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User information for Michael Rigs

Real Name Michael Rigs   
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Nickname Rigs
Email Concealed by request - Send Mail
ICQ None given.
Description ATI lackey - Hardcore PC gamer (simRacing, flight-sims, space-sims, strategy/wargames) - PC builder/troubleshooter (25+ years) - Weather fanatic (especially winter storms, blizzards and Nor'Easters)
Homepage http://
Signed On Sep 10, 2002, 02:12
Total Comments 2159 (Senior)
User ID 14292
 
User comment history
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News Comments > No Man's Sky Delayed?
56. Re: No Man's Sky Delayed? May 27, 2016, 13:56 Rigs
 
Mr. Tact wrote on May 26, 2016, 22:57:
Rigs wrote on May 26, 2016, 21:07:
EDIT: Wow, that was a wall of text, eh? Ok, TL;DR- a Space Engineers-Lite (more SPACE, less ENGINEER) with lots of potential and dedicated devs. There's some bugs but they're slowly being fixed and usually the community comes in with a workaround shortly after it's discovered.
=-Rigs-=
Have you tried Factorio? From the description you gave, if you like that you'll probably like Factorio. The crafting in Factorio might not be quite as complex as some of the things you described, but it is in the same vein. Great game IMHO.

Yup, I play Factorio quite often, actually. I also play Prison Architect, RimWorld, Balrum, 7DaysToDie, Project Zomboid, Stonehearth, Gnomoria, Dwarf Fortress (Adventure Mode mainly), Sanctuary RPG, Big Pharma, Caves of Qud, Duskers, Space Engineers, Medieval Engineers, Minecraft and The Long Dark quite a bit as well...


=-Rigs-=
 
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'...and from about the half-point onward, I only ever died from forgetting where I put my own land mines...'
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News Comments > No Man's Sky Delayed?
55. Re: No Man's Sky Delayed? May 27, 2016, 13:47 Rigs
 
Ozmodan wrote on May 27, 2016, 09:41:
At the moment the game has more bugs than an anthill.

I would hold off purchasing this game, going to be many iterations before it is really playable. I would ignore the people saying it is a good game at the moment, the game is absolutely frustrating to play with all the bugs.

Which game are you talking about? If it's Empryion, then it has it's fair share of bugs and quirks, yes, but I think Space Engineers had just as many at the very same stage in development. To each, their own. I think it plays just fine if you keep in mind that it's still early development and really, if this had been 20 years ago, we'd be reading about this game in a gaming mag for two, three, hell, four years before we even touch the thing. So I count myself as lucky to be able to play it now and at least get to have some fun with it despite it's apparent flaws. And that's the thing, it's not flawless but it doesn't matter because I'm not expecting a triple-A quality experience anyway. Hell, just about everything I build - bases, ships, whatever, I try to blueprint so if the game does decide to go off the deep end, I'm not losing much. I have a lot of confidence in the devs for Empryion. They're dedicated to getting this game in the best shape they can.


=-Rigs-=

This comment was edited on May 27, 2016, 13:56.
 
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News Comments > No Man's Sky Delayed?
44. Re: No Man's Sky Delayed? May 26, 2016, 21:07 Rigs
 
HorrorScope wrote on May 26, 2016, 17:52:
ItBurn wrote on May 26, 2016, 13:43:
HorrorScope wrote on May 26, 2016, 10:53:
What's peoples thoughts on Empyrion? It seems to be an epic scale with a lot more to do, from travel to planets all the way down to fighting in dungeon levels on each, crafting, survival, etc. A game that gets no pub vs another game that for some reason just gets all the pub, hasn't released, hasn't shown a lot to do.

I played Empyrion several months ago with a friend and we got bored really fast because we didn't see anything worth doing. You have no motivation to do things and surviving is really easy. It felt like an empty world with no direction and nothing pushing you to explore. So, basically, it seems to have the faults that people plant on No Man's Sky. BUT, that was months ago, maybe it's better now? We were expecting a space 7 days to die and that's not what we got.

I been watching my son play it the last few days and it looks better than what you make it sounded like months ago. I'm also big on 7 Days to, waiting for it to finish up. This late June console release, we'll have to see what that all means to the 7 Day franchise.

