and the set it was a part of) had been 'stolen' and is now banned, with no chance at a refund. Enjoy!*


=-Rigs-=

*Note: This is not meant as commentary on the legitimization of keys bought from sites such as CDkeys. I'm being a smartass Devil's Advocate and do not wish to get into an argument because of anyone's stance on this issue. Have a nice holiday!

This comment was edited on Nov 24, 2016, 13:51.
 
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News Comments > Out of the Blue
24. Re: Out of the Blue Nov 21, 2016, 23:17 Rigs
 
Happy Birthday, Blue!


=-Rigs-=
 
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News Comments > Battlefield 1 Patch Complaints
6. Re: Battlefield 1 Patch Complaints Nov 21, 2016, 00:38 Rigs
 
The posts on that BF1 forum are pretty crazy. Some people can't see any difference ('My shit's at 4k with a GTX290 man! I don't see a problem!'), probably because they have it set to low or medium despite what they claim while some think that DICE and EA did it intentionally now that the game has launched. Like, they would intentionally downgrade the game after 'they got all their money' because...why, exactly? Ok, the game launched but it would take time to go in and purposely downgrade certain things to cause poorer performance, washed out, blurry textures and subpar lighting and shader effects just so DICE and EA could do...what? I don't see the endgame there. If they 'got their moneyz' then why would they even bother?! If they wanted to make people pay, they could release BF1.5, shut down the servers to the original and tell everyone they have to upgrade...you know, Microsoft style. But I don't see that happening so I fail to see why they would intentionally sabotage their title because they got their $$$. Idiots. A few think it's a conspiracy for nVidia to downgrade via drivers so people will buy new cards...but...new cards would have the same problem! WTF are these kids smoking?!

Then, of course, you have the whiny brats that think DICE doesn't give a fuck because they haven't said anything about it in the last nine minutes since everyone began complaining. 'I can't play it anymore! I bought this killer 486 and the game looks like shit! I don't have the will to play anymore, man! Fuck EA and DICE! They gave me a game I played 100+ hours on and now I might just have to go and refund it! Bastards!'

You hear that? It's really, really faint...it's the sound of the worlds smallest violin, boys... Headphones


=-Rigs-=

This comment was edited on Nov 21, 2016, 00:45.
 
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News Comments > Sunday Safety Dance
7. Re: Sunday Safety Dance Nov 20, 2016, 20:53 Rigs
 
Creston wrote on Nov 20, 2016, 17:46:
My dick just informed Microsoft that they can suck it.

Giggle

Just made me spit out my Mt. Dew...good job, Creston!


=-Rigs-=
 
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News Comments > Star Citizen Schedule, Videos, Sale
48. Re: Star Citizen Schedule, Videos, Sale Nov 19, 2016, 21:06 Rigs
 
SlimRam wrote on Nov 19, 2016, 20:48:
O.k. *cracking knuckles* IF, I was runnin' the company HERE's what I would do...

I would stop having ship and concept sales altogether. Just put everything that you can sell constantly up for sale, period. Stop trying to make money, screw it. At this point, everyone knows about this game and will buy what they want, if they want. These sales only make the company look like they are money grubbers; end them. If they do still have cash to burn (which is unknown), put everybody on the immediate job of finishing Squadron 42 and I mean EVERYONE!

Then, just ship Squadron 42 and a server-side version of the Persistent Universe kinda like they have right now BUT with all the ships available to fly that you can configure and run on your own server if you want.

Next, watch the money from selling an actual game come rollin' in along with a renewed sense of purpose and a much needed boost of confidence for the company as a whole. THEN finish the MMO part of the game and release it to the masses as a decent 1.0 and keep adding and tweaking it to perfection.

I know, I know, it's ALL crazy talk!

Almost everything you just mentioned has been done before...it was called Freelancer. And coincidentally, Roberts was pulled from that project because...why?...oh, right! UNLIMITED FEATURE CREEP!

