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User information for Michael Rigs

Real Name Michael Rigs   
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Nickname Rigs
Email Concealed by request - Send Mail
ICQ None given.
Description ATI fanboi - Hardcore PC gamer (simRacing, flight-sims, space-sims, strategy/wargames) - Custom PC builder (25 years)
Homepage http://
Signed On Sep 10, 2002, 02:12
Total Comments 2237 (Senior)
User ID 14292
 
User comment history
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News Comments > Farm Expert 2017 Crops Up
7. Re: Farm Expert 2017 Crops Up Sep 9, 2016, 18:57 Rigs
 
eRe4s3r wrote on Sep 9, 2016, 15:49:
This thread is why I love bluesnews

Nod

It's all very organic and fresh, ja?


=-Rigs-=
 
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'We talked about peace. You didn't want peace! We talked about cooperation. You didn't want cooperation! You want war! Is that it? You want a war? Well, you've got a war!'
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News Comments > Homefront: The Revolution Free Weekend
9. Re: Homefront: The Revolution Free Weekend Sep 9, 2016, 18:50 Rigs
 
jdreyer wrote on Sep 9, 2016, 04:42:
SlimRam wrote on Sep 8, 2016, 20:05:
SpectralMeat wrote on Sep 8, 2016, 19:41:
38Gb download
Yeeeeeah...i'm not really sure if this is even worth the bandwidth. There's more important stuff to download like Back Door Sluts 9

Four p3n1ses at once???
How do you...
How is that...
Where do you...
I got nuthin. NUTHIN.

We can make this work.

I need a white-board, two cans of blue Play-Doh, a bucket of maple syrup, some #2 pencils, a large, slightly bent pool-noodle, a spatula...and uh...oh! a toaster! STAT!

Better bring some pliers too...just in case...

=-Rigs-=
 
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News Comments > Evening Patches
3. Re: Evening Patches Sep 9, 2016, 18:13 Rigs
 
MacLeod wrote on Sep 9, 2016, 08:40:
wow... such rage for a weeks worth of fixes from the last snapshot. *shakes head*

No. Not even close. Don't trivialize my rage because you don't understand it. Instead of shaking your head in disgust and bewilderment, why not ask 'why?'. Instead it's easier to hand-wave it away as nothing of importance.

This is a long time coming. In fact, if you look at previous snapshot announcements here, I've railed against Mojang many times before. Why? Because the game and it's players deserve better.

Minecraft is one of the biggest surprise hit games to come along that did something totally different from the established genres. You can shrug and say it's just a mix of other successful games before it and part of that is true. So was DayZ. So was WoW and LoL, CS and TF2. It was the way it was made, the mechanics of it. It's addicting and relaxing. It allows creativity and the mod scene is incredible. Anything you could ever want in the game - is in the game. (well, within reason) But that's just the thing. The modders have done all the work. Meanwhile, Mojang pulls in the cash by the dump truck full. And what do they do to complement the modders hard work? They post ten bugfixes, if we're lucky, a week. *slow clap*

Have you ever read the changelogs to other games? Like to maybe The Witcher 3? Or a simulation game? Or even other games in the survival/open-world genre? Hundreds of fixes, tweaks, features. Mojang has the people, the money, the ability but it has no AMBITION! None. They do nothing. Hop over to the Minecraft Wiki and look at the 'upcoming' versions. These are possible new features they 'might' include. Well, I was really hyped for version 1.9 because it was said they were going to re-write the code for clouds and weather. (I'm a big weather-in-games buff, ok?) It was mentioned multiple times that this would be replaced and improved. Many people were looking forward to it. Version 1.9 comes and goes and...nothing. Not even a word about it. And they won't answer my questions as to why not. No reason why. What did they include instead? A fucking shield (no one asked for), using your left hand (no one wanted) and the ability to fly with a small kite-looking...thing. (yup, you guessed it, no one asked for). No performance improvements (even though the game looks like it came out in 1992), no graphical upgrades (modders implemented very fancy shaders that make Minecraft look at least semi-recent...Mojang couldn't be arsed to do it. Instead they put in this stupid 'feature' that when you press the button it goes through a list of different shader effects like black and white and '70's mode'....uh, thanks? :/ )

My beef with Mojang is that they have this game that so many play and they have so many people giving them so many things they could be doing to improve the game and instead they waste their time (and money) on shit like getting ready for Cons and Microsoft Hololens, that maybe 2% of the players will ever get to play! It's bullshit and no one else holds them accountable for it. So I will. If you have a problem with it then just don't read it. Don't judge me.