Empryion had a free weekend just a couple weeks ago and got pounded because it's a bit eccentric in some ways. For example, when crafting, there are specific crafting stations, one for food, one for items/blocks and then you have a fridge to keep the food from spoiling. The item/block crafting station, called a 'constructor' makes you craft the individual parts before crafting the actual thing you need. Like, say, for a thruster for a 'small vehicle', you need steel panels (which needs to be from an ingot that you crafted from ore), a computer, cables, electronics, etc. And that sounds kinda neat but you can't do anything else until it's done crafting these parts, and each one takes about 8 seconds. So that's like 10 parts (sometimes you need multiple smaller parts) and 80 seconds just to make ONE thruster, which you need at least two. That's not counting 'directional thrusters' which let you go straight up, down, right, and left. Those require their own parts. So unless you have enough ore/ingots to build a constructor or two, then you're going to be sitting there a while. Meanwhile, your hunger bar is going down and you can't 'eat' from within your inventory, you have to place it on your action bar and THEN double-click to eat it. I've died a couple times because of that. On any planet but the starting 'easy' planet, you need oxygen. That's oxygen bottles, which are produced by an oxygen constructor, which has to be in water, AND an oxygen dispenser that the bottles go into. One bottle is produced every minute or so, but that oxygen constructor needs to be powered by fuel cells that need to be constructed also. So basically, until you get leveled up enough (Level 15, I believe, about two or three hours in) to build the 'Advanced Constructor', which isn't much faster but builds the smaller parts for you instead of you doing it yourself (you still incur the time penalty to build them though), you're going to be doing a LOT of busywork and micromanaging. Then, when you run out of ore, you have to go mine it, which means either walking there, SLOWLY (and you can't use the jetpack and run at the same time...or well, you couldn't...I'll get back to that in a minute) or build a hovercraft or 'small vehicle' (which can fly and go into space but can't warp to other planets), get out there, hope you don't get spotted by drones, find the ore, land and hope you don't get slaughtered by sentient flowers (not kidding, they're nasty) and start digging. It takes about ten minutes of digging and 3 or 4 reloads of your mining 'lazor' to get enough to make it worth it and all the while, a drone might happen upon your craft and blow it up before you even know it's out there, leaving you to walk home. Just hope you brought some food! Because if not, you'll starve before getting home unless you kill something (and bump your health meter up slightly while also getting food poisoning - not worth it).

Once you have enough to build a worthy capital ship, you can dock your small vehicle inside and take off. There's been problems with your smaller vehicles disappearing in the transition between planet-side and space but it's sporadic and they don't know exactly what conditions cause it yet though it's been 'fixed' a couple of times already.

When I said that you couldn't run and use the jetpack? Well, after the free weekend and the flood of complaints the devs got because the game wasn't up to the usual 'Early Access Standards' (ie. easy shit), they decided to patch the game and take out all the hard stuff. Now you can use the jetpack and run, you can eat from the inventory, you don't have to build the small parts before the big parts anymore, totally making the 'Advanced Constructor' useless and pointless. IMO, I think they should have made these things optional in the new game setup screen instead of making it permanent. They claim they have another way of making the 'Advanced Constructor' useful again, but haven't implemented it yet, so I have no idea what that may be.

Don't get me wrong, I freakin' LOVE this game! The bases you build can be saved as 'blueprints' and used in other new games plus you can download other blueprints via STEAM Workshop. Anything you can think of, you can build in this game. They have a TON of different styles of blocks and you can texture and paint them whatever you want. They recently implemented some new enemies and some new 'Points of Interest' that spawn on various worlds and each world is very different from each other, from a lava world to a desert world to an ice 'Hoth' lookalike. It's still very much early access but it has a lot of potential and the devs seem to be dedicated to it. They put out new patches (that absolutely break dedicated servers and then piss half of the playerbase off) nearly every week. There are bugs, of course. Sometimes drones come out you endlessly. The gunplay isn't too good. Don't come in thinking Battlefield or CoD, you're gonna be disappointed. But you know when you hit something and know when you're hit and you don't die in two seconds. It's not one of THOSE games. Sometimes you fall through the world (in which case, I recommend to immediately quit the game without saving and when you come back, it's usually right where you left before you fell with your stuff intact) and sometimes you'll get out of your ship only to immediately die. And sometimes your ships disappear. But, for the potential and the hours and fun you can get out of it, it's worth it. Don't go in with high, HIGH expectations and you'll be pleasantly surprised. This isn't one of those cashgrab shit games that Ye Ole' Sir Jim Fucking Sterling Son is so fond of...