Certainly proves the ol' adage - 'Those that fail to learn from mistakes are doomed to repeat them'...


=-Rigs-=
 
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News Comments > Saturday Legal Briefs
7. Re: Saturday Legal Briefs Nov 19, 2016, 17:04 Rigs
 
sir wrote on Nov 19, 2016, 16:58:
Rigs wrote on Nov 19, 2016, 16:32:
Burrito of Peace wrote on Nov 19, 2016, 12:59:
Creston wrote on Nov 19, 2016, 11:36:
Maybe at least people will stop whining about the US for a few minutes now.

Unlikely. The UK is an irrelevant player on the world stage compared to the US or China.

They could make forced anal dildoing at 4pm daily compulsory and no one would give a shit if a Kardashian nip slipped in a Walmart.

Speaking of which...have any of you seen the Daily Mail online?! Geezus, what a shit show of nothing but bullshit! Half of it is nothing but Kardashian this and Kardashian that. Makes me sick! Worse than over here in the US! The Brits need to get their naval empire back, I think they're losing some perspective...


=-Rigs-=

Ostensibly it's a trashy British publication, but it's pandering to a global audience, and more specifically, a US one, hence the frequent usage of US rather than UK English and the obsession with predominantly US celebrities.

They make TMZ look like amateur hour.

=-Rigs-=
 
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News Comments > Out of the Blue
7. Re: EM drive Nov 19, 2016, 16:40 Rigs
 
VaranDragon wrote on Nov 19, 2016, 14:49:
Creston wrote on Nov 19, 2016, 11:40:
I've been following the progress on this thing for a few years now, and it just keeps being amazing.

I sure hope the test in space in a few months will bear out.

Fingers crossed. I hope Elon Musk is paying attention.

I'm sure he's watching with great interest. This could really jumpstart the whole 'space tourism' thing...now, as for the provider of the link...I'm gonna assume 'Derek' means 'Derek Smart', yes?

That all said, if I don't get a chance when the time comes, HAPPY BIRTHDAY, BLUE! My daughter's birthday is in ten days too, she turns a very rambunctious 19. Unfortunately, she's in KY while I'm in north FL, so a Skype chat will have to suffice. She's like you, Blue, she doesn't like to make a fuss about it. Myself, I stopped counting birthdays when I reached 25. Been working out fine ever since! 'Course it helps that I don't look a day over 21 anyway...well, except for the gray/white beard and sideburns, ha!


=-Rigs-=
 
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News Comments > Saturday Legal Briefs
5. Re: Saturday Legal Briefs Nov 19, 2016, 16:32 Rigs
 
Burrito of Peace wrote on Nov 19, 2016, 12:59:
Creston wrote on Nov 19, 2016, 11:36:
Maybe at least people will stop whining about the US for a few minutes now.

Unlikely. The UK is an irrelevant player on the world stage compared to the US or China.

They could make forced anal dildoing at 4pm daily compulsory and no one would give a shit if a Kardashian nip slipped in a Walmart.

Speaking of which...have any of you seen the Daily Mail online?! Geezus, what a shit show of nothing but bullshit! Half of it is nothing but Kardashian this and Kardashian that. Makes me sick! Worse than over here in the US! The Brits need to get their naval empire back, I think they're losing some perspective...


=-Rigs-=
 
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News Comments > etc., etc.
2. Re: etc., etc. Nov 18, 2016, 22:19 Rigs
 
Kosumo wrote on Nov 18, 2016, 21:18:
.... And ask for thousands of dollars for their not even in game spaceships.

You say that as if it's a bad thing.


=-Rigs-=
 
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News Comments > Master of Orion DLC Next Month
5. Re: Master of Orion DLC Next Month Nov 18, 2016, 21:38 Rigs
 
Slashman wrote on Nov 18, 2016, 14:29:
BIGtrouble77 wrote on Nov 18, 2016, 14:18:
Is anyone still playing this? It got mediocre reviews when it was released and had a lot of competition in the 4x space.