=-Rigs-=

This comment was edited on Sep 10, 2016, 18:44.
 
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News Comments > Evening Patches
1. Re: Evening Patches Sep 9, 2016, 01:58 Rigs
 
Minecraft snapshot 16w36a.

This?! This is your slapshot of a new version?!

*stares at changelog*

This?

*looks at changelog...again...in utter disbelief*

This isn't a pre-release of a new version, it's a goddamn hotfix for shit that should have been fixed fucking YEARS AGO!!! WTF do you people actually DO all fucking day?! I can't wait for Minecon to come around in two weeks for you asshats to have the actual BALLS to say in public that the 'new features' you've been keeping secret are...the Java version (ie. the real version) is being dropped, Minecraft2 development has started and we've even got the whole 'Hello World' program running to prove it! Release will be shortly after Star Citizen comes out...and for now, we've got version 1.11 running 10% faster on GTX1080's... ENJOY! Thanks for coming!

Fuck off, Mojang!


=-Rigs-=
 
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News Comments > Interplay IPs for Sale
20. Re: Interplay IPs for Sale Sep 8, 2016, 00:38 Rigs
 
I'm curious if any of the Star Trek game IPs are available, like Starfleet/Klingon Academy, New Worlds, Starfleet Command...What I wouldn't give for an up-to-date Klingon Academy/Bridge Commander hybrid! Drool Or a Freespace game where you take command of the cruisers/destroyers or carriers?! Oh fuck, someone buy Freespace!!! And please don't let it be fucking Smart, for the love of God! He's probably salivating as we speak...


=-Rigs-=
 
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News Comments > Out of the Blue
12. Re: Terminator 2 Remake w/ Joseph Baena. Sep 7, 2016, 16:11 Rigs
 
nin wrote on Sep 7, 2016, 16:03:
sauron wrote on Sep 7, 2016, 15:54:
I haven't even finished Deus Ex: Human Revolution - got it on the hard drive right now, in fact. Please tell me the ending to that one is better...


hehehehehehehehe...how do you feel about buttons?


Go play Ride to Hell: Retribution, there's your ending...all QTE's...

Oh! Spoiler, btw...

=-Rigs-=
 
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News Comments > Morning Crowdfunding Roundup
3. Re: Morning Crowdfunding Roundup Aug 30, 2016, 20:15 Rigs
 
SlimRam wrote on Aug 30, 2016, 19:41:
Creston wrote on Aug 30, 2016, 15:22:
I had honestly totally forgotten about Limit Theory. Ah well.
Last I heard the guy had some kinda mental breakdown and had backed away from the game for a bit but then got back into it. It honestly sounds like he needs help finishing it (or just needs *cough*...help). It's awesome sounding, just don't know if it'll ever happen.

He had gotten a local grant from a small biz association and opened his own office in a industrial/office park, either after or during his breakdown. He took some time off, after putting 80 hour weeks on the game, just himself. Now he seems to have taken a little bit of a more casual work regimen. That article basically says this and nothing else. ...oh, and that, duh!, backers might be a little impatient from having to wait so long on a game they funded. That article doesn't need to exist. In any event, I'm sure he's still working on it.


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News Comments > Out of the Blue
24. Re: Out of the Blue Aug 30, 2016, 19:57 Rigs
 
'Military's fashion don'ts cost hundreds of millions.'

Mockingly nicknamed "aquaflage" -- though the Navy noted upon its release that it wasn't intended for concealment -- the Navy deep-sixed the design this month. Instead, it will clothe its staff in a new green uniform, known as Navy Working Uniform Type III.