EDIT: Wow, that was a wall of text, eh? Ok, TL;DR- a Space Engineers-Lite (more SPACE, less ENGINEER) with lots of potential and dedicated devs. There's some bugs but they're slowly being fixed and usually the community comes in with a workaround shortly after it's discovered.


=-Rigs-=

This comment was edited on May 26, 2016, 21:21.
 
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'...and from about the half-point onward, I only ever died from forgetting where I put my own land mines...'
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News Comments > Fallout 4 Far Harbor Released
40. Re: Fallout 4 Far Harbor Released May 22, 2016, 00:32 Rigs
 
jimnms wrote on May 21, 2016, 04:45:
jomisab wrote on May 19, 2016, 13:03:
I think most people who are really into Fallout made sure they got the Season Pass when it was only $30, and I also think in hindsight it will look like a major bargain.

I think most people who are really into Fallout skipped this turd.

Me thinks that you're getting your opinion and the that of the rest of us confused...


=-Rigs-=
 
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News Comments > Fallout 4 Far Harbor Released
38. Re: Fallout 4 Far Harbor Released May 21, 2016, 03:32 Rigs
 
MattyC wrote on May 21, 2016, 02:43:
Rigs wrote on May 20, 2016, 09:13:
MattyC wrote on May 20, 2016, 06:31:
I am still holding off for the console mod release. I had hoped that would come with Far Harbor, but I guess not :/ Oh well, I still enjoyed FO4. Even if it was the worst FO, I could think of a lot worst things to call a game.

I don't understand that mentality. How was it the worst? It felt like the best one, IMO. It has so many options, so much potential still, too. You can enter so many more buildings, there's more perks/skills and the enemies are a little more varied and not so 'cookie-cutter' like I felt FO3 had. Plus, I thought the story was more epic in FO4 than in FO3. I never really played FO:NV much, so I can't really compare FO4 to that and I never finished FO3, but I spent a lot of time in the beginning and middle parts with different types of starting characters. I still think FO4 is better, story-wise. It just feels more fleshed out and engaging, more 'real'. I don't see how FO4 could be thought of as the worst of the series, by any means...

I am not of that point of view myself. I have liked every Fallout game I have played (yes, even Tactics). I was saying to those that are.

Generally their reasons are lack of choices, but to me that seemed to fit in 4. Yes it does let you kind of play every faction until the very end, but why wouldn't you be able to do that? There are really only 2 sides you can be on. Institute or not institute, that is your choice. I don't see any of the other factions getting grumpy at you for doing what they want done anyway for someone else. That is the biggest complaint I have seen.

This article from PC Gamer a few months ago shows how a player actually never left Sanctuary and made the settlement his drug-infested Raider hub. As soon as he left the Vault and got to Sanctuary, he never went anywhere again, even back to the Vault or even over to the Red Rocket gas station to get Dogmeat. Pretty interesting read watching someone bend the game to their will like that, opening up options that no one (probably not even the devs) thought were possible...


=-Rigs-=
 
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News Comments > Fallout 4 Far Harbor Released
34. Re: Fallout 4 Far Harbor Released May 20, 2016, 17:20 Rigs
 
Umbral wrote on May 20, 2016, 09:32:
I occurs to me that I've never finished a Bethesda game. They sit on my computer collecting electronic dust, I say I'll get to it someday, but I don't think I ever will.

I almost never finish a game at all...I think I can count on my two hands the number of games, over the last 30 or so years I've been playing, that I've completed from start to finish. That doesn't mean I don't spend an inordinate amount of time with them when I do play, I just never go the distance. I find a comfortable spot that I can stay in or I get stopped by some difficulty spike, crash or bug. The last game I totally completed, from beginning to end, was HALO4. Before that, it was Bulletstorm (which is highly underrated in the story and fun department! Kinda like a Borderlands-lite without all the different guns)...


=-Rigs-=
 
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News Comments > Fallout 4 Far Harbor Released
29. Re: Fallout 4 Far Harbor Released May 20, 2016, 09:13 Rigs
 
MattyC wrote on May 20, 2016, 06:31:
I am still holding off for the console mod release. I had hoped that would come with Far Harbor, but I guess not :/ Oh well, I still enjoyed FO4. Even if it was the worst FO, I could think of a lot worst things to call a game.