What competition did it really even have?

The original Sword of the Stars is still pretty much the best space 4x out there. No one else is doing anything like it even now.

Wait, what?! You're serious? Orogogus beat me to it but just off the top of my head...

Stellaris
Gal Civ 3
Distant Worlds Universe
Star Ruler 2: Wake of the Heralds
StarDrive 2
Starpoint Gemini Warlords
Sins of a Solar Empire: Rebellion

and then some older ones...

Gal Civ 2
Sins of a Solar Empire
Armada 2526 Supernova!
Space Empires 4, 5 and Starfury
Star Trek: Birth of the Federation (an underrated masterpiece that doesn't get enough attention or respect)
MOO 1 and 2 (3 does not exist, no matter what anyone says!)
Spaceward Ho! (personal fav!)
STARS! (another shareware personal fav)
VGA Planets (really showing my age with this BBS space strategy game)
the original Star Ruler and StarDrive...

C'mon, man, Google it! There's enough 4x's out there that it makes triple-X's jealous!


=-Rigs-=
 
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News Comments > ARK Content Plans
11. Re: ARK Content Plans Nov 15, 2016, 22:08 Rigs
 
Cutter wrote on Nov 14, 2016, 21:23:
"Want to snipe at enemy tribes with a plasma rifle while tearing across the map with a jet pack?"

No, I want you to finish your fucking game and optimize it already. Christ, these are the only devs on the planet who don't understand this simple design process.

Um, Chris Roberts would like a word with you...


=-Rigs-=
 
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News Comments > DiRT 3 Complete Edition for Free
6. Re: DiRT 3 Complete Edition for Free Nov 10, 2016, 21:31 Rigs
 
Bumpy wrote on Nov 10, 2016, 21:00:
Iíve been waiting for you, Dirt3. We meet again, at last. The circling is now complete. I sense the arcade is strong in this one.

I see your gymkhana is as big as mine! When I last logged on, I was but a rookie, now I am the champion!


=-Rigs-=

This comment was edited on Nov 10, 2016, 21:38.
 
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News Comments > Out of the Blue
164. Re: Out of the Blue Nov 10, 2016, 18:41 Rigs
 
Creston wrote on Nov 10, 2016, 18:03:
Rigs wrote on Nov 10, 2016, 14:10:
Whoa, whoa, whoa...I know the F-35 was a money sink (err, blackhole?) but what was wrong with the Zumwalt destroyers? That's a new one for me, I was under the impression the R+D for it was actually underbudget. Was I hallucinating? (which, given the last couple weeks, is definitely a possibility )


=-Rigs-=

Oh, let's see:

They have a cannon which costs $800,000 to fire which they can't afford.

Experts feel it has a good chance of just flipping over if the right wave hits it.

They cost four BILLION dollars per fucking ship.

It can't really defend itself from missile attacks. (in fact, I've seen articles say that it basically has NO air defenses at all, and thus can only function as part of a battlegroup along with several MUCH cheaper Arleigh Burke class destroyers. You know, the thing it was supposed to replace.)

In short, it's a typical military fucking boondoggle. Just throw more and more and more and more and more and more fucking money against it. Meanwhile, our entire road infrastructure is collapsing and the majority of it will be undriveable by 2045 because there is no money to spend on it, all of America is bankrupted by the cost of healthcare and we have no single dime to spend on teachers, so class sizes now routinely surpass 35 or even 40 children per class.

But yeah, let's give the fucking military EVEN MORE MONEY.

Yeah, but a lot of that wasn't during the R&D phase of the program...not that it really matters, money is money regardless of what 'phase' the project is in. I totally agree with you, though, I just wasn't that much aware that the destroyers were in the same boat as the F-35's. I haven't had much chance to keep track of the history, I'll have to do some reading this weekend on it and get up to speed. Blagodaryu and Dasvidaniya, Comrade Creston!


=-Rigs-=

This comment was edited on Nov 10, 2016, 18:48.
 
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