Aww, I liked the 'aquaflage', personally! I always wondered why Navy camo wasn't blue and then they went and made it blue and all was right in the world. Except, apparently, it wasn't. Good reason to spend a couple mil, eh! Hahaha_no


=-Rigs-=

This comment was edited on Aug 30, 2016, 22:40.
 
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News Comments > The Hive Released
2. Re: The Hive Released Aug 26, 2016, 03:29 Rigs
 
Oh, you mean this one? That was my first thought, too! It was actually a pretty good game for the time. I enjoyed it. I don't have it anymore, long since lost/sold/coasterized but I still have the memory of it. One of the first major games to come to Windows95, along with Fury3 (and it's shareware cousin, Terminal Velocity) and a few others. That was the wild-west of 3D/Windows gaming back then. What a whirlwind that era was, geezus! I remember trying to get Redneck Rampage running on my long-suffering 486DX2/66 but it required a Pentium90 at least and while it would load and I could hear some sounds, it was like 1 frame per 2 or 3 seconds! I even got Quake2 to load on it once! No joke! It was the size of a postage stamp with the same framerate but...it ran! I was so proud...lol...


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News Comments > Master of Orion Launched
6. Re: Master of Orion Launched Aug 26, 2016, 03:17 Rigs
 
I haven't played it in a few months, when it was still early days and what they had I wasn't all that excited about. It felt like they had the framework for something good but it was just missing...something. I actually, coincidentally, was playing MoO2 this afternoon and got my ass royally kicked within a half an hour of playing. I ran into the Orion system on my second scout jump, one system from my homeworld and that didn't bode well for my poor fleet! I wasn't expecting to run into it so quickly, lost the whole damn fleet. Then I was invaded not two turns later out of nowhere by those Cystal-whatever motherfu@#$s, destroyed my colonies and bombed my homeworld back to the stone-age before I could mount any kind of defense whatsoever. It was intriguing but not that fun to be on the receiving end of so much firepower. And I had alliances with three other races but they didn't come to my aid at all. So, tl'dr, I lost. Quickly.

Anyway, as for the new one, from what I've seen, it's just missing that certain spark of inspiration that the old one had. Star Ruler 2. Star Drive 2, Stellaris, Pandora, GalCiv2/3...they all had certain qualities they shared, being part of the 4x genre. It feels like this new MoO went totally off-script but what they came up with just didn't quite pan out. Like movie reboots, it just seems to lose it's charm when it's being redone. If they had just made this a kind-of tribute to MoO/2 instead of a straight reboot, I think it would be a little different and expectations wouldn't be so high. Have we passed the peak of gaming? I mean, it seems nothing these days ever seems to be as memorable as back in the good ol' days. Like all the best ideas have been used and abused and there's just rubbish left. It's like no AAA or even indie can truly bring something out that blows everyone away.

I dunno, hopefully this all makes some sense, I should have gone to bed like four hours ago...lol...


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News Comments > Crusader Kings II - The Reaper's Due This Week
4. Re: Crusader Kings II - The Reaper's Due This Week Aug 24, 2016, 13:09 Rigs
 
Ozmodan wrote on Aug 23, 2016, 08:01:
Ever try to deal with a feature in a game that is completely out of your control, this is it. No way to plan for it, just not something I would not enjoy dealing with. And yes it was a significant issue in those times, that does not mean I want it in the game.

I dunno, seems like a pretty cool feature. I mean, that's life, man. You might have this awesome empire going and then all-of-a-sudden, you drop dead. Like Alexander The Great. You can't have the whole thing go your way every time. No fun in that. Most of my prized game experiences have been when I was on a roll and then got my ass kicked. It goes back to why people play CS or CoD or TF2 or even Quake3, there's a chance you're gonna die. Here, there's a chance it'll take out your empire. But not always. Maybe it takes out an empire you're trying to conquer? And then you have to quarantine it so your own citizens don't get the plague? There's like a million different possibilities. If you like full control, I understand. But this gives it a bit more...chance to an already chancy game...


