RedEye9 wrote on Jul 3, 2020, 19:59:
Here are the betting odds for the next team name (courtesy of SportsBetting.ag)...
RedEye9 wrote on Jun 24, 2020, 12:49:ForgedReality wrote on Jun 24, 2020, 12:29:Company wants to make their game better before release.
I mean, they're GOG. I kind of expected them to do more for upsetting fans, but whatevz.
Fans must be appeased with blood sacrifice.
Orogogus wrote on Jun 18, 2020, 17:58:Rigs wrote on Jun 18, 2020, 17:08:
It really just looks like a graphical overhaul of DEFCON. Even some of the icons on the map for radars and silos are very similar as is the gameplay. Besides the research and the updated graphics, I don't know what more this will bring that DEFCON didn't already.
Speaking of nuclear Armageddon, there used to be an old DOS game that simulated nuclear strikes between say the U.S. and Russia. It let you type in the city name from a list that was sorted by population and then after missiles were launched, it tallied up the 'score' in number dead, much like DEFCON but it was very DOS-esk. I can remember my friend and I playing that game for hours on end. I want to say I downloaded it from a BBS but I'm not entirely sure, it was so long ago, probably between 1993 and 1996. I've never been able to find it since then but I really want to play it.
Tommy's Global Thermonuclear War?
fakespyder wrote on Jun 9, 2020, 19:25:
I haven't played FC5 but wasn't there an issue with enemy spawn rate? Like they kind of regressed back to FC2 level of respawns?
Great for action but lousy for immersion. It put me off buying the game when I heard that in a review.
HoSpanky wrote on May 31, 2020, 18:48:Cutter wrote on May 31, 2020, 18:32:Mordhaus wrote on May 31, 2020, 18:21:
Why would anyone buy a game that has been out and exclusive for over a year, but still is in "Early Access" designation? That would just be rewarding developer laziness and mediocrity.
Indeed. Still EA, a year later, and only 10 points off? Thanks but I'll be waiting on this one for some time.
Ah yes, ignore the insane progress they’ve made with the game and pretend they’re DayZ’s lazy dev team. Factorio, its very clear influence, is STILL in EA, after like...I think 7 years now. Also, Factorio has famously *never* been on sale.
You’re only depriving yourself of a great factory building game.
The Half Elf wrote on May 7, 2020, 17:46:Desalus wrote on May 7, 2020, 15:42:MoreLuckThanSkill wrote on May 7, 2020, 12:15:
Interesting question. I was going to say "most people" customize a character, but I have no real data to back that up aside from anecdotal evidence. Personally, if the options exist, I make at least one character look SOMETHING like myself, but since those options usually don't exist, usually I just settle for a character that isn't the default, looks different enough from the default that we aren't all clones if it's a multiplayer game, and remove all tattoos/scars. Ive noticed every multiplayer game, every character is covered in tattoos/scars/facepaint/whatever. Also all tacti-cool gear in Division 2, etc. Less is more, but the more serious the game, the more likely I am to make a sillier looking character just to not look like everyone else dressed in gray/black/white armor.
Also, hey new buttons on Bluesnews, nice.
In MMORPGs, yes, having enough character customization is important so that my character doesn't look like every other character running around. Still, for those MMORPGs that have 100 different facial sliders, I'm never going to customize to that amount of granularity. Give me a good array of faces, skin color, hair, facial hair, hair color, and eye color, and that's basically all I care about.
In the past whenever I have really gotten into character appearance customization I can become way too obsessive over how they look. I remember in Oblivion spending far too much time changing my character's appearance, then I got them into the game and the lighting was different so they looked ugly. Then I would delete the character and start over again. It was so tiresome.
I honestly prefer that the developers give me an iconic character to play with because they usually put extra effort into making that character look good and then I can get straight to playing the game. I didn't mind not having any choice about what Geralt looked like in the Witcher games. I chose the default Commander Sheperd in Mass Effect. I chose the default Hawke in Dragon Age 2. I'm currently playing the Wolfenstein games and I never once wished I could change the appearance of B.J. Blazkowicz. In Cyberpunk 2077 in all likelihood I'll be playing as the iconic male character seen in the trailers and that is entirely fine with me. Even if they had no character appearance customization I wouldn't feel like I'm missing out on anything. I'd rather the developer's efforts be put into something else.
Most games and MMO's you can't see the characters face. Beyond some security forces, I don't recall seeing any helmets in Cyberpunk 2077.
But the mistake is saying "MOST PEOPLE". You don't like it that's fine, but I really enjoy games (especially single player games) that let me customize my character.
But you need to understand, Witcher 3 was all about an "iconic" character, Cyberpunk isn't.
fakespyder wrote on Apr 19, 2020, 17:27:
If you tweak some LOD and view-distance settings the current crysis can still be a valuable and gorgeous benchmark even today. Plus I guess there's reshaders etc
Not a bad series of games too, even the more linear later titles.
Mr. Tact wrote on Apr 18, 2020, 12:19:The Half Elf wrote on Apr 18, 2020, 00:01:He's not.
Why is this Douche relevant again?
*-How does that video have only 140k views in over a decade?!? That's a fuckin' travesty!
MoreLuckThanSkill wrote on Apr 19, 2020, 13:53:Mac wrote on Apr 19, 2020, 04:47:
Why would anyone voluntarily let a game put a kernal program that is running even when the game isn't on their PC?
I have heard of Vanguard, but until you guys mentioned this, I didn't know that their anti-cheat program runs at ring 0.
Reading up on it, apparently BattleEye, used by Fortnite, Ark:Survival, Arma, DayZ, Insurgency, PUBG, Ghost Recon: Breakpoint, etc etc. is also a Ring 0 level program.
BattleEye states pretty publicly that they are ring 0, I wonder what other anti-cheat programs are and don't mention it?
Sad state of affairs. I guess I'll be sticking with single player only games as much as possible.