I don't understand that mentality. How was it the worst? It felt like the best one, IMO. It has so many options, so much potential still, too. You can enter so many more buildings, there's more perks/skills and the enemies are a little more varied and not so 'cookie-cutter' like I felt FO3 had. Plus, I thought the story was more epic in FO4 than in FO3. I never really played FO:NV much, so I can't really compare FO4 to that and I never finished FO3, but I spent a lot of time in the beginning and middle parts with different types of starting characters. I still think FO4 is better, story-wise. It just feels more fleshed out and engaging, more 'real'. I don't see how FO4 could be thought of as the worst of the series, by any means...


=-Rigs-=
 
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News Comments > Fallout 4 Far Harbor Released
27. Re: Fallout 4 Far Harbor Released May 20, 2016, 05:14 Rigs
 
Quboid wrote on May 19, 2016, 23:00:
Rigs wrote on May 19, 2016, 22:55:
Holy fucking christ on a stick, are we REALLY having this discussion?!


=-Rigs-=

... yes?

Why not, because it's obvious?

Ya think?


=-Rigs-=
 
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News Comments > Fallout 4 Far Harbor Released
25. Re: Fallout 4 Far Harbor Released May 19, 2016, 22:55 Rigs
 
ItBurn wrote on May 19, 2016, 15:06:
Darks wrote on May 19, 2016, 15:02:
ItBurn wrote on May 19, 2016, 13:45:
RedEye9 wrote on May 19, 2016, 13:42:
Peter M. Smith wrote on May 19, 2016, 13:23:
Cutter wrote on May 19, 2016, 13:01:
When you see someone referring to a price that's different from what you see, you can safely assume they're talking about their own currency.

I assume little when I'm having a discussion on the InterWebs. Especially when the changed number is the one adjacent on a keyboard to the number I expect to see.

I know where I'm from so it's only logical to assume that everyone knows where everyone else is from, NOT.

For me, it's completely natural when I read prices to assume it's not necessarily my currency. Maybe that's because I'm not from the US. Most people from the US have a bit of a "center of the world" mentality and I can understand that it would be natural for them to think that everyone talks about US currency. It's not an insult, it's just how it is.

Nothing against you itBurn, but in most cases, the US is pretty much the center of the world. Most games are developed here in the states. US Currency is an international currency. So that's why you see a lot of that going on here.

Case and point, you are from Europe most likely but here you are hanging out on a US gaming news server. Need I say more?

Quboid wrote on May 19, 2016, 22:46:
ItBurn wrote on May 19, 2016, 15:06:
I'm Canadian. Is this really a US centric site? Like a lot of things, the US were first in the world at some point, but things change... In my opinion, Montreal is the real mecca of video games these days and that's in Canada.

I'm British, although I've been known to be Irish. I'd say it's slightly US centric. Blue is American, the time-zone is American (although may also be Canadian). If I say football, I expect people to think American Football rather than soccer or any other version.

I would assume a price that isn't labelled or is just labelled dollars to be USD because chances are, I don't know where the hell you're from. You guys all exist on the Internet. If it's not USD, you're just telling say "this game costs 492 money" and that means nothing.

Cutter wrote on May 19, 2016, 16:52:
How fucking difficult is to make the leap that when people are talking about a different price than what you see in the US that they're more than likely speaking about a different currency? Jesus Christ, it's not rocket surgery.

Holy fucking christ on a stick, are we REALLY having this discussion?!


=-Rigs-=
 
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News Comments > Evening Crowdfunding Roundup
1. Re: Evening Crowdfunding Roundup May 19, 2016, 00:39 Rigs
 
Syrian Warfare -- Steam Greenlight.

Wow, that's not gonna blow up in anyone's face or anything...like watching a slow-moving train wreck...


=-Rigs-=
 
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News Comments > Free ARK DLC
6. Re: Free ARK DLC May 18, 2016, 05:05 Rigs
 
Do I still need a 1080 to get at least 30fps?


=-Rigs-=
 
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News Comments > Microsoft Improving UWP Gaming
6. Re: Microsoft Improving UWP Gaming May 11, 2016, 00:17 Rigs
 
Steele Johnson wrote on May 10, 2016, 23:56:
Cutter wrote on May 10, 2016, 23:12:
Sepharo wrote on May 10, 2016, 21:22:
Sometimes complaining does work.

MS always seems to be long on talk and short on delivery.

What do you mean? You all complained about no Start menu in Windows 8 and they delivered lol

Yeah, and all it took was a new CEO and radically changing their company focus and product road map...no big deal...