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News Comments > Dark Souls III: Ashes of Ariandel in October
2. Re: Dark Souls III: Ashes of Ariandel in October Aug 24, 2016, 12:20 Rigs
 
DARK SOULS III: Ashes of Ariandel continues FromSoftware’s track record of providing best-in-class post game downloadable content support,

Oh shut up already and go jack off in the closet, geezus...fuckin' hate PR speak...

As for the expansion...meh...I'll wait for the inevitable GOTY edition. Got too much on my plate as it is anyway...


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News Comments > Crusader Kings II - The Reaper's Due This Week
2. Re: Crusader Kings II - The Reaper's Due This Week Aug 22, 2016, 23:32 Rigs
 
Care to elaborate why? I'm not being a smartass, I'm genuinely curious...


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News Comments > Zenimax vs Oculus Heats Up
17. Re: Zenimax vs Oculus Heats Up Aug 22, 2016, 23:30 Rigs
 
Vall Forran wrote on Aug 22, 2016, 23:19:
I also cannot believe that Carmack wouldn't have some serious exclusions from the typical company "anything you make while employed by us is ours" boilerplate. Are they gonna try and sue his rocket projects as well?

Almost all of his rocket projects failed, so that's not something that Zenimax has an interest in. This thing with Oculus could be worth billions so, yeah, even if they settle out of court, it's something. I have a very hard time believing a guy as smart as Carmack wouldn't have all his ducks in a little row (with tiny little rocketpacks and nailguns! ) before he scooted off to hop in bed with Oculus. It just doesn't jive with me...

Slick wrote on Aug 22, 2016, 21:00:
So anything to see Zuckerberg squirm gives me a little tuggle in my sweatpants.

...yeah, that doesn't jive with me, either. I really didn't need to know that...


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News Comments > No Man's Sky Patch Details and Plans
41. Re: No Man's Sky Patch Details and Plans Aug 22, 2016, 18:16 Rigs
 
Angry Joe just put up his review (yesterday) and...pretty much summed up everything that's been said so far from each side and corner of every camp surrounding this game. I don't think anyone can really put this whole disaster into better terms. He got me to the point that >I< wanted to march right over to 'Hello Games', grab Sean Murray and shake the shit out of him, asking 'What the fuck were you thinking, man?!? Where's the rest of the game?!'...*points to the trailers playing on screen* 'Where is that game?!?'

Check it if you haven't already... https://www.youtube.com/watch?v=uTTPlqK8AnY


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News Comments > Star Citizen Gamescom Presentation
93. Re: Star Citizen Gamescom Presentation Aug 22, 2016, 16:02 Rigs
 
Zor wrote on Aug 22, 2016, 12:30:
*snip*

This team will never cease to find people online who will scathe them for daring to show off what they DO have so far even when they knowingly have so much more to do and fix, which is really sad because that's exactly what they're supposed to do per the notion of crowd funded development. If they didn't do things like these gameplay demos, the internet would just bitch at them for that too.

I had pretty much no problem with any of what you said (and agree with much of it) until you got to this point. Then you just shot yourself in the foot. You have your right to whatever opinion you wish I respect that but damn you for telling ME I should shut my trap about how long Robert's and pals are taking to do this 'monumental' effort. WE (as in the gaming public) aren't the ones beholding them to stupid release dates and arbitrary build times. Roberts did that all by himself plenty of fucking times when he went all-Molyneux and said the game would be ready in two years. His words put him on a collision course with his detractors.


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News Comments > No Man's Sky Patch Details and Plans
37. Re: NMS player base says buh bye Aug 22, 2016, 15:09 Rigs
 
Overon wrote on Aug 21, 2016, 23:16:
Sean Murray is a liar and a younger version of the bullshit artist Peter Molyneux. He's attempting to string everyone along with the promise of new content. But his Sony bosses will pull the plug on that and nobody should be buying this game because of all the lies and misrepresentations all gathered here for your convenience:

http://www.onemanslie.info/the-original-reddit-post/

Well, that's depressing. I noticed that the freighters weren't moving in my latest playthrough and thought maybe it was just where I was? Then I jumped and nope! I'd forgotten about that sand planet and the giant worm/snake. Fuck. And has anyone seen a big freighter/cruiser ship crashed on the planet like was shown in the trailer? I haven't found anything bigger than a crashed fighter that you can fix up. I was really looking forward to exploring those wrecks ala SW: Ep.7, Rey-style.

There are also no large structures like we were shown, nor any buildings with moving parts. The planets are populated with small, identical buildings with no dynamic features. There are also no crashed freighters to explore.

Aww! Dammit.

Plus I've never seen any other ships take off from the ground that wasn't an outpost or landing pad, like you see in some screens and trailers. In fact, several ships will sit and circle a pad if there's another ship sitting on the pad until it leaves. (Or your ship is there) I once had like five ships circling around, waiting. They wouldn't land anywhere else.

Having said all that, I don't know why people just won't let it go? It sucked, it wasn't what we wanted (or needed). It happens (all the damn time). Listing all the stuff that we thought it would have isn't going to bring that stuff back. HG/Sony will just release some half-assed response blaming gamers for expecting too much and not understanding what they were selling. End of story. They don't care.

Instead, I invite everyone to go and buy Empyrion! Seriously, this game is awesome! I've sunk so many hours into it, it's crazy. You can build any damn ship you want and any kind of base you want. The gun play is getting better. There's no trading or NPC's yet but it's coming. Personally, just building and surviving and mining are enough right now anyway. The enemy aliens are tough and the drones are tough (and a royal pain in the ass!). In fact, right now I've been trying to find a way to kill a drone base but when I even get close I get splattered like a big white-armored bug on a windshield...lol...I was thinking of maybe drilling my way underground into the facility (which is an actual option). Put NMS (and your anger) away and grab Empyrion! It was just on sale for $10 until noon today but it's only $20 normally anyway. Well, WELL worth it! Tell them Rigs sent ya! (Not that they know me or care )


=-Rigs-=

This comment was edited on Aug 22, 2016, 16:52.
 
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News Comments > Star Citizen Gamescom Presentation
55. Re: Star Citizen Gamescom Presentation Aug 21, 2016, 06:59 Rigs
 
Linthat22 wrote on Aug 21, 2016, 06:45:
jdreyer wrote on Aug 21, 2016, 03:13:
Darks wrote on Aug 20, 2016, 14:46:
IDK, I think to many people are to easily impressed. I really didn't see anything about this that blew me away. To many people are in a hurry to praise what they are seeing, but the reality of it is, hes had 5 years to make this game so far. And this is all he really has to show for? Those of us who originally backed this game are getting very I'm patient with him.

Don't count me among the many who are ready to bow down to him. Everything I've seen here No Mans Sky is already doing.

Took NMS 8 years to ship their game, and they did a lot less than what Roberts is trying to do. Which rather than bowing down, has me scratching my head: how is he going to finish this within budget and make it all work in a cohesive whole while delivering all of those mechanics over a "universe" of 100 unique star systems? The proof of concept is shaping up nicely, but that's just one system...

8 years? Where did you get that number? Every place of read has stated 4 years.

The earliest screenshot I've seen of NMS was when it really was just a tech demo, five years ago. Eight years is pushing it. Maybe the idea and concept for what they wanted to make is eight years old but the game itself is younger...


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News Comments > DCS: Bf 109 K-4 Kurfürst Takes Off
6. Re: DCS: Bf 109 K-4 Kurfürst Takes Off Aug 21, 2016, 01:13 Rigs
 
Emton wrote on Aug 20, 2016, 21:47:
Get IL2 BoS or BoM if you want a more complete WW2 sim...

No, see, the answer to criticism about one game isn't to tell someone to play a different game. That's totally not the point. I shouldn't have to go to another game. I don't want another game. DCS is supposed to be the be all, end all of modern flight combat simulations. That is what they bill themselves as. DCS World tells you that it's a sim that includes a variety of different planes from a variety of different eras. And that's great, but they need to put some cheese on that [your favorite meat or meat-based substance here] sandwich. Going over to IL-2's 'ecosphere' brings with it it's own set of problems that are almost completely different from what DCS is struggling with. Battle of Stalingrad, while miles better than Cliffs of Dover (especially when you compare launches) still has it's own problems with stability, bugs and handling quirks. I haven't messed with Moscow yet but I can imagine that the same problems are present there too. And I'd imagine if I said the same thing about IL-2 in a IL-2 related post, I'd be told to go to DCS? See, it doesn't work. The complaints with DCS are valid. I'm not complaining for the sake of it, nor am I saying that the game/sim is junk because of it. It just needs more ambiance...more world building content.