=-Rigs-=
 
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News Comments > Offworld Trading Company Released
5. Re: Offworld Trading Company Released Apr 29, 2016, 08:20 Rigs
 
It's too early...it needs some more time. Seriously, IMO, this could've used a good six-months more 'polish'...


=-Rigs-=
 
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News Comments > Morning Metaverse
7. Re: Morning Metaverse Apr 28, 2016, 18:47 Rigs
 
Cutter wrote on Apr 28, 2016, 15:11:
God, I love how classy Republicans are!

Former House Speaker Boehner calls Ted Cruz 'Lucifer'

"I have Democrat friends and Republican friends. I get along with almost everyone, but I have never worked with a more miserable son of a bitch in my life," he said.

Hahaha!

'I even have gay black friends!' Rolleyes


=-Rigs-=
 
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News Comments > New AMD Drivers
1. Re: New AMD Drivers Apr 26, 2016, 14:24 Rigs
 
The check for software updates feature in Radeon Settings may not find the latest available update.

Finally! It seems a minor thing but I could never get it to update through the app, I always had to download manually...


=-Rigs-=
 
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News Comments > Into the Black
1. Re: Into the Black Apr 15, 2016, 20:37 Rigs
 
Just a heads-up, I didn't see it listed yet...The epically awesome sci-fi survival sim 'Empyrion - Galactic Survival' had it's alpha release today, 4-15-16. It was delayed one week last Friday due to a bug caught at the last minute in the 'offline base asset protection' feature and there is a loooong list of BIG features that are included in this new alpha, like structural integrity for planetary bases (for now, soon for other objects), updated planet terrain, flora and fauna, and new blocks, textures and color/text options! If you thought that Space Engineers was >this< close but something was just somehow missing, Empryion is the game that you've certainly been looking for!

This is just a sneak peek, so to speak...geek! Get over there for the full list!

CHANGELOG: Alpha 1.0

Main Features
- Added structural integrity SI (only for planetary bases at the moment): buildings will collapse if not supported correctly
- Added basic tutorial system (PDA) with the current tasks visible in the Player HUD
- Added dense grass and large decorations (trees, large rocks, underwater deco, etc) viewable from far away (trees can be harvested for wood logs)
- Added possibility to completely configure a planet by yourself (terrain, textures, deco, NPCs, etc)
- New block rotation system that shows rotation axis
- New block shape management system: craft basic block and choose block shapes via selection menu (RMB when block group is selected in toolbar)
- Added more materials: wood, concrete (wood logs, wood planks, cement) and hardened steel (replacing the armored plates)
- Added player drone to facilitate building
- First integration of Offline Protection: Build the offline protection device and your PvP area base and CVs will be safe when you log off (same applies to factions, when no faction member is around on the server anymore; eventually leading to a full shield-feature in later Alpha development stages!)

Individualization for Building:
- New block customization: any side of a block can be colored / textured individually
- New color and paint system:
* 31 colors available from new color tool menu
* All 3d models are colorable (cockpit, turrets, thrusters, generators, deco blocks and other devices)
- New system to apply textures / symbols / letters to each side of a block individually
- Added a first set of textures, letters, numbers and symbols
- Added material-related textures for the Texture Tool (each material now has a defined set of “own” textures plus a few that are shared between all materials. This opens up the possibility for even more textures in the future...

Full list is here: http://steamcommunity.com/games/383120/announcements/detail/816650748775730415

=-Rigs-=

This comment was edited on Apr 16, 2016, 00:17.
 
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News Comments > Ascent: The Space Game Early Access
1. Re: Ascent: The Space Game Early Access Apr 12, 2016, 16:41 Rigs
 
Looks like they went to the 'Derek Smart School of UI Design'...yikes!

Concept is cool but...wow, good luck with that...


=-Rigs-=
 
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News Comments > New Space Sim HOTAS
24. Re: New Space Sim HOTAS Mar 31, 2016, 22:28 Rigs
 
jimnms wrote on Mar 31, 2016, 21:21:
Rigs wrote on Mar 31, 2016, 16:15:
I used to have an old X-45 and I used the thing maybe five times. 'Course now I have had plenty of chances where I could have used the friggin' thing but I sold it off. It just wasn't responsive and the build quality was really bad. The stick was extremely stiff and the throttle was also stiff and not precise. It would only pick up movement in the last 40% of the push up, so I could never keep it further down than half way. Just a royal pain in the ass. The X-52 and X-55 Rhino looked good, I'll admit and I played with a floor model at a local Tiger Direct and I was impressed. Plus I have an old Saitek Eclipse keyboard that still is going strong after nearly 10 years! The caps-lock light flickers on and off all the time but I think it adds to it's charm. So...yeah, highly conflicted on Saitek...and yes, Mad Catz makes absolute junk. That I can agree on.

I still use an X-45. I've used it quite a bit over the years in IL-2 and some other games. There is a friction adjustment screw on the bottom of the throttle. Out of the box it was turned all the way up, but you can turn it down all the way to nearly zero friction. The stick is a bit stiff, but the X-52 went the opposite direction and was way to light. I don't like twisty joysticks for rudder because you always tend to twist it when moving left and right, but I like the X-45's rudder rocker on the throttle. I used to have a full set of CH F-16 gear, but I sold it all when a while back. I still have my CH Yoke and Throttle Quadrant. CH does make good stuff, but it does feel cheap.

Yup, I found out about that little screw about three months after I had sold it. Eh, oh well. Stick was still stiff as hell so it's not a total loss, plus I got enough money to put toward my G-25 wheel, stick and pedals. I do have to say that rudder rocker was really cool. If the stick wasn't so stiff, that alone would make it worth getting...


=-Rigs-=
 
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News Comments > Quoteworthy - MS on Halo 5 Skipping PCs
16. Re: Quoteworthy - MS on Halo 5 Skipping PCs Mar 31, 2016, 17:22 Rigs
 
Razumen wrote on Mar 31, 2016, 11:42:
Flak wrote on Mar 31, 2016, 10:51:
What about the fact that Halo 5 would probably sell poorly on PC?

You can pass off cheap, watered-down, super easy, brain dead shooters to the console crowd (Call of Duty), doesn't play so well with the PC crowd. Halo is such a grossly overrated shooter is sickening, the gameplay is about 10 years stale and it's beyond predictable.

I remember the days CoD dominated the charts on Steam, now you're lucky to see one CoD game in the top 20 on a good day.

Fuck off Microsoft, we don't want your mediocre games anyway.

Halo CE would like a word with you.

Indeed.

I find it funny that some of you, in one sentence denounce HALO as derivative junk and in the other say that you haven't played it. Da fuk? So it's trash because you think it's trash? Whatever. In any other conversation here, speculation would get you laughed at but because it's a 'console' game and this is a PC crowd, it's allowed (and even encouraged). Bunch of bullshit. I'm not claiming HALO5 is a masterpiece. It's not. In fact, from a story standpoint, I have serious reservations. But it does have a story. It has a LONG campaign. We constantly bitch and complain about the afterthought, tacked on single player campaign in most PC shooters and yet here is a game built for and lives and dies by, that very thing. Where 343 is taking the franchise, I don't approve of. I don' approve of 'REQ paks' which are just glorified DLC, an excuse to put in microtransactions. I don't approve of the course of the story. But I'm sure as hell happy that the story is still the focus.

If they brought over HALO REACH, I would die a happy man. HALO was made for PC's. HALO5 would be stunning on PC. Some of the environments are absolutely beautiful and it blows my mind they fit all that in the limited RAM of the Xbone. With the PC, think of the possibilities!

If you don't like HALO as a series, fine. But don't let it cloud your judgement of HALO as a single player shooter...


=-Rigs-=

This comment was edited on Mar 31, 2016, 18:01.
 
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News Comments > New Space Sim HOTAS
14. Re: New Space Sim HOTAS Mar 31, 2016, 16:15 Rigs
 
I used to have an old X-45 and I used the thing maybe five times. 'Course now I have had plenty of chances where I could have used the friggin' thing but I sold it off. It just wasn't responsive and the build quality was really bad. The stick was extremely stiff and the throttle was also stiff and not precise. It would only pick up movement in the last 40% of the push up, so I could never keep it further down than half way. Just a royal pain in the ass. The X-52 and X-55 Rhino looked good, I'll admit and I played with a floor model at a local Tiger Direct and I was impressed. Plus I have an old Saitek Eclipse keyboard that still is going strong after nearly 10 years! The caps-lock light flickers on and off all the time but I think it adds to it's charm. So...yeah, highly conflicted on Saitek...and yes, Mad Catz makes absolute junk. That I can agree on.


=-Rigs-=
 
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'...and from about the half-point onward, I only ever died from forgetting where I put my own land mines...'
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