CJ_Parker wrote on Aug 20, 2016, 21:36:
Rigs wrote on Aug 20, 2016, 18:36:
Now if there was a WW2 Europe map with WW2 ground vehicles and buildings/targets along with maybe a campaign, that would be something I could really get excited for!

So much this...

Anyone remember F-22 Total Air War? That game had an awesome dynamic campaign with air and ground forces where the odds were against you and you had IIRC 48 or 72 hours real-time (fast-forwarding allowed ofc) to win the campaign against the AI.

Yes, I remember it. Matter of fact, I was playing it not a month ago! An awesome sim for it's time. Ahead of it's time, really. I actually preferred the TAW campaign structure to Falcon 4's. (GASP!) I know that's considered blasphemy in sim circles, but there you go...

If you wanted to win for sure (the campaign was dynamic and semi-random so sometimes you could win with a little less effort and sometimes you needed to push really hard), you had to basically go Just Cause and wreak as much havoc as possible while flying nonstop attack sorties against air and ground targets.

The game followed "realistic" procedures so first you had to take out the enemy command/recon/communications infrastructure, then the air defense/runways to try to establish air superiority, then the supply chain and lastly support the ground troops and destroy infrastructure (hoping this was at least close to the actual order... it's been a while ).

TAW actually had good replay value because it was fun to try out different strategies (aggressive/defensive, fly far behind enemy lines in stealth mode to take out a high command building or a less subtle approach by bombing the fuck out of the closest airfields or radar stations etc.).

Yup, I have the manual somewhere around here in this mess. I read it every so often even without playing the game. (I also read the manuals to Rules of Engagement 2 and Aces of the Pacific regularly) It was the 'C5 Ring' (or something along those lines) theory, where-in you slowly erode the other sides ability to make war by systematically destroying their command and control and communications...I forget the other two...lol. (Sorry, it's late, been a long day! ) They first did this in Panama and then much bigger in Iraq during Desert Storm. TAW even mixes up the enemy countries in different scenarios. You can pick a scenario where you are attacking the country you just were defending in the last one. And then it had an ATC command interface, if you didn't want to actually go out on the missions and do the blasting yourself, you could vector flights of bombers in to the heavy lifting and then send fighters out to jump the defenders when they respond or if they try to do some offensive sorties of their own. Just a blast to play, a game that doesn't get enough recognition.

I remember getting it around the same time as I-War, Viper Racing and Grand Prix Legends, shortly after buying my new Pentium2/400 w/two Voodoo2's in SLI. In fact, TAW was the one game that cut out to a black screen when using those Voodoo's in SLI and I was able to find out that my PSU wasn't up to the task of handling all that awesomeness. The local custom builder wouldn't fix the problem, refused to admit there was one even after I explained exactly how to reproduce the issue. That's what jump-started my PC building career! I told him to go fuck himself and I fixed it myself. I've built every system I've used since...thanks, TAW!


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News Comments > DCS: Bf 109 K-4 Kurfürst Takes Off
2. Re: hmm Aug 20, 2016, 18:36 Rigs
 
As much as I love flight sims and I can understand why just having a 'study' sim is a big thing to some flight simmers, I have to agree that having something to actually DO in the simulation is almost as important. Now if there was a WW2 Europe map with WW2 ground vehicles and buildings/targets along with maybe a campaign, that would be something I could really get excited for! Just having an open map to do loopty-loops is all fine and good for a little while but having nothing to shoot at or nothing shooting AT YOU is going to get boring very quickly...at least for me...


=-Rigs-=
 
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'We talked about peace. You didn't want peace! We talked about cooperation. You didn't want cooperation! You want war! Is that it? You want a war? Well, you've got a war!'
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